r/feedthebeast 15h ago

I made something Do y’all remember architecturecraft?? I am about to make a port. Is it a good idea?

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760 Upvotes

So, I have only STARTED, but I am interested does someone actually need this mod? So in 1.7.10 and 1.12.2 there was a wonderful mod called “ArchitectureCraft” or “ArchitectureCraft - TridentMC version”. It is so good for decorating anything, most of the blocks were so strange for Minecraft, but looked really vanilla-like, idk why…. The thing I wanna do is to port it to 1.20.1, so anyone can use it again. Am I the only person who misses this mod? There are no ports to any new versions, I decided to make my own. I need your opinion about this idea!!


r/feedthebeast 8h ago

I made something Ask me anything - Minecraft as a colony-builder (Sovereign early access preview)

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483 Upvotes

Short video of Sovereign (WIP / early access).

Turn Minecraft into a top-down RTS colony-builder — Command and grow a civilization from an isometric view.

Early access preview. Command view, roads, placement, and resources work now.

Features

Camera

  • Architect mode on join — no survival chapter
  • WASD pan, Q / E 45° rotate, scroll zoom
  • No survival HUD, hands, or inventory

Build

  • RTS cursor picks the ground under you
  • Tools categories → pick a structure → aim a green/red ghost → left-click to place a site
  • R rotates; right-click cancels aim
  • Right-click a site to inspect it

Roads

  • Medieval Path and Stone Road
  • Hold and drag to paint; change widths 1 / 3 / 5 via Shift+Scroll or the HUD
  • Undo the last stroke (U), or erase roads back to original ground with eraser tool

Resources

  • Live stockpile on the HUD
  • Buildings cost resources — can’t afford it, can’t arm it
  • Resources, sites, and roads save across quit/reload

Coming soon

  • NPCs path to sites and place blocks
  • Production buildings (lumber, mining, farming)
  • Terraform/grade tool
  • Forest work zones for lumberjacks

Minecraft 1.21.11, Fabric Loader

Ask me anything. Or give me ideas.


r/feedthebeast 6h ago

Looking for mod(s) Looking for the mods/modpack

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416 Upvotes

i found it on X , maybe can someone help me to find the mods, specially the tank mod.


r/feedthebeast 12h ago

I made something I made a mod that adds extra chubby cats to Minecraft because vanilla ones weren't chonky enough! (Chubby Cats Mod)

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172 Upvotes

Hey everyone!

I wanted to share a project I've been working on: **Chubby Cats!** 🐾

It’s a simple, vanilla-friendly mod built for Forge 1.20.1 that introduces 10 completely custom, extra-wide, and chubby feline companions to the game. They come with unique textures based on real-world breeds like Calico, Siamese, Persian, and more!

Here are some screenshots of the models in-game (check out that calico absolute unit!).

**Features:**

* 10 unique extra-chubby cat breeds

* Fully functional entities with custom animations and movement

* Available in Creative inventory via custom spawn eggs

* Tamable with Raw Salmon

The mod is currently out on CurseForge if you want to give these chubby a home!

👉 **CurseForge Link:** https://www.curseforge.com/minecraft/mc-mods/chubby-cats

I would love to hear your feedback on the models or any suggestions for new breeds to add in future updates! What do you think?

Edit: I made the description with Gemini I didn't write chonky on purpose sorry to everyone, it's Chubby and Fluffy not chonky or obese. 😢 And I can't edit the title only the description. If you read this spread the notice in the comments, thanks!


r/feedthebeast 12h ago

I made something Working on a Polaroid photography mod

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65 Upvotes

So I am working on adding (hopefully reasonably) accurate Polaroid photography. I am by no means an artist or an opticist, and Minecraft rendering in 26.2 is quite different from what I remember back in 1.12.2, so I am still fighting with physics and rendering, but I think it looks kinda nice.

I guess if you want to see the current mess, here is the repo: https://github.com/z0phka/Polaroid600


r/feedthebeast 11h ago

I made something Java Minecraft with 375 mods experience on my phone

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33 Upvotes

just want to show screenshot of my custom modpack I think ultra vanilla+ experience


r/feedthebeast 15h ago

I made something My first mod!!

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29 Upvotes

r/feedthebeast 21h ago

Question Which sphere outline looks better? 1 or 2?

