r/lfg 21h ago

Player(s) Needed by GM [Online] [Tues 7-10/11 PM EST] [5E 2024] [21+] [RP-heavy] Players now needed to enter the world of Phaedra! Looking for 3 players for a long-term, RP focused, high fantasy adventure!

10 Upvotes

Hello potential friends!

Are you looking for something new? Aspire to have more than just a table to play at, but to form lifelong friendships with like-minded people? Then I believe this is the group for you! Well, the group I am trying to create! 

Campaign Primer: Welcome to Phaedra! Phaedra is a homebrew, classic high-fantasy setting inspired by Greyhawk, The Legend of Zelda, Dragon Quest, Lord of the Rings, and the fantasy adventures that helped define the genre. The tone is hopeful and adventurous rather than grimdark, with an emphasis on exploration, memorable characters, heroic deeds, and the feeling of gradually becoming legends. This is my first time running a more traditional fantasy campaign, after years of creating magitech and seafaring worlds, and I'm excited to explore the roots of the genre with you. 

The world is one of medium-to-high magic. Spellcasters, enchanted relics, and magical creatures certainly exist, but they are uncommon enough that they remain objects of wonder rather than everyday sights. Ancient ruins, forgotten kingdoms, and relics from earlier ages lie scattered across the land, waiting for brave adventurers to uncover their secrets. 

The realm of Phaedra was in an age of darkness that destroyed the First Empire. The Daemon King ruled with an iron fist, and his generals carved out sections of the realm for themselves. A fellowship of legendary heroes succeeded in driving him back to the frozen north, but they could not destroy him. That victory was six centuries ago, and has fallen to legend. Today, most believe the Daemon King still waits within the ruins of the First Empire's Citadel, his armies diminished but never truly defeated. Now, unsettling signs suggest that the long peace may be coming to an end.

Despite this looming threat, the campaign begins on a much smaller scale. You won't start as the world's destined champions, but as ordinary adventurers seeking fortune, purpose, or a place to belong. Your early adventures will focus on exploring the world, solving local problems, meeting influential factions and unforgettable NPCs, uncovering the past, and building your own reputation. As your characters grow, so too will the scope of the story, eventually revealing that the fate of Phaedra may rest in your hands. 

Although the central narrative is a classic struggle against an ancient evil, the world itself is meant to feel alive and nuanced. Kingdoms, religious groups, guilds, noble houses, and other factions all pursue their own ambitions, and your choices, alliances, and rivalries will influence how events unfold. Character backstories are especially important to me, and I love weaving them into the larger narrative so that every hero feels like they belong in the world and has personal stories to tell alongside the main quest. 

Above all, my (DM Gideon) goal is to create a long-running campaign where exploration, roleplaying, character growth, and genuine friendship around the table are just as important as defeating monsters and discovering treasure. I also hope Phaedra becomes a living setting—one where the legends your characters create will shape future adventures for years to come.

Overview + Current Members: We are currently searching for 3 Players. The group currently consists of two players, myself and one other friend + our newly found DM! Here is a little about us to get the current vibe!

DM Gideon: A bit awkward and goofy in a charming way, Gideon loves making new friends and telling stories. He loves working on new artistic projects, drawing, watching movies, exploring new interests, and of course, DnD. Cursed with improvisation and lateral thinking, he uses his powers of storytelling and puzzle design for evil! >:) 

Kate: Quiet most of the time but loves to laugh over a good joke. Has a bird named Ham that they will talk about constantly. Loves heavy roleplay and a classic adventure. Hyperfixates on artistic hobbies and will most likely make everyone in the group something.

David: Outgoing, friendly, and more of a leader. Works at the post office 24/7, so will always be complaining about that XD! Loves heavy roleplay and out-of-the-box thinking. A forever DM looking to be a player for once. 

Schedule: We are looking to play every Tuesday from 7 PM - 10/11 PM EST, plus a second session or general hangout (see below) during the week if all schedules align. We also enjoy long-form sessions for special events and holidays. This will be an intense, high-initiative group that is dedicated to making all of the sessions and rescheduling effectively when we can’t. If we absolutely must skip a session, we will reschedule a day during the week/weekend that works for all of us. Each session will be 3-4 hours long with a 10-minute break in the middle. 

As well as playing every Tuesday, the group will decide on 1 day during the week that works as a group hangout, extra RP/game session, or gaming. We are really excited about this aspect as we feel it helps to create more long-term friends rather than just a group you play DnD with! This is an important part of our group's design, and attending 1 hangout a week is highly encouraged. 

What we are looking for: 

  • HUGE love for roleplay and sitting-by-the-campfire moments.
  • Prioritizes creating connections and relationships with other players rather than “winning” a game.
  • 80/20 Roleplay to Combat split ideal. 
  • Likes a classic high fantasy adventure with gritty realism - no SA, non-consensual aspects, or outright R-rated topics. NPC or PC relationships/romance are okay, just fade to black when it gets intense.
  • Highly motivated and consistent players. No skipping sessions all the time; if you cannot make it, tell us ASAP.
  • Quality microphone/headset and computer setup.
  • Fantasy Grounds (free for players) and Discord for apps. 

Application and Interview Process:

3 players needed, 21+. We are looking for players who are high-initiative, have the time and focus for a longer campaign and sessions, and are able to consistently make sessions as well as friend hang-outs. We appreciate heavy roleplay and gritty realism, so players with similar likes will be prioritized. 

Application Here: https://forms.gle/Jp5ndDtW9gwsTyWS8 

Interview Process: We will be closing applications on 07/25/2026. After reviewing each application, we will reach out to those we are interested in on 07/31/2026 at the latest. We will then ask those applicants to join a VC on Discord. We will ask a few more follow-up questions and get your general vibe. From there, we will pick 3-4 players to join us. Once the group has been assembled, we will run a quick one-shot with the DM to make sure we all vibe together. Please note that if you have not been contacted after 08/03/2026, you have not been picked. We read and appreciate every application, but we cannot respond to each one!


r/lfg 16h ago

Player(s) Needed by GM [Online][5e 2024 & 2014][18+][Weekly] Looking for 2 Players – Lost Mine of Phandelver & Below: The Shattered Obelisk

8 Upvotes

Hey everyone!

We're looking for two more players to round out a new long-term D&D campaign using Lost Mine of Phandelver & Below: The Shattered Obelisk.

Our goal is simple: build a group that's relaxed, dependable, and excited to tell a great story together.

About the Campaign

  • Campaign: Lost Mine of Phandelver & Below: The Shattered Obelisk
  • System: D&D 5e (2024 & 2014 Rules)
  • Platform: Discord + Roll20
  • Schedule: Weekly Saturdays 9:00 PM EST
  • Starting Level: 3
  • Expected Length: Long-term campaign

What We're Looking For

We're less concerned about experience and more about finding the right people.

Ideally, you are:

  • 18+
  • Relaxed and easy to get along with
  • Able to separate in-character conflict from out-of-character friendships
  • Reliable and committed to showing up consistently
  • Interested in roleplay, exploration, and tactical combat
  • Respectful of everyone at the table
  • Looking to finish an entire campaign—not just play a few sessions

Whether you're brand new to D&D or have years of experience, you're welcome as long as you enjoy collaborative storytelling.

Table Expectations

  • Respect everyone at the table.
  • Be on time whenever possible.
  • Communicate if life gets in the way.
  • No main-character syndrome.
  • Everyone gets their moment to shine.
  • We enjoy jokes and laughs, but we know when to take the story seriously.

We're aiming for a campaign where everyone looks forward to game night every week.

Interested?

If this sounds like your kind of group, fill out the application below, and we'll reach out if we think you'd be a good fit.

https://forms.gle/PxrLhgB18PdvzYni6

Looking forward to meeting you all, and happy adventuring!


r/lfg 6h ago

Player(s) Needed by GM [GMT][DND 5e 2024][Online][Weekly] Curse of Strahd — Looking for Players

4 Upvotes

Player(s) wanted

Hello! I’m Wren, 20M, and I’m looking for 4–5 players aged 18+ for a weekly Curse of Strahd campaign.

You are searching for something important that you have lost—a person, object, home, purpose, memory, or part of yourself. During your search, ghostly mists surround you. When they clear, you find yourself trapped in the haunted land of Barovia.

Game Details

When: Saturdays, morning to afternoon GMT. Exact time TBD.
Where: Foundry VTT and Discord voice. Cameras are not required.
System: D&D 5e using the 2024 rules.
Campaign: Long-term, approximately levels 1–10.
Style: Roleplay, exploration, mystery, horror, and combat.

Players of all experience levels are welcome, including complete beginners.

