r/ElderScrolls • u/TheAnalystCurator321 • 6h ago
Skyrim Discussion Skyrim swords are not "too wide or bulky" and here is why:
I saw people comparing them to paddles but legitimately they are nowhere near that wide or thick. Though there are some things to note about the size which I will mention later in the post.
The weapons of Skyrim are mainly based on viking weaponry but also roman and other ancient pre-medieval cultures and time periods.
And swords and weapons in general back then were much wider and heavier and slowly over time all the way to the the 19th century the progressively got more thin.
It's like people forgot that wide broadswords are a thing and were a thing in the past since tons of one handed broadswords are just as thick if not even more thick in several cases.
But even with all that aside the swords in the game honestly are not that thick but they are altered by the devs to be a bit more visible to the player.
To give you context Skyrim was designed for hardware from the Xbox 360 and PlayStation 3 era. And old school TVs and monitors. HD TV was the biggest format at the time.
At those original resolutions a realistic blade could easily become a narrow gray line especially during movement or against snow, stone, fog, and dark interiors etc.
Therefore the models if they were truly realistic could not be read properly by the screen and the player. The would look like paper swords.
This is especially clear when you download mods like "Believable weapons" as not only do they make the weapons more generic it also feels like you are fighting with sticks because the "realistic designs" simply do not translate well into the actual game.
You see a real sword feels substantial because you experience its depth, weight, reflections, changing angles, and three-dimensional shape. On a flat screen much of that information disappears. Making the blade wider and the guard larger helps restore the visual presence that would otherwise be lost.
First-person perspective exaggerates this problem. The weapon is held forward and viewed at an angle, so foreshortening makes it look narrower than it does in the inventory model. A sword that seems oversized when viewed from the side can look perfectly reasonable while actually being used in gameplay.
Bethesda knew all this so they made them "more wide and bulky" so it would look good on the screen. Especially back then.
And even now it still applies since the realistic weapons mods often feel like butter knifes and lack the needed weight.
Again, it's fine if you don't like these designs but hearing people say that Bethesda designed the swords badly, especially because of the size and width is just not true.
It was designed incredibly well but it had to use size trickery so it would look and feel better for the players.
Tons of other devs do this, for example the FromSoft games like Dark Souls, Sekiro and Elden Ring all have oversized swords (even the realistic designs have this) so it looks and feels better for the player.
And those designs would also be considered "paddles" by the people who hate the Skyrim swords.
So yeah, they are not "too wide or bulky" like some people claim, they are exactly the right size and width for the player to fully recognize them in game and feel in them in the actual combat.
EDIT: I saw some people in the comments claiming that I said that these weapons are realistic. I never said that. I did say that the width and scale was done both as an inspiration and also it was done so the models look better and be more visually noticable in the game.
The actual models are not intended as literal scale drawings. Their dimensions are partly visual compensation. Exaggerated models that produce the correct perceived weight and presence on screen.
Essentially it is done so it looks and feels better even if the size may be a little adjusted.