r/d100 Jan 09 '25

Completed List Index of d100 Lists

144 Upvotes

r/d100 9h ago

Humorous 5d20 Children’s Story Plots: Big Lessons, Little Problems

14 Upvotes

I'm going to be a father soon!!!

I'm stoked and want to start practicing telling child friendly stories. Having a plot generator seems like a fun way to do it.

Lesson: The main character needs to learn that...

  1. Asking for help is a strength, not a failure.
  2. Listening carefully can help everyone feel understood.
  3. A changed plan can still lead to something enjoyable.

Problem: The lesson becomes necessary when...

  1. Two friends both want to play the same role, but there is only one costume for it.
  2. The character’s carefully constructed project falls apart moments before it is time to present it.
  3. Rain cancels an outdoor activity the character has been eagerly planning.

First Try: At first, the character...

  1. Hides the mistake, allowing the confusion around it to grow.
  2. Tries to handle everything alone and becomes overwhelmed.
  3. Insists on following the original plan, even though it no longer works.

Discovery: The character begins to understand a better approach when...

  1. A friend asks a simple question that reveals something the character overlooked.
  2. The character notices someone else solving a smaller version of the same problem.
  3. Some unused materials suggest a new possibility that wasn’t part of the original plan.

Try Again: The character puts the lesson into action when...

  1. They honestly explain what happened, apologize, and help repair the damage.
  2. They divide the task into smaller jobs so everyone can help solve the problem.
  3. They adapt the goal, create a new plan, and/or help someone else handle a similar disappointment.

A roll might give:

The main characters needs to learn that asking for help is a strength, not a failure.

Their carefully constructed project falls apart moments before it's time to present! At first, they try to repair everything alone, but they become overwhelmed and make little progress.

Then they notice another group solving a smaller problem by working together. The character asks others for help and divides the repairs into manageable jobs. Together, they rebuild the project in time for the presentation.

Although the finished project looks different from the original, the character is proud of what everyone accomplished together.

I'll also keep this auto roller updated if you want to roll one up yourself.


r/d100 3d ago

Genie Of the Shop. Need 100 ideas to keep it fresh.

20 Upvotes

In my game I have the Genie of the Shop. He is a discord bot that every week drops items for sale that the players can chose to buy in the discord thread. I have a table with a lot of items that he draws from and he is getting a little repetitive. His items range from mundane to magical and his prices are always less then you would expect on an item from the game to be going as far as 50% off.

The setting is Earth in a fallout type settings except magic has come back and corrupted the world.

The tech level is if you could imagine it in Star Wars it would be in my game.

The magic level is everything from 5E and Pathfinder could show up.

1980's themed stuff keeps showing up because we are using 2nd edition as the base ruleset for players.

Pop culture references are super welcome the more obscure the better.

I don't care about the power level just make the price make sense. We have world ending artifacts and the deck of many things in the game already.

The Format for my shop is as follows.

We have 10 items that go on sale so if you submit 10 items that would make my life extra easy.

They are listed like this X(number for sale), Item Name, Abilities and description, cost in Gold, credits or Caps.

Examples.

10x hacker man chips. Insert in any compatible computer for a 30% chance to hack it. 75 credits each.

1x box of 200 crossbows, 50 credits.

3x Charm of the goat. Once per week you may hold the charm and all mundane non magical items become edible to the holder. 200 credits.

1x Scroll of summon phantom steed. 3,000 credits.

1x Smith & Wesson Model No. 2 Revolver (uses 32RF bullets) comes with 5 bullets. 3d4+2 ballistic damage, 6 round chamber, range 75ft. 90 credits.

As you can see there really isn't anything off the table here so if you can help it would be awesome. I'll take weapons, gadgets, potions, spell scrolls, guns, or even just normal things adventure's might need. If you put them in a list of variety I can make the bot pull from your list if it has 10 items that are all very different. If you give me a holiday themed list it would be fun as well. I use the shop to keep money from feeling useless and it works awesome and it adds some fun to the game. My players are about level 8 in power and I have martials and casters so nothing will go to waste.

Thanks if you post.


r/d100 8d ago

Sci-Fi D100 Panels and Events at a Futuristic Super Convention.

17 Upvotes

In the far-flung future, on the Space-Trade Station of Electric Avenue, is Ritz-Con: A city-sized convention that attracts people throughout the galaxy. There are events for every type of person, for every type of hobby/job/trade imaginable. Merchants flaunt their wares, as hotels and restaurants cater to almost every need that an event-goer could want.

Potential Events (Panels/Demonstrations):

Arts and Amenities:

1. Aspirant Artificers: This panel seems to focus on the best ways of creating physical art, whether it be painting, drawing, or pottery, and what to do to mass-produce it. Demonstrations permit individuals to look and mess with 3D programs, various paints, or other physical artistry sessions. (Artistry)

2. Artifacts and Reliquaries-Maintaining your legacy: This panel focuses on the maintenance and restoration of artifacts and high-end goods. Any demonstration is effectively a museum, showcasing the finest art items and luxury goods out there. (Luxury Goods)

3. The Gourmet's Palate: This panel discusses the delicacies in food production. How to create a superior product, and how to sell it for what it’s worth. The demonstration for this group is an assortment of fine foods and drinks.(Luxury Foods)

4. 4E Gaming Expo- Designs and Dimensions This panel discusses the intricacies and game design, and the future of gaming with lead designers. Demonstrations show off new Shows, Movies, or games in secretive booths. (Entertainment and Gaming)

5. The Prison of the Mind: This panel focuses on a specific ideal, randomly rolled. It preaches the virtues of the ideal, while demonizing its alternatives. {1.Egalitarian, 2.Authoritarian, 3. Spiritualist, 4. Materialist, 5. Xenophobe, 6. Xenophile, 7. Militarist, 8. Pacifist}. Participation events also encourage this ideal in some way. (Ideals, Unity, and Spiritualism)

Security and Arms:

6. Private Contractors- Myths and Realities: This panel shows off several of the finest private security consultants in the business. A Q&A helps provide any clarification of potential benefits, costs and past missions. Demonstrations typically show off a few of the best, who are willing to take on most participants (non lethally). (Private Security)

7. The Wonderful Weapons of Tomorrow: This panel shows off the latest advances in weaponry, from guns to melee. Demonstrations allow users to fire off rounds in a safety chamber. (Weaponry)

8. Need for Speed-Land, Air and Sea: This panel discusses the various types of vehicles needed for different planetary travels. The importance of ground vehicles in high-gravity worlds, the importance of flight in delicate areas, etc. Demonstrations show off the remote driving of these vehicles. (Vehicles and Transportation)

9. Big Brother Watches: Ironically, the runners of the panel did not find this ironic, as they focus on the importance of digital and physical security in an intergalactic setting. There is a mention of Spornorr Riat’s assassination during the meeting. Demonstrations invite members of the public to try and bypass the various security available. Of course, doing so might cause some security.(Security Systems)

10. SPY-B-GONE: This panel discusses the issues with logistical safety, and how it can easily travel routes or object scarcity be affected by terrorists, criminals and spies. This business provides organizational schedules and fortified parameters for various businesses, customized to their needs. (Logistical Security)

Agriculture and Foods:

11. Providing a Presentable Product- Food Design Throughout Human History: This panel discusses how to best design a food product, its packaging, and how to engage a xeno-audience with subcultures. Demonstrations commonly provide a variety of commonly available food products, either cooked or out of the package. (Food Products)

12. Caring for your Critter-Extraterrestrial Farming: A panel which discusses how best to care for livestock, how to implement alien species in your diet, and how to avoid interstellar diseases. Demonstrations show off a variety of animals, as well as samples of the meat and products they produce. (Livestock)

13. Farming in Zero-G: A panel which discusses the best way of farming in space. How to avoid blight, what plants to use for what species, and potential contamination from xeno-species. Demonstrations show off the various fruits and plants, as well as the machines to keep them alive. (Plants and crops)

14. Absinthe and Gargle-blasters- how to safely poison yourself on Xeno-Spirits: A panel which focuses on intoxicating spirits throughout the galaxy. Drinks are kept far apart, as one species' drink is another’s poison. Demonstrations are fairly popular, as they’re one of the few venues for free drinks at the event. (Spirits and Drinks)

15. Maintaining your Brand in Intergalactic Departments: This cheery little panel focuses on the history of the intergalactic brand Old Man Winter’s (OMWs) and how it survived intergalactic commerce. Demonstrations typically show off many of the marketing gimmicks, as well providing a few fast food treats to the audience.(Fast Food)

Electronics and Industry:

16. Happy Citizens, Happy Government: This panel discusses the importance of city infrastructure for growing colonies. Demonstrations show off models of the latest advances, from city lights and sewage to anti-grav engineering and environmental control. (City Amenities)

17. Norwegian Mineral Extraction Techniques: This panel focuses on the various machines used in Norwegian mineral extractions, and discusses the inclusion of more modern techniques from other systems. Demonstrations typically show smaller models, which destroy various ground samples that have been provided. (Geological Excavation Equipment)

18. Keeping Your Crew Alive: This panel discusses modern space-medicine, and how it’s used during remote missions to keep crew members alive. Demonstrations typically show off the latest medical equipment, which can usually denote any issues the con-goers may have. (Medical Equipment)

19. The Citizen of Tomorrow: This panel notes the current advances in robotics, including sentient AI in certain cultures. Demonstrations typically show off new models of robots who interact with the players. (Robotics)

20. 4E Gaming Expo- Personal Computers and AI : This panel focuses on newer model computers and AI's used by APPA and GACT citizens. Demonstrations show off these new models, typically showing off the latest games, tech demos, and more. (Computer Electronics)

Logistics and Employment :

21. Bindlast Bookbinders-Ensuring a faithful translation: This panel discusses the difficulty in translating stories from one culture to another without losing the initial meaning. (Publishing)

22. Resume or not to Resume: This panel focuses on how to perform adequate background checks and to ensure the best possible employees for your business. Demonstrations typically provide “make-shift” interviews, where the interviewers are rated on their ability to interview. (Employment Services)

23. Mapping the Stars: This panel focuses on the various ways of avoiding dangerous obstacles during space travel. Demonstrations show off various space charts and travel/delivery vehicles. (Transportation Services)

24. Red Tape- Bureaucratic obstruction? Or Salvation?: This panel praises the importance of middle management and how it’s used to bolster massive organizations. Demonstrations show off AI’s whose sole prerogative is helping to mitigate bureaucratic complexities. (Managerial/Bureaucratic Services)

25. Dealing with the Pleasantries: This panel focuses on how to maintain brands as well as ensuring internal cohesion and morale. Demonstrations typically show off the various forms as well as on-site PR specialists, to ensure your brand is ideal. (Public Relations Services)

Random Amenities:

26. Gambling Room: Several executives are holding a high-stakes gambling tournament. Try not to lose TOO much. (Greed)

27. XXXBots: Several executives have been seen “enjoying themselves” at a sex-bot tech demo. I mean, escort-bot service. (Lust)

28. Controlled Substances and Sushi?: Several executives have gotten together to gorge themselves on sushi, alcohol, and mind-altering substances. (Gluttony)

29. Physical Health: Several executives are keen on keeping themselves healthy. The gym on Darth-182 is quite intensive, with a steam room, pool, and racketball area. (Pride)

30. Spa Day: Several executives have decided to pamper themselves at the local Spa. (Sloth)

31. Virtual Deck: Several executives have decided to play a “virtual reality” game. Perhaps it will be fun. (Envy)

32. Sparring Deck: Several of the more militant executives occasionally go to the sparring deck and test out their physical prowess amongst each other. (Wrath).

