r/finalfantasytactics 1h ago

FFT Ivalice Chronicles Need help deciding between the PSX original and The Ivalice Chronicles

Upvotes

I’m really interested in trying out FFT for the first time but I’m struggling on choosing a version. I usually prefer playing the original versions of games even if a remake or “better” version exists. Collecting and playing older games on the original console adds a lot to the experience for me. The issue is I’ve heard a lot of bad things about the original PSX translation of the game and I wouldn’t want that to negatively affect my ability to enjoy its story for the first time.

So my question is, is the original translation of FFT bad enough that I should play The Ivalice Chronicles despite my general preferences?


r/finalfantasytactics 3h ago

FFT Ivalice Chronicles The end fights of chapter 3 were absolutely dreadful to go through. Thought about grinding up my army more in chapter 4 till i saw Dragons with 25+ magic stat appearing.

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8 Upvotes

Also is Shirahadori, fundementals, Ninja Ramza a good build for endgame or should i do something else? Also also do side quest battles(i habent dont any yet) levels scale like random encounters or are fixed like story battles?


r/finalfantasytactics 7h ago

FFT Ivalice Chronicles TIL that switching language changes can dramatically change generic character names because reasons…???

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81 Upvotes

Found this moderately interesting, if slightly bizarre. Was playing around with language settings (when you have nothing left to learn in Tactics, you switch to learning French).

When I changed from English to French my party member, Laurence, suddenly became Antoine. Notwithstanding that this spelling is already how you’d spell that name in French, ok maybe a bit of cultural imperialism whatever.

But then I changed it to German to see what would happen and his name became Rivaldi, which isn’t even a German name...

I also don’t think these are just random re-rolls from a list either, since other names like Charlotte never change or they change in ways that umm actually kind of make sense though ultimately still feel unnecessary (Eva-EN -> Eve-FR -> Ebba DE).

Completely bizarre design choice lmao.


r/finalfantasytactics 16h ago

FFT So... I just finished Tactics.

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192 Upvotes

I just finished Tactics, and holy hell... This game is amazing.

Easily my favorite Final Fantasy game, and a strong candidate to my top 5 games of all time.

I played Ramza with Monk job + two swords (Obviously lol)

Aside from that... Not only is the gameplay extremely addictive when you finally learn how to play in the proper way, but also extremely rewarding when you build a strong character.

Not only making the game easier, that character also gains a sense from respect from the player when he destroys an enemy or makes a bad situation a less bad one.

Also my favorite story, a lot of twists, complex characters and the best FF protagonist, Ramza is simply the goat of Final Fantasy, watching him grow from a Squire with no vision into a badass determinated knight that never leaves behind his morals, took the hard way, saved the world and maybe he didn't get proper thanks from anybody... But walked away with his life.

Final Party was:

Ramza (Monk + Two Swords)

Orlandu

Ninja (+ Samurai)

Wizard (+ Priest)

Summoner (+ Time Mage)

Also, on a final note... Delita is a bitch. 🫵

Ok a second final note... I'll try now the PSP version to see which one I prefer.

Final time: 40 hours approx


r/finalfantasytactics 19h ago

FFT Archer is underrated imo

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459 Upvotes

I hear a lot of talk about how archer class sucks, and yeah it’s no calculator or monk but it’s a lot better than people give it credit for. It’s just not explosive or flashy so people don’t really care for it.

Concentration is amazing, it ignores all dodge, miss, or block chances for a guaranteed hit. It only gets stopped by counter abilities like archer’s bane or shihiradori.

Setting an archer up high with a longbow and concentration guarantees damage every single turn, they don’t have to spend as much time running to get to the enemy and concentration ensures damage is dealt.

And while the damage isn’t impressive, that can also be fixed. Aim isn’t flashy, but it lets you min-max your turn by tweaking your damage to match your target’s CT gauge just before they get their turn, or before they cast a spell.

That last but is important because Archer can exploit weaknesses more easily than other units. A mage casting a spell and running off requires a knight to stick out their neck, but Archers can just charge up a shot without being in the line of fire whatsoever.

