r/MarioMaker • u/JoelthecatYT2 • 4h ago
r/MarioMaker • u/Shibo24_ • 1d ago
🚀 Mario Space Mission 3
I found a great new level !
ID : KQH-D94-W1G
r/MarioMaker • u/Shibo24_ • 1d ago
World Cup Football 2030 !
New level on the 2030 World Cup. These are just "predictions" on my part.
ID : CM5-HFR-NPF
r/MarioMaker • u/Plotspelunky2 • 2d ago
I gave this guy a free win so he could reach Pink S+
probably the kindest thing I've done in this game
r/MarioMaker • u/ComfortablePlayful43 • 1d ago
Nice rocket, huh?
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r/MarioMaker • u/JoelthecatYT2 • 1d ago
Can someone please get me popular on Mario maker 2
my latest level I thought was gonna get a lot of plays but it didn’t can you use my maker id and play some of my levels I get more views on Reddit than on Mario maker 2
r/MarioMaker • u/ComfortablePlayful43 • 2d ago
Don't leave the ground with ice physics.
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Let me know your thoughts in the comments below.
Slippery Surface: 7HX-MH1-4RF
r/MarioMaker • u/ploobadoof • 2d ago
I want more aggressive Hammer Bros like in Lost Levels. Where there openly pursue you throwing hammers.
In SMB1 if you stand and do nothing for minutes they come after you after 50 seconds. In Lost Levels they already are charging towards you while jumping and throwing hammers. I’d also like a special brotherly attack where if you stack Hammer brothers the bottom brother throws the top brother at you. So, you can make a Hammer Brothers tower and immediately they begin throwing bros at you who then charge once they hit any terrain, but they can’t pursue while in tower form. I also want them to swim in underwater themes.
Also, Hammer Bros should have the same abilities the Hammer Suit gives Mario in SMB3. The shell is fireproof and the helmet deflects topdown attacks. So, in SMB1 style, Hammer Bros cannot be killed by jumping on their head. Also, Fire Mario cannot attack from behind with fireballs because the Hammer shell deflects it. Only a fireball attack to front, kicking a koopa shell directly at them (or back), or Super Star invincibility kills my version of Hammer Bros.
In night mode I want a special animation where Hammer Bros to play patty cake with each if you put 2 brothers together side-by-side tiles. But when Mario approaches within 4 tiles they break the act and attack. Or in some themes throw other things. Another weird behavior would be Hammer Bros that walk under and hit both ? and brick blocks that are within 2 tiles of them, cause the affected power up to come out. What would also be cool is if in night mode Hammer Bros can use power ups. If they touch a fire flower they turn into a Fire Bro. or into a Sledge Bro with a mushroom. They can also stomp on goombas that get in their way while charging and even put themselves into goomba shoes. Any red koopa troopas facing Hammer Bros will immediately turn around without hitting barrier wall, block, or pipe.
If the Hammer Suit is ever introduced for SMB3 style, the Hammer Bros let you pass them and they don’t attack.
I also want Fire Bros and Fat Fire Bros for all classic Mario game styles to have that same attribute.
r/MarioMaker • u/XCube285 • 3d ago
New Level and Level Exchange
Use the SMB2 Mushroom to surf over toxic waters on Banzai Bills. Avoid enemies in the first half and use on/off switches to keep your Bills safe in the second half. Survive a final Banzai obstacle course to reach the goal!
SMB style, night forest theme, high normal/low expert difficulty.
If you give this a play, leave me one of your levels to try in return.
r/MarioMaker • u/ComfortablePlayful43 • 3d ago
Why can't there be more Underwater Night levels like this?
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Is there a reason why? Let me know in the comments below.
r/MarioMaker • u/Fantastic_Network_68 • 5d ago
My new level Cliff Side Cavern (the level codes cY4-JYN-DQF if you want to try it)
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My first level in about 2 years
r/MarioMaker • u/4mb3r0 • 5d ago
pipeline to the other side HELP
literally what am i doing wrong rn why can’t i get in this MF green pipe im going insane
r/MarioMaker • u/Longjumping-Dog-7731 • 6d ago
Maker levels
Hi ive owned Mario maker for a while but very recently have started creating my own super world. Theres a few levels I’d just like to see a few more plays on to see if people enjoy them.
Easier:
188-X2L-R5G - SMB3
Traditional short and sweet level. Just simple timing and platforming
W5S-XGG-BHF - SMW
Technical, short and sweet. A level about using pokis to ascend through the level
9S0-9Q1-4JF - New supe
Short and sweet, technical. A level about using the propeller to reach the goal
Harder:
MWC-MXL-80G - 3D world
Puzzle solving, technical. A harder version of the propeller hat level using 3D worlds propeller.