33. Performance: One of the businesses is putting on a performance to gather interest from potential investors. This may be a play, a movie, or other show designed to interest potential consumers.

34. Nightclub: Sometimes, when an executive wants to exercise their vices, they answer D. All of the above.

35. Intergalactic Chappel: On rare occasions, the more pious executives give thanks for all the good graces they’ve been given.

Random Events:

36. Oh hey, free swag!: You get tossed a random item from a random conglomerate.

37. “Helpful” Employees: A random valet seems keen on helping you. Despite the fact that you are perfectly fine without help.

38. Increased Security: Additional security will be at the next event.

39. Annoying Guest: A rather annoying alien has taken an interest in one of the PCs. Great…

40. Minor Malfunction: Lights flicker, a robot acts up, a door shutters. A small distraction occurs.

41. Surprise Celebrity: A celebrity has made an appearance. It’s doubtful that they'll make any real use, but they’ll draw attention from you at least.

42. Sea of Fans: The area the players are in is surprisingly packed. Everyone is shoulder to shoulder, and vision is obstructed. Seats at panels are hard to come by.

43. Par-Tei!: A small party has grown out of control in the halls. Both security and the guests are annoyed.

44. Panel Canceled: Either due to sickness or poor planning, a panel was closed with little notice. Most of the participants will slink off to their respective amenities or the bar to cope and reschedule.

45. Surprise Panel: An unexpected panel is planned to start up soon. Interested business folk are rushing to see it.

Additional Things:

46. Super-stinkys :a perfumeries display system. abraham126

47. Super Sanitation Sentries: AI assisted sanitation vehicles, repurposed, 'demilitarized' military battle tanks, painted a helpful, cheery hi-vis pink and yellow stripes and polka dots. "Fear not, citizen, you have three seconds to comply.. this mess will be cleaned in three.. two.." MaxSizeIs

48. "MAKING AN ENTRANCE" - A panel on various super- "enter scene" modalities. Punctuated by the entrance of super hero "Dew Jour" coming in from a secretly installed hole in the roof by anti-grav glider. MaxSizeIs

49. "DEATH AND TAXES" vs "Death & Taxes" - the convention double booked. One is a "'DEATHTAXWAVE' Bounty Hunter Bureaucrat Grimdark IDM crossover"-genre music group, where one "lucky" fan is "executed and audited" on stage; and the other is a panel of severe internal revenue agents speaking to a union of morticians and undertakers. MaxSizeIs

50. Clearing Your Space: - New technologies and methods for cleaning junk and space debris from orbit and trade lanes. They also discuss the importance of keeping space clean. There are several holo-vids of ships that collided with space debris. (Public Safety) World_of_Ideas

51. Decontamination, It's a Way of Life: - This panel discuses the importance of proper decontamination procedures. They also discuss some of the horror stories that have resulted from poor decontamination procedures. (Public Safety) World_of_Ideas

52. One Man's Junk is Another Man's Treasure: - New technologies and methods for salvaging derelict ships, space stations, and satellites. They also discuss how to file a salvage claim, what to do when you find legally questionable salvage, what components are high value, and where you can find buyers. (Salvage) World_of_Ideas

53. So, You Want to be a Spacer: - This panel discuses the various careers in space and the training you need before you get said career. They also have applications to various schools and intern programs. (Education and Employment Services) World_of_Ideas

54. Zero-G Sports: - A place has been set aside where con attendees can compete against each other in zero-G sports events. (Sports and Entertainment) World_of_Ideas

55. Zero-kul's Zero-Cal Weight Management and Healthy Living Program: A hacker gave up on "hacking the planet" and instead has started "hacking your body to be healthy". If you're in the hacker scene, you may have heard of the founder, so who knows if any of your particulars get stolen and sold as payday if you use the service. Most normies would probably never even know the potential risks. Their booth is mostly about "investment opportunities" for franchising. MaxSizeIs

56. HAM PLANET: They lean real hard into their marketing here, all the mascots are obese porcine planetoids with "Adorable Space-pirate Cannibal Butcher" aesthetic. As a casual dining restaurant the include portion-sizes like "Hundred Kiloton", "Neutron Star" and "Supermassive Singularity". They're offering franchise and management training opportunities at their booth, including a training-ride on their "Ham Navy", a large sphereoid demilitarized combat dropship where the newbs are required to spend six months as crew aboard. MaxSizeIs

57. Around the Galaxy Cultural Food Festival: Try foods from various different worlds and cultures. A scanner has been set up at each booth to determine if a food is compatible with your species. World_of_Ideas

58. I Spy: The convention has rented time on a super massive space telescope. A group of astronomers has provided a list of some of the more interesting and picturesque targets to look at. (Astronomy) World_of_Ideas

59. Treasure Hunters: A panel dedicated to finding the big score and striking it rich. Topics may include ancient alien ruins, hidden pirate caches, lost treasure ships, super rare mineral asteroids, etc. World_of_Ideas

60. Medical Emergency: There has been some kind of accident or other medical emergency. The crowd parts as a medical team rushes past. World_of_Ideas

61. Security in Action: A chase scene. Someone runs past with security hot on their tail / A security team catches a thief in the act / A security team is called in to break up a fight / A security team is called in to remove a Karen, who's making a scene / A security team tries to capture some xeno-creature that has gotten loose. World_of_Ideas

62. Living Patch Notes: A software company is holding a live demo where the audience votes on minor updates to a fleet of service robots already working the convention floor. Every vote changes their behavior in real time, including one update nobody remembers approving. Trismeria

63. The Universal Autograph Queue: A translation booth promises to let fans get autographs from celebrities across the galaxy by signing once and having the signature legally mirrored onto official merch. Halfway through, someone realizes the same system can also duplicate contracts, confessions, and debt acknowledgements. Trismeria

64. Costume Safety Certification: A cheerful inspection panel grades powered armor, alien biosuits, and replica weapons for public safety. The line turns chaotic when one costume is actually a wanted person's life-support rig, and removing the helmet would kill them. Trismeria

65. Around the Galaxy Cultural Art Festival: See artworks from various different worlds and cultures. (Art) World_of_Ideas

66. Auction: The station is auctioning off unclaimed items from its storage lockers and cargo bays. A second auction will be held for items obtained from derelict ships that were salvaged. A third auction will be held for items, cargoes, and ships repossessed due to defaulting on payment. (Auction)World_of_Ideas

67. Clueless Security: You run into an issue where security is mistakenly preventing something they shouldn't. Ex: Security won't let anyone into an area unless they have a Con Badge. The area they are preventing you from entering is where you receive your Con Badges. World_of_Ideas

68. Cosplay Event: An event where people dress up as their favorite characters from holo-vids, comics, and books. May also have a panel on making costumes, a costume contest, and a parade. (Costumes) World_of_Ideas

69. Ghost, Cryptids, and Anomalies: A panel discussing superstitions, ghost stories, strange creatures, and strange events. Subjects may include anything from ghost ships, to a colony that vanished without a trace, to sightings of strange entities or creatures. (Superstitions) World_of_Ideas

70. Jury-Rigging 101: Everything eventually breaks. What to do when you don't have the correct replacement parts. Panel discuses DIY temporary fixes for critical ship systems. World_of_Ideas

71. Malfunctioning Robot: A (bar tending, cleaning, courier, "escort", maintenance, personal assistant, security, waiter, etc) robot starts to malfunction. Malfunction causes it to exhibit a (amusing, annoying, disturbing, dangerous) behavior or it just creates a big mess that has to be cleaned up. World_of_Ideas

72. Marriage Proposal: Someone proposes to someone. Proposal between: (same species, differing species, biological and robot). Proposal is: (accepted, rejected) World_of_Ideas

73. Missing Person: Someone has gone missing on the station. A bulletin has been put out for people to help find the missing person / Person needs help searching for their (child, client, coworker, crew member, elderly parent, employee, family member, friend, intern, panelist, ward, etc). World_of_Ideas

74. Mistaken Identity: You are mistaken for someone else. Mistaken for: (abductor's target, criminal, criminal's cohort, employee, lecturer, panelist, private eye's target, romantic interest, royalty, someone famous, VIP, etc). World_of_Ideas

75. Pets In Space!!!: Panel exhibits various creatures (biological and robotic) that make for good pets. They also discuss creatures that do not adapt well to life in space. They also warn against and discuss the horror stories of people that have tried to pick up unknown alien lifeforms and make them into pets. (Pets) World_of_Ideas

76. Quarantine: A section or possibly several sections of the station are put under quarantine. No unauthorized personnel is allowed enter or leave the affected areas. World_of_Ideas

77. Scavenger Hunt Event: Organizers have hidden various things around the station. Contestants must find the objects based on the clues that are given. A prize will be given to the first 3 people or groups to find all the objects. World_of_Ideas

78. So, You've been marooned. What now: A panel of people that have survived being marooned on alien worlds, derelict spaceships, and derelict space stations. They talk about their experiences, what they did to survive, and how they eventually escaped. (survival) World_of_Ideas

79. Space Marines: Basically a recruitment table for the local space armed forces. World_of_Ideas

80. Spaceship Tours: Spaceship manufacturing companies have docked several ships at the station. Get a walk-through tour of a few antique, famous, best seller, and new prototype ships. (Spaceship Manufacturing and Sales) World_of_Ideas

81. Stalker: You keep catching glimpses of someone following you. When you try to get a better look, they seem to vanish into the crowd. World_of_Ideas

82. Swept Away: You or one of your party members gets swept away by a flood of con-goers traveling down one of the corridors. World_of_Ideas

83. Wondrous Gadgets of Tomorrow: This panel shows off the latest gadgets that companies are making. You can find anything from wrist computers to anti-grav belts. (Gadgets and Technology) World_of_Ideas

84. Wrong Turn: You get lost in the maze of corridors on the space station. You end up at: (1. an event or panel that you were not expecting, 2. in a private party, 3. in a shady part of the station, 4. in a restricted area of the station, 5. an abandoned section, 6. in a station personnel meeting). World_of_Ideas

85. Xeno-Archaeology Exibit: See artifacts that were discovered in the ruins of ancient alien civilizations. World_of_Ideas

86. Galaxy's Got Talent: A talent show where contestants demonstrate their talent. (Contest) World_of_Ideas

87. Iron Chef, Ship Ration Edition: Contest to see who can make the most desirable and flavorful food. The main ingredient has to include prepackaged long lasting ship rations or nutrient paste. Prizes will be awarded to the top three. (Contest) World_of_Ideas

88. Lifter Suit Skills Challenge: Contestants demonstrate their speed, agility, and precision while using a robotic exoskeleton lifter suit. (Contest) World_of_Ideas

89. Merchants Hall Merchants from around the galaxy have set up booths, where customers can buy almost anything.World_of_Ideas