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29 Upvotes

r/feedthebeast 13h ago

I made something [1.12.2 PneumaticCraft Repressurized heat torture test: ASRock X79 Extreme9

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30 Upvotes

First time with the thermal lagging experiment, by enclosing the heatpipe (composed of compressed iron blocks) with an iron block (the original block that composes that heatpipe)!


r/feedthebeast 10h ago

I made something After a year of development, here's our first teaser for Melody of Utopia

25 Upvotes

We've been working on our Minecraft modpack, Melody of Utopia, for about a year, and we finally decided to show the first teaser.

Unlike most progression packs, our goal wasn't to add hundreds of custom items. Instead, we wanted the entire world to react to the player's choices.

Some of the systems shown in the teaser include:

  • A Madness mechanic that gradually changes the world depending on your actions.
  • Procedural dungeons that aren't just loot generators, but part of the story.
  • A progression system built around exploration and discovering the planet's secrets.

We're still actively developing the pack, so we'd love to hear your thoughts. What mechanic caught your attention the most? Is there anything you'd like to see expanded?

🎥 Teaser:
https://youtu.be/D8aBJY6hGGI?si=R5vsuUhNW2eLGM4Z

Just some view of world in MoU

r/feedthebeast 2h ago

I made something Made a mod that adds some formatting options into FTB Quests (1.21.1)

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21 Upvotes

Came up with the simple idea while I was playing another modpack.
Didn't see this for 1.21.1, so here we are!

For now it adds whatchu see on the image + config to make all descriptions centered.
I'll think of some other ideas, like gradients (most likely), for better quest customization (which I personally really like!)

Available on both CurseForge and Modrinth. For now it's 1.21.1 NeoForge only, but if it's really needed, I may port it to other versions/mod loaders - depending on my time and demand.

Cheers!


r/feedthebeast 20h ago

Mod Identification I phased into the backrooms in a fantasy modpack I made.

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12 Upvotes

​So I made a fantasy mod pack and was testing hypertravel by using a weird trinket and race swim speed bug. The speed was so strong that I could phase through literal mountains. Then eventually I did it again and found this. I never added a backrooms mod. WHAT MOD ADDS THIS?! By the name, I assume I'm not meant to be here.

Edit: RESOLVED- mod called Saturated


r/feedthebeast 21h ago

I made something Round 3. Black holes are nearly done.

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7 Upvotes

For round 3, I've changed the rendering system and added the accretion disk. mod link is https://github.com/KaylaDoesStuff/FabricPulverEssence


r/feedthebeast 9h ago

I made something (NeoForge 1.21.1) Wanted to share a few small mods I made recently

5 Upvotes

Hey!

Some background: A month or so ago I made a modded server for my family and friends to play on, but some younger family members didn’t want to worry about hostile mobs or having to find resources. They basically wanted a creative survival experience. I had found some mods that did something similar to the mods I made, but didn’t quite have the configurability I wanted, were having issues with some of the other mods on the server, or added extra stuff I didn't want.

So I decided, since spring term of university was over and I had some more free time, to just make my own mods as they were fairly simple things I wanted.

Here are the mods, I hope people find them useful:

Selective Peaceful Mobs - Allows per-player toggles for whether or not hostile mobs attack on sight, or just after you attack them. In the config file you can set certain mobs to always be hostile. By default the ender dragon, wither, and warden will always be hostile. This allows players who don’t care for combat to play together on servers with players who enjoy combat.

Modrinth: https://modrinth.com/mod/selective-peaceful-mobs

Cursforge: https://www.curseforge.com/minecraft/mc-mods/selective-peaceful-mobs

Selective Creative Inventory - This simply allows the server owner to toggle creative inventory access for players on the server. The goal for this was to allow younger players who don’t care much about resource collection and just want to built stuff to have access to h the creative inventory, while allowing other players to have the full survival experience.

Modrinth: https://modrinth.com/mod/selective-creative-inventory

Curseforge: https://www.curseforge.com/minecraft/mc-mods/selective-creative-inventory

Create: Signalworks - This adds several redstone signal blocks. The modpage explains each block, but it adds configurable pulse generators, randomized signal routers, signal-strength randomizers, and an oscillator. I think all abilities of the blocks can be done in vanilla or create, but I wanted a one block solution for them. We plan on making carnival games and stuff with them. Also if anyone has any ideas for better artwork or additional blocks I would like to hear them.

