r/impressionsgames Nov 20 '24

Augustus is not Caesar 3. Flair your threads correctly.

48 Upvotes

Hey y'all, do us a favor and flair your threads appropriately. There are a lot of things you can do in Augustus that you can't do in Caesar 3, and we don't want folks looking for vanilla C3 info being confused by people posting Augustus stuff and tagging it with "Caesar 3".

If you're not playing vanilla Caesar 3 or Julius (which is supposed to recreate C3 as accurately as possible), don't use the Caesar 3 flair. Use the Augustus flair instead. Thanks!


r/impressionsgames 2d ago

Lethis: Path of Progress - Mission 14: Loch Mahler

Thumbnail
youtu.be
4 Upvotes

14. LOCH MAHLER

  • 8.000 Jewelry to the Emperor as Tribute
  • 20.000 Florins (Cash) in your treasury.

With the Inner Earths booming as much as the Hindlands, Helene Osshelm (you) now sets sights for a final, fantastic challenge that will cement her legacy as much as William Dunkevn had, perhaps even greater - to establish a city in the lake of Loch Mahler, amidst the mountains, rich in resources. While Simvanred I himself isn't as positive in regards to the potential of this region, he has surely confirmed Helen's competence as one of the finest urbanists Lethis had ever known.

---

Loch Mahler, in comparison with Neuvelt, is a bit of a breeze. Yes, the same issue of the previous mission, of mineral resources spread out in cardinal directions, is still present in this mission, as is the issue of having to make due with Absinth in this mission, again. However, the deal here is that you don't have to build either a super city or Elite Blocks or even evolve your housing all the way up to Lvl. 10 (Lvl. 8 is already enough to meet the demands of this mission), and the reason is very simple - you can fish here, and both Neuvelt and Wennenbruck will buy your fish, which already eliminates the concern with Farms here, since you don't have to use any (2nd food type is only for Lvl. 9 housing anyways). Thus, only two housing blocks, both at Lvl 8, will be enough to support over 16 Fishing Wharfs (to feed and export), a small Absinth industry (3-4 Distilleries is enough since you can't export any) and both the Copper and Gold/Jewelry industries with all the mineral deposits capped.

Start your settlement due East, close to the spawning point, and ignoring the farmlands, while occupying the closest coast by the river, which will allow 9 wharfs total in both coasts (remember to build a bridge). As your housing levels up, make an effort to occupy the small beach south of the lake, 4 Sand extractors max being enough - the reason for this is that by the second year you'll start receiving demands for Sand for a dam construction project, so be sure to leave a Warehouse close enough. In regards to the Absinth industry, you might need to shut down all your Sand production and a bit of the fishing as well until you can get a stockpile for both houses, so be sure to get your fish stockpiles in order as well as make sure there is enough sand for the demands (starting with 2.000 and then 3.000 and 4.000).

When you have enough Absinth to grow both blocks and enough money, start moving South, to the Copper deposits - you'll want to start a good industry and sell Utensils to Hartmann for a while, to recover what you've spent early on (Utensils, ironically, are worth 5 Florins more here than Jewelry). Note that the distance between the Steam Condenser, which should be close to the city and the Copper deposits makes it mandatory that you have satellite Warehouses set to get Cannisters to be able to quickly supply your mining operations, just like in Neuvelt.

When you've sold/stockpiled enough Utensils, you can start considering moving north to the Gold deposits. There will be 5 Gold deposits here and 4 Jewelries should be enough to fabricate and get to stockpiling the Jewelry needed for the tribute. Note this will demand a practically filled Warehouse with solely Jewelry. Any surplus Gold can be sold off to Wennenbruck.

Some events will also occur on this mission, such as Simvanred I resigning (guess it was too much for him) and Empress Victoria taking over, which will warrant you choose a gift (the 1.000 gift, the ostriches, is cheap and good enough to impress her). The second will occur when you stockpile enough Jewelry, which will be a theft event, costing you 2.000 units, but a strong enough Jewelry industry shouldn't stop you here.

As I stated, you don't need a big city or even bring in Elites, that's solely for score purposes - the Fish, Utensil and some Gold sales will be more than enough for you to make the needed bank. Just focus on getting the Jewelry, tributing it, and then simply getting out of here.


r/impressionsgames 4d ago

Augustus Unstable build alongside previous version?