About Me

I have some DMing experience but am still learning and improving. My style is prep-heavy and focused on player choice. I especially enjoy working with player backstories and developing personal storylines throughout the campaign.

We will have a Session Zero to discuss characters, expectations, boundaries, and horror themes.

Applying

Please complete the signup form and then send me a Reddit DM.

Signup form: https://forms.gle/Yh3UGamayhBG2mYy9


r/lfg 20h ago

Closed online 5.5e 2024 Spelljammer campaign (all inclusive game) new players welcome

7 Upvotes

Hello everyone I'm currently seeking players for weekly sessions of a new campaign. It begins with the official module: Light of Xaryxis (levels 5-8) and then a homebrew continuation that will bring you from levels 9 to 14, possibly more if everyone wants to level 20.

Tuesdays @ 7 pm EST - 1 seat

Wednesday @ 5 pm EST - 1 seat

Friday @ 5 pm EST - 2 seats

Game Details:

  1. Will be ran via discord live stream with physical maps & minis.
  2. Equal parts RP and Combat
  3. Blend of official, partnered and (home brew approved by DM) content

If you have any questions ill be happy to answer them!

We are full up! thanks everyone


r/lfg 3h ago

Player(s) Needed by GM [Online][5e 2014][UK Time][Wednesday Evenings] DM Looking for 3-5 Players.

6 Upvotes

Hi,

Looking to host a game of DnD 5e on Wednesday evenings from about 6..30 to 10, for 3-5 players. No prior experience needed.

I'll be using the gritty realism resting rules (8hr short rest, 7 day long rest) and all warriors will get combat superiority at 3rd level (battle masters get an extra 3 manoeuvres). You'll also get a free feat alongside every ability score improvement. There are also some minor changes to magic users to make casting slightly more flexible but unpredictable.

You'll be starting at level 2, and races will be restricted to Humans only, and we'll be going to about level 10.

The game will be focused more towards exploration and travel in a frontier setting in a homebrew world, with a mix of both RP and combat. The setting will also be closer to low fantasy than high fantasy.

You will be starting as member of the local adventurers' guild who've signed up to escort a caravan deep into the steppes to the east to supply a fledgling mining operation often plagued by tribal raiders and roving beasts.

Send me a dm if you're interested or want any more information.


r/lfg 23h ago

Player(s) Needed by GM [online][WOD][CST][Tuesday 4:00 pm][Werewolf the Apocalypse 5th edition] the Age of the Apocalypse is here, the Armageddon war is now. join the Werewolves of Stone Haven and help save Gaia!

6 Upvotes

The Age of the Apocalypse is here, the Armageddon war is now. Gaia bleeds and dies as her garou children fight and squabble amongst themselves as the world ends. That was until a month ago, when the elders of every tribe agreed to put aside their differences and meet to discuss how to best fight the Wyrm in this strange and modern age. Every werewolf reserved a formal invitation to a Grand Moot, the likes of which has not happened in centuries, as all the elders meet to plan their next steps. 
After they finish their debate they will come forward with the following revelation, the way that the garou have been fighting simply is not applicable anymore. The Wyrm ’s influence is too deep, too systemic to simply bite and claw away. So they propose a new, novel way to fight the Wyrm. Rather than simply nipping evil in the bud wherever they find it the garou will pick a place and rip corruption up by the root, and one by one systematically purify the world one city at a time. Of course this plan has its critics, werewolves are nothing if not stubborn in the face of change, and as such an experiment is to be held. 
A new pack, made up of young garou will be formed and sent to a mortal city rife with corruption of the spiritual and socioeconomic kind. There they will stay until they have fully cured it of its ills and proven that the garou can still fight for Gaia even in the modern world.

Hi! I'm Boss and I have recently gotten into werewolf apocalypse and absolutely love it. I have been playing it for some time now and I believe I am ready to run my first game. I have been playing ttrpgs for nearly 8 years now and have had extensive experience both as a player and DM. mostly ive played dnd but i have always had an interest in the world of darkness that i am hoping to explore. all experience levels accepted, beginners welcome
This game will be a very roleplay heavy sandbox game. The pack will be dropped into the sleepy city of Stone Haven, West Virginia with a list of tasks given by the garou nation and it will be up to the players how they accomplish them. As for my storytelling style, my main goal is for everyone to have fun. At the end of the day this is a game and if you're not enjoying it then what's the point? I aim for a mix of heavy and serious moments and fun lightheaded ones with the intention of never letting my players feel uncomfortable. 
That being said, werewolf the apocalypse covers some heavy themes like environment collapse, systemic socioeconomic issues and concepts of identity and belonging. I will not be shying away from such concepts so if you're looking for pure joy and whimsy this is likely not a good fit. There are also likely to be themes of romantic and sexual relationships (all fade to black of course), drug use, and LGBTQ+. Only applicants over 18 will be concerned and lying about age will result in an immediate kick from the table. Beyond that all I ask is that you be a good person and I look forward to hearing from you!

we will be using Discord for voice, foundry for Vtt

fill out this form if you are interested and i will reach out when i get the chance https://forms.gle/kARd5tzc7FQMim8M6


r/lfg 6h ago

Player(s) Needed by GM [Online][D&D 5e 2014][BST][Weekly][Thursdays] Dragons of Vemroa – A World of Discovery, Politics, and Ancient Secrets

4 Upvotes

Greetings, adventurers!

I'm Chad, a 29-year-old Dungeon Master from the UK with over seven years of experience both playing and running Dungeons & Dragons 5th Edition.

I'm looking for players to embark on a brand-new long-term campaign set in Caelvaria, my fully homebrewed world that I've spent years building. This adventure takes place primarily on the continent of Vemroa, the ancestral homeland of dragonkind, where ancient history, political tensions, and forgotten mysteries are beginning to stir beneath the surface of an otherwise prosperous land.

While dragons are woven deeply into the world's history and culture, this isn't a campaign about immediately saving the world. It begins with grounded adventuring through the Guild of the Sworn, taking on contracts ranging from monster hunts and caravan escorts to investigations, exploration, and helping those in need. As your characters grow in reputation, they'll slowly uncover that these seemingly unrelated jobs are connected to something far older than anyone realizes.

I'm a strong believer in collaborative storytelling. Character backstories matter, roleplay is encouraged, and the world responds to your decisions. Whether you're chasing glory, knowledge, redemption, fortune, or simply looking for a place to belong, there will be opportunities for your character's story to become an important part of the campaign.

Campaign Details

Edition: D&D 5e (2014 Rules)

Platform: Discord (Voice) + Roll20

Schedule: Thursdays, 5:00 PM BST (approximately 3–4 hours)

Starting Level: 3

Party Size: 6 Players

Campaign Style: Long-term - Roleplay > Combat, but both matter

Tone: High fantasy, adventure, exploration, mystery, character-driven

About the Campaign

For over a thousand years, the continent of Vemroa has stood apart from the rest of the world.

Known as the ancestral homeland of dragonkind, Vemroa is a land where towering mountain kingdoms, ancient forests, volcanic wastelands, crystal valleys, and sprawling jungles stretch across an untamed wilderness. Here, dragons are not distant monsters lurking at the end of forgotten dungeons, they are rulers, scholars, merchants, diplomats, artisans, and protectors. Metallic, Chromatic, Gem, and Cosmic dragons each govern their own dominions, while countless dragonkin and mortal races have built lives alongside them over centuries.

For generations, peace has endured.

Trade flows freely between the dominions. Roads are safe enough for merchants to travel. Settlements continue to grow. The great city of Crownspire stands high above the clouds as a symbol of unity for all dragonkind.

But peace has never meant perfection.

Beyond the cities lie vast stretches of wilderness still largely unexplored. Ancient ruins remain buried beneath jungle canopies. Mountain passes must be kept clear of dangerous beasts. Caravans disappear. Villages require protection. Strange monsters emerge from forgotten caverns. The work of explorers, adventurers, and problem-solvers is never truly finished.

To answer that need, the Guild of the Sworn was founded centuries ago.

What began as a small fellowship of explorers has grown into the greatest adventuring guild on Vemroa. With guild halls across the continent, the Guild accepts contracts from dragons and mortals alike. One week its members may be escorting a merchant caravan across the savannahs of Aurakhar. The next, clearing monsters from forgotten ruins beneath the Emerald Maw, investigating disappearances along frozen mountain trails, recovering lost relics from ancient temples, or helping isolated settlements weather threats too dangerous to face alone.

The Guild asks for no oath beyond a willingness to help. Its members come from every walk of life, seasoned adventurers, wandering scholars, retired soldiers, ambitious mages, travelling artisans, dragonkin seeking purpose, and ordinary people looking for something more. There is no prophecy to fulfil, no chosen hero to answer destiny's call. The Guild simply opens its doors to those willing to take the next contract.

