r/hellblade 6h ago

Discussion Swamp Shard Challenge Maze

6 Upvotes

I need help! I'm almost dead 😭

I'm at the part where I need to collect 3 runes in a wooden labyrinth, but I'm being chased by omitting that kill me when it gets too close.

Which way do I go to find the runes and not die? I've tried going different directions each time, but I've pretty much died like 16 times now, and the poison is close to her head.

Any help on this would be much appreciated 🙏


r/hellblade 4d ago

Image Stuck after killing Surtr.

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54 Upvotes

I killed Surtr and backtracked my way to what I believe is a door that should be open (the pic I posted). I killed Valravyn first and I now just killed Surtr. The walkthroughs I’ve seen show this door opened after killing him but it’s not working for me. Any help? Thanks in advance.


r/hellblade 7d ago

Video Elddansurin

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16 Upvotes

r/hellblade 9d ago

Discussion What if Senua was walking down the road, minding her own business when bam, she runs into this thing?

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32 Upvotes

r/hellblade 9d ago

Discussion Senua's height.

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41 Upvotes

I notice that Ástríðr is almost the same height as Senua. Aldís Amah Hamilton is listed on IMDb as 5'6". Do you think Melina Juergens is also around that height?


r/hellblade 10d ago

Image A Hellblade II Senua's Saga Poster by me.

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192 Upvotes

r/hellblade 10d ago

Some screenshots

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140 Upvotes

I love this game. Every time I play, I use photo mode constantly.


r/hellblade 9d ago

Loading times and performance

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3 Upvotes

r/hellblade 10d ago

Discussion Senua's Sacrifice camera rotation stutters if vSync is enabled

5 Upvotes

I'm losing my mind here, friends :(

I'm playing Senua's Sacrifice at 60hz, 1440p on my pc (RTX 3080 + Ryzen 7600X3D), and the game runs well. I can hold 60fps with max settings, no problem.

But, for some ungodly reason, the camera is in a state of constant stutter whenever I rotate it. When I turn vsync off, the camera is smooth all of a sudden, but the screen-tearing is atrocious!

I tried turning off the in-game vSync and switching to Nvidia Driver level vsync, but somehow that makes no difference and the camera just goes on stuttering at every time it's turned.

I've run into plenty of games with broken vSync (no idea why that's so common on PC), but never a game which still juddered with driver-level vSync.

Is there any fix to this?


r/hellblade 11d ago

Discussion Wilem Dafoe

4 Upvotes

That’s all I must say. Narrator. Can you imagine.


r/hellblade 13d ago

Discussion Some thoughts on the new upcoming game "Senua".

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100 Upvotes

So... Per the recent news, the new Senua game won't be cancelled, and Ninja Theory will be funded by someone else while they develop it. Phew. Thank God. That was really close.

I want to talk to you guys about something I've been pondering for a while now.

Hellblade 2 totally flopped. It was a disaster for NT. I respect whoever enjoys this game, but I think we should all admit how much of a downgrade it was, specially the combat system.

I never played the game. Only watched tons of videos. And turns out that the combat looks and "feels" really good... But it doesn't take long for it to feel boring and... So empty. Like, the gameplay doesn't have the elements we would expect from a Hellblade sequel. It simply didn't add any depth. Instead, it took it away by making the combat 1v1 (which a mobile game called Infinity Blade does 100x better) and doing away with kicks and combos, which made combat in the first game minimally engaging.

And now this upcoming new game, Senua, is finally promising more gameplay depth, multiple enemies again, more focus powers, more weapons, use of environmental objects to take down enemies, a wider map (and possibly longer story), etc. It's everything Hellblade 2 was supposed to be.

Yet, some people in this subreddit didn't like it very much. It seems to me a lot of fans here are worried about Senua being another game who buys into the "big game formula". Well, I have this same concern too (How could I not? Senua is one my all-time favorite female characters). But the thing is: we need more depth. And apparently, the devs are not doing away with the cinematic story-focused aspect typical of Hellblade. They're just deepening it.

The main concern I'd like to tackle here is the new game becoming just another "God of War lite" by adding more weapons and possibly more "power-ups" related to her Focus.

Let's think about it: Senua is a warrior. How could she not be capable of using more weapons? Logically, a warrior can and should explore more weaponry, right? So where's the problem? I honestly don't see it. Plus it should make combat more fun, right?

Now about the possible combat "Power-Ups". This one concern is pretty understandable because these powers are (allegedly) related to her Focus, and her Focus is deeply tied to her mental illness. This may lead a lot of people to consider them a "gamification" of psychosis, which would be obviously catastrophic for a game franchise entirely built on the premise of respectfully depicting a severe mental condition.