1 Upvotes

Hi there, I would like to get the new, unstable version, but I am still enjoying the previous version and would like to continue with that too. Is it possible to do this? How would I install to be able to play both?


r/impressionsgames 5d ago

How much is this worth?

Thumbnail
gallery
15 Upvotes

Hi, sorry to be a little off topic, but this is the closest sub I could find to ask this question. I tried looking it up online but couldn't find one that looked like this that wasn't "mint" for $10, so I am wondering if it's worth that much or if I'm wrong. This is my dad's, and he wants to sell it for more room (we are going through a lot of old stuff), so that's why I'm wondering.


r/impressionsgames 6d ago

Plebeians deserve nice housing too

Post image
216 Upvotes

r/impressionsgames 6d ago

Is there a mod for Zeus that lets you farm what you want? Or even mine?

2 Upvotes

Hi,

Basically that. It drives me mad when I'm slowed down in an episode because I can't farm wheat or grow olives, when there is no good reason that I can't. I do understand it's part of the design of the game - but having done a few play through now, I'd like the option.


r/impressionsgames 8d ago

Lethis: Path of Progress - Mission 13: Neuvelt

Thumbnail
youtu.be
11 Upvotes

13. NEUVELT

  • 3.000 People (Common) in Lvl.10 houses.
  • 300 Burgeois (Elite) in Lvl.5 Mansions.

The Black Winter left a scarring impression on the people of Lethis, and many have indeed start emigrating Westward, right into the Inner Earths. Visibly green to rulership and clearly incapable of finding a solution by himself, Simvanred I is relying too much on his urbanists for solutions, and now even you (Helene Osshelm) will have to bear this load and found a city in the plains of Neuvelt to house the incoming refugees.

---

Remember all the fun you had in the previous mission, Wennenbruck? Well, Neuvelt is the wake-up slap - the Silk you adored selling so much is practically unavailable to fabricate here, and the only utility for Barley is making Beer which you can't sell, either. Hence, you'll need to rely on foodstuffs (Meat and Bread) to help make your money as well as mineral resources (Copper and Gold) and Utensils and Jewelry. As for those resources themselves? They're spread out in CARDINAL directions in the map - Copper is due East, Gold is due West and the Steam is due South. You'll also have only 20.000 cash at the start and the spawning point is due far North, close to the largest farmplains you've ever seen.

Start your settlement due north, with at least two housing blocks for you to both have a small array of Wheat Farms (6 at least) and some Ranches to build up your housing (plus export excesses to Nimstadt) and build up and cap all the 3 Gold Mines in the west as well as the Steam Condenser, whose pipe length all the way to the Extractors is sure to eat away at a good portion of your money. Make sure to have at least over 2.000 Gold in your Warehouses before considering building a couple of Jewelers for it - Simvanred by the second year will be demanding tributes of a 1.000 Gold each at least 3 times. Gold can be sold directly to Wennenbruck, but it's not recommended on the long run as there aren't as many deposits and you're better off making and selling Jewelry, instead, which you can later sell to Hutton. Also, because of the distance between the Steam geysers, the Condenser and the Mines, it's not a bad idea to set some Warehouses to 'Get' at least 1200 Cannisters on each mining site.

As the labor grows up, start a small Beer production and get stockpiling at least 2000+ Beer before setting the Shops to grab the goods. In fact, any mission which you don't have a good stockpile set up before your shops can get using them is one ripe for failures, especially because the production won't keep up with consumption demands. As your housing grows up, consider heading on a small Bread production for a while - it'll allow you to export, stave off mass unemployment and even help raise the happiness system as you're providing different food types early on. After you get a bit of your money back and when you're ready to go to Lvl. 6 Common housing, start capping the 4 Copper Veins in the East and set up an Utensil industry that you can temporarily sell to Hartmann. Afterwards, as your profits grow (don't forget taxes to hold off labor wages bleeding your coffers), get to planting Potatoes in preparation to feed off the Elite Block you'll soon build.

The Elite Blocks themselves will only require that you import Garments and Iron for the Steel to make the Automatons. Other than that, all the other resources, including the Jewelry, can be provided by the city itself.


r/impressionsgames 14d ago

Zeus How to defeat the dragon on economic sandbox?

5 Upvotes

I’m fairly new to Zeus. I was playing a chill game focusing on economy when suddenly my city is attacked by a dragon. I need to summon Jason to defeat it, but the problem is I can’t get armor. I need triremes and horseman companies. My city can’t create it, nobody trades it. There’s a rival who produces it but I can’t conquer them without a hoplite army it seems. I have given them tons of gifts and they turned friendly but still won’t fulfill my request for armor. It seems I’m stuck help!

