r/oblivion 13h ago

Original Discussion What Oblivion hill are you willing to die on?

369 Upvotes

I'll always defend the Fighter's Guild as one of the best factions in not just Oblivion, but all of the Elder Scrolls games. I think that people don't give it a fair chance because it takes a while to really get going. But it's a great way to money because of the number of humanoid enemies, the missions are fun with lots of combat and unique characters, and there's some wild things that happen near the end of the questline.

I also think the Dark Brotherhood is overrated. It's probably my least favorite questline.


r/oblivion 5h ago

Video Actual fast travel. So fast, the game becomes unplayable

Enable HLS to view with audio, or disable this notification

117 Upvotes

Someone in Elsweyr probably blinked and missed me


r/oblivion 7h ago

Original Discussion Oblivion is amazing!

59 Upvotes

The first TES I played was Skyrim in 2011. I fell in love with the mechanics, quests, and story. I've never played any other TES game because with Skyrim SE, mods started to overflow the Nexus and the internet. Now that Oblivion Remastered exists, I wanted to try it out, but the remaster is very heavy for my PC (I'm running a GTX 1050 Ti). I decided to give Oblivion a chance and installed Northern UI to get controller support.

My initial experience and impression with the game wasn't good because I was "Skyrimized". Also, the graphics didn't help. I know that Oblivion was released in 2006 and I had to ignore the poor graphics. I was lost because I didn't understand how spells actually work and how you get more spells instantly without books, and so on. But I loved the idea that you can equip and cast spells without having to unequip your weapon. You can have your Claymore and cast Flare without problems. It just makes sense. I don't know why they changed this in Skyrim.

The lockpicking mechanic is amazing! It took me some hours to figure it out and, for me, it's better than Skyrim's lockpicking mechanic. The only mechanic that I dislike is the persuasion mechanic. It's weird!

Regarding the story, I was surprised when I wanted to play more to see what would happen next. I ended up closing the first Oblivion gate, saving the city and clearing dungeons. It felt pretty good! I now understand why the community is working hard on Skyblivion. I hope we can play Skyblivion this year!


r/oblivion 22h ago

Original Bug Help Ulrich Leland collapsed like a Lego minifig

45 Upvotes

I was about to complete the Corruption and Conscience quest, and saw an option to make Ulrich, the corrupt guard captain, follow me.

Now, normally you have two options: You get him to follow you and feed him to Llevana Nedaren's rats, or you throw him in jail by securing evidence of corruption from his private quarters.

I chose my own way: I offered him to follow me through Kvatch, to Oblivion and back, and to finish the main quest with him, redeeming him and either letting him honorably retire or die a hero.

Through it all, the only thing he ever said was "Keep leading!", which really encouraged me to pursue my destiny as the Hero of Kvatch.

But when Baurus and I were to stage a meeting with the Mythic Dawn cultists, he turned on us! No matter what I tried, he attacked Baurus every time. Went straight for him and killed him easily, as he's 17 levels higher than I am. He was also sporting a full set of bugged conjured armor that I gave him via reverse-pickpocketing. I tried using paralysis on him and calming them both, but my illusion was too low, and my calming spell only worked on Baurus.

But anyway, during one of the attempts to reconcile them, his paralyzed daedric-clad form collapsed in a way that I could only describe as a Lego-Star-wars-esque death animation. His head, arms and legs fell in a heap like disassembled parts, only to then reform 2 seconds after.

Anyway I laughed my ass off and loaded a save. I ended up pickpocketing the cultists for their book. They scoffed and said it's worthless to them anyway. Which makes them really stupid for wanting to die for it.

Anyone ever encountered this?


r/oblivion 4h ago

Remaster Discussion ESO not scratching the itch. Will Oblivion remaster?

44 Upvotes

Only played Skyrim and need something new.

I like ESO but doesn't scratch the itch plus monthly fucking gamepass needed

Do I just wait till witcher 3 release their new expansion.


r/oblivion 23h ago

Video Day 455 of Pally and Me’s Adventure until I can loot his armor. You… I’ve seen you.