However, let's think about it once more: Couldn't these power-ups be just Senua learning to dominate her mind better so she could fight whatever darkness she faces during the upcoming game? I honestly find this a pretty neat idea. Senua learns to live with her condition and develops new ways of fighting her darkness when it attacks. These "new ways" being represented by new special abilities.

I think it is very possible to conciliate mechanical depth with depiction of mental illness.

Well, I guess what I wanna point out here is that I'm very glad Senua is actually showing to be an upgrade from the first game. This new game NEEDS good gameplay, guys. It NEEDS more mechanical depth. It NEEDS to be a bit appealing to other audiences so that it doesn't turn out to be another disastrous flop.

I say this because I have a really strong impression that this game is Ninja Theory's last gamble. It's their last and pretty much only chance of surviving in the game industry. If they screw this up, the shutdown we feared so much in the last weeks will likely come to be. I don't see them recovering after another flop.


r/hellblade 14d ago

Image Just started playing it the other day and have been messing around in photo mode.

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159 Upvotes

I'm sure it has been said before but the game makes me feel like if Alan Wake and God of War had a child, this game would be their baby.


r/hellblade 15d ago

Image Xbox will lose all rights to the Hellblade IP once the sale is finalised

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663 Upvotes

An unidentified incoming buyer will acquire Ninja Theory’s full intellectual property rights, back catalogue, and motion capture technology. This news offers welcome reassurance, as the studio has found success difficult under Xbox’s leadership.


r/hellblade 16d ago

Image Senua survived

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426 Upvotes

r/hellblade 16d ago

Link Microsoft will not be closing Ninja Theory but instead they will be sold

300 Upvotes

r/hellblade 16d ago

Image Who do you think bought Ninja Theory?

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110 Upvotes

r/hellblade 17d ago

Discussion Finished Hellblade 1 and 2

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132 Upvotes

Hellblade: Senua's Sacrifice

This game was a nice little game and i liked the experience and the combat although i wish there was more encounters in general, didn't like the puzzles that much tbh and the story wasn't that great for me but i loved Senua and the whole psychosis experience with her especially with headphones.

I still wanted more from the game because the combat was great and i see that it has alot of potential but it wasn't the best game i played but it was unique.

6/10 for me

Senua's Saga: Hellblade II

This game had amazing graphics and cinematics it is one of the best looking games I've seen, liked the combat but i still wanted more from it and i feel the first game had somewhat more depth in the regard but i liked the combat of 2 even more after the Dark Rot run and yes i did it without the cloud saving method (The fire Draugar enemy is one of the worst enemies ever).

Combat was nice but the story wasn't the greatest for me, i still love the character of Senua and her journey and the new supporting characters but i kinda felt annoyed by the voices in Senua's head this time around idk why maybe because they spoke during important conversations and i think I'm the only one on that but who knows.

I hated some walking segments because they dragged too much for my liking.

I still can't figure why the game was that short i even think the first game was a little bit longer? i didn't like that at all.

The game is still so good and i highly recommend it.

7/10


r/hellblade 20d ago

Image Hellblade 2 is a masterpiece at balancing total serenity with absolute, visceral brutality.

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278 Upvotes

r/hellblade 20d ago

Image Some photo captures from my most recent play-through of Hellblade 2

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134 Upvotes

What a Wonderful game. I hope Ninja theory finds a buyer.


r/hellblade 20d ago

Image Made Senua in WWE 2K26, what do you think?

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129 Upvotes

r/hellblade 21d ago

Image Made some pretty nice phone backgrounds and one horizontal from the cave in Hellblade 2 photomode.

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54 Upvotes

r/hellblade 22d ago

Discussion What's Senua's last name? I would like a last name to call her by her full name. Example is like Senua Senuna. Yeah, I googled it and it appears Ninja Theory never gave Senua a last name. Would you like Senua to have a last name? Or is it just me?

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0 Upvotes

r/hellblade 24d ago

Image My latest work in progress Senua's Bust.

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385 Upvotes

r/hellblade 27d ago

Discussion Hellblade 2 Dark Rot Mode - Counters to enemies I've found

36 Upvotes

Making my way through Hellblade 2's Dark Rot mode and a lot of the guides and playthroughs I've found seem to favour the strategy of holding block, dodging every attack, and getting in 1-2 hits before backing away. While this does help for a lot of encounters and gets past the anxieties of having at most 4 mistakes, it also takes way longer and makes beating the game 100x more of a slog.