90. Remote Drone Skills Challenge: Contestants demonstrate their speed, agility, and precision while remotely piloting a maintenance drone. (Contest) World_of_Ideas

91. Spacesuit Skills Challenge: Contestants demonstrate their speed, agility, and precision while wearing a spacesuit. (Contest) World_of_Ideas

92. Universal Eating Contest: Sponsored by "Eat-It-All, the Universal Foodstuff", this contest encourages all participants to eat until they pop. (NOTE: It is heavily discouraged to eat until popping and this is a more jovial way to say eat until they can no longer safely eat. Individuals who consume past their safe limit do so of their own volition. Eat-It-All's company is not responsible for any allergies or side effects caused by eating "Eat-It-All")

93. Uuze Energy Drink: Uuze Energy Drink is handing out their latest and strangest energy drink, "Uuze Eldritch Energy". Any PC who drinks it must make a Constitution saving throw, or suffer a strange side effect. If no PCs suffer a strange side effect, a random NPC will suffer it instead. (1. The drinker freaks out as they glimpse the truth of the universe. 2. The drinker gains super speed for a brief period. 3. The drinker inflates like a balloon. 4. The drinker's body mutates, becoming monsterous (scales, extra arm, etc). 5. The drinker melts into a pile of goo. Don't worry, medical can help. 6. The drinker becomes possessed by a ghost. 7. The drinker gains gills and can breathe underwater. They cannot breathe air. Don't worry, medical can repair them. 8. The drinker's arm (or similar appendage) falls off. Don't worry, medical can repair them. 9. The drinker gets drunk. 10. The drinker becomes annoyingly energetic. They will not be able to sleep for the next 72 hours.)


r/d100 9d ago

High Fantasy D100 Gladiators for a Theros/Greek-Roman themed Arena

43 Upvotes

Let's make D100 athletes and gladiators for a Greco-Roman inspired arena!

  1. Stefano - A valiant but boastful demigod (Aasimar) who is always accompanied by a beautiful pegasus.
  2. Atalanta - a wild-looking ranger who was raised by the animals that accompany her in battle.
  3. Aetes - A sorcerer who carries with him a bag full of magical seeds, which once planted in the ground, transform into a fearsome legion of blights called the spartoi.
  4. Kalistor - A young warrior with divine blood who carries with him a cloak made from a Fleecemane Lion that makes him resistant to physical damage and virtually impervious to almost all types of magical damage.
  5. Periphetes - A brutish cyclops who always goes into battle wielding his trusty club made from a fallen oak tree.
  6. Egan - a drunken hermit satyr, skilled in an unusual style of martial arts that benefit from his intoxicated state.
  7. Pharah - A jackal-headed warrior from a distant, arid land. Locals nicknamed her the cynocephalus.
  8. Hypolita - A barbarian amazon who wears a magic belt that grants her enough strength to carry the imposing cestus with which she has pummeled dozens of gladiators
  9. Maximus - The leader of a foreign legion who fell from grace after being the victim of a conspiracy that relegated him to a mere slave in the arena.
  10. Jupiter the Impaler - A minotaur who has received this nickname for his signature move, which consists of charging and impaling his opponents using his sharp horns.
  11. Carantus the strider- A centaur who is always accompanied by his faithful harpy companion Aello, with whom he coordinates all his attacks.
  12. Lycaon the wolfman - This unassuming gladiator hides beneath his skin a terrible curse that turns him into a werewolf.
  13. Plumio the dimacherus - A gladiator who uses speed and agility with knives to his advantage.
  14. Flavio scissorhands - This gladiator lost his hands in an incident in the arena and replaced them with two prosthetic hands in the shape of 'Roman scissors'.
  15. Fionna the savage- A Pictish warrior from the distant steppes. The blue tattoos covering her body seem to grant her exceptional abilities.
  16. Hannibal - A general from distant lands, renowned for his great mammoth mount.
  17. Antaeus - A giant of great size and thick skin who descended from the mountains to participate in the arena and enjoy the perks of being a gladiator.
  18. Talos the Mechanical Marvel- An automaton warrior that emerged from the forge of a legendary blacksmith.
  19. Diomedes the Fearsome Rider - A fearsome warlord who always appears riding his fearsome meat-eating steeds.
  20. Geryon - A six-armed giant (Gegenees) who uses the span of his limbs to defeat and overwhelm his victims.
  21. "Ignus" - This enigmatic monster is said to have been an heretical magician who once attempted to harness the power of the sun for himself, but his hubris cost him dearly. He was cursed by the gods and his body is condemned to remain engulfed in flames that never fade and constantly scorch his skin without ever killing him. After wreaking havoc in several polis, he was captured and imprisoned in the arena, where his condition has made him a curiosity among gladiatorial combats.
  22. Alcimedon of the myrmidons - This strange insectoid gladiator claims to be a member of the legendary Myrmidons, a fearsome tribe of near extinct warriors, whose legend tells that they were created by a god from an ant colony to fight in a war that history has forgotten.
  23. Lady Midas - This flamboyant medusa/gorgon has been afflicted by a mysterious curse that grants her the ability to turn anyone she touches or who has the misfortune of looking her in the eyes into gold. She is a favorite in the arena for carrying out public executions.
  24. Argos the All seeing - An unnerving giant whose body is covered in eyes. He is impossible to surprise, and his eyes are sometimes capable of casting spells in the same way a beholder would.
  25. Kakos the Headless: This strange giant lacks a head, and his torso bears a grotesque face characterized by a large, cyclopean eye, small nostrils, and an open mouth full of crooked teeth. Despite his almost comical appearance, Kakos is a blemmye, a race of cursed giants renowned for their strength and cruelty, who have plagued the frontier for years.
  26. Orthros - This poor satyr had the misfortune of angering a witch who transformed him into an abominable humanoid chimera. The lion's head that sprouted from his torso can shoot blasts of sulfurous fire, while his tail has become a viper with a venomous bite capable of bringing down a minotaur.
  27. Mysia: This beautiful nymph always enters the Arena accompanied by a retinue of lovers who do everything possible to protect and please her. Rumor has it that these poor gladiators were bewitched by this girl's supernatural charms.
  28. Sagittarius - A simple human who always carries his trusty longbow, a gift from a nymph. He is considered one of the best archers of his time.
  29. Zetes and Calais: An inseparable duo of flashy twin harpies, capable of controlling the winds to execute their combined movements.
  30. Queen Zira - This albino lionIN carries a curse inherited from her ancestors, granting her immense and ever-increasing strength, along with an insatiable and agonizing thirst for violence. This relentless fury compels her to endlessly roam the arenas of the civilized world in search of a warrior powerful enough to defeat and kill her.
  31. Archimedes - A mad tinkerer, renowned for his strange but deadly inventions consisting of experimental weapons and siege engines which he usually tests in gladiatorial games to the entertainment of the crowd.
  32. Kelainos - This formidable harpy has covered its plumage and body with light, sharp metal plates in an attempt to mimic the shape and appearance of the formidable Stymphalian birds.
  33. Phigalia – This slender dryad with a piercing gaze is a snake charmer. She has two trained cobras that she wields like whips, ready to bite and unleash their venom upon her opponents.
  34. Blademaster Aptonetus - He was set to retire at the end of last year. The arena brought him back, due to popular demand; his famed "horse-killing blade"-style sees him mostly in mounted exhibition matches against captured centaurs and minotaurs as opponents. (MaxSizeIs)
  35. "Blindsight" Tiresias - His entire schtick is battling with a completely enclosed helm, and winning using nothing more than a cane against any foe so far. (MaxSizeIs)
  36. Erysichthon the Cannibal - A formerly condemned prisoner, with utterly massive physique, who is publicly known for killing his handlers if they got between him and any downed gladiator he defeated, attempting to prevent him feasting upon the fallen's flesh. Rumor has it that he remains chained between battles, and must be fed constantly in order to maintain the massive muscles. (MaxSizeIs)
  37. Abderus the Charioteer - Made a name for himself doing death-races and jousts. His one-handed spear-work while mounted is flashy, but he's an absolute marksman when it comes to throwing daggers while riding past his target. (MaxSizeIs)
  38. "The Lady" Briseis - Crowd favorite, and expert fencer, this woman is rumored to be a disinherited heiress. Her good looks make both men and women scream, and she's pierced many a heart and remained unmoved. (MaxSizeIs)
  39. Canace "Poseidon's Lover" - When they switch the arena over to aquatic battles, she's always a crowd favorite, leading a crew. In one on one battles, her swashbuckling "pirate" aesthetic and her willingness to use the terrain grants her flashy, easy victories. (MaxSizeIs)
  40. Caucon the Drunken Butcher - An actual former Butcher, allegedly sentenced to the arena for turning a child's entrails into sausage and selling them, supposedly cursed with immortality for his actions. In actuality, he was a "foil" meant to go down in the exhibition matches "first blood or incapacity" and he is maintaining 'kayfabe' in order to pay off the massive debt he and his family owes. He has become something of a mascot. (MaxSizeIs)
  41. AUROCHS - All caps when you say his name. Extra muscular and about as wide as he is very, very tall, he wields a two-tined bident and limit-breaks with a lightning blast. (MaxSizeIs)
  42. Sifylus. A seductive tiefling using a poison covered quarterstaff (ScandinavicScum2000)
  43. 'Discoprizo' of Stymphalia - The bronze-skinned, long-legged warrior favors the chakram, and hides bronze feathers instead of hair. (MaxSizeIs)
  44. Tetraites the Undefeated - Utilizes spear, short sword, and small round shield emblazoned with displacer beast on its crest. Their not-so-secret power is a movement art based off of Mirror Image, but unknown to all but the gladiator's manager, the shield doesn't do anything magical. Their movement art allows them to move quickly and leave after-images that they may or may not attack from; drives the crowd wild. (MaxSizeIs)
  45. Koúrtios the Cavalryman - Takes the mounted cavalry officer look to the extreme, but has a crowd pleasing magical attack that takes the form of flailing around with flaming whips and riding a summoned mount whenever possible. The rumors amongst the crowd claim his patron pays to have a warhorse sacrificed to the gods before each battle. It must work, somehow. (MaxSizeIs)
  46. Daedalion "Hawkwind" - He and his hawk familiar trade places in a flashy gust of wind and silvery glow, and his ranged cutting attacks (and cutting quips to go along with them) are no joke. (MaxSizeIs)
  47. Anthemoeisia "The Deadly Mist" of Dascylaeum - She obviously paid good gold for the edgiest of epithets to be shouted by the announcer during her battles. You'd think her stealthy movement arts and veiling mist magic would be poor viewing material, but some arena enchantments reveal her form to spectators, but (supposedly) not the participants. (MaxSizeIs)
  48. Ballêtus d'Demophon - It is said that his forebear failed to achieve immortality, but Ballêtus is set to carry on their torch, choosing to honor his distant lineage by taking the name of a fabled hero who, as a child, was burned by the flames of a godess seeking to purge his mortality. He appears to be resistant to fire and heat-based attacks, and his skin emits a faint golden glow in his presence. (MaxSizeIs)
  49. Triptolemus "The Gardener" - Usually a slow burn, but with a crowd pleasing ending; plant-growth is this olive-skinned beau's signature move, entangling and exhausting his foes. He always charms a portion of the crowd by offering one lucky spectator a flower grown before thier eyes. (MaxSizeIs)
  50. Lleuçothea "Our Lady of Tears" - This nymph is a water-bender who dresses like a emo-goth-priestess of an obscure ocean-faith, and the rumors tell she is a "blood bender", able to poison her enemies with a mere flick of her water whips. (MaxSizeIs)
  51. Amymóne of Anaïdes "The Blameless" - Don't be fooled by the bearing and appearance of this noble necromancer princess; she is capable of summoning forty-nine specters that take the form of maidens who always appear carrying jugs full of water drawn from the very Underworld (MaxSizeIs)
  52. Gorgo "She with the Heart of Stone" and Anaxarete "She with the Heart of Steel", who is described as "more savage than the waves that rise in autumn, harder than steel tempered in fire!" are a duo consisting of an Earth Genasi who favors her fists, but likes to wow the crowd with her earth-walking to attack her enemies from below, and a Fire Genasi who somehow had her heart replaced by a strange clockwork artifact that has granted her limited flight abilities. (MaxSizeIs)
  53. Echetlaeus "The Plowshare" - This war-scarred Giant is actually a berserker who favors the handle of oversized plow as his weapon of choice, wielding it as a large-sized great-club. After the defeat of his clan in his final battle, rumor holds he made a vow before the gods and the Emperor to hammer his sword into a plow. (MaxSizeIs)
  54. Harmothoë "The Golden Hound", is an "edgy" platinum-blonde gnome from the distant steppes who rides a golden furred blink-dog (named Laelaps, for those who are interested). She wows the crowd with her riding skill, prefers outfits that appear to be made out of nothing but belts, is an absolute terror with her shortbow, and carries more throwing daggers than should be physically possible. (MaxSizeIs)
  55. Guneus of Perrhaebi "The Strategist" - a sculpted hobgoblin with neatly braided gray hair, bronze skin marked with geometric military campaign tattoos, and a flowing purple cloak over polished bronze armor, calmly shouting chess moves while effortlessly wrestling and outmaneuvering his opponents to the ground. (MaxSizeIs)
  56. Princess the Powerful: A fat orge-sized gnoll dressed in fineries, she seems to utterly enjoy combat, but will spare opponents who grovel well. (snakebite262)
  57. Bozo: A male gnoll who seems to fight fairly traditionally. When brought to half health, he will pull out some spells to cheat with. (snakebite262)
  58. Giggles: An extremely maddened gnoll who can't seem to help but laugh. Her fighting style is chaotic, as she swings with near boundless energy using whatever blades she has attached to her. (snakebite262)