Edit: turns out I’m a dummy and the armory is under the military tab. I’ll keep this post up in case someone else makes the same mistake!


r/impressionsgames 16d ago

Lethis: Path of Progress - Mission 12: Wennenbruck

Thumbnail
youtu.be
3 Upvotes

12. WENNENBRUCK

  • 5.000 Silk reels produced in one year.
  • 300 Burgeois (Elite) in Lvl.5 Mansions.

With the potential set for the Inner Earths to contribute further to the empire, thanks to the efforts of Helene Osshelm (you), Emperor Simvanred I now wishes to make the Silkworm-rich region of Wennenbruck the staple of Silk production that will supply the whole of the Empire in a tide of vogue for the Elites. In spite of feeling annoyed of having to cater to the Elites whom only get richer and richer, Helen also knows the Inner Earths will never develop properly without a trade capital to call their own. In addition, her competing rival, William Dunkevn, is busy in the Hindlands, anyway.

---

Wennenbruck might be the most fun mission you'll ever play - ALL of the cities in the region, including your previously built town of Hutton, will buy generous amounts of Silk, as well as Silk will be demanded for this mission. However, you can get lost in the fun and miss demands, so watch that your exports do not run out of control. About 8 Silk Farms should be enough for you to set up a stockpile that covers both ends. With that said, the bad news on the mission are that Absinthe makes a comeback as well as that the mineral resources are spread far to the south and the Fae Mushrooms are at the far Southeast, so alcohol production will suffer a bit. In addition, the Black Winter event will make it's return cameo here too, so expect the labor pool to take a hit whether you like it or not.

Begin the mission with setting up at least two housing blocks to support some Barley Farms and designate the block where you'll concentrate your Silk industry, remembering that Silk Farms have a negative effect on the desirability of your housing. The first request for Silk (3.000) by Simvanred will come about at the 2nd year, so be sure that nothing was exported yet. Unlike Duke Chausen, previously, there'll be some time for you to stock and sell some Silk, but be ready to shut down your Trading Station by the time the demand pops up. As the houses are leveled up to Lvl. 4, be sure to add additional Silk Farms and sufficient Barley to keep the factories churning the Silk out.

Getting an Absinth Industry might either take an additional, smaller housing block or temporarily shutting down some of the Silk industry. The housing block might be the better option as you'll need constant labor, but the labor swings because of the farms will also offer the riot risk. In addition, you'll need to wait and stockpile enough Absinth (over 2.000) so that a single housing block can consume it without frequent trips to the Warehouse. As you gather more and more workers, also consider establishing the Copper industry due south, along with the Iron mines for the Automatons. The distance between the Copper and the city, however, might require you import some Utensils from Hutton for you to properly develop your housing.

For the 2nd Food type for the commoners, you can plant Wheat for the Ranches, but for the 3rd, you'll need to import (Fish, in this case). Also, given you'll be swimming in cash, you're better off importing Jewelry and only a couple of Textile industries is enough to help supply one Elite Block with the needed Garments, but you might need to set up some more Silk Farms just to compensate.


r/impressionsgames 17d ago

Zeus Zeus suddenly in mini screen

2 Upvotes

Hi,

EDIT: Fixed it.

  1. Set resolution to 800 x 600
  2. Press Command and Return button.

This toggles back to full screen.

So I have been playing Zeus, on a Mac laptop, and it was operating fine at full screen.

I was playing and must have clicked something, as it suddenly shrank down to a smaller screen.

I can't work out what I pressed and I can't seem to change it. I've tried shutting it off and reloading and also restarting my Mac, but nothing works.

Has this happened to anyone else? How did you fix it?


r/impressionsgames 18d ago

Augustus Different colours for pillars of similar size in the Overlays views.

Thumbnail
gallery
18 Upvotes

First time poster!

Can anyone tell me if you've come across different colours for identically sized columns in the Overlays view?

The attached screenshots show the Barber Overlay view. There are two distinctly coloured column- types (tan and brown), even though the columns are of the same height and display the same mouseover text description (in this case - This house was recently passed by a barber. It will have barber access for a long time.).

Is this a bug or do the different colours have any actual significance?

I've read through the Augustus 4.0 manual, but I couldn't find answers to this question.