In recent years, however, those contracts have become increasingly numerous. On their own, none seem particularly alarming. A road once considered safe now requires regular patrols. Strange creatures have begun appearing far beyond their usual territories. Long-standing agreements between neighbouring settlements have become strained, while trade routes that operated peacefully for generations are now caught in growing political disputes. Some dragons have become unusually withdrawn, while others guard their domains with an unfamiliar vigilance.

No single event is enough to cause panic. Yet together, they paint a picture that no one can quite explain. The Guild simply sees an ever-growing list of requests, each seemingly unrelated to the last, and continues to do what it always has: send capable adventurers where they are needed most.

Perhaps it is nothing more than an unfortunate string of coincidences. Perhaps Vemroa is simply changing, as every land must with time. Or perhaps, deep beneath the continent's ancient foundations, something long forgotten has begun to stir once more. Not a dragon. Not a kingdom. Something far older.

What I'm Looking For

  • 18+ and respectful
  • LGBTQ+ friendly
  • Roleplay-focused
  • Team-oriented
  • Reliable
  • Comfortable using Discord and Roll20.
  • Prior TTRPG experience is preferred

Homebrew

Homebrew is welcome! If you'd like to play with any third-party or homebrew content, just run it by me first. I'm always happy to work with players to bring their ideas to life, provided they fit the setting, tone, and overall balance of the campaign.

What You Can Expect From Me

  • A rich, fully homebrewed world with thousands of years of history, unique cultures, and a living pantheon.
  • A long-term campaign that begins with grounded adventures before growing into an epic story.
  • Consistent weekly sessions with plenty of opportunities for roleplay, exploration, and combat.
  • Distinct NPCs, character voices, and immersive worldbuilding.
  • Character arcs woven directly into the main story
  • Fair rulings, open communication, and a focus on everyone having fun.
  • A respectful, inclusive, and collaborative table where everyone has a chance to contribute.

If this sounds like your kind of adventure, please fill out this form:
https://forms.gle/icpyUf1YoVFgB9qZ6

\Note - The form will close at 9pm BST Thursday. I will then reach out the following day once I have had a chance to go over them all.*


r/lfg 13h ago

Player(s) Needed by GM Those Left Behind[Online, 5E 2014, 1DM, 2 Current Players, looking for 2-3 more]

5 Upvotes

The Rulers of the Near Countries have left once again.  Taking the bravest and strongest of Knights, Priests, and Mages on Crusade   Far to the South, they battle against a Tiefling Nation almost subsumed by Devil worship.  Yet the lands they leave behind are not left free of problems.

The Mad God of the moon has elected to burn out, rather than fade away.  After the Sphere she viewed as her playground cast off the yoke of her sadistic desire, the rightfully scorned goddess now unleashes her fury in plagues of thoughtless monsters.  Seeking to revel in merciless destruction, laughing at the despair she harvests.  Till all of her power is spent sowing exciting chaos.

The Fallen God of the sun rules his States from the height of the tallest mountain.  Seeking to create a Perfect Order.  Where all exist, and act, at his command.  A life free of every form of sin.  No murder, no disease, no poverty, no indulgence, no adultery, no theft, no waste, no injustice.  No Will, Beside His. Perfection.  His Agents travel, seeking converts to their New Single Faith.  The Last Choice you need ever make.

The Goddess of the Earth… slumbers restlessly.  Fighting battles on all sides, adapting to the world, and people, changing so fast around her.  Tieflings, humans turned into Fiends, struggle with their own conscious.  Elves, a product of the Fey, march forward under a new Queen after a long period of stagnation.  And all throughout the Nations, new Races have emerged.  Iron Elves raised up by the Elvish Queen, Warforged machines inhabited by the Souls of those who have fallen with more yet to give, Shadeling’s selected by a phantom Tiefling to restore a sense of honor and worth to their kind, and last but not least Dragonborn Knighted by the whims of the Seven remaining Dragons.  What place they find themselves within the World at large… well, who can say now?  The humble future is in your hands.

-

Hello!  Thank you for taking the time to read my post here!  This campaign will mostly be at a small scale.  Had a few big campaigns over the years in this continuing setting that made dramatic sweeping changes.  And me and the players still around wanted a more relaxed, classic type of D&D.  Dealing with Monsters and low level goobers.  Not near-constant fate of the world stuff falling on your shoulders.

Still, I am a fan of that kind of thing.  So I’m relegating it to the background.  The setting will be heavily inspired by Robin Hood/Historical Crusade settings.  Where countless warriors, knights, and kings go off to fight a distant, existential threat.  Leaving room behind for cowardly villains to weasel their way into power they can grasp for themselves, but also for small town heroes to step up and protect the people from the ineptitude of petty bureaucrats.  But beyond those petty concerns of rulership, there’ll be plenty more direct issues requiring swords and sorcery to solve.  Monsters, Cultists, Bandits.  Typical Adventurer Fare one might expect in a D&D game.

The vibe I'm aiming for will be mostly lighthearted.  Easy Comedy is something that I think I'm good at, so plenty of that.  At the same time, I intend for the main focus of the campaign to be serious.  That can be a fine line to walk, but I would ask everyone to do your best.  If you're going to joke in character, make sure it fits the scene.  Don't expect to get in with a gimmick character idea.

Speaking to the lighthearted nature, I definitely want to have a theme of mercy,

Rules

Character Creation will be done together during a Session Zero.  Stats will be rolled for then, but feel free to discuss your plans ahead of time with the other players once invited.  We’ll be starting at level 1 in a small town, so do your best to think up a fitting backstory.  You could be a plucky local born and raised there, a drifter who's just washed up, or even a 'draft-dodger' avoiding the call of Service in a Crusade you might not survive.  There are a few different races, as well as differences between races.  So don’t just go assuming that everything is the way you might think it based on the Books.  Keep an open mind.

The game will be using ‘base’ 5E.  Beyond just the PHB, anything from outside of the PHB can be used, just make sure you run it past me before you do so.  I might tune stuff down if I feel the need, or inversely tune stuff up if I think it could be better.

Character / Application

To apply to this game, either DM me or post down below here with your application.  You can copy my format or write whatever you like.  Please and thank you.

Name:
Age:
Can you play for 3-4 hours starting Sunday Morning/Afternoon(Noon EST/9:00AM PST) every week to every other week?:
Experience with D&D/Tabletop Roleplaying:
What You’re Looking for in this Campaign(Action, Comedy, Drama, etc.):
Loose Character Idea:
Why hasn’t Your Character joined the Crusade?:
How has the Crusade affected Your Character?:
If your character is not one of the Special Races(Iron Elf, Warforged, Shadeling, Dragonborn) do you have any desire for them to become one?:

As ever, if you have any questions for me please post them here or message me and I will get back to you as soon as possible.  Those I choose to join us I will message with an invite.  Whether or not you make it in, thank you for reading and have a good day.


r/lfg 16h ago

Player(s) Needed by GM [Online] Whispers at the Village Edge [Kids & Spirits] [Kids on Bikes] [18+] [LGBTQ+] [EST] [Biweekly, Day Flexible]

3 Upvotes

Hi! I’m Sloan (she/her). Please click on the google form link if you’re interested. Join me for a ~6 session Kids & Spirits campaign beginning in a small village surrounded for leagues by dense forest. You will play as a child or teen whose family has only ever known this village and its surrounding wilderness for generations. Each of you have begun to hear whispers at the edge of the forest and have noticed changes in the nearby landmarks. The adults are well-meaning but brush off your accounts as make-believe. You know, in your hearts, that something is changing. The veil is thinning and time is bending. It is up to you to venture into the deep forest and save your village.

What is Kids & Spirits? Developed by Marcus Strocks, this game is actually a genre hack of Kids On Bikes by Doug Levandowski and Jonathan Gilmour. Whereas KOB explores smalltown kids facing mysteries inspired by 1980s films, this system seeks to emulate the stories of Hayao Miyazaki and Studio Ghibli. K&S’s character “classes” are actually protagonist archetypes from those films— like waylaid spirits, training witches, wistful nobility, honor-bound warriors or just kids with big hearts. The themes at the core of K&S are Nature and Technology, Tradition and Progress, Mundanity and Magic, The Strength of the Human Spirit, Heart in the Face of Darkness, Coming of Age, and The Power of Bonds and Vulnerability. The rules are low on crunch, mechanics are up to some interpretation, and everything is in service to character and narrative*.*

Campaign Timeline We will start with a session 0 where we lay the foundations of your characters and their initial bonds and relationships. Additionally, I will be working with you all as players to help flesh out this village. Session 1 will begin within the borders of the village and likely end with a call to action. From there, the party will be navigating the forest, exploring ruins, investigating aberrant sites, encountering spirits, strangers and animals, and facing off against the darkness threatening your people.

