r/hammer • u/WinQuick133 • 6m ago
r/hammer • u/Jealous_Relative_911 • 32m ago
Unsolved Help with func_door being unlit
basically I'm making a weird map, and in area of the map, there is a func_door that moves out of the ground and comes up, basically turning from being a floor to a wall, but when I compiled and played the map, the func_door just kinda was pitch black,


any advice on this matter, like how to fix it?
r/hammer • u/LeadershipLumpy2746 • 1h ago
Unsolved Multisource entity refuses to act as a master
So, I'm trying to make a map where you need to "pick up" 2 items so that you could open a door.
This is the setup:
A door with a multisource entity as its master
2 invisible func_buttons around 2 func_wall_toggles, both func_buttons trigger different multi_managers. These multi_managers have 2 functions. 1: trigger the func_wall_toggles so that they disappear making it look like the player picked up the items that the wall_toggles looked like and 2: Trigger a multisource entity so that the door would unlock when both func_buttons are triggered.
And also an env_global so that the multisource would work
For some reason the multisource is refusing to work as a master, it is getting activated, 'cause if I give it a target (like a light or something) the target gets activated, the problem is that it isn't working like a master ie unlocking the door.
I've quadruple checked that everything is named right, and such. So could somebody please tell me what I'm doing wrong?
r/hammer • u/RyanDavanzo • 1h ago
HL2 Unlimited oxygen underwater. Is it possible?
I'm plannying on making a map where you'll gear up and go a whole session underwater, so is there a way to give the player unlimited oxygen? Not for the whole map tho, just a smal part.
r/hammer • u/_Motastic • 2h ago
Garry's mod A look at my map, gm_faust, in early development
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Inspired by my love of industrial megastructures. Let me know what you guys think.
yes, i know the lighting looks crappy, it’s on the cheap lighting in this video, and I haven’t gotten to assigning lighting_info to some of the static props aswell
r/hammer • u/Limp_Watch_55 • 6h ago
Garry's mod Polish Soviet Era Apartments
sadly cant add more photos
r/hammer • u/fizunboii • 15h ago
Source Did a little hammer speed run
My new personal best for finishing and uploading a map is around 3 hours, it was pretty fun trying to get it finished as fast as I could! The map is called ttt_wildwoods, here's the link
https://steamcommunity.com/sharedfiles/filedetails/?id=3769462540
r/hammer • u/Mrheadcrab123 • 21h ago
Garry's mod Dose anyone know how to spice up this area?
I was hoping to make this area, which is meant to be resemblant to the Chernobyl Reactor 4 (Without Sheild) as it is the Galdos Chamber after it blew up. I already finished adding in all of the props in the Glados Chamber from portal 2, I just need to figure out how to...
Make the area look more destroyed on the surface
Make the Walls of that particular warehouse look blown out (One plan I have is to convert the walls into displacements and then add in props, but that sounds incredibly messy)
Make the surface covered in debris, parts of Glados all over the parking lot
But one issue I have is that once I playtest the map, no future changes will take effect. So, does anyone know how to fix that?
r/hammer • u/GeneralOpposite6608 • 22h ago
my hammer keeps opening then closing
(Tf2) whenever i open it it just shows the face edit sheet (for some reason?) for like a couple of frames and then shows the hammer splash screen before just closing
r/hammer • u/Tasty-Ask4866 • 1d ago
If i wanted a trigger to only be triggered by a prop_dynamic what do i choose?
r/hammer • u/Radion627 • 1d ago
TF2 How can I make a Team Fortress 2 map that's asymmetrical while still keeping things balanced for both teams?
So, I've been thinking. Personally, I think TF2 has too many symmetrical maps, I know it's for balance reasons as an asymmetric map can give one team an unfair advantage over another if it's not structured correctly, and I'm wondering; how can I structure an asymmetric map that's built to give both teams the same exact advantage as one another? It can be for any game mode, not just Capture the Flag, given that CTF maps are more difficult to structure in an asymmetric form. Other options include King of the Hill, Control Points, Payload, just to name a couple. Any ideas on how to make a map asymmetric for pretty much any game mode whilst still keeping the game balanced for both teams?
r/hammer • u/ToriLastname • 1d ago
Garry's mod Started work on a Backrooms map for Garry's mod.

I started working on a Backrooms map for Garry's mod. This is the test map to test the textures I imported for it. I just felt like showing off the test map cuz why not! I'll probably share progress on the map as I go on here!
