(For context I’ve played WotL to completion several times and am now starting my no-grind run on Chronicles.)
Only crits, throw stone, and rush have chances at shoving units around. I these abilities have a lot of good playmaking potential just because of those aspects, and fall damage being a mechanic compliments it very well. I wish there was a whole class desiccated to this.
Here’s an idea: Wind Mage
Prerequisites: Lvl 3 Mystic and Lvl 3 Time Mage
Action abilities:
Aero, 6mp cost, targets one unit, with a range of 5, deals low damage but knocks the unit back one tile depending on where you are facing when you end your turn (so turning left knocks the unit back left)
Aerora, 12mp, same as before but more damage
Aeroga, 15mp, same as before but more damage
Aeroja, 25mp, same as before but splashes like a typical black mage spell and knocks all units back
Sleep, 8mp, 4 range with splash, makes units sleep
Levitate, 10mp, 4 range no splash, makes units hover
Reactive ability:
Swat: when taking physical damage, knock that unit back and deal some damage (basically cast aero in the unit for free)
Gale: when being attacked by a projectile (arrow, bullet, thrown items), reflect it back to its thrower for damage, taking no damage from it yourself
Passive ability:
Winds of Change: all abilities that would knock a unit back a tile have a chance to unequip their weapon.
Movement ability:
Psychofont: Gain a small amount of exp and jp on moving. (5exp and 3jp)
Other classes:
Archer: all aimed abilities have a higher chance of knocking the targeted unit back a tile, aim 10 is guaranteed and aim 20 is guaranteed and knocks an extra tile (3 tiles with Gale)
Knight: Shield Bash is a new activated ability that acts like a beefier Rush that scales damage based on shield phys block, guaranteed knockback
Monk: Firm Stance is a new passive that prevents you from being knocked back. Cyclone now has a small chance to knock back each unit hit
Mystic: Equip Poles is a new passive baked into the mystic class that allows units to equip poles AND allows poles to have a chance to knock back units it hits.
Geomancer: Wind element geomancy now has a chance to knock back a unit