Update: The query was answered. The tan columns are indeed shorter than the brown ones.


r/impressionsgames 20d ago

Zeus Zeus Economic Sandbox - How to get wood?

6 Upvotes

Hi,

I'm playing the economic sandbox and I don't know how to get wood.

There was a hint that I have to either trade for it or found a colony to get it.

The only city offering wood isn't currently available for trade. I've tried buttering them up but they aren't interested.

I can't see an option for founding a colony.

So what do I do?


r/impressionsgames 21d ago

Emperor Zhou Dynasty | Lingshou | Perfect Feng Shui

Thumbnail
gallery
73 Upvotes

A revisit to the last emperor city in Zhou Dynasty...before the King lost the mandate of Heaven to the mighty Qin!


r/impressionsgames 21d ago

40 Minutes of Perun Gameplay - Feedback Welcome

Thumbnail
youtu.be
51 Upvotes

Hey everyone!

Some of you might have seen a few of my previous posts about Perun, a Slavic mythology city builder inspired by classic Impressions Games like Zeus, Pharaoh and Caesar.

Until now, I mostly asked design related questions, but I finally recorded a longer gameplay video with developer commentary. It’s around 40 minutes and shows the current state of the game: building a settlement, walkers, production chains, services, UI, and some of the general direction I'm aiming for.

The game is still very much in development, so a lot of things are unfinished, placeholder, or subject to change, but I thought this would be a good moment to show more of how it actually plays.

I'd really appreciate any feedback, especially on:

  • whether the core city-building loop looks interesting
  • if the UI/readability works at a glance
  • what feels closest to the old Zeus/Pharaoh/Caesar vibe
  • what looks confusing, missing, or weak

Thanks a lot for checking it out!


r/impressionsgames 22d ago

Building rotation in Augustus

2 Upvotes

Hey guys ! Playing Caesar 3 Augustus mod here.

I'm having a hard time figurine out how to rotate buildings like fort or the hippodrome.

When I press the "rotate" hotkey (R) on a fort, it just swiches between type of units just like temples would rotate between Gods.

Anyone could help me ?


r/impressionsgames 23d ago

Augustus Reservoir

Post image
18 Upvotes

My reservoir coverage overlay looks like Image 1 (grid/tile pattern), but I want it to look like Image 2 (smooth solid-blue overlay). I've checked the UI settings shown in the screenshot.

Is there a setting, graphics option, or version difference that controls this?

I'm using Augustus v4.0.0.1401. (Latest unstable build at the moment).


r/impressionsgames 23d ago

Lethis: Path of Progress - Mission 11: Hutton

Thumbnail
youtu.be
6 Upvotes
  1. HUTTON
  • 2.500 People (Common) in Lvl.10 houses.
  • 5.000 Utensils produced in one year.

With the takeover of the throne by Duke Chausen, the newfound "Emperor" has shifted focus from late Hannah's dreams of constructing the South and the transcontinental railway to expansion. He assigns you, Helene Osshelm, to provide an expansion due west, where a settlement at Hutton will prove the cornerstone for Chausen's ambitions. Failure isn't an option, as it's only a relief that a job so far from the capital, where it's definitely not safe, was even provided by this very choleric, selfish and incompetent ruler.

---

Hutton is the mission where, if you wanted a reason to hate Duke Chaucer, it'll gladly give you one - in over a year after you started the city, the Duke will start making demands for Utensils in increasing quantities (first 1.000, than 2.000 and lastly 3.000) all to be met within 1 year deadlines. That means you'll already need to set up two housing blocks to support at least two Copper Mines and two Utensil Workshops and get increasing from there. Complicating matters further, you'll start with only 20.000 cash and the Steam Geysers are on the farmlands to the north, on the other side of the river, while the Copper deposits (6 total, while there are 2 of Iron) are on the eastern corner. Because of the transportation distance, you'll need to cap at least 3 Geysers and set some Warehouse space for the canisters close to the Mines.

Evolving the housing in a sufficient level to sustain large-scale operations will also be painful, early on - because of the extensive labor required to run both the Copper Mines and Utensil Workshops (80 workers) plus the Steam Condenser and Warehouses, not many Potato Farms can be worked on, early on. Hence, it's best to start with only 2-4 and having only one housing block fed for the moment. ABSOLUTELY set the Shops to refuse the Utensils at all times, so you can meet Chauser's demands and export the remainder to Hartmann. Only remember that, if needed, you can close down or just demolish the Trading Station. Also, as your population grows, aim to have at least 3 Mines and 3 Utensil Workshops so you can produce fast enough to reach the 3.000 Utensils final demand in time. Following that, there'll be no more demands and you can then start focusing on growing Barley and fabricating Silk to sell for both Hartmann, Nimstadt and Wessel, which will definitely help you recover your losses. If you have to, you can even shut down one or two of the Mines and Workshops combined, which will finally free up some of that much needed labor force.