Modrinth: https://modrinth.com/mod/create-signalworks

Curseforge: https://www.curseforge.com/minecraft/mc-mods/create-signalworks


r/feedthebeast 22h ago

I made something Testing EyeJS, a KubeJS plugin that will let modpack devs add custom structure-locating eyes (dont mind the eye textures lol)

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6 Upvotes

The plugin allows you to provide a list of structures and/or structure tags, as well as a custom particle trail color :)

This example is just a single structure (Wrought Chamber) with a light gray trail color:

StartupEvents.registry('item', event => {
  event.create('wrought_eye', 'eyejs:structure_eye')
    .displayName('Eye of Wrought')
    .texture('kubejs:item/wrought_eye')
    .structures('mowziesmobs:wrought_chamber')
    .trailColor(0x9C9C9C)
})

r/feedthebeast 22h ago

Mod Identification HUD Display Issues (Star Technology)

5 Upvotes
The intruder

Im asking for help here, maybe someone know about this, I was Changing some HV Energy hatches for EVs, and when I notice that appear, Im unable to get it off the screen.

Tried every key, look for posible names of keybind (pin, hud, etc) even search the control options one by one (actually help me to discover some useful keybind) and tried the ones that might do something, not able to get it off.

Its a HUD render since F1 makes it dissapear.

Already tried breaking both the hatch and the multiblock Machine (EBF)

Tried searching on google but found nothing useful and the ones that seem useful did not help.

It does not persist on other worlds

It persis even when my base is out of render distance.

Proof that im not looking at it (and a view of like 90% of my mess of a base)

I dont know If I press something but I would love some help figuring this out.

StarTechnology 1.20.1-ETA-2
no extra mod added, default configurations for mods.


r/feedthebeast 2h ago

I made something Astral Socery XP calculation and table

3 Upvotes

Wanted to know how much extra time it would cost to go from lvl 30 to lvl 40 (way too long), and calulacted all the XP values, so I just decided to share em here, maybe it will help someone in the future?

This is the code from github, very simple, level 0 needs 0 xp, next level xp=prev_xp+150+(2^(level/2+3))

Max level seems to be 30 (or 100?) by default, changeable from 1 to 100 in the config.

Made it in excel, and got this table which seems to line up.

level xp
0 0
1 161,3137
2 327,3137
3 499,9411
4 681,9411
5 877,196
6 1091,196
7 1331,706
8 1609,706
9 1940,725
10 2346,725
11 2858,764
12 3520,764
13 4394,841
14 5568,841
15 7166,996
16 9364,996
17 12411,31
18 16657,31
19 22599,92
20 30941,92
21 42677,16
22 59211,16
23 82531,64
24 115449,6
25 161940,6
26 227626,6
27 320458,5
28 451680,5
29 637194,3
30 899488,3
31 1270366
32 1794804
33 2536409
34 3585135
35 5068195
36 7165497
37 10131468
38 14325922
39 20257714
40 28646472
41 40509905
42 57287271
43 81013987
44 1,15E+08
45 1,62E+08
46 2,29E+08
47 3,24E+08
48 4,58E+08
49 6,48E+08
50 9,17E+08
51 1,3E+09
52 1,83E+09
53 2,59E+09
54 3,67E+09
55 5,18E+09
56 7,33E+09
57 1,04E+10
58 1,47E+10
59 2,07E+10
60 2,93E+10
61 4,15E+10
62 5,87E+10
63 8,3E+10
64 1,17E+11
65 1,66E+11
66 2,35E+11
67 3,32E+11
68 4,69E+11
69 6,64E+11
70 9,38E+11
71 1,33E+12
72 1,88E+12
73 2,65E+12
74 3,75E+12
75 5,31E+12
76 7,51E+12
77 1,06E+13
78 1,5E+13
79 2,12E+13
80 3E+13
81 4,25E+13
82 6,01E+13
83 8,49E+13
84 1,2E+14
85 1,7E+14
86 2,4E+14
87 3,4E+14
88 4,81E+14
89 6,8E+14
90 9,61E+14
91 1,36E+15
92 1,92E+15
93 2,72E+15
94 3,84E+15
95 5,44E+15
96 7,69E+15
97 1,09E+16
98 1,54E+16
99 2,17E+16
100 3,08E+16

r/feedthebeast 9h ago

Looking for mod(s) Looking for a story-driven/lore-heavy dinosaur modpack!

