r/MarioMaker • u/JoelthecatYT2 • 4h ago
r/MarioMaker • u/ComfortablePlayful43 • 1d ago
Nice rocket, huh?
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r/MarioMaker • u/JoelthecatYT2 • 1d ago
Can someone please get me popular on Mario maker 2
my latest level I thought was gonna get a lot of plays but it didn’t can you use my maker id and play some of my levels I get more views on Reddit than on Mario maker 2
r/MarioMaker • u/Shibo24_ • 1d ago
World Cup Football 2030 !
New level on the 2030 World Cup. These are just "predictions" on my part.
ID : CM5-HFR-NPF
r/MarioMaker • u/Shibo24_ • 1d ago
🚀 Mario Space Mission 3
I found a great new level !
ID : KQH-D94-W1G
r/MarioMaker • u/ComfortablePlayful43 • 2d ago
Don't leave the ground with ice physics.
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Let me know your thoughts in the comments below.
Slippery Surface: 7HX-MH1-4RF
r/MarioMaker • u/Plotspelunky2 • 2d ago
I gave this guy a free win so he could reach Pink S+
probably the kindest thing I've done in this game
r/MarioMaker • u/ploobadoof • 2d ago
I want more aggressive Hammer Bros like in Lost Levels. Where there openly pursue you throwing hammers.
In SMB1 if you stand and do nothing for minutes they come after you after 50 seconds. In Lost Levels they already are charging towards you while jumping and throwing hammers. I’d also like a special brotherly attack where if you stack Hammer brothers the bottom brother throws the top brother at you. So, you can make a Hammer Brothers tower and immediately they begin throwing bros at you who then charge once they hit any terrain, but they can’t pursue while in tower form. I also want them to swim in underwater themes.
Also, Hammer Bros should have the same abilities the Hammer Suit gives Mario in SMB3. The shell is fireproof and the helmet deflects topdown attacks. So, in SMB1 style, Hammer Bros cannot be killed by jumping on their head. Also, Fire Mario cannot attack from behind with fireballs because the Hammer shell deflects it. Only a fireball attack to front, kicking a koopa shell directly at them (or back), or Super Star invincibility kills my version of Hammer Bros.
In night mode I want a special animation where Hammer Bros to play patty cake with each if you put 2 brothers together side-by-side tiles. But when Mario approaches within 4 tiles they break the act and attack. Or in some themes throw other things. Another weird behavior would be Hammer Bros that walk under and hit both ? and brick blocks that are within 2 tiles of them, cause the affected power up to come out. What would also be cool is if in night mode Hammer Bros can use power ups. If they touch a fire flower they turn into a Fire Bro. or into a Sledge Bro with a mushroom. They can also stomp on goombas that get in their way while charging and even put themselves into goomba shoes. Any red koopa troopas facing Hammer Bros will immediately turn around without hitting barrier wall, block, or pipe.
If the Hammer Suit is ever introduced for SMB3 style, the Hammer Bros let you pass them and they don’t attack.
I also want Fire Bros and Fat Fire Bros for all classic Mario game styles to have that same attribute.
r/MarioMaker • u/ComfortablePlayful43 • 3d ago
Why can't there be more Underwater Night levels like this?
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Is there a reason why? Let me know in the comments below.
r/MarioMaker • u/XCube285 • 3d ago
New Level and Level Exchange
Use the SMB2 Mushroom to surf over toxic waters on Banzai Bills. Avoid enemies in the first half and use on/off switches to keep your Bills safe in the second half. Survive a final Banzai obstacle course to reach the goal!
SMB style, night forest theme, high normal/low expert difficulty.
If you give this a play, leave me one of your levels to try in return.
r/MarioMaker • u/4mb3r0 • 5d ago
pipeline to the other side HELP
literally what am i doing wrong rn why can’t i get in this MF green pipe im going insane
r/MarioMaker • u/Fantastic_Network_68 • 5d ago
My new level Cliff Side Cavern (the level codes cY4-JYN-DQF if you want to try it)
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My first level in about 2 years
r/MarioMaker • u/Longjumping-Dog-7731 • 6d ago
Maker levels
Hi ive owned Mario maker for a while but very recently have started creating my own super world. Theres a few levels I’d just like to see a few more plays on to see if people enjoy them.
Easier:
188-X2L-R5G - SMB3
Traditional short and sweet level. Just simple timing and platforming
W5S-XGG-BHF - SMW
Technical, short and sweet. A level about using pokis to ascend through the level
9S0-9Q1-4JF - New supe
Short and sweet, technical. A level about using the propeller to reach the goal
Harder:
MWC-MXL-80G - 3D world
Puzzle solving, technical. A harder version of the propeller hat level using 3D worlds propeller.