r/d100 9d ago

High Fantasy Need Help with a Campaign Idea

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0 Upvotes

r/d100 12d ago

d100 One Sentence Backstories

34 Upvotes

[Let's Build] d100 One Sentence Backstories for an Adventurer

Sometimes shorter is sweeter and, after all, the adventure has only just begun.

  1. It took most of a year, but Valiant Stalwart finally tracked down the bandits that raided their peaceful village, and meted out justice; they miss home, but there are too many wrongs in need of righting to return just yet.

  2. Valiant Stalwart was led to believe they outsmarted a devil and was rewarded with occult knowledge, but after several magical missteps sullied their reputation, they're begining to think otherwise; Valiant is now gathering resources and plotting their counterstroke.

  3. The beggared heir of a fallen realm, with naught to their name but a battered old lute and the clothes on their back, Valiant Stalwart is taken with the freedom of the open road; "besides," they say, when no one is listening, "there's no going back."

  4. Everyone thinks Valiant Stalwart is dead—Val the Stout wants to keep it that way, so their once bright red hair, a dead giveaway, is now a muddy brown, and the ornate robes have been traded for a monk's cowl; but Val should probably hit the road anyway, their contacts are blown and it's time to start rebuilding.

  5. Waliamt Stalmart is the outcast result of a cloning spell gone awry, imbued with a mere fraction of their original's power; though often finding themself out of their depth, Wali is determined to forge a name, and perhaps family, of their own.

  6. Valiant Stalwart is the exiled heir to the throne who gained fortune as a stageplayer, retelling their family tree for the world to see. u/graxemno

  7. Valiant Stalwart was born and grew up on a ship, but instead of learning how to do battle, they listened to all the different stories and wrote songs about them, without ever realising it was a pirate ship. u/braerus

  8. Valiant Stalwart stared with vitrol at the obsidian gates, decorated with the faces of captured demons and arc angels, the last bastion of the V'lock horde, he shook the remains of the general off his oversized scimtars and grumbled, I'm here to discuss your car insurance. u/toymoose

  9. If there ever was a definition of mediocrity Valiant the Destroyer would never rise to meet it. u/toymoose

  10. Wiping the sweat from their brow Valiant Stalwart ripped the last shaft of wheat from the ground and, promising themself "never again!", hitched a ride in the next passing cart. u/toymoose

  11. Valiant Stalwart, yes the one before you—yes that one with the eyes in different directions, eating the bean pie in public—has the soul of a legendary hero. u/arkenstihl

  12. Valiant Stalwart was last off of the ship, carried no baggage and wore only a greatsword on their back, nethers obscured by sackcloth and the remnants of a cargo net. u/arkenstihl

  13. Valiant Stalwart was never seen without an animal ward, be it a trio of sparrows they raised from abandonded eggs until migration or the gaunt, three legged dire wolf they rehabilitated at the cost of a nearby horse farm. u/arkenstihl

  14. Valiant Stalwart doesn't say anything, but the deep, piercing gaze tells you everything you need to know about their wanton intentions. u/arkenstihl

  15. One fateful day while poaching for food and hides for their father to tan, Wayward Stalwart was mugged by crooked carters, and was forced to flee from the powerful Carter clan and from the law after shooting one of the unsavory louts. u/jessqrl

  16. The skirmish that permanently hobbled his leg ruined Valiant Sodworth’s last chance of regaining his family’s honor and earning a knighthood, leaving him nothing but his almost supernatural bond with his destrier and his deep knowledge of politics and history. u/jessqrl

  17. Valiant Stalwart didn't get to where they were today by just sitting around, they got to where they were today by sitting on a bad-ass mount; big difference. They and their mount's adventures could fill pages, but since we only have a sentence, we'll just say it was "well-lived". u/maxsizels

  18. Valiant Stalwart is known by many names, such as "Bawheep" in the Northeast, "Grundlegrunglerunforyoulives" amongst the goblin shamans of the deep southwest; and all those who know them as "Ksshshshxhhs" are dead; it just goes to show you how important it is to remember Valiant Stalwart's name rightly. u/maxsizels

  19. Valiant Stalwart's first formative memory is biting into a well-cooked burger patty formed from the first monster they ever slayed; juicy and delicious, they forever link violence with flavor. u/maxsizels

  20. Valiant Stalwart once spent three years mastering an ancient sword style before realizing they had been holding the practice manual upside down; the resulting style is now considered "highly unorthodox but bizarrely effective" by surviving instructors. u/maxsizels

  21. It is said Valiant Stalwart has never knowingly fled from danger; they have, however, briskly and strategically relocated from danger while maintaining eye contact. u/maxsizels

  22. Bards insist Valiant Stalwart once slew an army single-handedly; Valiant Stalwart insists there were at least three other people helping, and one of them was doing most of the paperwork. u/maxsizels

  23. Valiant Stalwart has won tournaments, wars, and pie-eating contests; they still rank the pie-eating contest as the most physically demanding. u/maxsizels

  24. Valiant Stalwart, a simple farmer utterly sick of working so hard only to tithe most of their earnings to the local lord, decided one day to put down the shovel and pick up a sword to make their living as a brigand, and "take my money back from that bastard" u/reallyverydrunk

  25. Valiant Stalwart had been a mere child when the master took them away from their thankful parents and made them a squire, but when Valiant Stalwart finally proved themselves, the master died from a grievous wound, leaving them alone without rank or claim.

  26. Valiant Stalwart had always done their duty, guarding the palace, the gates, the city, but when the new regent stepped onto the throne, Valiant Stalwart was caught between protecting the people and protecting the ruler. u/seidhammer

  27. Their home town had burned to the ground, forcing Valiant Stalwart onto the road, but no raiders or monsters were behind the fire. u/seidhammer

  28. Being the youngest of twelve children, Valiant Stalwart was given what the family could spare, among other things the best sandals, and sent out into the world. u/seidhammer

  29. The people of the tower were engulfed in mysteries and intrigue, which Valiant Stalwart didn't like, so they invented a prophecy to leave the tower behind. u/seidhammer

  30. Valiant Stalwart enters the tavern with a sneeze and shakes off the dust from the road, having lost their horse to a goblin ambush, thoughts of revenge burning in their brain. u/infinitum3d

  31. This disgraced former city guard was framed for a crime they didn't commit and now Valiant Stalwart roams the realm, determined to clear their tarnished name through acts of pure heroism. u/infinitum3d

  32. Guided by prophetic visions from a forgotten deity, the zealous acolyte Valiant Stalwart left their temple to fight the rising darkness. u/infinitum3d

  33. Val, an eager young noble traded their inheritance for a cheap suit of armor, desperate to prove they are more than just a famous family name. u/infinitum3d

  34. After a traveling bard's song about ancient heroes inspired Valiant Stalwart, this village blacksmith closed their shop to forge their own legend. u/infinitum3d

  35. Having discovering a long-lost family journal detailing a legendary treasure, Valiant Stalwart, former literary scholar, left the library to become an adventurer. u/infinitum3d

  36. Valiant Stalwart, former gladiatorial slave, won their freedom in the arena and now uses those lethal skills to protect those who cannot fight for themselves. u/infinitum3d

  37. Valiant Stalwart used to eat a lot of beans, but their farts ended up smelling so bad they were exiled from town, now they wish to destroy all bean farms for causing their exile. u/scandinavicscum2000

  38. Valiant Stalwart was adopted by an orphanage, only to sleep on the floor of a wealthy family's storage room, in order to keep the rats away, but once their size exceeded the space they were no longer welcome in the family's home. u/storytime_42

  39. Valiant Stalwart was so drunk from a night of drinking, that they were unable to save their one true love from being eaten by the owlbear the couple was hunting. u/storytime_42

  40. Valient Stalwart was switched at birth and believed to be a pauper, until a mystic at a traveling circus showed to Valient in the crystal ball that they were, in fact, royalty. u/storytime_42

  41. Valiant Stalwart, the son of the local Notary, has an incredible memory for details. Theu never forget a friend or a foe, a treasure lost, a vow, a debt, or a call. They are now on their way to write their own legend, their eulogy, and more. 5u/eurojuegosbsas

  42. Valiant Stalwart is traveling far and wide to secure contracts for famed Bronzebottom "Dwarven" Ale and hustles for extra cash wherever they stop, since bad over-processed ale never seems to sell. u/storytime_42

  43. Valiant Stalwart had a cushy guardhouse job until they were singled out for taking bribes (a practice of all all guards) after some noble decided they were going to try to gain popularity with the people by "cleaning up the crime". u/storytime_42

  44. Valiant Stalwart was recently swindled out of all their money and property, and now must go and work for the first time in their life—foolishly they chose this job. u/storytime_42

  45. Valiant Stalwart is not their name, It's just what people call them; when they were a child a fey tricked them into giving their name away. u/storytime_42

  46. Valiant Stalwart has big dreams of killing monsters and saving the innocent, it is during one of those dreams that a deal with an unknown entity was signed—can they really be held to this contract—apparently so. u/storytime_42

  47. Valiant Stalwart was thought into being by a beholder who was bored and wanted a fight, Valiant bravely ran away and hid until the beholder got tired of looking for them. u/storytime_42

  48. Valiant Stalwart was the child of a merchant who traveled in caravans from city to city, during these travels they became enamored with the paid mercenaries hired to protect them; now that they are older they are living out their childhood dream—things seemed cooler back then. u/storytime_42

  49. Valiant Stalwart was a chosen one who ran from their destiny, catastrophe struck their home soon after; with no home and no destiny, Valiant moved on to the next stage of their life, whatever that is. u/storytime_42

  50. Valiant Stalwart is the fourth son of seven, plus his six sisters. Unable to be his own person in such a large family, Valiant sets out to discover who he really is. u/storytime_42


r/d100 13d ago

Completed List 4d20 Cults: Please Worship Responsibly

74 Upvotes

I want to build out a quick cult generator.