Also if you guys have any idea on what to add to the actual map, I'd love to hear them!
r/hammer • u/KingOfDisabledAnimal • 1d ago
Unsolved How do I prevent prop_vehicle_prisoner_pod from moving?
I made a bench and placed two prop_vehicle_prisoner_pods so players can sit on said bench, but the seats either get flung away, or get lodged into it like in the second picture. Is there a way to freeze or prevent the seats from moving? I thought about parenting it to an invisible func_detail or something, but I feel like there's probably a better option. Any help would be appreciated.
r/hammer • u/Jivyachi • 2d ago
Fluff I added a nuke button in my map
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r/hammer • u/GabitoML • 2d ago
How on earth do you resize an overlay
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I'm adding a lot of stars on the ceiling of this map, and i wanna add them in a few different sizes, but
HOW does one resize an overlay
r/hammer • u/uhmmmmmmmmn • 2d ago
Solved this map has brought me nothing but stress
so tying to run the map doesnt work at all and just gives me an error. i have to open gmod and join the map to acces it. and for some reason its stuck in fullbright even tho i have a light_enviorment + directional and normal lights. i have no idea what to do this is my second ever map ive made and i cant even try to build anything because everything i do creates a new problem of its own. a
anyways heres the log
-------------------------------------------------------------------------------
Running command:
cd "D:\Steam\steamapps\common\GarrysMod\bin\win64"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command:
"D:\Steam\steamapps\common\GarrysMod\bin\win64\vbsp.exe" -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_closedentrance.vmf"
-------------------------------------------------------------------------------
Valve Software - vbsp.exe (Jul 9 2026) - Garry's Mod Edition (64-bit)
4 threads
materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_closedentrance.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_dynamic (759.00 -7239.96 140.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 24 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
*** Error: Skybox vtf files for skybox/sky_borealis01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_borealis01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (4977 bytes)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (760.00, -244.00, 140.22)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (760.00, -244.00, 140.22)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (760.00, -244.00, 140.22)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (760.00, -244.00, 140.22)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (760.00, -244.00, 140.22)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (760.00, -244.00, 140.22)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (760.00, -244.00, 140.22)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (760.00, -244.00, 140.22)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (760.00, -244.00, 140.22)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (760.00, -244.00, 140.22)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (760.00, -244.00, 140.22)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (760.00, -244.00, 140.22)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (760.00, -244.00, 140.22)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (760.00, -244.00, 140.22)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (760.00, -244.00, 140.22)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (760.00, -244.00, 140.22)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (760.00, -244.00, 140.22)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (760.00, -244.00, 140.22)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (760.00, -244.00, 140.22)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (761.00, 11.96, 141.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (761.00, 11.96, 141.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (761.00, 11.96, 141.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (761.00, 11.96, 141.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (761.00, 11.96, 141.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (761.00, 11.96, 141.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (761.00, 11.96, 141.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (761.00, 11.96, 141.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (761.00, 11.96, 141.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (761.00, 11.96, 141.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (761.00, 11.96, 141.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (761.00, 11.96, 141.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (761.00, 11.96, 141.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (761.00, 11.96, 141.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (761.00, 11.96, 141.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (761.00, 11.96, 141.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (761.00, 11.96, 141.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (761.00, 11.96, 141.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (761.00, 11.96, 141.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (761.00, 2321.00, 141.22)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (761.00, 2321.00, 141.22)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (761.00, 2321.00, 141.22)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (761.00, 2321.00, 141.22)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (761.00, 2321.00, 141.22)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (761.00, 2321.00, 141.22)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (761.00, 2321.00, 141.22)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (761.00, 2321.00, 141.22)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (761.00, 2321.00, 141.22)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (761.00, 2321.00, 141.22)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (761.00, 2321.00, 141.22)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (761.00, 2321.00, 141.22)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (761.00, 2321.00, 141.22)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (761.00, 2321.00, 141.22)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (761.00, 2321.00, 141.22)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (761.00, 2321.00, 141.22)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (761.00, 2321.00, 141.22)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (761.00, 2321.00, 141.22)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (761.00, 2321.00, 141.22)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, 2576.96, 142.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, 2576.96, 142.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, 2576.96, 142.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, 2576.96, 142.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, 2576.96, 142.