Campaign World This setting is low technology, akin to early iron age development. This village is disconnected and unaware of any urban centers. The size and population is up in the air, somewhere under 1000. The details of the culture, land, flora and fauna is something I want to collaborate on with you all. Human magic is subtle and requires a connection with the Spirit World. The rarity and tradition of magic wielders is also an element up to collaboration. Great Spirits command grand domains within the natural world and Lesser Spirits inhabit the details and margins of it. Their realm exists simultaneous to our own and does not follow the same material and temporal restraints. Spirits do not make frequent or obvious appearances to humans within the village or nearby forest, but communion with specific spirits is possible for those with profound Soul. The tone of this game will be perilous but we can decide how deadly we want it to be as a group. I will likely veto extreme gore and violence and try to stay true to the core themes. Safety tools will be used. 

Note on Cultural Context The rulebook makes it clear that it does not seek to simulate Japanese culture but that the stories told cannot be fully separated from the cultural context of its main inspiration. Miyazaki himself took a lot of influence from western media (Howl’s Moving Castle, The Little Mermaid, etc.) so the creative exchange here isn’t purely one of appropriation. I will not, however, be naming things with Japanese words and will ask my players to keep their characters within tasteful limits as well. My personal inspirations for this campaign will likely branch from a lot of different folklore, including ones I can claim connection to, like Appalachian and Celtic. 

Scheduling Day of the week is up in the air and will likely run on alternating weeks. Time of day is also up to player availability but sessions will likely begin sometime between 4 and 8 PM, Eastern Time. Ideally, I will begin running this game the second week of September 2026 and end before January 2027. 

I am trans and queer and prefer to play with other queer people but that is by no means a requirement. I do require anyone interested to be at the very least trans-friendly and respectful. https://docs.google.com/forms/d/e/1FAIpQLSfFRA-QxhA5pVt9SR6HqxwWbBvqT7cSMo2rVqes4Z1C5SHj2A/viewform


r/lfg 17h ago

Player(s) Needed by GM [Online][5e 2014/2024][Fridays 7PM CT] Sandbox Homebrew Campaign | Regular Slot, Flexible Drop-In Roster

3 Upvotes

Hi there adventures!

I'm Econotix (30 M | He/Him)

I’ve been playing D&D on and off for over a decade and have spent more time running games over the last year. I currently have a great core group, but I’m looking for 3-5 additional players to join our roster for a long-term, sandbox homebrew campaign so that we can all get more sessions on the table!

The idea is to let the players have their own adventurers' guild that serves as the party's home base. Players can take on different episodic adventures depending on who's available that week, while still having a shared world, recurring NPCs, factions, and ongoing storylines.

This means flexible drop-in/drop-out availability is totally fine! If you miss a session, your character isn't left behind or holding up a rigid linear plot. You can just utilize our Discord downtime channels to text-roleplay what your character was doing back at the guildhall, or we can chat about what you were up to between games.

I have a pretty clear organizational structure ready to go to keep things running smoothly. Players will use Discord to coordinate with one another, form a party of 3-5 for that week, pick an active quest hook, and book the session with me. My primary availability to run games is Friday nights at 7 PM CT.

We'd start with a little session 0 to establish your character in the world so that can be a short story or all the way upto a quick text or voice RP session after we know who your character is.

We primarily use Discord with Avrae, and we'll occasionally use Roll20 for combat encounters.

The Vibes

  • RP Amount: High (We love character story arcs, personal motivations, and downtime interaction!)
  • Combat Amount: Medium-High
  • Tone: Epic fantasy with darker elements and plenty of room for humor. High Highs, Low Lows.
  • Age: 18+
  • Inclusivity: LGBTQ+ friendly, safe space for everyone.

New players are absolutely welcome!

I'm very familiar with TTRPGs and am happy to teach you the game. (Though I'm not a walking encyclopedia lol.) You don't need to know every rule or have years of experience, just be willing to learn, participate, and have a good time. We'd start with a little session 0 to establish your character in the world so that can be text RP or a quick 1hr RP session after we know who your character is.

The Setting: Icruun
The campaign takes place in Icruun, a relatively young world undergoing massive changes. The progression of Magitech and the ability to harness Weave Shards has reshaped civilization. Nations have risen and fallen, gods and religions have been challenged, and old civilizations have been forced to adapt to a world where magic is becoming increasingly understood and increasingly dangerous.

Weave Shards are fragments of the universe itself and serve as the physical catalyst for magical potential. They also act as a barrier between the mortal plane and the countless other planes that exist. The more Weave Shards are consumed, the weaker that barrier becomes. And that's only the beginning.

The setting draws inspiration from Forgotten Realms, Eberron, The Elder Scrolls, FFXIV, and plenty of other fantasy and sci-fi influences.

How to Apply:
If you're interested, please complete the form below and add your Discord so that I can add you.

https://docs.google.com/forms/d/e/1FAIpQLScFD8AVshemebiCpSHGBVn7J-8nPdOLMPZfW94a8Sp3UCu1BA/viewform?usp=publish-editor


r/lfg 22h ago

Player(s) Needed by GM [Online] [BX] [Sunday 12PM-4PM EST] Plunder Stonehell, a gargantuan mega-dungeon in a sci-fi/fantasy setting.

4 Upvotes

--Important notes--

Just some possible deal-breakers about the campaign that I want to put at the start as to not waste the time of people who would have no business in this campaign. Sessions are on Sundays from 12pm EST to 4pm EST. This campaign has a big focus on dungeon crawling. This game is using old-school D&D rules. Setting is a mix of sci-fi and fantasy. The campaign will be ran over discord with fillable character sheets and theatre of the mind combat. Character creation will use the funnel system from Dungeon Crawl Classics If you’re on the fence about some of these things, I urge you to read further and maybe I can convince you to try it out.

--Introduction--

Ruins of a world long dead linger in the Land of a Thousand Towers. Machines who’s functions are arcane secrets are broken down for scrap. The hollow skeletons of towers of steel, glass and stone linger in the world where new towers have risen, the towers of wizards. In this hostile wasteland, the wizards who’ve rediscovered once forbidden arcana rule their city states through strength. The best a civilian can hope for in this world is to be seen as unimportant vermin under a wizard’s city-state, at least compared to the alternative of being a valuable slave.

There is one respite, the free city of Denethix, a city who’s wizard, Fathmu seems to allow his subjects to live free and fulfilling lives in his city. While it isn’t perfect, one can live a good life here if they have the means. You are an adventurer who’s come to this region for gold and glory.

You will come to learn that Denethix and all else will be consumed by a great evil, far more wicked and powerful than even the wizards of the Thousand Towers. A powerful, eldritch horror which lies at the deepest caverns of Stonehell, a dungeon of mythical proportions, a prison who’s horrors still ache to this very day. The task falls to you and your companions to gain strength, seek out and defeat this great evil. A gift will be given to help you and your companions to aid in this task, but your quest is a long and perilous one.

------

I hope that introduction has caught your attention. I figured I’d give a bit of a dramatic description to sell this campaign. However, flowery description doesn’t make everything clear. This post will be divided into sections to be more organized.

--About Me--

Folks call me Mouse, my pronouns are He/Him and I am 23 years old. I’ve been into tabletop RPGs all my life and have ran a few campaigns over the years, this being my attempt at a long lasting campaign. I’d like to consider myself at least above average in terms of skill as a GM. I’ve had a lot of campaigns that have failed due to my error, but with each failure, I’ve learned and gotten better.

Most of my experience is with old school D&D, which I am quite fond of, but I’ve also ran more indie narrative stuff like FATE, Blades in the Dark and others. My philosophy when it comes to RPGs is to run each ruleset by focusing on what that ruleset excels at.

The goal of this campaign is to be a challenging dungeon crawling campaign. For the challenge to mean anything, player character death must be a very real possibility. I’m not a sadist GM as I do genuinely want to see players succeed, but when they fail, I don’t pull punches. I don’t make up stuff to prevent a character from dying, if your character is in a bad situation and they’re dying, either come up with a solution or face consequence.

One area where I do well is in describing theatre of the mind. I think I’ve built up a good intuition on how to describe scenes while giving plenty of information which players can use to their advantage.

--About the game system--

This campaign uses Labyrinth Lord, a slightly modified version of D&D B/X. For those who aren’t aware, D&D B/X is a very old version of Dungeons & Dragons. The rules are much, much simpler than modern D&D, but the game has some quirks that might be a bit jarring to newer players.

-Races are classes (All players are human by default, unless they choose to play as a non-human class, such as elf, dwarf, etc.)