The idea is to make four small tables that can be rolled together to create a strange cult quickly.

Cults: Please Worship Responsibly

Leader: The cult's leader is...

  1. A ruthless killer.
  2. A bard who was just trying to cover for having slept with the governor's wife and ended up way too deep in his own web of lies. u/His_little_pet
  3. A talking sheep. u/His_little_pet
  4. A child u/SpringPfeiffer
  5. An awakened tree u/SpringPfeiffer
  6. A child soon to be a vessel. u/bag-of-bees
  7. An unwilling ascetic u/AnGabhaDubh
  8. Also the leader of a respectable church. u/Actual_Temp
  9. The cult founder's great grandchild, who inherited leadership. u/Arturos
  10. A true believer. u/Arturos
  11. A complete madman. u/Arturos
  12. The governor or headman of a town u/World_of_Ideas
  13. A inquisitor or witch hunter, from another church u/World_of_Ideas
  14. A failed Lore Bard who decided that recording history was boring, and the real money was in convincing schmucks to join their cult. u/Vote_for_Knife_Party
  15. A soldier who survived taking a crossbow bolt through their head, but woke up afterwards with a completely different personality. u/Vote_for_Knife_Party
  16. A bard that is right where he wants to be and has a history of fucking anything and everything without protection. u/DetailOrDie

Rules: The cult's members must follow a strict rule regarding...

  1. Dressing one's self for day-to-day activities.
  2. Styling one’s hair.
  3. Never mention the leader. u/His_little_pet
  4. Speak in rhyme all the time. u/His_little_pet
  5. Only wear red - clothes, makeup, jewelry, tattoos. Only red. u/Vyedr
  6. No using the words "the", "a", or "an." u/SpringPfeiffer
  7. Going out at night alone. u/bag-of-bees
  8. Revealing the true name of their leader u/AnGabhaDubh
  9. Who they may speak to. u/Actual_Temp
  10. Eye contact must be made for a count of 5 before you can avert your gaze. u/DrDew00
  11. Underwear is not allowed. u/DrDew00
  12. Are only allowed to eat one type of food u/Smashifly

Rituals: The cult's practices involve...

  1. Burnt Offerings of nonbelievers.
  2. Offerings of strands of their own hair adorned with beads and tossed down into a dark abyss. u/His_little_pet
  3. Devoting days on end to writing poetry about the joys of being in the cult. u/His_little_pet
  4. Group Primal Scream Therapy (the leader started it to try to get the cult to chill out, but the cult members don't know that. They think they are 'praying' to their deity.) u/Vyedr
  5. All interactions begin and end with washing each other's feet. u/SpringPfeiffer
  6. Tatoos to represent place in society u/bag-of-bees
  7. Murder of enemy cultists u/AnGabhaDubh
  8. Literal leaps of faith. u/Actual_Temp
  9. "Confession" practices that resemble intense interrogations. u/Arturos
  10. Wedding ceremonies to marry each member to the leader u/Smashifly
  11. The cult often indulges in intoxicating substances while listening to music written by the creator. u/Vote_for_Knife_Party
  12. Immortality through procreation u/DetailOrDie

Reverence: The cultists revere...

  1. The cult's own mortal leader.
  2. A dead god or undead being.
  3. The dark abyss. u/His_little_pet
  4. A very normal looking rock. u/His_little_pet
  5. The cult worships their 'God Of Agony', believing them to be the arbiter of life and death, choosing who may enter the world screaming or leave it screaming. Their "god" is, in truth, a corpse with a banshee bound in it - the 'leader' was about to be killed by the banshee and to save his skin he sealed it in the nearest available 'object', that of the banshees last victim. u/Vyedr
  6. Feet. u/SpringPfeiffer
  7. Strength u/bag-of-bees
  8. A disembodied ideal u/AnGabhaDubh
  9. Two opposing ideals. u/Actual_Temp
  10. An untouched wild location, like a deep grove or hidden pool u/Smashifly
  11. A nature/element spirit of some kind u/AlexTheEnderWolf
  12. An extreme caricature of femininity and/or masculinity. u/DrDew00

A roll might give:

A ruthless killer leads a cult whose members follow strict rules about how they dress day-to-day. Their rituals involve offerings of gold, gems, and valuables, and they revere their own mortal leader.

I'd love entries for any of the sections. You don't need to submit a whole cult unless you want to.

I love how this community builds tables together. I built a community build feature into my random table roller/editor, and I think it could be useful for DMs who want to source ideas from their players or for communities that create tables regularly.

I'll maintain the tables here and add submissions as they come in. You can also test out the collaborative version here.

I'll be updating this auto roller too if you want to quickly roll one up.

The feature is still early, so if y'all have other ideas beyond roll results, I'd love to hear those too.


r/d100 14d ago

Sci-Fi d100 Rumors Heard in an Orbital Spaceport

46 Upvotes

[Let's Build] d100 Rumors Heard in an Orbital Spaceport

What strange scuttlebutt circulates in the cramped corridors where spacers from across the galaxy collide?

  1. The last 3 fuel shuttles from the Icarus Belt returned full of hydrogen, but without their crews.

  2. Venusian Anarchists have spiked the O² supply, "Looove is in the air, man."

  3. There's been a viral outbreak in Med-Bay. Another quarantine is coming, so get out while you can!

  4. What happened at the dockworker union's inaugural meeting wasn't an accident. Sec-Corps overrode the airlocks' secirity protocols.

  5. Someone is cultivating hallucinogenic fungi in the waste recycling system and has booby trapped the maintenance hatches.

  6. The newest corp giga-hauler to dock has a poorly kept secret: the biggest and most established contraband ethanol distillery and distribution operation amongst the engineering and maintenance crew. It seems even the captain of the ship gets his cut and likely turns his eyes away. u/maxsizels

  7. A real beat-up cargo hauler from the outer colonies just dropped a load of expired rations on the black market. Label reads like they were from the last Great War a century ago. They don't taste great, but are real value for money if you need to "refill" your emergency stores. Rumor has it tho that the rations used recycled colonist remains as a "secret ingredient". u/maxsizels

  8. It is rumoured a craft was recovered, with all the crew dead. Preliminary scans revealed their brain and brainstem were surgically removed. Upon any attempt of autopsy, the corpses would explode and selfimmolate to ashes. Only seventeen of the twenty crew members were recovered. u/graxemno

  9. The station master's mistress was spotted in the company of a planet side politician. Purely coincidentally, it seems station fees might be going up soon. u/kelssyk

  10. Security is planning another expedition into the ruined sections surrounding reactor 4. Hopefully they don't end up like the last group to go in there. u/kelssyk

  11. The ghost of the station's first chief engineer was spotted trying to fix a broken relay down on deck 9. u/kelssyk

  12. Someone is "spacing" station residents; kicking them out of airlocks without vac-suits. My mate's buddy's cousin found a corpse hung up on the tertiary comms-calibration array antennas, naked. u/maxsizels

  13. My mate's buddy's cousin's brother in law just struck the mother-lode while prospecting in the belt. He's selling investor shares in a sure thing... u/maxsizels

  14. There's gonna be war, the signs are certain. The rates on mass-driver relay fees have gone up 25% this quarter alone, and the belters are going to riot if they keep going any higher. u/maxsizels

  15. There was a crazy scientist researcher who claimed they were developing new drive tech. Claimed someone was after them tho. u/maxsizels

  16. Don't trust the public corridor sanitation-'bots. My mate's buddy's cousin's sister in law's aunt's entire hab-unit was ruined when one of those went on a rampage, broke thru the airlock into to her hab, and melted everything with it's sanitizer tool. Station maintenance claim it must have detected invasive vermin and went into extermination mode! u/maxsizels

  17. One of the cargo tugs will pilot itself sometimes, even with the autopilot turned off and removed from the console. Station AI has no records of these operations, always reporting the tug as being docked and idle. It's the only tug on the station that has a perfectly clean accident record, zero incidents, piloted... or not. u/billazilla

  18. The trade treaty is going to fall through in the next cycle or two, you watch for it. One of the LR merchants was panic-buying every ticket for Pharmo-cloth and Bloodpatches in the StationNet Market. Sweeping all the medical parcels up with a quick-buy app. They are sure things were going to get violent in the outer rings. u/billazilla

  19. Station Municipal Support Services can control which hab units get filtered, processed, and cleaned water, and which ones just get recycled toilet juice, desalinized and bleached. u/billazilla

  20. The coffee you're drinking? It's not coffee. It's run-off from hydroponics, strained through a dirty T-shirt. u/billazilla

  21. There's a set of modules near the restricted part of the hub. That's where all the "richies" stay. They have zero-G parties there that would make a space miner blush. u/billazilla

  22. They found an alien. Down in the Social level. Some guy drank too much, grabbed at a girl, and her whole butt came right off like it was a maintenance panel. It was fake, you see, and there were scales and wavy bits underneath. Security hauled them both off. The girl wasn't seen again, but the guy came back to work the next day, did a full shift working like a zombie, then spaced himself. His coworker said it was strange, he didn't think that the scales would've stopped the drunk guy from making a pass anyway... u/billazilla

  23. Every fifth ship docking, some woman brings a regular old attache case out of the ship. Scuttlebutt says it's government orders from down on the planet, but why wouldn't they just beam that up with terabit encryption? Witnesses say it's the same lady carrying the case every time, too, but nobody ever sees her leaving the station to go back down...? u/billazilla

  24. There's a small janitor closet on the lowest level with a control panel on the wall next to it. Supposedly, none of the menu options work, always returning an error or saying "no authorization". But anyone using that panel at all seems to get arrested for some infraction or other within a couple days of going down there. The closet itself? Oh, just ZG mops and treated rags, the regular stuff. u/billazilla

  25. You can't use it or find it out in public, but there is a grey market trade in special culinary salts here. Seems the usual rationing just doesn't cut it for some folks, eh? u/billazilla

  26. The captain is a flat earther. u/pistachino

  27. One ot the astrogation-officers believes that pi is equal to 21/7 and refuses to calculate with anything more precise. u/maxsizels