3 Upvotes

Hi everyone

I'm looking for a story-driven adventure modpack focused on dinosaurs, where you follow a narrative, uncover secrets, or discover what happened as you play.

Ideally, I'm hoping to find something with:

- A lore or storyline to uncover (quests, logs, lore bits, or mystery elements).

- Dinosaurs as a major part of the world/gameplay.

- A good sense of progression and exploration tied into the narrative.

Are there any modpacks out there that deliver a cool story/lore experience alongside a dinosaur theme? I'd love recommendations


r/feedthebeast 15h ago

Discussion [Mod Idea] "The Sealed Legend" – A Balanced, Progression-Based Herobrine & End-Game Boss Overhaul

3 Upvotes

> **Note to Developers:** If any coder, 3D artist, or modding team wants to pick this up and bring it to life, please feel free! I am open to collaborating and helping with game design, balance, and testing.

---

## 📖 1. LORE & BACKSTORY

In the ancient eras of Minecraft, the **Ancient Builders** lost control while experimenting with portal frames and command blocks, accidentally spawning a chaotic entity: **Herobrine**.

Herobrine possessed boundless power—corrupting biomes, destroying structures, and defying the world's rules. Realizing he was immortal, the Ancient Builders bound **three primordial powers** to seal him away forever:

  1. **Seal of Silence (Warden / Deep Dark):** Since Herobrine drew strength from fear and sound, the sound-absorbing properties of the *Deep Dark* were used to sever his sensory connection to the overworld.

  2. **Seal of Spacetime (Ender Dragon / End):** Using the interdimensional energy of the Dragon, Herobrine was encased inside an unbreakable **Chrono-Crystal**.

  3. **The Temple of Forgotten Souls:** Deep within the world, a colossal temple made of unbreakable bedrock-like material was built, anchoring the crystal with massive ethereal chains.

---

## 🗺️ 2. PROGRESSION MAP

The mod introduces a structured, 5-stage gameplay loop that encourages exploration across all dimensions without breaking vanilla gameplay:

* **STAGE 1:** Loot Ocean Monuments, Fortresses & Cities for Ancient Scrolls -> Craft Watcher's Compass.

* **STAGE 2:** Craft Echo Armor using Dark Echo Shards (Reduces Warden sonic boom damage by 70%).

* **STAGE 3:** Defeat Warden for **Soul Crystal** & perform ritual on Ender Dragon for **Celestial Scale**.

* **STAGE 4:** Combine any weapon + Soul Crystal + Celestial Scale at Smithing Table -> **BLESSED ANCIENT WEAPON**.

* **STAGE 5:** Locate Temple, shatter the Chrono-Crystal seal, and defeat Herobrine!

---

## 🛠️ 3. GAMEPLAY & MECHANICS

### 📌 Hybrid Weapon Upgrade

To respect player choice, players can upgrade their preferred weapon (Sword, Axe, Spear, Bow, etc.). The **Blessed Ancient Weapon** is the ONLY weapon capable of piercing Herobrine's barrier to deal full damage ( standard weapons deal 90% reduced damage).

### ⚔️ Herobrine Boss Fight Phases

| Phase | Name | Mechanics & Attacks |

| :--- | :--- | :--- |

| **Phase 1** | **Shadow Walker** | Teleports behind the player, executing rapid blade strikes and inflicting blindness. |

| **Phase 2** | **Illusion & Tempest** | At 50% HP, spawns decoys while red lightning strikes. Real Herobrine has **glowing white eyes**. |

| **Phase 3** | **Soul Burst** | At 20% HP, gravity distorts. Players float in mid-air and must land timed critical hits. |

---

## 🏆 4. END-GAME REWARDS (LOOT)

  1. **Totem of the Observer:** Prevents death + triggers a massive shockwave destroying enemies *(Infinite uses, 10-min cooldown)*.

  2. **Staff of Blinding:** Casts an AOE spell that blinds and immobilizes targets for 5 seconds.