-Character building doesn’t have much depth. Players don’t have tons of abilities and feats to aid them.

-Creative problem solving is the core of the game. The solutions to problems are very rarely on the character sheet through feats or whatever, but rather by quick thinking and outside the box thinking.

-Combat is lethal. Direct combat is considered a bad situation. Always be trying to look for any way of getting an unfair advantage in combat.

-XP is based on how much treasure you bring back to town.

Character creation will use the funnel system from Dungeon Crawl Classics—more on that below.

--Character Creation--

Character Creation will be handled a bit differently from how it’s specified in the Labyrinth Lord rulebook. I will be pulling the Funnel system from Dungeon Crawl Classics. Players will take control of 3-4 characters, randomly generated level-0 characters whom you’ll play as during the first adventure. Some characters will die, some will find powerful treasure. Upon completing their quest, players will choose their character from the roster of surviving characters. You will choose a class for that character and they will advance to level 1.

This is to say, you will be provided randomly generated level-0 character sheets for the first session.

--About the campaign setting--

This game takes place in a post-post apocalyptic Earth with non-humans, monsters and magic. I think it’d be easier to explain the aesthetic using cultural touchstones. This post apocalypse is NOT like Fallout, Mad Max or other such things. Instead, think more like...

-Thundarr the Barbarian (the strongest influence here)

-Wizards (1977)

-Masters of the Universe (It’s not post-apocalyptic but the setting of fantasy mixed with sci-fi is the vibe)

-Adventure Time

-Chronicles of Shannara

-Empire of the East

-Dying Earth

The campaign primarily focuses on the region surrounding the free city of Denethix. There are more details on the campaign setting, but I don’t think this is the place to explain every single quirk of this world.

--About the campaign itself--

Here’s the real meat of it. This campaign is primarily focused on megadungeons. What I’ve done with this campaign is connect two megadungeon modules which I absolutely love into a setting and plot that drives players into the dungeons for a definitive goal and end to the campaign.

With a focus on megadungeons, this obviously means that dungeon crawling is the main thing in this campaign. If dungeon crawling doesn’t interest you, then this campaign is of no interest to you, but if you’re on the fence, perhaps I can sell you on megadungeons and hopefully break some notions.

A megadungeon isn’t just a big dungeon. It’s a gargantuan dungeon which is a setting in it’s own right. Think of a megadungeon as a setting that exists on a micro scale, where each square inch of the setting is detailed. The size of these dungeons means that factions reside in them, which players may engage with in plenty of ways. Monsters aren’t just mindless beasts that roar and charge at any adventurers they see. They may just be minding their business, be made into an ally, etc.

This is to say, a megadungeon campaign isn’t just about combat. I’ve heard people compare megadungeons to the video game Diablo, but I don’t think that’s entirely an apt comparison. Diablo is an action RPG where you just move from room to room, attacking enemies. It’s just combat. A proper megadungeon campaign, at least this campaign, is more than that.

If you’re still on the fence, then let me tell you about something I read about in a different dungeon module that won’t be appearing in this campaign, but I feel represents the character that megadungeons have in this campaign. There is a room with a suit of plate armor on an armor stand. The left leg of the armor is completely shattered and ruined. If any character comments on the broken leg, the armor animated and comes to life, where it attacks the character who made the comment and will try to break their left leg. If successful, they will make a comment like “Let’s see how you like it!” Then will de-animate, return to just being a suit of armor.

I also want to make a note on the size of megadungeons. They are gargantuan, but I don’t want that size to be overwhelming. If you’re the kind of person who feels the need to explore every single room of a dungeon, then I urge you to try to shed that instinct for this campaign. The size of these dungeons are to give players more options and choice in regards to exploration.

--Campaign structure--

This is a weird section that I was on the fence about adding, as it veers into slight spoiler territory, more than I’m comfortable with but I feel it’s important to temper expectations about the campaign. The quest which will be given to the party at the end of the introductory adventure is to defeat the great evil at the bottom of Stonehell. The party will be given a gift to aid in this quest, a key to a different megadungeon where they may seek out gold, magic items and other increases to power to prepare for Stonehell. Of course, this other megadungeon is optional, there if you’d rather go into Stonehell more prepared.

If all goes well, this campaign could last years as these dungeons are massive with a lot to explore, as well as there being the freedom to explore the world beyond the dungeons, but the decision to do so should be done with consideration of the rest of the party.

--What I expect from players--

If this campaign has your interest, then that pleases me greatly. There are some expectations I have of players.

-Respect the time of the group. Show up to sessions on time. I enforce this rule heavily early on.

-Have an open mind in regards to character creation. As mentioned before, players will be given randomized level 0 characters, as such, coming in with a grand character concept is discouraged. The characters you’ll be given are very simple without any real backstory beyond their background job. Feel free to make these characters your own as they develop through the campaign.

-Be a team player.

-Map the dungeon yourself if you don’t want to get lost. I will not be providing maps for players. Exploring the dungeon is up to the party and thus, mapping out the dungeon is the responsibility of the party. This is simply a suggestion but a very strong one if you don’t want to get lost. How you’ll map it out, that’s entirely up to the party. It can be a detailed map or just notes about landmarks in the dungeon and how to get there.

--Scheduling--

Sessions will be on Sundays from 12pm EST to 4pm EST. The first session will be this upcoming Sunday. Games will be held on a voice channel in a discord server. There is no VTT software used here. The server will have a dice bot if needed. Fillable character sheets will also be provided. This game uses theatre of the mind combat.

--How to join--

You’ve made it this far. If after all of this, you’re still interested, then this pleases me greatly. Simply message me here on reddit and I’ll try to get back to you as soon as possible in order to exchange discord information. I would like to get to know you better before inviting you to the server beforehand.

I am looking for about four players to join, but I can handle a bit more or less.

--A note about the future--

Currently, I am unemployed and thus, I have a lot of time to dedicate to this campaign. Of course, I am trying to find a job at the moment. When I find one, I will still be running this campaign, but there may have to be some changes to scheduling, but we’ll cross that bridge when we get there.


r/lfg 15h ago

GM Needed by Existing Group [Online] [5e 2014/2024] [LGBTQIA+ Friendly] [18+ Only] [PST] Welcome BACK to Barovia!

5 Upvotes

Hey, y’all!

I’m representing a group of four players looking to play Curse of Strahd—all of whom are experienced with the module and setting but have never gotten to complete it as players (many of us DMed it and are now seeking to escape “forever DM” status).

We are looking for a DM to run us through their own take on the adventure (maybe beyond and into the rest of the Demiplane if we’re really having fun with each other).

Some basics

1.) The safety tools we’ll be using are Session Zero, Lines and Veils, and The X-Card (the latter of which will be implemented via the airhorn sound on the Discord soundboard).

2.) We’re still tossing around character concepts, but expect all of our characters to be deeply tied into the lore while also deeply despising Strahd for personal reasons. This isn’t a “we want to defeat Strahd because it’s the right thing to do” type deal—it’s PERSONAL.

3.) We plan to meet every week on Sunday evenings from 6:00 pm-9:00 pm PST. VTT will be DM choice. If you read this far, include in your application your personal favorite character in the module

If any of y’all are interested, message me on Reddit. I’ll have a few interview questions for you to answer via text, and then we’ll move over to Discord so we can get in a group call with the whole party to see if we vibe well together.

I can’t wait to get to know you!


r/lfg 3h ago

Player(s) Needed by GM [Online] [2014 5e] [Homebrew] [Wednesday Biweekly 7:30pm ET] Looking for 1–2 Players • Weird West Survival Sandbox • Join the Better Bureau of Excellent People

2 Upvotes

Hello.

I'm looking for 1–2 long-term players to join an ongoing homebrew campaign.

This isn't a heroic power fantasy.

This isn't a railroad.

This isn't a game where the story already exists and you're expected to follow it.

This is a player-driven sandbox where your decisions matter, the world keeps moving whether you're there or not, and the stories worth remembering are the ones nobody planned.

The Setting

Welcome to a Weird West where revolvers are passed down through generations, mages carry guns, plagues reshape civilizations, ancient mysteries refuse to stay buried, and the wilderness is often a greater threat than whatever lives in it.

You are agents of the Better Bureau of Excellent People (BBEP), a private adventuring organization hired to solve problems that are too dangerous, too strange, or too important for anyone else.

Veterans call it something else.

Because that's what the pay always feels like.

The Campaign

Your first assignment is deceptively simple.

Escort a powerful artifact to a new vault before something known only as the Devastator finds it.

Whether that mission succeeds...

...and what happens afterward...

...depends entirely on you.

This campaign is very much play to find out.

What Makes This Campaign Different?