  28. Loading Dock 7A, the old one down on the underside next to the service ports? Yeah, it's got...something living in it. Buddy of mine was working down there on the graveyard shift about 3 cycles back. He set down his lunch pack for a moment to do something, but when he turned around it was covered in some kind of yellow goop. No he didn't touch it, he's not a freckin' idiot. He called a BioHaz alert on it and got shut up in the Q-suite for two weeks because of it. u/wshiii

  29. Jars of what, to all scans and analysis, appear to be homemade preserves keep materializing on the station admin's desk. Camera feeds don't pick up anything. u/wshiii

  30. The sudden, intense cleaning protocol is because the government big-wigs are using the station to negotiate with ALIENS!!!! u/adventux

  31. Careful in docking bay 94, the doors have a small hole thats covered in duct tape. u/toymoose

  32. There is a CCC robot in the docking bay that can answer any question you ask it. But you wouldn't want to talk to it. u/toymoose

  33. There will be a poetry slam over at the bar. u/toymoose

  34. Dude did you hear what happened on Argo Station! A whole crew was banned from ever going back. u/toymoose

  35. Don't trust the humans. u/toymoose

  36. Stay away from bay 7 during the dark shift. There are strange grunting noises coming from the pipes. u/toymoose

  37. A wax sealed wooden box, containing the bones of a chicken, was found stashed in the radar arrays. The captain ordered the box removed and the radar went haywire. When the senior engineering officer examined it, they couldn't find anything wrong, and no amount of troubleshooting resolved the issue. A janitor put the box back, and the problems went away. u/th3r3493r

  38. Someone is habitually pissing straight into the hydroponics and no one knows who is doing it. They might be the spurned ex of one of the hydroponics operators or someone who was recently fired from the department. u/th3r3493r

  39. There is a guard on station who resembles a certain "adult film" star, but they don't want to talk about. Based on what those few who claim to have slept with them say, the rumors might be true. u/th3r3493r

  40. There is a crazed homeless person on dock 5 which seems strangely competent when it comes to advanced technology, even the top of the line stuff. No one is certain on the why but they fix stuff cheaply and effectively. u/th3r3493r

  41. The nickname for the station? "The Big One"? Yeah, it's because an early quartermaster here screwed and ended up with an extremely large cough male sex toy. The crew was about to ship it back when one of the V'rajian trade delegation heard about it. Well, you know how they are -  "openness" and "celebration of the self" and crap like that are religious ideals for them. He-They-She insisted that the item should stay and be put on display as an art piece in the main docking bay lobby as a symbol of TerraGov's virility and prowess. Somehow it got around that touching it was good luck, so every tourist and trader just had to have a go. It was years ago though, so the rubber eventually degraded and the thing had to be pitched. If you look carefully though, you can still see the circular mark from the suction cup.  u/wshiii

  42. The "aliens" that keep showing up and getting whisked off to the DiploSuite for negotiations? Yeah, none of them are real xenos, man. They're all genetically-modified humans! u/wshiii

  43. Don't trust those "Looking For Work? CREWDZ(tm)" posts on the 0pen-4rum; My creche-sister's buddy's adopted aunt's sister in law's aunt went missing after crowing about getting the job. u/maxsizels

  44. Some crazed flesh-knitter is using 0pen-4rum (the free message board for the station) to harvest organs from the indigent looking for work. I heard they found a few victims down by the waste-treatment turbo-shafts. u/maxsizels

  45. There's a crew of cannibal pirate raiders shanghai-ing people out of a few bars on the low-sec promenade. Real grungy looking, with faces like they could breath vacuum, and not a one without at least one chrome tooth. They flash a holo-badge, pretend to be under-cover security, and then the person they nab is never seen on the station again. I should know, I ain't ever seen those sec-offs before in my life, and I pay half the sec-offs in low-sec to keep their fingers off my gurlz! u/maxsizels

  46. There's a guy in Tech 5 sector who can make a gun from plasma metal cutter. Not quite a gun for the military, you know, but it will do the job. u/mikeiva

  47. You can ask for a special cocktail in Dead Spaceman bar. They say anyone who drinks it sees 5 minutes into the future, but the return to normal is very unpleasant. u/mikeiva

  48. The baggage scanner in Dock 7 is a bit faulty. If you need to carry something without proper scanning, try there—the security team is often too lazy to fight the glitches. u/mikeiva

  49. We can stop rationing! They've been able to contain the pest problem in Agri and there's even surplus protein paste for the synthesizers.

  50. They've dispatched Unit 9 to deal with the water riots in the lower decks.

  51. All the people who went to the party in Hab 13 are behaving strangely. Some say they have been replaced with android doppelgangers. u/world_of_ideas

  52. There was something onboard that exploration vessel that docked 2 weeks ago. That's when the computer glitches started and when small unattended items started vanishing. u/world_of_ideas

  53. Don't pal around with those "quaddie" freaks. They're belters from a colony that suffered a war-time geno-phage that gave them prehensile hands for all four limbs. Some of 'em are still contagious, and the gene-line is for sure dominant across breeding... your kids'll have hands for feet if you're not careful. u/maxsizels

  54. A batch of "time-share body-swap read-writes for cash" went bad, and the victims are stuck piloting those loaner-droids and unable to swap back to their meat-bodies until the rich fuckers who took them out for a spin choose to stop squatting in them. Better hope they don't commit a crime that some max-sec bastard would take offense to and un-alive themselves. u/maxsizels

  55. One of Smilin' Grim's Boiz was bragging 'e is one what knows a way past the max-sec sensors. Says there's a hole and 'e can smuggle anyfink thru it, at least once. u/maxsizels

  56. Under every orcs ear is a brain worm spreading their rampaging to destroy planets. The brain worms lay their eggs in the shells of destroyed planets. u/scandinavicscum2000

  57. The guy they found stashed in that cargo hold had to be carried in a gurney drone. Couldn't carry himself around. He'd been in zero G's like since ever. He was a "floater". Doubt he had stepped on a planet in his life. u/eurojuegosbsas

  58. The station's long-range sensors are programmed with a security vulnerability, if you pulse your maneuvering drives at the right resonant frequency and in the right pattern, it'll swap your transponder codes with a random entry in the logs, and keep doing so for 24 hours. u/maxsizels

  59. If you request "high-grade" refueling on dock V-XCII, 15 minutes after shift change, you'll be connected to a "special" concierge that expects payment in gold-pressed latinum for "services rendered". u/maxsizels


r/d100 14d ago

Completed List 100 Items in a Bandit’s Lair (reupload)

40 Upvotes

OG link was broken so I used the Wayback machine to find it again.

One hundred different things you can find lying around a Bandit's encampment.

  1. A wooden cart that belonged to a historian. It is filled with priceless, ancient tomes, but the bandit just thinks they are useless books.

  2. A travel trunk of ladies dresses and silks.

  3. Four blood stained hemp nets.

  4. A small crate of silver ore.

  5. A fine polished oak box filled with bandanas of different patterns and colors.

  6. A sign from a local tavern.

  7. Piles of different metal coins.

  8. A fancy chair. It looks really comfy.

  9. A crown. It’s covered in rare jewels.

  10. Different pieces of golden jewelry.

  11. A fancy cup. It still has a bit of wine in it.

  12. An enchanted sack of potatoes that fills itself with potatoes at random.

  13. A holy symbol of the god of thievery.

  14. A chest with a note on it that says “DANGER do not open”. There is a killer ooze inside along with 100+3d6 gold pieces.

  15. Magic gloves that give proficiency in sleight of hand.

  16. Magic boots that give proficiency in stealth.

  17. A +1 dagger.

  18. One vial of Truth serum.

  19. A lady’s painting.

  20. Map with possible targets.

  21. A Target’s schedule and a letter describing a job.

  22. A jar full of human eyes.

  23. A letter to a bandits mother hidden under a pillow or in/near a bedroll talking about how he finally has made enough money working to buy back her home and that he will be coming back home 2 weeks from when the party takes the note.

  24. A deck of cards, dice, some empty stack of cups, and a few coins. Most likely used by some bandits to relieve boredom.

  25. Charred remains of wild pig.

  26. A lute in surprisingly good condition. Upon closer inspection, two names are engraved on one side. One belongs to a famous instrument maker who most likely built the instrument. The other engraved name is not known immediately, but is actually the name of one of the bandits.

  27. A wooden goblin mask.

  28. A very plump, live pig.

  29. A clay jar full of sculpting clay.

  30. A stolen cart full of cabbages.

  31. A fine rapier with a gem encrusted pommel, clearly stolen from a nobleman. Some of the gems have been removed.

  32. Stone chessboard.

  33. A filthy rag with equal parts blood and old food on it.

  34. A three-legged wooden stool.

  35. A wheelbarrow with 2000 cp in it.

  36. A silver inkwell (25 gp)

  37. A fountain in which lives a water weird who loves the taste of coins.

  38. A copper moonshine still connected to a condenser in a tub of water, a pile of firewood, and several jars of some foul-smelling clear liquid.

  39. A weapons rack adorned with pilfered old weapons from nearby towns.

  40. Bunk beds with uncomfortable-looking straw mattresses. One has a mini stuffed kobold hidden under a pillow.

  41. Cart or wheelbarrow filled with stolen goods.

  42. A small illustrated chart that shows the most common places someone would keep a concealed weapon on them.

  43. Bottles of Stolen Liquor.

  44. Crass Drawings on Paper.

  45. A Pile of Empty Purses.

  46. Nobel’s Clothes/Costume.

  47. A box full of lockets with every shade and kind of hair, many generic love poems and a collection of fake flowers.

  48. A horn that when blown sounds like a woman screeching in pain/terror.

  49. A tattooing kit with many different coloured inks.

  50. Maps that theorize the locations of other gangs/ bandits safe houses.

  51. A single fancy gold coin to be found, worth approximately 1.5 gold coins.

  52. A medium sized bag of well-made fake gold coins, “worthless” because they’re not real coins.

  53. A semi-worn ball used for some kind of game (Bandit Soccer, Banditball, whatever floats their Bandit Boat).

  54. Candy and toys (that he uses to kidnap children who he sells into slavery).

  55. An almost empty jar filled with 3 gold teeth.

  56. A medium sized wooden box with a small piece of cheese on top and a mouse chained up inside the box. The mouse can do tricks (sit, roll, play dead) for cheese.

  57. A small collection of pretty knives.

  58. A pet mimic treasure chest called Dave.

  59. Scraps of a letter that contains orders for the bandits to target caravans owned by specific merchants, and ignore others. The author’s signature / seal is missing but perhaps the writing is familiar?

  60. Two Crates of Brewing Hops.

  61. The Diary of a Local Noblewoman. Contains recountings of detailed relations with everyone but her husband.

  62. A priceless artifact of great power that the bandits clearly fail to recognize the significance of.

  63. A set of six old helmets, their tops crudely hammered into concave metallic drums. Accompanied by a pair of drum sticks fashioned from broken bow staves.

  64. A surprisingly well-stocked, if small, bookshelf filled with faded copies of sophisticated and high-minded books on philosophy, economic policy, history, and the like.