Archer with Arts of War is brutal, too. Being able to rend armor and weapons (and stats too in a pinch) massively increases their utility. Breaking a units helmet can set up the rest of your team to jump him. Breaking a units weapon can give your team a break. Rending a mage’s MP stat to make them blank, or rending their MA to reduce its potency can swing the fight in your favor.

While not capable of brute-forcing their way through encounters by sheer explosive damage, Archer’s provide extremely consistent value turn after turn and rarely have downtime where they’re just setting up. They aren’t flashy, but they are reliable.


r/finalfantasytactics 20h ago

Oh boy!

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55 Upvotes

Its super swell of you guys to let me join you in this random battle! I cant wait to do my part in saving Ivalice. Golly, you ladies sure smell pretty.


r/finalfantasytactics 20h ago

FFT Battle of Riovanes Castle Roof

7 Upvotes

Hi, I'm playing the PSX version and I'm really stuck on the roof. How I'm supposed to protect Rapha when I don't even has the chance to attack anybody ?

What level should I be to has a possibility to win this fight ?

Thanks in advance!


r/finalfantasytactics 1d ago

Zodiac Comparability - is the bonus for target and attacker/caster only?

13 Upvotes

Do I need to be concerned with deploying units that debuff each other? Or simply avoid a healer targeting friendlies that they'd debuff?

My archer and knight debuff each other. They'll never interact, so their opposite signs don't matter, right?


r/finalfantasytactics 1d ago

FFT Ivalice Chronicles what is that circle star 2 arrow down icon? its preventing me from recovery

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60 Upvotes

I use the monk chakra and revive and reading the page description doesnt say anything about prevention of recovery. It says recovery 0%.

aside from that, my equipment are icebrand, crystal helm, crystal mail, chantage, auto potion.

NVM, someone commented its atheist debuff and wiki it, I found out that the Gokuu Pole I been hitting with from Rapha been doing that

Edit: Also can someone explain how Regenerate & Reraise


r/finalfantasytactics 1d ago

FFTA2 A2 with only monsters

4 Upvotes

I have no idea how to make a ROM hack, but I wish I could make one for A2 with only monsters. It's the only game in the series where you can't officially play as monsters or even with a hack


r/finalfantasytactics 1d ago

FFTA Final Fantasy Tactics Advance 1\2 Jobs Ranked by Char Design and Look

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6 Upvotes

r/finalfantasytactics 1d ago

Working on a web-based Final Fantasy Tactics

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312 Upvotes

This is a personal project in it's early stage of development, I’ve been working on recreating the PSX classic from scratch so it can run directly in web browsers.

Here’s a short video showing where the project stands right now.

My goal is to capture as near as possible the authentic look and feel. I’d love to hear your thoughts, feedback, or any small details from the original game that you think are absolute must-haves or desired new features.


r/finalfantasytactics 1d ago

FFT Ivalice Chronicles Fun Fact: Sora from the acclaimed Kindom Hearts franchise fought one of the Lucavi, Cúchulainn twice and then proceeded to do nothing about the rest of them

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151 Upvotes

Some hero amirite? No wonder he's still not a keyblade master.


r/finalfantasytactics 1d ago

FFT Ivalice Chronicles Just got The Ivalice Chronicles on my Switch

19 Upvotes

The only Final Fantasy I've played is FF6 about a year ago (really liked it), and I've never played a single game by Yasumi Matsuno

I'm excited to see what this is all about, and a voice acted rerelease is something I WISH would happen to my favorite retro games (...still holding out hope on Xenogears lol). I'll be listening to the Resonant Arc podcast as I play this game, and I've already completed the first episode about the dev history. I hope I enjoy it!


r/finalfantasytactics 1d ago

FFT Ivalice Chronicles Getting new recruit for higher faith stat? (Healer/Support)

6 Upvotes

I am a good 10 hours or so into the game. I am early on story wise, only just in Zeklaua Desert.

I have a Lvl 9 recruit who is my healer/support, currently running as a white mage. However, his Faith stat is only 63. I got a new recruit that is Faith stat 70, however it seems that it will be time consuming to level the new recruit up to where the other recruit already is.

Is it worth it to level up the new recruit because 63 is too low? I know you eventually get a job where you can permanently increase Faith, but not sure if that will end up being even more time consuming.