  • Weird West with medium magic.
  • Guns are common but expensive, thus handed down through generations.
  • Survival and resource management matter.
  • Hexploration.
  • Dungeoneering.
  • Player-driven stories.
  • Consequences that last.
  • Permanent injuries.
  • Homebrew mechanics throughout.
  • Combat is dangerous.
  • Character death is real.
  • Your choices shape the world.

The campaign uses extensive homebrew, but you don't need to memorize it before applying. There will be a short overview available before the application, and accepted players will receive the complete rules afterward.

What I'm Looking For

You do not need to:

  • Be an amazing roleplayer.
  • Know every rule.
  • Do funny voices.
  • Write twenty pages of backstory.
  • Have years of experience.

You do need to:

  • Show up reliably.
  • Want to play.
  • Participate.
  • Ask questions.
  • Be curious.
  • Be good to the group.

You can play a saint.

You can play an anti-hero.

You can play a complete scoundrel.

Just don't be a scoundrel to the rest of the party.

About Me

This is my first campaign recruiting outside my friend group.

I've spent a long time building this setting because I wanted a world that could outlive any single campaign.

I love when players surprise me.

I love when they ask questions I never expected.

I love when they connect dots from sessions months apart.

I don't want players to simply experience the world.

I want them to help shape it.

Table Expectations

  • Foundry VTT
  • Discord voice
  • Camera required
  • Audio recorded (for campaign history and note reference)
  • Every other week
  • Alcohol and cannabis are completely fine—just keep your shit together.
  • Respect everyone at the table.

Recruitment Process

  1. Applicant Handbook. https://docs.google.com/document/d/1d03Kj6Cec5GWr7sfxeUZq0LcqUlf-nYKIXe4JXOHX8Y/edit?tab=t.0
  2. Fill out the recruitment questionnaire.
  3. If you're one of my top applicants, we'll have a relaxed Discord interview.
  4. If we're both excited, you'll join the Discord, play through Session 0 Part 1 (tutorial) and Session 0 Part 2 (one-shot), and then join the campaign.

One Last Thing

I'm not looking for the "perfect D&D player."

I'm looking for someone who wants to become part of a long-running world.

If that sounds like you, I'd love to hear from you.


r/lfg 6h ago

Communities Weekly Community Post - Post your Communities, Discord servers, and Western Marches games here!

2 Upvotes

Hey there, /r/LFG! If you're trying to grow a gaming community, be it a Discord server, a Western Marches game, or something else entirely, we'd love to see it here. As always, please be civil when responding to others and follow all listed rules for the subreddit. If you have questions or concerns please contact the moderators through the link on the sidebar. Happy posting and have a great week!


r/lfg 14h ago

Player(s) Needed by GM [Online][5e 2014][AEST][Sat 6PM-10PM]{LGBTQ+ Friendly][18+] Samotia Unsundered - A Homebrew Adventure Set On A Tidally Locked Planet!

2 Upvotes

For centuries, the world was divided by a sun that never sets, casting one side of the Samotia in a permanent frigid night, and the other a warm and lively paradise.

Those who live in the day side proudly call themselves children of the sun, never having to worry for a lack of food and shelter from the bitter cold of the dark - as long as they worship, and in turn gratefully receive the blessing of their God Emporor Apophon.

Those who toil in the night aren't nearly as lucky, as they wage a constant war of survival against the harsh elements of the eternal night. The lucky few gets the chance to join one of the druidic circles along the the major Leylines, who provide their denizens with all the basic living substances in return for their talents and labor...

and you are one of them.


Samotia Unsundered follows you, a group of adventurers setting off from Glitterhold, one of the major communes on the South Eastern side of continent on a tidally locked world as they carry forth a most divine quest from the God of Earth Samotia themself - to find the cause behind the devastating eruptions of Leylines and protect an otherworldly visitor from the wrath of the Imperial inquisition.

Expect a difficult journey through the dark and cold as you battle, survive, gather allies from all walks of life, and make a name for yourselves, with lots of narrative intrigue and character driven story-telling along the way.


About me:

Hello! I go by Chips, my pronouns are He/They and I'm a dude from down under! I've been playing and DMing 5e for quite a few years by this point, but most of my experience is with one-shots so this is my foray into a long term campaign set on an entirely homebrew world.

In terms of my styles I'd say I'm a big roleplayer at heart, with a big focus on character driven narratives. I like the big complicated backstories with lots of knives I can use in my story, not only to spice up the adventure but to really give you a sense of actually living in the world, and that your actions will have a real impact on the world and people around you.

Player agency is another one of my priorities. I like giving players the freedom to explore and choose the path they take to progress the story, and coming up with creative solutions to encounters always make me a very happy DM :)


  • Schedule: Each Saturday 6pm-10pm AEST

  • Platform: Discord + Foundry VTT for communication and play

  • Age: 18+ for safety

  • Duration: Level 3 start, ending at around level 12-15

  • Homebrew: Allowed but needs to be approved

  • 60/40 ratio on RP and combat

  • 4-5 players total

Click here to apply!


r/lfg 17h ago

Player(s) Needed by GM [ONLINE] [Other] [Daggerheart] Terra Gloria - A Decopunk Flying City Campaign [PST - Thursdays] [LGBTQIA+ Friendly]

2 Upvotes

Hello! Our long term gaming table is in need of new players after the dreaded beast of REAL LIFE has taken some of our existing party members.

We are currently playing a Daggerheart campaign in a homebrew setting of my own making, set in a decopunk flying city with the feel of New York in the 1920s. Think Bioshock: Infinite, the Rocketeer, or Arcane.

For more details on the setting, I have written up a brief Campaign Frame pdf available here:
https://homebrewery.naturalcrit.com/share/Cw0P-EATGRdK

We play on Thursday evenings in PST, starting at around 6PM, using Discord for voice and Owlbear Rodeo as our VTT. Our table currently consists of three player + 1 GM. We're looking to fill our ranks with two or three additional players.

If you are interested in joining please use this google form here:

https://docs.google.com/forms/d/e/1FAIpQLSfXzCP3eLV3r0e8wgRDEchi6IToKvIjOQ1bafTMdnNaP6a87w/viewform


r/lfg 23h ago

Player(s) Needed by GM [Offline] [5e 2024] [Saturdays 1-7pm] [Pacific Northwest] Looking for our 6th player

2 Upvotes

Hello, we will be starting a Phandelver campaign next month. Session 0 is on August 22nd. If you have transportation and availability feel free to send a message.


r/lfg 0m ago

Player(s) Needed by GM [2014 or 2025 5e][Online][Bi-Weekly Fridays 7pm PST] Forgotten Realms Adventure with a Western Twist

Upvotes

Campaign Overview

Looking for players for a classic D&D 5e campaign set in the Forgotten Realms, but with a distinct Western flavor woven in.

* System: D&D 5e

* Platform: Discord (Voice) + VTT for maps

* Schedule: Bi-weekly on Fridays starting at 7:00 PM PST

About the DM & Style

* I’ve been running play-by-post games for a while, but this will be my first live voice campaign in a long time!

* Expect a mixture of Theater of the Mind and mapped combat/exploration.

* I run clean, respectable games with no vulgar language.

* I heavily lean into player agency, the Rule of Cool, and creative problem-solving.

If you're interested, leave a comment below or DM me!


r/lfg 2h ago

Group Needed by Player [online][5e 2024] A wizard looking to group up!

1 Upvotes

Hello everyone, Im kenzie. I'm 30, neurodivergent and LGBT! I'm looking for a group to fulfill my desire to break free from my forever DM prison and finally get to play a wizard.

(I really really fucking wanna play a wizard. 😫)

I'm a little awkward, well paradoxically being quick-witted at the same time, I am one of the smart dumb people you'll ever meet and I enjoy serious stories that end up being comedies because everyone involved is a huge dork.

I'm GMT4 and I work retail, so my schedule changes often, but if we work out a day to play I'd work it out with my boss, for now though I'm usually free on Thursdays, Fridays and Sundays.

I'm looking to play with the standard ruleset, with point buy and fixed health, but I can be flexible.


r/lfg 5h ago

GM Needed by Existing Group [Online] [Cyberpunk] [CST] Group looking for GM: Cyberpunk

1 Upvotes

Heyo all! Myself, my partner, and potentially another one of our players are a group that typically rotates the responsibility of GM’ing, myself taking the role of GM the majority given running out weekly games. Various types of games have been at our virtual table, from Cyberpunk Red, Mutants and Masterminds 3E, Mutant Year Zero, a sprinkle of Pathfinder 2E, Fabula Ultima, and others! A favorite of ours being that of Mage The Ascension from World Of Darkness, which I primarily ran from various campaigns and one-shots/multi-shots. 