  65. An impressively large, roughly carved tombstone with the names of the bandits’ fallen companions scrawled onto it with chalk, each name accompanied by a short, heartfelt sentence about the person’s best trait. A laid out log serves as a bench that has obviously been worn with use, and multiple piles of slightly wilted flowers and weeds litter the front and top of the marker.

  66. A throne – if such a crudely constructed chair can be called such.

  67. Dirty military fatigues – leftover from when the original members of this group deserted from the army.

  68. Cages containing small animals – rabbits, rats, cats, and other such animals… Possibly kept for food?

  69. A room/cavern, illuminated by glowing crystals, containing plants/fungi used to produce narcotics.

  70. Seven cloaks that were treated to be waterproof and four gallons of lamp oil.

  71. Ten hand embroidered blankets, four sacks stuffed with feathers, horse shoes, tack, hammer, brands, and nine horse blankets.

  72. A two meter jade idol propped along the back of the lair. Along with rolled up standards and two emblazoned shields of the nearby kingdom.

  73. A large shipment of iron ingots, still in their crates. It clearly took lots of effort to manhandle them in.

  74. A high-quality and ornate baby crib with a straw doll inside.

  75. A drawing of the local guard captain that, while crude and insulting, demonstrates real artistic talent.

  76. A battered book entitled ‘Your Money, Your Life- A How-To Guide to Better Living Through Banditry’.

  77. A filthy, bedraggled child hides in a corner. If asked, she explains she was taken for ransom, but her parents apparently died of a plague, and so no one knew what to do with her.

  78. A delirous, poisoned bandit lies on a bunk, his body hot with fever. A knife, marked ‘poisoned?’, sits on a table near him. The other bandits have been providing rudimentary medicinal aid.

  79. A letter from a prominent trader, offering information on rival trading routes in exchange for protection of his own caravans.

  80. Fifteen pairs of truly ugly socks.

  81. Sitting in the corner is a pile of small wooden blocks, they are labeled with letters and numbers.

  82. A stack of passive aggressive letters that tell the bandit leader what a bandit named Frederick really thinks of him hidden under a small rock pile.

  83. The pieces of a crossbow. One limb is snapped in four places. Effort has clearly been made to fashion a new limb. Should the party gather the pieces and repair it, it is revealed to be a magical crossbow, although the magic is somewhat dampened by the repair.

  84. 2d10 vials of acid.

  85. 2d10 flasks of alchemist’s fire.

  86. A map of the surrounding area with an X northwest of your location.

  87. An aggressive giant rat that was hiding in a box.

  88. A bolt of fine silk with an exotic pattern printed on it.

  89. A box with of 2d4 different spices in ceramic jars. 1d10: 1) black pepper, 2) cumin, 3) turmeric, 4) coriander, 5) saffron (very small tin box), 6) asafoetida, 7) allspice, 8) cardamom pods, 9) cloves, 10) fenugreek, 11) nutmeg, 12) star anise. The jars are labelled but in an exotic foreign language.

  90. A crate full of 5d100 nails.

  91. A rope (1d10: 1-7 hempen, 8-10 silk) of 4d20 feet in length

  92. A sail.

  93. 1d12 sets of oars.

  94. A canoe (50% chance of 1d3 paddles in it).

  95. A belt with a silver inlayed iron buckle. Very nice.

  96. A bucket. 20% chance of a leak.

  97. A(n) (1d6 1-5 cask, 6 amphorae) of wine.

  98. A cask of ale.

  99. 1d6 salted hams.

  100. A bandit.


r/d100 14d ago

Completed List Updated Expanded d100 Tables - Wild Surge, Wand of Wonder, etc

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docs.google.com
19 Upvotes

r/d100 16d ago

Humorous d100 Braggadocious Bandits & their Ridiculous Requests

43 Upvotes

[Lets Build] Braggadocious Bandits & their Ridiculous Requests

It isn't always all about the Benjamins.

  1. Rigueur, Mortimus Rigueur: A suave necromancer demanding intel on a nearby locality. His undead agents aren't fooling anyone.

  2. Tobias the Tickler: A mere mortal hoplessly in love with a despondent fey. Tobias strives to cure the creature's despair and win their love by eliciting as much laughter as posible, and has no scruples about it.

  3. Harmony Hornblower: Not that has-been hack bandying about those banal ballads you hear in every tawdry tavern, but The Original Harmony Hornblower! The miserable minstral will let you by for a song—as long as it's an inspired anthem that will rocket them to stardom.

  4. Larch: A large, lazy awakend evergreen just lying across the path. "What's the rush compadramigos, let's veg."

  5. The Stinx: A witles sphinx that's bad at riddles. The Stinx does not only require answers, but also the riddles themselves; so as not to remain a laughingstock.

  6. Petrovskey the pet rock: An awakened pet rock that is very excited to go on an adventure with their kid who dropped him while they were adventuring. The kid will be back any minute now to reunite. Its only been 40 years on the road side. u/thebluzer

  7. The Band of Three Trolls: Three trolls, that have an appetite for meat, but will let anyone pass their river crossing if they can satiate their hunger with an exquisite meal. u/graxemno

  8. Goblinoid Revolutionary Front: A band of goblinoids, that wishes their kind to be fully incorporated in general society, but wage a guerilla war against those that they deem as surpressors and tyrants. Convince them to pass, but not too much, or else they might try to recruit you. u/graxemno

  9. The Merry Men: A band of alcoholic and powerful barbarians. They either challenge you to battle, or a series of challenges, meaning eating, drinking, wrestling and other kinds of contests. Winning is not important, just give a good enough show. u/graxemno

  10. Vitles the Sheave. A robed, four armed experiment a head over the size of most men. He will only let the party pass without a fight if they correctly guess exactly how many fingers he is holding up behind his back. Be warned, he has the uncanny ability to shapeshift his hands into various forms. u/stillnoname

  11. A Bereaved Farmer. He asks for aid, as, whilst he was transporting his stock to market, a mischievous fey turned one of his cabbages into a carnivore, a passing fox into a vegetarian, and one of his chickens into a plant-base lifeform. He asks that the heroes either hunt down the fey or help him deduce which plants and animals are safe to bring with the rest. u/stillnoname

  12. An annoyed pictographer. The party has accidentally stumbled into a very slow photoshoot; the shutter bug in question is a dwarven tinkerer and the group has just passed through a year-long exposure shot titled Pebbles in motion, depicting tiny earth elementals migrating. He demands recompense in the form of an extremely detailed recounting of an impressive creature the players have previously encountered, that he can add to his beastiary instead. u/stillnoname

  13. Pwincess da Powerful: An overweight gnoll the size of an ogre blocks the path. She is dressed gaudily, and has a variety of unwieldy weaponry with her. She does not outright threaten the party, but uses her size to intimidate the members into feeding and amusing her. u/snakebite262

  14. IronJaw: Ironjaw is a rather annoying gnoll, heavily scarred and sporting several homemade prosthetics. Ironjaw wants the party to help test out his latest invention. u/snakebite262

  15. Rex the Red: A large and powerfully built Gnoll woman stands, covered in scars and trophies. She offers to duel the party one-on-one, either for fun or to the death. u/snakebite262

  16. Kindly Gent: A dead highwayman is seen pinned to a tree. If the PCs get close, it will look up and ask for help getting freed from the tree. He's a skeleton, and was unfortunately pinned after a failed robbery. u/snakebite262

  17. Do'Luna the Great: A female dragonborn dressed in an ill fitting, black highwayman's outfit is seen hanging from a tree. Originally red, she is now pink with polkadots, and seems to have been inflated like a balloon. She begs the party for help in finding the wizard who cursed her. u/snakebite262

  18. Dok and Grox: A female Goblin and Troll, who are dressed remarkably well. They'll offer to gamble with the PCs, though the two cheat like mad. However, catching them is easier said than done. u/snakebite262

  19. Gin the Annoying: An annoying Niblog who refuses to leave the adventurers alone. If she gets too bored, she'll begin cursing and jinxing the party. Worse yet, killing her will only have her possess another goblin to begin the torture anew! u/snakebite262

  20. Mace's Marauders. A band of bandits led by their bald human leader, Mace Muldoon. He boastfully claims that he is named after his favorite weapon, the mace. However, if you point out that the weapon he wields is not a mace, but a flail, his boisterous band will taunt him, calling him "Flailin' Muldoon". He'll run off embarrassed, and the bandits will have a good laugh. u/raykendo

  21. Drumph the Huge - a halfing merchant who will approach the party and offer anything the party is looking for or wants, and promise the absolute best version of it. He will ask for half the money upfront. He will in no way ever deliver on his promise. u/springpfeiffer

  22. Merovech Faustina, Defender of Green, Tribune of Forestry, Consul of Agriculture, Head of Natural Resources: Is a "Noble" who is wanted for stealing Royal Shrubberies! and wants you to acquire more shrubberies. Has been known to work with The Knights of Knee! u/adventux

  23. Billie MacGruff: A goat headed satyr blocks a narrow pass leading to a verdant valley. They are obsessed with anything colored green.

  24. Zit the Pit: A scrawny kobold looks down from the rim of the pit trap they (unsurprisingly) dug in the middle of the trail. Zit is a connisseur of stone fruits and is collecting the seeds of exotic fruit trees for their orchard.

  25. Squint: The nearsighted head of this ettin ruffian is wearing half of a pair spectacles that correct its bad eyesight, the other head is irate the other lens doesn't rectify its farsightedness.

  26. Poor Su'vlee: Su'vlee is a scrawny and nervous gnoll who is fairly down on her luck. Dressed in the most stereotypical bandit gear (including a nose-bandana) she attempts to threaten the PCs before doubling down in pain. Rendered unable to move, she begs the PCs for help, her stomach rumbling. Su'vlee has consumed some raw troll flesh, which threatens to grow into a troll...while in her stomach. u/snakebite262

  27. Marvelous Alexander: An extremely sneaky elf who enjoys graffitiing his opponents. He'll ask the party if they want him to customize their gear/cart/horse/etc. Regardless of whether they say yes or no, he'll still paint SOMETHING of theirs. u/snakebite262

  28. The T-1000 Security Golem: An Iron Golem stands amongst a group of corpses. He demands that you stay away from Mr. Ouo, a dead halfling who is leaning against a tree. Investigstion reveals that Mr. Ouo was injured, and when medical care came to help him, they were killed by the golem. u/snakebite262

  29. Don. Kei's Oatmeal Coffees: A very dangerous-looking man sits in a cart with arcane machinery. He insists the party purchase expensive coffees or food items in order to use "his road". The fare IS extremely delicious. u/snakebite262

  30. Little Old Lady Wu: A little old lady can be seen selling cheaply-made pastries. Should one of the PC's eat a pastry, she'll put up a sign selling expensive antidotes. (The woman is a hag, so don't get any ideas. Likewise, she won't confirm if the pastries are ACTUALLY poisoned.) u/snakebite262

  31. Blind Marvin: A human threatens the party with a fairly nice bow. He's waiting for his coworkers to return, but can't really identify anyone by sight. u/snakebite262

  32. Hugh Man: Something that is most clearly not a human seems to be attempting to be one. He attempts to make polite conversation, despite sounding discordant and broken. Bringing up his odd nature once will have him try to laugh it off. Twice.... and you'll find the hoard of spiders controlling the body gets a bit more aggressive. u/snakebite262