So I wanted to throw up some tidbits about certain enemies I found super annoying and how I eventually found some good counters to killing them faster.

Nightmare Axe-Men

Found myself having a lot of trouble with these guys at the start of my runs namely because you need focus to kill them in the nightmare segments and following the strategy of dodging all attacks means you'll have to build up focus and use it 3 times. However, learning to parry the underarm swings not only makes focus gain way easier, but if you've built up focus and use it right after a parry you can kill these guys in one go. Keeping an eye trained on their right hip can help you not get caught out with it but they usually do it after a stomp attack, and plus side since its counted as a light attack you won't get staggered. The other one that can be parried is after the overarm cross slash from left to right and I found this one to be way easier to nail since you can see the full arc of the attack without Senua blocking it.

Nightmare Swordsman

Thankfully much easier than the Axe-Men as they don't require a parry to take down in focus mode. That said, their right swipe can be very quickly followed up by an unblockable left swipe that can catch you if you're not careful. Try to parry those left swipes but otherwise deal damage as you see fit.

Sword Draugr

Easy when you become a parry king, main thing to watch out for is the stab attack which can be dodged to the left or right or parry, and the one where he drags his blade across his throat and does a long quick series of attacks. Do not try to block this one, just hold block if you miss the parry and dodge once to the left or right once his sword glows red (mashing will get you punished).

Axe Thrower

Probably one of the easiest enemies in the game once you figure out their rhythm. The biggest fear with these guys is if you get hit by their axe throw its an instant death, bypassing your second wind, no way no how. That said, its very easy to abuse for extra damage. Once they step back to throw, sprint right at them, dodging the axe as it comes at you and throw a heavy (be ready to dodge if you see them starting an attack before you). Other than that, keep an eye out for his back hand which will need to be dodged, no parry for it for some reason.

Fire-Breather

Worst enemy in the game. Making the fire attacks it pulls out every 3 seconds an instant kill when you have 4 lives is a hate crime by the combat designers (but i can't help but still love em). Dodge this one just a little bit wrong (especially in the hiddenfolk encounter where you barely have space to move) it's instant death. Trick with these guys is, save focus for them in particular, spam dodge back if you're close and they start to drink, spam dodge right if you're far and they start to drink, 1-2 hits if you can't nail the parry timings before backing off, and keep your finger trained on that pause button incase you even suspect you'll get hit by a pixel of fire (if you're fine save scumming that is), if it goes to photomode, say goodnight. (and for their grenade attack in chapter 5, DODGE AND PRAY)

Hammer-Man

An enemy to respect, but once you do they're easy. Like the nightmare axe-men they have few attacks you can parry, but unlike them Hammer-Men don't need focus to take down, so they're very easily abused with the passive strat. Just watch out for their backhand as that can absolutely knock you down into second wind if you're not careful.

Ghouls

Ghouls are some of the most fun enemies in the game if you're good at parrying and dodging. Don't even have much to say about em but if you get the timing right and parry them its basically a one shot kill.

Spear Thrower

Essentially an upgraded Axe-Thrower with the same counter, they try to throw their spear? Run full pelt at em and dodge to avoid their spear before wailing on em. Key difference is their shield, if you weave in a few heavy attacks into your base combo, you may just catch them on guard and continue their stagger for even longer. They can also ignore damage to do a quick stab attack that'll stagger you very easily, best thing you can do for that is not to get too tunnel visiony and keep an eye on their right hip for an animation change and be ready to block/parry.

Real Axe-Man

Only at the end of the game and keeps the same moveset as the nightmare variation, aside from the new triple windmill move and that fuckass shoulder barge. Both can only be dodged, the windmill swipes one at a time, and be ready to dodge that shoulder charge at any given moment because he WILL fuck your day with it.

The Godi

I will let you know when I get to him...


r/hellblade 29d ago

Spoiler YALL THAT WAS INSANE

122 Upvotes

I JUST FINISHED THE FIRST GAME AND HOLY SHIT IT WAS INSANE. THAT WAS HANDS DOWN THE BEST GAME IVE PLAYED SINCE RESIDENT EVIL SEVEN AND EIGHT. I GENUINELY GOT CHOKED UP AND EMOTIONAL. HANDS DOWN THANK YOU NINJA THEORY FOR THE BEST GAME IVE EVER PLAYED. I CANNOT WAIT TO PLAY THE SECOND. the way the game is set up as her father's voice being the voice of the darkness and her mother's helping guide her. The journey through mourning Senua goes through just to have to let go of Dillion. She was willing to give up EVERYTHING. So deep in her depression. She wasnt psychotic she was just depressed and SO influenced by her father that he made her believe that