Food juggling is needed here to allow both your housing blocks to evolve, hence either have a couple of Granaries set to receive minimum Potato quantities or set the Granary responsible for the Potatoes at first to receive only 3.000 units or wait until one shop sends his vendor, set his Potatoes' order to refuse when he gets the produce (not before, as he won't collect the food and will return empty-handed) and then allow the other Shop to get it. Do this for a couple of seasons until the demands wear off and you can order the Granary to receive all the Potatoes again. Beer production might be affected to the point you might need to shut down a bit of the Silk industry, but by the time you get the Cottages (Lvl. 6, which is Beer + Theater), you can resume Silk production. Only be sure to have a bank in store (5.000+ Cash, it can take a while) before going large-scale, as the Duke's mining demands will consume your early funds considerably.

Evolving the housing to Lvl. 10, needed to complete the mission, will require a second type of food you cannot farm, only convert from imported Wheat. Choose Meat for this occasion, as the Ranch's double output makes a small Ranch quantity able to gradually fill a Granary rapidly. If needed to handle unemployment, you can also cap the Iron quarries and sell the goods and even set a Keynesian-style set of Automaton Factories, even if you won't ever plan on building Elite Housing.


r/impressionsgames 23d ago

Caesar IV Caesar III vs Caesar IV

14 Upvotes

I was wondering what it was exactly why Caesar III seems to be perceived so positively and opinions on Caesar IV are so divided.

As a city builder gamer, some gameplay choices in Caesar III seem rather odd to me. Why do most buildings seem to send someone out to find workers and markets send someone out to'deliver food' instead of the people that live in the houses just going to the workplaces or markets themselves? It's like Uber Eats in Roman times.

Cities also seem to have to be constructed in a very specific way or buildings will not receive goods or services they need simply because the prefect decided to go left or right and not pass all buildings. Intersections are to be avoided at all cost (without roadblocks or gatehouses).

Food that is displayed higher in the market, seems to be prioritised over food that is displayed lower. That can create weird situations in which you can have a warehouse full of food other than grain and an empty market, because the person from the market chose to get grain on the other side of the map.

Caesar IV does not have any of these issues and plays very fluently and logically. Is it more that Caesar III came out in a time that City Builder games were more popular and people seemed to like perfecting the walker system and the weird quirks of Caesar III, even though it often makes little sense?

A disclaimer: I have had numerous hours in Caesar IV and have completed the game twice. I have not played Caesar III yet, but I have read a lot about it and watched some videos to understand the look and feel of the gameplay. I recently bought Caesar III and am excited to start playing it with the Augustus mod.


r/impressionsgames 24d ago

Julius How near must housing be to workplace?

3 Upvotes

What is the furthest you can build housing from undesirables like forts and workshops?

How close to a granary or warehouse must markets be in order to get goods delivered?

Just discovered that one of my favourite games as a kid had gotten nice, respectful mods! I love it and I plan to play through the game again :)

Entering this sub I realized that several of my old favourite games came from the same developer. LOTR and Lords of magic! :D


r/impressionsgames 25d ago

Augustus special project not delivering material.

Post image
18 Upvotes

as title, any special project is stuck and delivering material.
this is an example with a lighthouse. I have a stone quarry and a storage just next to it. there is a road on both side. nothing.

On other map, I have the same story: large temple, storage nearby full of marble, but the special project is not going. What am I missing? do I need the architects to make it happen?

EDIT: You do need both Architects & a labor camp to make it work


r/impressionsgames 25d ago

Zeus Artisans Bugged in Poseidon

Thumbnail
gallery
11 Upvotes

SOLVED (sorta): I ended up just tearing my city apart trying over and over because I was too stubborn to give up after putting in so much work. I found a single spot in the city where the artisans wouldn't bug out. Unfortunately that spot was where I had initially put my elite housing. So I went through the effort of moving all the housing just to build one stupid pryamid. Huzzah.

Guess I should be glad that after a thousand hours in this game this was the first time anything like this had happened, even if it was annoying. May this help someone in the future with the same problem.