BFX-64X-WVG - SMB
Puzzle solving, Themed. A level about using enemies to conquer the level and defeat bowser Jr
CWH-NV9-S5G - SMW
Short and sweet, technical. A simple platforming level with some challenging jumps
Creator name is jimbobmcge
r/MarioMaker • u/DeathCantHaveMe__Yet • 7d ago
Need suggestions /criticism
Hi guys. Started making content on SMM2, which has been my wish for almost a decade. Please help me what else I should do to increase my viewers and gameplay. Any suggestions appreciated.TIA
https://youtube.com/playlist?list=PLakARUvQNpbM&si=XmjMnDgBsam1XQP3
r/MarioMaker • u/ComfortablePlayful43 • 7d ago
Prepared to be A”maze”d by my greatest creation.
👇Let me know your thoughts in the comments below on how the level went.👇
r/MarioMaker • u/Expensive-Suspect759 • 8d ago
A traditional level of anyone wants to try it
Took me a while to make this level
r/MarioMaker • u/Wild-Advertising6872 • 11d ago
Proven Design & NSMBU Level Ideas!
I saw Tobias’s Level Idea Guide, and one tip was called Proven Design, which basically means taking ideas from other games and using them in your own levels.
So, I was thinking about taking level ideas from NSMBU, since that’s the only New Super Mario Bros. game I’ve played, and using them as inspiration for the levels in my SMM2 Super World.
But is my plan a good idea?
r/MarioMaker • u/ComfortablePlayful43 • 12d ago
A level with two clear requirements.
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Without landing after leaving the Ground and Without Taking Damage.
Course ID: JXD-P93-CDG
👇 Let me know your thoughts in the comments below. 👇
r/MarioMaker • u/SignificanceFast5484 • 13d ago
Created a Mushrooms about level
I hope everybody likes it, some 1up mushroom seems to be very angry with you
Mushrooms hate you
25D-5KW-4HG
Thank you so much for playing!!
r/MarioMaker • u/ThusSpokeJumpman • 14d ago
The Good the Bad and the Plumber
Course ID: 80J-F5Y-PJG
A hot desert wind whistles through the canyons. The notorious outlaw Bowser has busted out of the town jail. Now, a lone plumber with a mustache and a fistful of mushrooms is riding into danger to hunt him down.
Survive a rowdy, chair-smashing saloon brawl and track his trail of destruction through a dusty Western town. To catch him, you'll have to hitch a ride on a runaway ghost train, dodge heavy fire from a stone fort armed with cannons, and navigate a hidden Indian village tucked deep within the red rocks.
It all leads to one final moment when the sun hits its peak. Out in the middle of nowhere, two rivals square off right in front of a lonely desert church.
High Noon.
r/MarioMaker • u/ComfortablePlayful43 • 13d ago
One of the funniest clips you’ll ever see.
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A spike ball to the back of the head. From a Castle Night level that a streamer played.
Course ID: S2H-8LT-DKG
r/MarioMaker • u/Aware_Original7093 • 15d ago
QS2-2LF-Q1G this is the id to my hardest Level try your luck to beat it
r/MarioMaker • u/Maleficent-Foot4913 • 16d ago
It's an honor to announce the Super World I've been working on these past 4 months (check description)
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I'm proud to announce that my super world is releasing NOW!
DD7 - GK6 - VNG
------------------
What is this super world about?
It's a mostly traditional super world using all the themes. Here's the twist: every level is very thematic and the super world is **filled with tons of mechanics and unique level concepts**. I tried to execute them in a hard way, but not too annoying to beat and re-do.
There's going to be some hard platforming (I see most people here really like that even though I think Mario offers much more than simple platforming...)
Bosses
The entire super world has a total of **10 bosses + a boss rush of the main 7 bosses as the final level**
- 3 of these are unique koopaling bosses you'd see in the mid-world tower or ship
- 2 are about Bowser (a fake bowser and a true Bowser as the W7 boss)
- 5 of these are completely unique bosses using other enemies or mechanics
THE STAR WORLD
Once you've beaten the W7 boss, Bowser, you will get access to the final world being the Star World. This will feature the 4 hardest and most unique levels of the world. I suggest you beating all 4 to get a full experience, but just by beating one you get access to the final Boss Rush.
The boss rush is a very hard gauntlet requiring you to beat all 7 bosses in one go. Don't worry, they're not crazy hard, but they definitely need practice
In the comments I will leave some other videos to show what the Super World is about, as well as the Star World map
r/MarioMaker • u/InteractionLiving31 • 16d ago
Spike Jackson
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: )