  3. **Rune of the Architect (Passive):** Increases reach distance for breaking, placing, and interacting with blocks by **3x**.

---

💬 **Feedback & Collaboration:**

What do you think of this progression loop? If you're a developer interested in making this mod, drop a comment or DM me—I'd love to work together!


r/feedthebeast 16h ago

Problem Weird particle appearance with shaderpack

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3 Upvotes

Hi all! I’ve been experiencing these weirdly blurry and low res looking particles every time I use my favourite shade pack (ComplementaryReimagined_r5.6.1 + Clrwl_1.0.4 with visual style being Unbound and the RP support being Integrated PBR+ and on medium settings though the issue happens on both reimagined and unbound, at any profile level and any RP support). I’m on a Mabook Air 13 inch with an M4 chip and I’m currently playing on the Society: Sunlit Valley modpack though this issue happens on all modpacks so I know it’s a shader issue! It’s 1.20.1 and I just don’t know what the issue is. I’ve tried all settings, reloading the game and the only thing that stops it is using a different shader, but this is my favourite pack!

Any ideas what it may be or is this just a consequence of using a MacBook?


r/feedthebeast 22h ago

Looking for mod(s) What are some Must Play modpacks, split into Elder, Old, and Modern

3 Upvotes

Hi Everyone!

I've played lots of older modpacks, including Tekkit, Hexxit, Skyfactory 4, and Blightfall, but I want to explore new modpacks. If there are older ones to recommend, I will still take them, but most packs I have played include "get ore, pulverize it, maximize output and then go follow other mods". Give me something unique, though I do like factory-magic systems in my packs, and not so much exploration.


r/feedthebeast 22m ago

I made something I made a dimension that's an exact mirror of the Overworld but its corrupted

Upvotes

My Minecraft mods EchoWorld adds the Echo Dimension — a 1:1 copy of your world generated from the same seed, so the terrain, the caves, the structures are all exactly where you left them. Except there's no skylight at all, sculk is slowly taking it over, and everything you've built has a corrupted twin. The mod is also compatible with Immersive Portals (for see through portals), and Veil (for better glow on fire, soul torches, and water)

The mod is avaliable to download here! Modrinth and if you have any feedback, feel free to leave a comment.

Note: Do NOT combine Immersive Portals and Veil together, as it will not work properly


r/feedthebeast 1h ago

Question Good fun minecraft modpacks for total beginner?

Upvotes

My friend finally decided to buy minecraft java, he had only played briefly on the old xbox version before, so he's basically a beginner at minecraft and total beginner at modded. I'm looking for some fun modpacks where we don't really need mod knowledge or it's easy to explain, like some lucky block pack or bullshit like that. any ideas? all i know are grindy stuff like stoneblock or Create packs


r/feedthebeast 2h ago

Discussion How to get vanilla saplings in the Dynamic Trees mod (Updated)

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2 Upvotes

This is the second version of the post, since the first one I didn’t realize DYNAMIC TREES ALREADY COULD DO THIS… Sooo… Thanks to u/EduardoBarreto for bringing it up in the original post! (I did delete the original since it’s pretty much irrelevant and just makes extra unnecessary steps now).

To make vanilla saplings in this mod you need to follow these steps:

1) Get the mod’s version of the sapling that you want to restore to the original, a block of dirt and an empty bucket
2) Place the bucket on the crafting table and a dirt block on top to make a Bucket of Dirt
3) Place the Bucket of Dirt on the crafting table and the sapling of the mod on top to make the vanilla saplings!

The vanilla sapling will keep the properties of regular minecraft trees, growing instantly and dropping vanilla saplings instead of the replacement, but they won’t be insta-choppable unless you use another mod for that, just watch out for compatibility with Dynamic trees if you do that, just to avoid possible crashes.

So yea, that’s all, just a heads up… Still, if you for some reason want more ways to get them, you can still get them from structure loot or from mods that make it craftable through other means.


r/feedthebeast 2h ago

Looking for mod(s) Forever World Mod Pack

2 Upvotes

I've always wanted to have a forever world but on bedrock it just didn't ever feel right i always got distracted with other things now I've made the switch to PC Java i want to give the idea another go and want to make it interesting anyone got any pointers on mod packs for a forever world?