We’re currently looking for someone that would be able to take up the role of GM for a Cyberpunk Red game (Even more preferable if down with more of the 2070s setting!), and be down to join this group of ours as we chill, game, and tell stories that end up making us have too many inside jokes to count within a month. Looking forward to hearing from any that are open said possibilities!

Schedule: Don't have a specific date, somewhat hoping it can be a "Hey y'all wanting to do this today" type thing that pops in when most are free 

TimeZone/ Availability - CST Tuesday/Wednesday/Thursday Or when other wise Available [ On weekdays our availability would usually be around 8 PM CST - 2 AM CST, but there are also the possibility of throwing some various Saturdays into the mix, given with how we hang we can also at times tend to go "Hey y'all wanting to do this today or tomorrow"

Feel free to comment or DM me if interested in being said Game Master!


r/lfg 10h ago

Group Needed by Player [online] [dnd 5e 2024] [GMT] [18+] [LGBTQ+ friendly] Looking for an RP-focused group to play dnd

1 Upvotes

Hi! My name is Maura, I'm a 22 yo queer office worker, super new to ttrpgs but desperately want to try. Currently i have almost no experience in dnd except for a couple of sessions that went terribly years ago, a oneshot that i dmed (actually was pretty fun), hours of watching critical roll and playing bg3.

I'm looking for a gm and 3-4 players for an online fantasy/sci-fi campaign, focused on roleplay and lore/story, rather than purely on fighting and generally a group of fun people to play and chat with. the little experience i had was with dnd 5e, but i am open to any system.

If you are a gm with an original setting - that would be also awesome!

Time and day may vary, i work a standard nine to five, so no option to play before 6pm except for weekends (gmt+3). Friday, Saturday and Sunday are preferable

If you're interested, are lgbtq+ friendly, inexperienced in ttrpgs like i am, not afraid to rp, have an ok mic and a working device to play online, dm me!


r/lfg 14h ago

Player(s) Needed by GM [Online][Other] Fallout 2D20 Evenings/Nights CST - All Experience Levels Welcome

1 Upvotes

I'm looking for 3-6 players for either a homebrew Texas setting based on fanmade lore and cut content or the official Winter of Atom setting. Familiarity with Fallout is preferred but not necessary. I can provide all needed books and content and am happy to teach players unfamiliar with the system prior to starting and assisting with building the characters.

I'm 23 years old, and I've been playing TTRPGs since I was 17 and RPGs in general since I was about 10. I love a game with players that are invested in their characters. I generally prefer a split of 70/30 RP to combat. I'm extremely flexible in regards to homebrew or bending the system to encourage creativity. I love to collaborate with the players and let them build parts of the world. I make my own maps using Inkarnate and I use Roll20 as a VTT. I use ai for generating character portraits and environments to help visualize the elements of the campaign, though I write plots and characters myself.

If you're new to the system or TTRPGs in general feel free to message and I'm happy to teach you. If you're experienced in either or both that's also great. If you enjoy narrative heavy games with lots of player input and freedom and collaborative storytelling please message because that's the kind of player I want. I can play evenings or late at night and anywhere in between, I'm CST but if your time lines up with that spot I'm happy to have you in my game.

If interested message me here and we can chat on here or I can personally give my discord out. If you reach out please tell me your availability, how much experience you have with the game or other systems, and some basics about yourself.

I often receive more responses than I have spots in my game so the more I know the the easier it'll be for me to find a group of people that will mesh well with each other, and if you have a group of friends that are already interested then even better!


r/lfg 15h ago

Player(s) Needed by GM [online][EST][other] When the fires of war die down, what do people do in the embers? Tuesdays 10pm-12pm

1 Upvotes

It is a world known simply as Karyon, where there was once a great disaster known as the Masks, 7 beings of extreme power that even the gods were bewildered by. They were challenged on two occasions, the first was disastrous, with heavy casualties, and a failure to vanquish the harrowing calamities. Heros and legends banded together and yet they lost. Despite the loss another rally of brave warriors gathered and set out for victory against the overwhelming odds. They emerged victorious, all but one of the masks banished for good. The time that followed was peace, and in that peace, many found themselves at quarrels over the legacy and possessions left behind by the heroes who fell, and even the masks themselves. Others sought to use the time of peace before champions tried to rise and take the place of the 7 calamitous masks. Some sought to explore the new horizons opened by the defeat of the harrowing calamities. Some trained, vigilant and ready for when the great calamity's or something on their level would emerge.

It was called the era of peace, of opportunity, of dreams, and yet the stones of disaster were already rolling, and building up speed. The eldritch, standing on the edge of reality now experimented with creating, unrestricted by the Red Calamity, the Luminaries, the once benevolent beings corrupted by the abyss rose from the depths after the seal made by the Blue Calamity was shattered by those who's ambition outweighed their will to live. the conseptuals, once sealed away by the Green Calamity roam the world, in hope of seeing all they have missed in their time locked away. The Spirit kings, restrained by the Yellow Calamity now stand ready to announce themselves to the world, taking back what they believe is truly theirs. Yet through it all the most chilling whisper comes about the whispers of the Indigo Calamity, the sole survivor of the masks who plans to bring them all back.

The age of heros has come and gone, tempered are the hard times that made strong men and women, dulled are the beasts that would have been the crucible to reignite the tempered times, and yet heros must rise regardless. Their method of saving is yet to be known, will they create a safe haven, capable of fending off the offense of the disastrous forces that converge, or will they unite the kingdoms to stand against the tides of chaos as a unified front. Will they be hero's of wheat and charity, or those of blood and blade. It is this very question that the world awaits the answer to with baited breath.

Hi, my name is Alex, and over the past 7 years I have been making this TTRPG system I have nicknamed Trials and Tribulations. Its inspiration comes from all manner of sources, manhwa, anime, books, movies, and more. I have had over 60 playtesters over 2 years who have helped me refine it into an amazing finished ttrpg. My inspiration came from running games of DnD and always finding myself wondering about parts I felt were missing. It started where most do with homebrew, then working with others it expanded into more.

Is it hard to learn?

Surprisingly no, it uses the same base d20 system that DnD does, and has the same types of economy, actions, bonus actions, reactions. Even skill checks are the same and stats. The main difference is numbers. In the TaT system, you can have stats that give you a +50 from stats alone, you can have 50 attacks a turn, you can get extra reactions, bonus actions, deal millions of damage a turn later on. However monsters are also strong, and you will need damage like that to take down the strongest monsters.

What is the setting like

The world of Karyon is a world where technology and magic were once in an arms race of development, but have since joined together to make leaps and bounds. Vehicles run on Carbuncle Engines, which power everything from airships, cars, boats, and even mechs. There is even an in depth system if you want to make and customize your own. Its a vast world, designed to be explored and felt out over making the strongest and most damaging build, or the perfect powerhouse. Its a system and world designed to let you find something you think is really cool and dive for it.

Do you like crafting? There are 16 production classes and a fully fleshed out crafting system including over 400 materials to work with, tools to find, and even recipes you can purchase from shops and more.

Do you think finding lore and learning about ancient events is fun, there are hundreds of historical events to find and relics to be had for those who know where to look

Do you enjoy making a character that focuses on one thing so strongly they become unrivaled at it? Then the world is your oyster to rise as the champion of your craft.

How does it work?

Unlike DnD this system has 100 levels. Every level up gives you more HP and more Energy(resource pool used for skills, different based on the class you pick). Starting out you get 3 skills, a starting HP and Energy and 60 points to divide into your stats, 10 points in a stat is a +1, and negatives can only be received from curses or debuffs. Every level you gain 3 points to divide into your stats as you wish and your HP will increase by 1+your con modifier and your energy will increase by 1+ your energy modifier. Every 5 levels you get 3 skills to pick from to gain, so even replaying a class can be different by taking different skills. Every 20 levels you gain a class evolution, each class has at least 12 different possible evolutions and you unlock or loss evolution options based on your actions in game. So while there is no multiclassing, if you are a mage that runs around punching things, you would gain a martial artist/mage style class evolution.

This seems complicated, will we have to keep track of it all?

I have spent weeks of time over the past 2 years making an over 50,000 lines of code long character sheet for roll20 that allows you to log stats, craft, get items in your inventory, create your own spells using glyph components, and more.

What kind of classes are there?