Thanks for any responses!


r/finalfantasytactics 2d ago

Self Promotion Inspired by FFT's grid combat, I'm making a tactical deckbuilder where your loot dictates your skills. After months of solo development, my Steam page is officially live!

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92 Upvotes

For some context on the game: Lootdeck is a tactical roguelite deckbuilder deeply integrated with tabletop combat mechanics. Your loot is your deck. Every weapon, armor, and artifact you equip directly adds specific action cards to your hand. You have to craft your unique playstyle through inventory management, master grid-based positioning, and rely on TTRPG-style dice rolls to survive an ever-changing dark fantasy dungeon.

Steam page just went live today. If this sounds like your type of game, I would greatly appreciate it if you checked it out.

Steam Page: https://store.steampowered.com/app/4972950/Lootdeck/?utm_source=rd


r/finalfantasytactics 2d ago

FFT CK2 Mod update

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111 Upvotes

I posted awhile back about a mod I was developing for Crusader Kings 2 based on the world of Ivalice. I finally got my own custom map working that includes areas from all games set within the various worlds of Ivalice into one combined map that actually works! I tried to remain as faithful to the maps that I found in order to place everything.


r/finalfantasytactics 2d ago

FFT Ivalice Chronicles 40 hours in I am unable to go into battles, unit select is just a black screen

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39 Upvotes

Happened out of nowhere and have no remedy in sight, updated all my drivers, reinstalled and cleared my cache. Nothing helps. No mods installed currently or ever. Is my save corrupted?

Really sad because I was enjoying this game a lot. If anyone knows a fix please help a brother out.


r/finalfantasytactics 2d ago

I wish unit knockback was a more fleshed-out mechanic

29 Upvotes

(For context I’ve played WotL to completion several times and am now starting my no-grind run on Chronicles.)

Only crits, throw stone, and rush have chances at shoving units around. I these abilities have a lot of good playmaking potential just because of those aspects, and fall damage being a mechanic compliments it very well. I wish there was a whole class desiccated to this.

Here’s an idea: Wind Mage

Prerequisites: Lvl 3 Mystic and Lvl 3 Time Mage

Action abilities:

Aero, 6mp cost, targets one unit, with a range of 5, deals low damage but knocks the unit back one tile depending on where you are facing when you end your turn (so turning left knocks the unit back left)

Aerora, 12mp, same as before but more damage

Aeroga, 15mp, same as before but more damage

Aeroja, 25mp, same as before but splashes like a typical black mage spell and knocks all units back

Sleep, 8mp, 4 range with splash, makes units sleep

Levitate, 10mp, 4 range no splash, makes units hover

Reactive ability:

Swat: when taking physical damage, knock that unit back and deal some damage (basically cast aero in the unit for free)

Gale: when being attacked by a projectile (arrow, bullet, thrown items), reflect it back to its thrower for damage, taking no damage from it yourself

Passive ability:

Winds of Change: all abilities that would knock a unit back a tile have a chance to unequip their weapon.

Movement ability:

Psychofont: Gain a small amount of exp and jp on moving. (5exp and 3jp)

Other classes:

Archer: all aimed abilities have a higher chance of knocking the targeted unit back a tile, aim 10 is guaranteed and aim 20 is guaranteed and knocks an extra tile (3 tiles with Gale)

Knight: Shield Bash is a new activated ability that acts like a beefier Rush that scales damage based on shield phys block, guaranteed knockback

Monk: Firm Stance is a new passive that prevents you from being knocked back. Cyclone now has a small chance to knock back each unit hit

Mystic: Equip Poles is a new passive baked into the mystic class that allows units to equip poles AND allows poles to have a chance to knock back units it hits.

Geomancer: Wind element geomancy now has a chance to knock back a unit


r/finalfantasytactics 2d ago

FFT Ivalice Chronicles Ivalice chronicles afk auto battle.

11 Upvotes

So I've set up my mandelia plane afk battle where I suround a chocobo with 3 ninja and ramza squire while my forth ninja sing his nameless song with auto battle "get to safety".

All my ninja have a single dagger in hand to not attack twice and are turned to frog except the one with speechcraft. That ninja must put all characters and herself on berserk. Ramza has black magic to turn all in frog. My girl ninja with her dagger did about 42 damage while the other frog did 7.