The last task I have in Atlantis Reborn final chapter is to build the temple of Olympus.

Problem is that every time I get close to finishing the base, my artisans simply disappear.

I have all the materials needed, and even when Atlas shows up to help, nothing happens because there's no artisans.

Ive deleted and rebuilt the pyramid in multiple spots, deleted and rebuilt the artisan guilds, I even tried deleting other pyramid and non-essental walker buildings. But no matter what the artisans just vanish at this point during construction.

Am I just screwed?

Edit: yes I definitely have all the material needed for the pyramid, and if you look in the second picture it says the artisans are laying black marble. If you're missing or don't have access to a material it will say that the artisans need X material, but none is available.

I've also tried completely resetting the chapter and building the pyramid first, but it gets stuck at the same part.


r/impressionsgames 25d ago

Augustus Autosave on Ceaser III Augustus mod. can't figure out how!

2 Upvotes

as per title: documentation says there is a yearly autosave, but I can't figure out where it is, how to activate, or how to get the files.

Any help?

I really need to get back a little bit... this game is already hard enough even if the engineer don't skip is task, make the market collapse, and an entire neighbourhood went from 1000 people to 200....


r/impressionsgames 26d ago

Caesar III C3 Lugdunum Reconquered

Post image
51 Upvotes

r/impressionsgames 28d ago

Zeus Hattusas Requests Soldiers For an Attack on... Me?

Thumbnail
gallery
69 Upvotes

Unsure if this is a glitch or something but I thought it was REALLY funny. Kinda makes me wonder what would've happened if I said yes.


r/impressionsgames Jun 22 '26

Lethis: Path of Progress - Mission 10: Marrenburg

Thumbnail
youtu.be
11 Upvotes

10. MARRENBURG

  • Export 5.000 Barley in one year.
  • 300 Burgeois (Elite) in Lvl.5 Mansions.

With all of the Hindlands developed, only one city is left to develop and connect to the rest of Lethis' trade network, allowing the South to sustain itself without concerning with competition from the High Provinces far north. The fertile lands of Marrenburg are able to provide the needed Barley, so used in Beer and Silk, to feed the needs of the Hindlands. Willing to take his last work and thus cement his legacy, Baron William Dunkevn (you) takes this challenge.

---

Marrenburg is pretty much a return to the difficulties faced back on Newestaton, with the sole differences that you do start with a bit more of money and here you can focus on Barley production to make a recovery by selling Silk (Grimstead) and Beer (Tragenburg). Silk will be a small focus at first, given that Simvanred will make some requests for it as well. Regardless, other problems remain such as little building space near the spawning point and resources spread out all over the place - there is only one Geyser close to the spawning point, and the others are spread out in the far West and East Corners, and both Copper and Iron are due far South. The farmlands and mineral resources are also isolated by rivers, so bridges are basically mandatory.

In addition, farming labor swings are expected to be violent here, since you can face a severe labor shortage with both Pumpkin and Barley farms working as well as massive unemployment to the point of riots when both farms cease to work from 14 Vandemiaire (where Pumpkins finish) to 29 Vandemiaire (where Barley starts production again). Hence, you'll need to have a considerable Silk and Beer infrastructure in mind. About 4 Silk farms and 6 Abbeys should keep a large scale production for about 20 Barley Farms (!), where you'll be able to keep a stockpile for production and exports for the objective. Trade routes for both Grimstead and Wessenheim should be open to export spare Pumpkins as well.

One important thing to note on Marrenburg is that, for two times, one of your Granaries will be targeted, regardless of it's cargo, and thus be demolished, hence you'll need either two Granaries with half their cargoes or a Granary setting cargoes to 600 units (the minimum for Shop vendors to interact) - since Farms have their own storage, at least most of the Cargo will be protected. These two attacks are scripted as the work of an envious supplier from the North whom just doesn't like your work upstaging his, and there's nothing much you can do but clean up the rubble and build back up. When they're through, though, you can set the Granaries back to taking full stockpiles.

When advancing housing, it's a good idea to, aside from the mineral industry, also consider the Meat industry, although it will have to be limited as no towns available will buy Meat. A third food type will also need to be imported for the Elite Housing. In addition, along with Silk Farms, some Textiles can also be set, eliminating totally the need for importing them, but Gold will have to be imported for Jewelry. Some industries, although unnecessary, may be useful in keeping the labor swings under check until you can afford Automaton Factories.