This system is one that is built to allow for a great amount of choice with the following 93 classes as your starting choice.

melee
1: warrior (str/con) - big bonk stick with more muscle than technique
2: gentleman (cha/dex) - weaponized manners, fancy clothes, and politely explaining why your enemy’s stance is trash
3: superhuman (str/dex) - not many active abilities, but you gain stats at a super quick rate
4: slayer (str/wis) - anime aura clashes, think spiritual pressure from bleach levels of aura control
5: pugilist (str/dex) - martial artist with themes of murim, dragon ball z, and more
6: guardian (con/str) - ungodly amounts of HP, not so much attacking choices
7: blade dancer (dex/int) - spellsword focusing on special techniques that can mix magic and dance
8: samurai (str/con) - tank that uses reactions to parry attacks
9: swashbuckler (dex/cha) - will backflip away from an attack while commenting on your forehead’s size
10: ninja (dex/wis) - sneaky dps with mid range options and gadgets, yes like batman
11: assassin (dex/wis) - stab with the force of god
12: berserker (con/str) - the more damage you take the more damage you deal
13: wrestler (str/cha) - chair shots, improvised weapons, dramatic comebacks, and turning every fight into pay-per-view

ranged
1: mage (int/wis) - arcane focus over elements
2: hemomancer (con) - why use mana when your health bar is right there? Blood magic powered by HP and poor life choices
3: warlock (cha/wis) - making deals with demons, because what’s the worst that can happen?
4: fire mage (int/wis) - hyper offense, no defense
5: water mage (int/wis) - healing and support specialty
6: wind mage (int/wis) - speed and mobility
7: earth mage (int/wis) - making structures and being hard to take down
8: illusionist (cha/wis) - gaslighting doesn’t exist, you’re crazy
9: elementalist (wis/int) - bit of everything elementally, not good at any of them
10: spatial mage (int/wis) - now you’re thinking with portals
11: fatigue mage (con/wis) - weaponized burnout, stress damage, and making everyone else as tired as you are
12: spiritualist (cha/wis) - making deals with elemental spirits
13: witch (wis/dex) - combat alchemist with hexes and curses
14: conjurer (int/wis) - think green lantern like
15: shaman (wis/cha) - you are powerful, but need prep time
16: archer (dex/str) - mid range attacker with trick arrows
17: gunner (dex) - short range cowboy themed character
18: soldier (con/wis) - sniper that hits harder the longer they aim

support
1: shrine maiden (int/con) - crazy energy costs for skills, best area support
2: drillmaster (cha/str) - support class where yelling “MAGGOT” counts as healing, training, and emotional damage
3: songweaver (cha/dex) - the longer you channel your buffing songs, the stronger they are
4: resonator (cha/dex) - weaponized music theory, stacking notes, and turning every attack into part of the soundtrack
5: priest (int/wis) - through the power of god, I slap you, and heal, but also slap
6: medic (dex/int) - the undisputed best healer in the system, very much army doctor themed
7: bodyguard (con/wis) - you pick someone and they are the safest person in a room
8: thief (dex/wis) - why stab a guy when you can stab a guy and steal his wallet
9: quartermaster (int/wis) - the party’s walking supply closet, throwing ammo, rations, repair kits, and panic snacks at problems
10: sealing mage (int) - think counterspell the class

mixed
1: exorcist (wis/dex) - ultimate skill monkey with a bit of everything
2: avatar creator (wis/con) - legally distinct stand user; name your soul avatar after a song and let it punch your problems for you
3: druid (wis/int) - animal forms and plant magic
4: paladin (con/wis) - your god gives you a set of oaths and as long as you follow them, you get power
5: knight (str/cha) - you make your own oaths instead of getting them from someone else
6: bounty hunter (dex/int) - you pick one guy who is gonna get extra hurt
7: valkyrie (dex/str) - mounted combatant with buffs
8: weapon master (str or dex / wis or int) - you pick a weapon and you’re really good at using it
9: pirate (dex/cha) - think fate Gilgamesh but instead of swords, hundreds of floating magic cannons
10: mech pilot (int/con) - insert Gurren Lagann/Gundam theme here
11: technomancer (int) - making little gadgets out of tech
12: supplier (int/dex) - bag of holding goblin mode, turning grass, rocks, and garbage into emergency weapons and items

control
1: necromancer (wis/int) - when you’re necromancin, everyone’s dancin
2: eldritch summoner (int) - raise a horrible little god-baby and speak words reality regrets learning
3: puppeteer (wis/int) - grabbing enemies to yank them off allies or pulling allies out of combat
4: entertainer (cha/dex) - circus tricks, spectral doubles, prop weapons, and making enemies fight the stage instead of you
5: beast tamer (cha/wis) - tell a beast it can have an adventure and maybe get a cool summon
6: cultist (cha/int) - beast tamer but you grab people instead of monsters
7: commander (cha/int) - you tell someone something so convincingly they do it better
8: scryer (wis/int) - see things around yourself and ocular magics
9: guild master (cha/int) - quest boards, hirelings, guild buffs, dental plans, and making side quests everyone else’s problem
10: strategist (int/wis) - chess themed with thematic summonable chess pieces

other
1: zealot (int) - think cultist but will skin someone if they don’t like their god
2: delusionist (cha) - gaslight yourself so hard reality gets confused and starts following cartoon logic
3: werewolf (str/con) - furry power
4: vampire (dex/cha) - tank because they keep regenerating
5: carbuncle (none) - tiny crystal chaos battery with way too many energy pools and a concerning relationship with explosions
6: oracle (int) - see the future, you’re not allowed to get lottery tickets
7: jester (cha) - ultimate glass cannon, you deal more damage, but take more damage
8: gambler (none) - messing with dice and numbers
9: glamourcast (cha/int) - magical streamer class, powered by viewers, donations, bad comments, and live broadcast chaos
10: plague (con) - tank with an aura that hurts enemies within
11: psionic (wis) - telepathy, telekinesis, psychokinesis, the works
12: homunculus (none) - unlock special properties of magic items only you can use
13: experiment (con/wis) - I can’t see in the dark, I’ll replace my eyes with goblin eyes
14: mutant (con/str) - like experiment but internal only instead of attaching parts to yourself

production
1: blacksmith (str/int) - make weapons, armors, and more
2: mechanist (int/dex) - grease monkey vehicle doctor who makes engines, sockets, trailers, and war machines behave through tools and swear words
3: weaver (dex/int) - make clothes that can store skills to be activated later
4: pharmacist (wis/int) - medicines and drugs to buff allies, can’t throw a punch
5: merchant (con/int) - walking amazon
6: leatherworker (dex/int) - making boots to have properties the creature had
7: lumberjack (str/con) - tank with a fortnite construct-buildings-in-a-second ability
8: runesmith (dex/con) - carve runes to enhance allies or items
9: woodworker (dex/wis) - make wooden items to store buffs or effects for later
10: enchantsmith (int/wis) - specialized enchantments for the situation you’re in
11: alchemist (int/wis) - brewing potions and things
12: miner (str/con) - I am a dwarf and I’m digging a hole
13: gatherer (int/cha) - you get really lucky on loot tables
14: gardener (int) - growing skills is your specialty
15: inn keeper (int/wis) - you make buildings, from healing tents to turrets
16: courier (dex/wis) - super speedy and able to carry allies’ touch abilities to enemies in their stead

Sessions will be Tuesdays weekly from 10pm to 12pm est, I am currently seeking a group of 5 to 6 players

If this setting and system seems interesting DM me on Discord at "cassinioman" and answer the following questions below

name:

age:

TTRPG experience:

Kind of role you like to play:

What you want to see from the campaign:

What you like to see in a world:

Questions you have about the setting:

Questions about the system:

Which classes stood out to you:

Favorite character in fiction:

Favorite song:


r/lfg 17h ago

Player(s) Needed by GM Online Flexible. 1on1, you're trapped in a time loop. Every time you die you go back to a checkpoint. (Rezero esk)

1 Upvotes

4 options for systems

hard core DND rules 2024

Custom system I made with custom sheet builder on foundry

Pf2e

One you'd like to recommend

This will be done on discord voice and foundry vtt

I'm looking for a player to put through a world that will try to kill them and every time they die they loop over and over again we can discuss whether you keep your level up if you go back in time before it or if it stays in between no matter what so it will be milestone then that certain checkpoints you will level up.

I do have a few ideas for the world we will discuss that and do collaborative storytelling on this world. Some things that aren't allowed some things that are limits in that sort of aspect.

And at most I would do two people because it's going to be difficult with time loops if there is more than one but it definitely is possible at Max two other people.

To join just send in char idea.


r/lfg 17h ago

Player(s) Needed by GM [offline In Person] [5e 2014] [Saturday 8pm, Alexander City AL] Solstice Embers of Greyhawk

1 Upvotes

I am hosting a relaxed-paced homebrew campaign at my house. Plenty of roleplay and a healthy amount of combat to keep things interesting. Most of the players are new, so this is a learning sandbox with an underlying storyline I have written out. I have run a few games in the last few years. No NSFW stuff.