r/godot • u/Aggressive-Area-8828 • 23h ago
fun & memes Hi! I drew a fanart, Hope you like it!
I`m pretty much new to Reddit and this sub, hope I didn`t violated anything haha
r/godot • u/Aggressive-Area-8828 • 23h ago
I`m pretty much new to Reddit and this sub, hope I didn`t violated anything haha
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I've always wanted to add some sort of "get blasted into the air"-effect when enemies in our game get blown up, SO I DID IT!
In case anyone wanna try blasting these little guys on your own, here's a link to our Steam demo!
r/godot • u/m4xx-chud • 15h ago
im making a hollow knight clone in gd but the sprite sheet is stumping me id like to keep everything in one sprite sheet but if i aligned them all there would be massive space left on the smaller sprites so can godot handle uneven spritesheets? if so how?
r/godot • u/Smitty_Games_ • 21h ago
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The Navigation Mesh/Region in Godot is great. However, if you only use one giant nav mesh, then its very costly. I found a solution to this issue by stitching together a bunch of tiny nav meshes that together cover the entire map. Performance is 20x better!!! Have you had any good/bad experiences with Godot's built in Nav?
Still 1 week left of the map editor playtest!
Wishlist Steel Command: https://store.steampowered.com/app/4390280/Steel_Command/
r/godot • u/golumprani • 12h ago
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r/godot • u/CloudyPapon • 16h ago
i tried to check in editor settings but i couldn't find anything
edit: im talking about sizing in the editor, not with the code
r/godot • u/Dank_nTn • 13h ago
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The goal is for the player to see the trajectory of levels; the sequence that they select (the runes show the biome). However some connections are unclear until they upgrade their selector, hence the dotted connections.
I will probably add textual UI for clarity later on but this feels toooo satisfying
r/godot • u/Absorptance • 9h ago
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I've been building EigenGauge quietly for a while — a hover racer in Godot 4, going for that fast, wall-scraping F-Zero feel rather than something sim-adjacent. The Steam playtest just got approved, and I've hit the point where I can no longer tell what's actually hard versus what I've just gotten good at.
https://store.steampowered.com/app/2739190/EigenGauge/
If you play it, the things I'd most like to hear about:
Happy to answer anything about the Godot side of it too — shaders, hover physics, export pipeline, whatever's useful.
r/godot • u/chaomoonx • 18h ago
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My free-to-play indie 2D platformer MMORPG Soul's Remnant (which was made in Godot 4.7) finally launches August 13th on Steam (Early Access)!
https://store.steampowered.com/app/3451980/Souls_Remnant
It took so much work... 10 years of development between me and my partner, but here we are!
If you have any questions about the development of the game and/or how its made, I'm down to answer in the replies!
Best of luck to others on their games! Don't make an MMO unless you like to work really really hard haha!
If so feel free to share yours, I'm still deciding on a universal color code that I can use across projects
r/godot • u/According-Dust-3250 • 4h ago
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r/godot • u/midwaregames • 23h ago
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I started making this game in December at the back of my class during a very boring uni lecture. My little prototype was actually pretty fun so I got my friend on board and together we made Pickochet in a total of 8 months. It was a lot of work and we've learned a lot of things but seeing the response to the game so far has been so worth it!
It's crazy to think that my little distraction project would be released as an actual real game that people can play!
You can check out the game here
https://store.steampowered.com/app/4275920/Pickochet/
Thank you for reading!
r/godot • u/Top-Passage2458 • 22h ago
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Steam page: https://store.steampowered.com/app/4967130/Wild_Boar_Digging/
Playable demo (on itch, steam follows soon): https://indiejoh.itch.io/wild-boar-digging
If you are interested in beta testing, just let me know!
r/godot • u/1134Studios • 20h ago
r/godot • u/CookieArtzz • 12h ago
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r/godot • u/mamosdigital- • 20h ago
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r/godot • u/Hanodev_ • 11h ago
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r/godot • u/GryffusMakesGames • 6h ago
Hi !
Just a quick discussion, I stumbled on a video on YouTube about mistakes in Godot, and while I was expecting very generic tips and stuff like that, I found out that he was giving very very good information (in my opinion) and I never saw anyone talking about it.
(Just In case, it isn’t me okay ?)
What do you think about it ?
r/godot • u/thisdesignup • 1h ago
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r/godot • u/WCFitzgerald • 17h ago
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Hi r/godot
I wanted to share with you this little trailer for Factory Default: Build, Trade, Repeat. It basically tells you that FD will be available on Steam in Early Access on September 8th!
In Factory Default: Build, Trade, Repeat, you manage a company across a 3D hex globe featuring 105 real countries and unions. Each has its own market, taxes, resource fertilities, and workforce demands. I tried to make the supply chains feel realistic. You navigate global geography and politics to secure resources for large-scale projects like a new continent in the Pacific, a space elevator, a space station, and as you can see on the roadmap, eventually much of our Solar System.
Made in Godot 4.3, published by MicroProse, and entering Early Access on September 8th!
If any of that interests you, you can check out the Steam Page where I go into much further detail.
Thanks!
-Chett
Steam: https://store.steampowered.com/app/3901610/Factory_Default_Build_Trade_Repeat/
r/godot • u/MattsPowers • 3h ago
r/godot • u/General_Hatestorm • 19h ago
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r/godot • u/YuutoSasaki • 4h ago
Every time I open Godot, I feel overwhelmed about what to do for the game. Either it's too complex to even finish, or the game is too bare-bones and won't pass the bar.
As for my struggles:
I feel like I'm in the middle of the death valley of Game Dev (not even in development hell yet lol). Any advice could really, really help.
r/godot • u/JoaoSiilva • 19h ago
Hi, I'm starting my first-ever Godot Project. I'm planning to do a simple Pomodoro application with a simple task/goal list. Nothing groundbreaking, but I suppose it's a good starting point.
I've followed Godot Documentation's "Your First 2D/3D game" tutorials, and today I'm starting to create something from scratch. I spent the entire day just figuring out how to use the Control nodes and managed to build these three scenes so far. No code/logic yet, but I will work on that as soon as I'm done setting up my "building blocks".
Is there anything that I should know about Godot or suggestions/ressources that I could use to build this Pomodoro/Task Tracker app or UI in general?
Do my Scene Trees look reasonably ok? Am I supposed to rename EVERY node with something a bit more descriptive? Or only the important nodes? Thanks! :)
r/godot • u/HereticDev • 14h ago
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Excuse the placeholder UI