BFX-64X-WVG - SMB
Puzzle solving, Themed. A level about using enemies to conquer the level and defeat bowser Jr
CWH-NV9-S5G - SMW
Short and sweet, technical. A simple platforming level with some challenging jumps
Creator name is jimbobmcge
r/MarioMaker • u/DeathCantHaveMe__Yet • 7d ago
Need suggestions /criticism
Hi guys. Started making content on SMM2, which has been my wish for almost a decade. Please help me what else I should do to increase my viewers and gameplay. Any suggestions appreciated.TIA
https://youtube.com/playlist?list=PLakARUvQNpbM&si=XmjMnDgBsam1XQP3
r/MarioMaker • u/ComfortablePlayful43 • 7d ago
Prepared to be A”maze”d by my greatest creation.
👇Let me know your thoughts in the comments below on how the level went.👇
r/MarioMaker • u/Expensive-Suspect759 • 8d ago
A traditional level of anyone wants to try it
Took me a while to make this level
r/MarioMaker • u/Wild-Advertising6872 • 11d ago
Proven Design & NSMBU Level Ideas!
I saw Tobias’s Level Idea Guide, and one tip was called Proven Design, which basically means taking ideas from other games and using them in your own levels.
So, I was thinking about taking level ideas from NSMBU, since that’s the only New Super Mario Bros. game I’ve played, and using them as inspiration for the levels in my SMM2 Super World.
But is my plan a good idea?
r/MarioMaker • u/ComfortablePlayful43 • 12d ago
A level with two clear requirements.
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Without landing after leaving the Ground and Without Taking Damage.
Course ID: JXD-P93-CDG
👇 Let me know your thoughts in the comments below. 👇
r/MarioMaker • u/ComfortablePlayful43 • 13d ago
One of the funniest clips you’ll ever see.
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A spike ball to the back of the head. From a Castle Night level that a streamer played.
Course ID: S2H-8LT-DKG
r/MarioMaker • u/SignificanceFast5484 • 13d ago
Created a Mushrooms about level
I hope everybody likes it, some 1up mushroom seems to be very angry with you
Mushrooms hate you
25D-5KW-4HG
Thank you so much for playing!!
r/MarioMaker • u/ThusSpokeJumpman • 14d ago
The Good the Bad and the Plumber
Course ID: 80J-F5Y-PJG
A hot desert wind whistles through the canyons. The notorious outlaw Bowser has busted out of the town jail. Now, a lone plumber with a mustache and a fistful of mushrooms is riding into danger to hunt him down.
Survive a rowdy, chair-smashing saloon brawl and track his trail of destruction through a dusty Western town. To catch him, you'll have to hitch a ride on a runaway ghost train, dodge heavy fire from a stone fort armed with cannons, and navigate a hidden Indian village tucked deep within the red rocks.
It all leads to one final moment when the sun hits its peak. Out in the middle of nowhere, two rivals square off right in front of a lonely desert church.
High Noon.
r/MarioMaker • u/Aware_Original7093 • 15d ago
QS2-2LF-Q1G this is the id to my hardest Level try your luck to beat it
r/MarioMaker • u/ClearMises • 15d ago
The Water Temple (a Zelda/Link puzzle dungeon)
This is a much-improved, reuploaded version of a level that already had 60+ likes. But for me, it's more important to have the best polished version and thus, I redesigned a few areas, corrected potential cheeses, and made general "Quality of Life" changes.
When you start out, the Temple is partly flooded. After getting to the first Check Point, you will be able to find an ancient mechanism that rises the temple's water level, and allows Link to access previously unreachable areas!
If you haven't played any of my QUALITY LEVELS, you've been missing out! Patience and observation is all that's needed to enjoy them. Here are a few players' comments regarding my Zelda/Link puzzle levels:
"Super underrated creator! Please continue when SMM3 comes out"
"All your Link levels are incredible. Easily the best I've seen"
"88mins but I made it! you are genius in level design"
"best Link-puzzle levels around. PERIOD"
"this level is a masterpiece, well done"
"What a deep rabbit hole. Cleared it. Its too good"
"okay, this might be the best level I've ever played"
"Fantastic dungeon design"
"Clearmises never misses"
"This dungeon tops anything from the original games"
"Thx for all the fun levels. Including the anxiety driven ones. You are a great maker"
"AMAZING. Not sure it can be topped.. unless clearmises keeps at it!"
Dungeon of the Water Temple (NXR-73M-SJF)
Thanks for playing and let me know if you need any hints!
r/MarioMaker • u/HerobrineTVv • 16d ago
[SMM1 Level Downloader] Updates about the Progress

Hey,
Im here with some new Updated on the Downloader.
I now added a Download Counter to all the Levels. Alot of already downloaded levels will stay at 0 due to this.
Also as u can see I added a Profile Page Supporting all existing Maker Profiles, just klick on a Profile Image and it will open that Page. As u can see on already downloaded levels, the Level Thumbnails are now being displayed aswell.
UI is not final yet.
As always feel free to drop some Comments if u want some more features etc.