r/hammer • u/Limp_Watch_55 • 6h ago
Garry's mod Polish Soviet Era Apartments
sadly cant add more photos
r/hammer • u/Limp_Watch_55 • 6h ago
sadly cant add more photos
r/hammer • u/fizunboii • 16h ago
My new personal best for finishing and uploading a map is around 3 hours, it was pretty fun trying to get it finished as fast as I could! The map is called ttt_wildwoods, here's the link
https://steamcommunity.com/sharedfiles/filedetails/?id=3769462540
r/hammer • u/_Motastic • 2h ago
Enable HLS to view with audio, or disable this notification
Inspired by my love of industrial megastructures. Let me know what you guys think.
yes, i know the lighting looks crappy, it’s on the cheap lighting in this video, and I haven’t gotten to assigning lighting_info to some of the static props aswell
r/hammer • u/Mrheadcrab123 • 21h ago
I was hoping to make this area, which is meant to be resemblant to the Chernobyl Reactor 4 (Without Sheild) as it is the Galdos Chamber after it blew up. I already finished adding in all of the props in the Glados Chamber from portal 2, I just need to figure out how to...
Make the area look more destroyed on the surface
Make the Walls of that particular warehouse look blown out (One plan I have is to convert the walls into displacements and then add in props, but that sounds incredibly messy)
Make the surface covered in debris, parts of Glados all over the parking lot
But one issue I have is that once I playtest the map, no future changes will take effect. So, does anyone know how to fix that?
r/hammer • u/GeneralOpposite6608 • 23h ago
(Tf2) whenever i open it it just shows the face edit sheet (for some reason?) for like a couple of frames and then shows the hammer splash screen before just closing
r/hammer • u/Jealous_Relative_911 • 56m ago
basically I'm making a weird map, and in area of the map, there is a func_door that moves out of the ground and comes up, basically turning from being a floor to a wall, but when I compiled and played the map, the func_door just kinda was pitch black,


any advice on this matter, like how to fix it?
r/hammer • u/LeadershipLumpy2746 • 2h ago
So, I'm trying to make a map where you need to "pick up" 2 items so that you could open a door.
This is the setup:
A door with a multisource entity as its master
2 invisible func_buttons around 2 func_wall_toggles, both func_buttons trigger different multi_managers. These multi_managers have 2 functions. 1: trigger the func_wall_toggles so that they disappear making it look like the player picked up the items that the wall_toggles looked like and 2: Trigger a multisource entity so that the door would unlock when both func_buttons are triggered.
And also an env_global so that the multisource would work
For some reason the multisource is refusing to work as a master, it is getting activated, 'cause if I give it a target (like a light or something) the target gets activated, the problem is that it isn't working like a master ie unlocking the door.
I've quadruple checked that everything is named right, and such. So could somebody please tell me what I'm doing wrong?
r/hammer • u/RyanDavanzo • 2h ago
I'm plannying on making a map where you'll gear up and go a whole session underwater, so is there a way to give the player unlimited oxygen? Not for the whole map tho, just a smal part.