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, 2576.96, 142.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, 2576.96, 142.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, 2576.96, 142.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, 2576.96, 142.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, 2576.96, 142.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, 2576.96, 142.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, 2576.96, 142.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, 2576.96, 142.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, 2576.96, 142.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, 2576.96, 142.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, 2576.96, 142.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, 2576.96, 142.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, 2576.96, 142.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, 2576.96, 142.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, 7699.96, 140.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, 7699.96, 140.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, 7699.96, 140.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, 7699.96, 140.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, 7699.96, 140.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, 7699.96, 140.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, 7699.96, 140.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, 7699.96, 140.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, 7699.96, 140.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, 7699.96, 140.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, 7699.96, 140.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, 7699.96, 140.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, 7699.96, 140.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, 7699.96, 140.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, 7699.96, 140.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, 7699.96, 140.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, 7699.96, 140.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, 7699.96, 140.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, 7699.96, 140.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, -3396.00, 140.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, -3396.00, 140.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, -3396.00, 140.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, -3396.00, 140.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, -3396.00, 140.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, -3396.00, 140.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, -3396.00, 140.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, -3396.00, 140.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, -3396.00, 140.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, -3396.00, 140.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, -3396.00, 140.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, -3396.00, 140.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, -3396.00, 140.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, -3396.00, 140.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, -3396.00, 140.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, -3396.00, 140.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, -3396.00, 140.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, -3396.00, 140.34)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (762.00, -3396.00, 140.34)
Error! prop_static using model "models/props_c17/signpole001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model STATIC "models/props_c17/signpole001.mdl"!
Error! prop_static using model "models/props_c17/streetsign004f.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model STATIC "models/props_c17/streetsign004f.mdl"!
Static prop models/props_silo/signalbox_01.mdl outside the map (1024.00, -1280.00, 65.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 15 texinfos to 8
Reduced 4 texdatas to 4 (90 bytes to 90)
Writing D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_closedentrance.bsp
Wrote ZIP buffer, estimated size 8752, actual size 8672
0 seconds elapsed
-------------------------------------------------------------------------------
Running command:
cd "D:\Steam\steamapps\common\GarrysMod\bin\win64"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command:
"D:\Steam\steamapps\common\GarrysMod\bin\win64\vvis.exe" -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_closedentrance"
-------------------------------------------------------------------------------
Valve Software - vvis.exe (Jul 9 2026) - Garry's Mod Edition (64-bit)
4 threads
reading d:\steam\steamapps\common\garrysmod\garrysmod\maps\gm_closedentrance.bsp
reading d:\steam\steamapps\common\garrysmod\garrysmod\maps\gm_closedentrance.prt
LoadPortals: couldn't read d:\steam\steamapps\common\garrysmod\garrysmod\maps\gm_closedentrance.prt
-------------------------------------------------------------------------------
Command failed with return code 0x1! Scroll up and check if you have a leak or error in VBSP.
** Screenshot the WHOLE window when showing this compile log
** Or upload the .log file generated beside your VMF
-------------------------------------------------------------------------------
4 command(s) finished in 1 second
Press a key to close.
r/hammer • u/Illustrious_Bug6552 • 2d ago
Unsolved error 0x1
https://pastebin.com/wtar8jrN idk why it happened and i couldn't understand it myself please help
Question regarding open source maps
I am wondering if anyone knows a website where I can download .VMF's/pre-made models and assets whether custom made or directly from source games? I am wanting to extract a detailed ceiling found in css_office (for example) so that I don't have to spend a long time working on recreating it? Sorry if this is a dumbass question NEW TO HAMMER
r/hammer • u/Future-Isopod-6062 • 2d ago
Does removing putting 'no collision' on dynamic props that have no collision help with fps?
I know the change might minimal but i was wondering if it helps with either fps or with compile time
r/hammer • u/crowbar_studio • 3d ago
Unsolved Func_Detail destroying map?

I been working on his map and randomly it seems, the brushes are desponding even when looking at them? now it seems the cause of this is the Func_Detail brushes as turning them off seemed to fix the map, how do I have my Func_Detail brushes and not have the map explode?
r/hammer • u/Alarmed_Hour9462 • 3d ago
"Too many detail brush faces, max = 65536"
Im quiet new to hammer source editor and ive never had this error before, maybe im just understanding it wrong but i have no idea on how to fix it, ive searched all around but everyone has different errors and i couldn´t find mine. if anyone wanna take a look click here: https://drive.google.com/file/d/1WBBHVGQaWgpmaMFTk7K5ayFUSIwovY5x/view?usp=sharing
Edit: I Solved it! i just turned the shelves,beds,sinks etc into a func_detail