Chocobo will choco cure and heal the party to keep himself alive. To end setup dismiss auto battle on the singing ninja, get to the ninja with speech craft she must have reraise on. Kill her, when its her turn she reraise, turn chocobo in chicken and let the male ninja finish the job. Ghe chocobo had previously been reduced to 10 brave to do less damage.

I level up ninja because lf speed and good stats. Ramza squire because its a decent MA growth.


r/finalfantasytactics 2d ago

FFT Ivalice Chronicles Even when understanding the story of Tactics is dark and handles very mature themes, this still caught me off guard cause i wasnt expecting the game to tackle something like this. Spoiler

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245 Upvotes

Serves me right for still severely underestimating this games story


r/finalfantasytactics 2d ago

FFTA Creating an Interactive Growth Calculator Application for FFTA2

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17 Upvotes

I decided to start working on an interactive chart to predict growth for units in FFTA2. I currently have the some features such as job levels and optimal growth rates implemented along with the ability to choose variance effects. I still need to add the database on equipment to factor into builds as well as a way to save custom unit slots. Let me know what you think of the mockups.


r/finalfantasytactics 2d ago

Triple Crit

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214 Upvotes

Long time player here, can't recall a time I ever had a triple critical hit, can remember plenty getting two. But 3 is pretty damn nuts. Can't imagine ever getting 4 or more. Anyone else have similar experiences?


r/finalfantasytactics 2d ago

FFT Ivalice Chronicles Am I bad or underleveled?

11 Upvotes

First time playing- loving it.

I'm on tactician, I'm still in the beginning. Milleuda keeps kicking my ass. it's the second fight with her, she's got two blm and a timemage.

I threw myself at the fight a couple times. I decided to go back into the field and grind out some new jobs and skills. I've got ramza + four all up to level 8-9. I want to keep grinding JP to unlock more jobs and skills, but I don't know if I'll end up overleveling and ruining the fun?

How will I know when I'm losing because I'm bad vs because I need to level up more? and when will I know when I've overleveled?

thanks y'all <3


r/finalfantasytactics 3d ago

FF4 character builds Pt.2

6 Upvotes

Continuing on from my post last night, these are the rest of the FF4 characters that I didnt mention in the previous post!

**[Tellah - Elderly Sage]**

* Zodiac: Capricorn

* Main: Black Mage

* Secondary: White Magick

* Reaction: Critical: Quick

* Support: Swift Spell

* Movement: Teleport

**[Edward - Spoony Bard]**

* Zodiac: Leo

* Main: Bard

* Secondary: Items

* Reaction: Vanish

* Support: Throw Items

* Movement: Move +2/+3

**[Yang - Fabuls Monk Captain]**

* Zodiac: Taurus

* Main: Monk

* Secondary: Aim (Aka Focus)

* Reaction: First Strike

* Support: Dual Wield

* Movement: Movement +2/+3

**[Palom - Bonked Mage]**

* Zodiac: Gemini

* Main: Black Mage

* Secondary: Arithmeticks

* Reaction: Magick Surge

* Support: Magick Boost

* Movement: Teleport

**[Porom - Thwacking Healer]**

* Zodiac: Gemini

* Main: White Mage

* Secondary: Arithmeticks

* Reaction: Magick Surge

* Support: Magick Boost

* Movement: Teleport

**[Cid - Airship Master]**

* Zodiac: Taurus

* Main: Geomancer (akin to the effects of some of his elemental hammers in FF4)

* Secondary: Mettle

* Reaction: Bonecrusher

* Support: Equip Axes (closest thing to hammers)

* Movement: Lifefont

**[FuSoYa - Lunar Elder]**

* Zodiac: Pisces

* Main: Black Mage

* Secondary: White Mage

* Reaction: Regenerate

* Support: Magick Defense Boost

* Movement: Manafont

**[Golbez - Tainted Lunarian]**

* Zodiac: Cancer

* Main: Black Magicks

* Secondary: Time Magicks (mainly for Meteor)

* Reaction: Magick Surge

* Support: Magick Boost

* Movement: Teleport