Enable HLS to view with audio, or disable this notification

35 Upvotes

I swear I’ve seen this man in Cheydinhal before, havent I? I suppose I can ask around there. We still have to check on Cheydinhal’s oblivion gate, but 50 gold should cover a drink or two while I’m here. Guys what are you doing? You’re supposed to stop bar fights not start them! I thought the chairs were supposed to do the flying?

Hail citizens. It seems Pally was the only one who phased through the walls again. It is quite entertaining to try and get multiple guards to glitch with the whole spinning trick. Unfortunately in enclosed spaces it can cause people to “pop” outside of the walls. In this case Pally. Which I’m sure is one of the red dots that might be slightly smaller. I’m gonna need a better paralyze spell that hits multiple targets.


r/oblivion 12h ago

Remaster Discussion First time play through

22 Upvotes

I’m loving the thieves guild so far just became a shadow foot,

but hands down my favorite mission so far is the one where you have to jump into the painting and kill all the painted trolls with turpentine I don’t it gets and more peak than that for me lol


r/oblivion 4h ago

Remaster Discussion First Playthrough, need help

7 Upvotes

Long time Skyrim player, first time playing through Oblivion. I'm 20 hours in, and have completed the Arcane University. I am not using any exploits or glitches, but I was not aware that the necromancers amulet reward was bugged. I don't want to load back to before I did the amulet quest, I'm just wondering if there's any way to retrieve this item, without losing the last 10 hours of progress?


r/oblivion 12h ago

Remaster Discussion Extra shivering Isles ideas

5 Upvotes

the shivering isles is technically one of my favorite DLCs of oblivion. rising to become the ruler/sheogorath of the island at the end feels like a real satisfying closer to our MC to oblivion. However there are some things I wish there could more things to do like using Xedillian once a week or month to repopulate the settlements(especially crucible) to take in some empty houses After some NPCs die


r/oblivion 12h ago

Original Bug Help HELP

3 Upvotes

I tried saving my progress, unfortunately, once i go to the load menu i cant see any saved game.

I have the Oblivion GOTY Edition.


r/oblivion 23m ago

Video Day 456 of Pally and Me’s Adventure until I can loot his armor. The first rule about fight club is.

Enable HLS to view with audio, or disable this notification

Upvotes

You do not talk about fight club.

Hail citizens. Well since I can’t talk about it I should point out they still broke the rules it’s only two to a fight fellas! I wanted to get the mages guild recommendation while here but little did I know what that would start. Now about that recommendation!


r/oblivion 10h ago

Original Discussion Efficient Levelling Makes No Sense

0 Upvotes

To preface, all damage calculations are going to be based off of a weapon with a base damage of 29 (level 30 nevershatter, bound blade, perfect Amber hammer) meaning the actual effectiveness for any other weapon will be less than described here. This should emphasize just how pitiful efficient levelling actually is for increasing combat effectiveness.

So to start with a damage baseline and premise. Increasing your main combat attribute from 50 to 100 will add 8 points of weapon damage at most. So level 30 nevershatter at 50 strength will deal 8 points of damage less than level 30 nevershatter at 100 strength. For reference, a level 5 sigil stone can add 10 points of damage to a weapon. However, even without efficient levelling your main combat attribute is unlikely to be 50 by the time you are level 30.

If I make an orc with the following custom class: combat, sign of the warrior, strength and endurance, block, ha, blunt, armorer, restoration, alteration, athletics that character will start with 60 strength and a blunt skill of 40 meaning I can level up 6 times from blunt alone increasing my strength to 90. From 90 to 100 strength I would increase my base damage output by 1. So is it worth getting 20 levels in blade (which will be vastly inferior damage) to get 1 additional point of damage? Consider that at 90 strength 50 luck 100 blunt 10 blade that a sword will deal 6 damage at max fatigue. The blunt weapon will deal 29 damage at max fatigue. So levelling blade 20 levels will be able to increase your blunt damage by 1 point of damage.

This should also work to emphasize that levelling your skill has a much greater impact on damage output than levelling the attribute (hence efficient skilling is recommended, aka prioritize your main combat skill to improve combat effectiveness)

This is where the discussion of efficient levelling should end but people will still defend it for some unknown reason so here you go.

Typically the recommendation of efficient levelling isn't even to just increase your combat attribute either but to max all attributes. However, this makes no sense. Let's take my orc, what benefit does my orc get from increasing personality? Outside of roleplaying, none (and arguably as an orc there is more roleplaying potential with low personality). So why would I go out of my way to level illusion for the above build just to increase personality? It has no impact on combat at all for this build yet efficient levelers will argue that it is necessary because otherwise combat becomes a drag... But how does not levelling personality reduce combat effectiveness for someone that doesn't use illusion? I've never had any efficient leveler be able to answer this question they instead deflect as if it's a matter of opinion and not a matter of ignorance.

Final nail in the coffin is it simply isn't fun. This is made worse by the fact that it gets recommended to newer players trying the original every time a thread pops up of someone asking for advice when trying the original, and then they try efficient levelling and don't have fun and stop playing.

**Call to action** everytime you see someone recommend efficient levelling, call them out on it. It isn't beneficial, it is sometimes detrimental (like dealing 6-8 damage for 2 levels as you try to increase your damage of your desired playstyle by 1), it isn't fun.... And quite frankly it isn't needed.

My most recent playthrough I started and turned the difficulty up to max and even at level 44 I am 1 hit killing most enemies. Efficient levelling isn't the advice that newer players need to make combat go faster. There is weakness stacking, poisons, teaching them how sneak and power attacks actually work, fatigue exploitations (reduce max fatigue below current fatigue to deal massively increased damage) and most importantly from level 1 to 20 your greatest increase in damage comes from replacing your gear with better gear... Not increasing your attributes which only gives you about 1 damage every 2 levels and only if it's your combat attribute.

On the remaster: it didn't actually solve the issue the efficient levelers actually have with levelling up (being the rate at which enemies scale as you go up the levelled list... Remember only a handful of enemies actually scale infinitely, most just stop spawning and get replaced with a variant with different stats). Arguably this is actually detrimental because now you can accidentally level up when using minor skills resulting in enemies out levelling your skill level. Remember the blunt being 29 damage versus the blade being 6 at the same attributes... While the issue is relatively minor it results in the efficient levelers suggesting the remaster fixed a problem it actually made worse.

Anytime you see someone say efficient levelling is required, immedietly disregard everything they say. They have no idea what they are talking about.

TL;DR mathematically efficient levelling makes no sense, is not fun, and yet it is still recommended to new people which ruins their experience. Stop recommending it.


r/oblivion 6h ago

Original Discussion Can you make NPCs use command creature/humanoid enchantment/scroll? I'm getting conflicting info, google ai says they can then says not,

2 Upvotes

r/oblivion 51m ago

Remaster Discussion OblivionMP progress: two weeks of stability testing behind us, first Server SDK Early Access builds later this week

Upvotes

Hey r/oblivion - Msk from the OblivionMP (OB:MP) team here! We went a bit quiet after trailer #4 because the work since then has been the unglamorous yet important kind: compat/smoke testing the client mod - now we know that it paid off. The launch process is smoother, crashes dropped, sync latency is at levels good enough for actual play, and along the way we shipped a batch of fixes or features testers asked for. The clips in this post come straight from our community testers over the past two weeks.

https://reddit.com/link/1v3yw2n/video/alq8hr4ynveh1/player

Later this week the first server owners from the Early Access group receive the SDK together with the server binary. That means the first community-hosted servers running outside our own machines (private or internet-facing) running their own resources and scripts. Roleplaying commands, custom mechanics and systems, game modes like prop hunt or arena, all of that becomes buildable soon.

https://reddit.com/link/1v3yw2n/video/ujrlgubznveh1/player

On our end, focus shifted to NPC sync and quest sync. Most of Oblivion's Remastered world hangs off those two systems, a legacy going back to the original Gamebryo engine before the Remaster devs ported it into UE5, so getting them right matters most.

If you were running your own OB:MP server, what would you script there first? Heavy RP with factions? Prop hunt in the Imperial City? Happy to answer questions in the thread.


r/oblivion 22h ago

Original Discussion Are there any oblivion mods for adding enemy red dots to compass using northernui?

0 Upvotes

Are there any mods to signal enemy dots on compass thru using northern ui?