  33. Di'trex of Mosu'rai: The noble of a far-off kingdom, Di was banished for some reason she considers utterly unfair (It's not her fault that the servants were so fragile.) She's extremely well armored and desires to chat about the latest nobility-related gossip. She'll order around "poorer" PCs. u/snakebite262

  34. Warlick the Cultist: A strange, emaciated creature smiles in an oversized robe. He offers to share the teachings of his master, and won't be disduaded. u/snakebite262

  35. Lombar and Dehl: A pair of puppets are seen behind a small stage. They'll perform for a short period of time, but over time, their performance becomes a lot more hostile towards the PCs. If given enough time, they will start blackmailing the PCs with facts that only the PCs know. Should the PCs attack the puppets or look behind the stage, the puppets will disappear, and no one will be found. u/snakebite262

  36. The Hooligans: A group of gnolls, goblins, orcs, and other monstrous races can be seen having a small party. They seem to be celebrating a recent sports match. Whatever sport they're talking about is strange and alien to the PCs, but the Hooligans will react poorly to anyone they think is showing (intentional or not) support for a rival team. u/snakebite262

  37. Laughing Stock: A runt-of-the-litter gnoll can be seen in a trap in a tree wearing a clown costume. She is covered in warning signs, unflattering messangers, and rotten fruit. She asks the players politely if they can get her down. (Note: She's a bit of a kleptomaniac, who adores shiny/expensive-looking items). u/snakebite262

  38. Sleepy Din: A bedragled dwarf begs the party to help. He's been trying to sleep for the past 5 days, but can't because a band of kobolds near his house WON'T STOP PLAYING THEIR MUSIC! u/snakebite262

  39. Frank Frankly, Attorney at Law: A well-dressed "man" seems to be searching for his "client". He's totally not a devil looking to finish his contract. Totally not! By the way, Frank does offer his legal services to the party....for a price. u/snakebite262

  40. Ozzy: A traveller from an antique land stands near a destroyed camp. He recites the poem Ozymandias by one Percy Bysshe Shelley before disappearing into the ether. u/snakebite262

  41. The Creepy Old Man who Lives in the Woods: A creepy old human who lives in the woods points at any nearby haunted structure and warns adventurers NOT TO GO TO THE HAUNTED AREA. Whether it's actually haunted or being "haunted" by the old man is a different matter. u/snakebite262

  42. Your #1 Fan: A mysterious individual seems to be following the party. They can't easily be seen, and they seem to be wearing a makeshift gilly suit. If caught, they will reveal that they're one the of PC's #1 fan. Should the PC keep them around, the #1 Fan will make their life a living hell. u/snakebite262

  43. Vi the Vexxing: The PCs find a tabaxi who is stuck in a tree. The tabaxi WAS planning on ambushing some nearby merchants, but realized that they were deathly afraid of heights AFTER climbing up. u/snakebite262

  44. Nell the Reporter: A female gnome reporter is around, looking for her next big story. She will interview the PCs, taking pictures of them and asking them nonsensical questions. In the next town over, they'll find that they're on the front page of some rumor rag. u/snakebite262

  45. Pox the Vagrant: A down-on-their-luck gnoll can be seen lounging by a nearby tree. They are remarkably drunk, and continuing to drink from a nearby crate of wine (it fell off a wagon...). They will gossip with the party, providing particularly juicy tidbits should they be provided with food, more drink, or valuables. u/snakebite262

  46. Blyt the Pestulant: A pox covered creature of no discernible race or gender lurches into the way, "come no closer, it's catching." they warn, as a boil oozes puss. Blyt will move out of the way for any meager treasure, but really desires to be rid of the curse that plagues them.

  47. Reginald Kingsblood IIII: A haughty aristocrat in tattered finery and his 'loyal men' surround the group. Reginald was recently overthrone in a peasant uprising and is conscripting an army to retake his crown. The 'loyal men' don't seem quite as eager as their 'lord'.

  48. Willam the Jackal: A scrawny werebeast with matted fur crouches behind a rock by the entrance to a dark tunnel. Anyone trying to enter the tunnel discovers it is merely painted on the face of a cliff. Willam explains that their nemisis, a speedy werebird, possesses a charm that allows it to pass through; the party is welcome to the charm if they help Willam capture the beast.

  49. Ma Canker: A cigar smoking goblin matriarch, holding a fuse, yellss out from the end of the bridge, "Not one step further, I gott'er rigger ta blow!" One of her 'younguns' has "done run off with a ne'er-do-well vagrant again," and needs to be hauled back, "hogtied and hollerin', if needs be."

  50. Mica Stonesinger: A calloused dwarf is sheperding a flock of 'endangered cockatrice on their seasonal migration'. Mica can get the creatures to move out of the way and even has a remedy for petrification, "but, iffin it's no bother, just wee donation to the conservatory for the darlings."


r/d100 17d ago

I need a list of possible travel encounters

19 Upvotes

My party is going to do some multi-day long trips. I want to have a list of encounters that I have them run into. I want them to play put as traps or skill challenges, including combat, just stuff that will take up resources so they don't arrive at the quest location fully healed. Something that either accounts for different terrains, or can work with any terrains, would be great.

Some suggestions

  1. Ambushed by goblins

  2. Crossing a rickety bridge

  3. Sneaking past some kind of sleeping monster(s)

  4. Crossing a difficult stretch of mountains

  5. Players come across a burning building


r/d100 22d ago

Gritty/Dark d100 Deformities from being looked at by a Fomorian

43 Upvotes

Let's crowdsource a table of all the horrible things that can befall you as a result of the Fomorian Evil Eye. Mechanically, the curse halves your movement and grants disadvantage on saving throws, ability checks, and STR or DEX attacks. So anything that affects the ability to move or perceive is on-brand.

  1. A fully articulated pair of baby arms grows out of your neck. They begin grasping at anything within reach.
  2. Your legs now bend backwards at the knee.
  3. You grow a twenty-pound rack of antlers.
  4. Mouths full of jagged teeth opens on the palms of your hands and the soles of your feet. They chew on any tool or fabric within reach.
  5. A shrunken head grows from the center of your chest, staring up at you. It tries to tell you something important, but it can't speak coherently.
  6. Your ears become a pair of albatross wings, which flap powerfully of their own accord.

r/d100 23d ago

I’m creating a gold mining town for my dnd world the mine has 20 npc miners working in it i need help creating them i want them to be authentic so they need a name a race and a back story short or as long as you want to provide

0 Upvotes

r/d100 24d ago

Completed List d100 Stupid Magic Items

68 Upvotes

I was bored today and decided to make some dumb magic items for my table. It's certainly possible that similar items have been thought of before.

  1. Wand of Bunishment - You can cause bread to disappear.
  2. Wand of Frying - As an action, you can point this at a piece of food and fry it to perfection.
  3. Wand of Cloud of Doggers - Once per day this wand summons 15 fluffy puppies that immediately run toward the nearest target and begin jumping and begging for pets. Target must succeed on a DC 12 DEX save or be knocked prone. You can command the puppies to retreat using a bonus action, and they disappear after 1 minute. The puppies cannot be harmed.
  4. Goggles of Blink - These goggles occasionally emit an incredibly bright light in the wearer's eyes, causing them to blink.
  5. Fame Blade - This sentient sword asks anyone nearby, "Don't you know who I am?"
  6. Lesser Wand of Locate Object - While holding this wand, describe or name an object that is familiar to you. You sense the direction to the object's location if that object is within 10 feet of you.
  7. Wand of Power Word Heel - You point this wand at a dog and say the command word. The dog immediately stays by your side.
  8. Hat of Mass Suggestion - This hat allows you to suggest a sermon topic to any religious leader within 30 feet of you. The religious leader is under no obligation to take your advice.
  9. Goggles of Detect Thought - These goggles allow you to determine whether a creature is currently thinking. They do not tell you what the creature is thinking, just that the creature is currently in thought.
  10. Wand of Create or Destroy Walter - Once per day this wand can summon forth a man named Walter (commoner stats) or kill a man named Walter. Use with discretion.
  11. Phone of Hellish Re-book - This phone allows you to call any place of business where you currently have an appointment. You can attempt to reschedule your appointment, but you have an incredibly hard time doing so.
  12. Cloak of Sticks and Stones - This cloak makes the wearer immune to insults and resistant to psychic damage.
  13. Goggles of Dimension Door - These goggles allow you to instantly know the exact dimensions of any door. With this information, you can determine how easily you can fit through the door.
  14. Stuffed Bear of Holding - As an action, you can cause this stuffed bear to grow to your exact size, at which point it will give you a comforting hug, only releasing upon your command. Perfect for those restless nights.
  15. Wand of Cymbal - Once per day this wand can summon forth an expertly crafted piece of thin percussive metal. The wand can double as a stick with which to hit your new instrument.
  16. Wand of Asstral Projection - Once per day, this wand can create an illusory donkey within 60 feet.
  17. Wand of Firebull - Once per day this wand can summon a bull that is on fire within 150 feet. The bull is not friendly (because it's on fire) and acts of its own volition. It has the stats of a cow and does an additional 1d6 fire damage when it attacks.
  18. Mousing Rod - When held in front of you, this rod points towards the closest mouse.
  19. Wand of Miner Illusion - As an action, this wand can create an illusory dwarf holding a pickaxe within 30 feet.
  20. Gloves of Spare the Dying - Once per day you can use these gloves to transport yourself to a bowling alley in hell where two beleaguered pixies are standing on the 7 and 10 spots on the lane in front of you. If you are able to knock them down (DC 25 DEX check), the devils in attendance will reward you with 50gp. After your attempt, you are immediately transported back to where you were.
  21. Boots of Arcane Gait - These boots cause a trail of colorful sparkles to follow you wherever you go.
  22. Hat of Mind Bank - Once per day this hat allows you to project yourself inside a bank in the Astral Plane where you can make financial transactions. Your physical body remains in the Material Plane while you are there. Any money deposited or withdrawn in the Astral Plane is only available in the Astral Plane.
  23. Wand of Old Person - Once per day you can cause a target to age rapidly to an elderly version of their species. Their stats do not change.
  24. Wand of Incendiary Cow - Once per day this wand allows you to set a cow on fire, which is just really mean.
  25. Clock of Invisibility - You have no idea what time it is.
  26. Ring of Miner Protection - You are resistant to all damage dealt to you by coal miners.
  27. Wand of Fly - Three times per day this wand can summon a fly that acts of its own volition.
  28. Wand of Simulacrumb - You can use this wand to create a copy of a small pile of crumbs that is in front of you. The crumbs last until they are eaten by a creature. If you use this wand to cast the spell again, any crumbs you made before are instantly destroyed.
  29. Wand of Holey Weapon - Using this wand, you attempt to imbue a weapon with holy power. Unfortunately, you instead cause the weapon to rapidly disintegrate and fall apart.
  30. Robe of Divine Word - Once per day this robe can summon a 42-year-old drag queen who looks you over, says one word about your outfit, then disappears.
  31. Wand of Animal Massager - Twice per day as an action, you can use this wand to bring forth a spectral hand that will rub the belly of an animal of your choice within 30 feet.
  32. Compass of Steering - This compass points towards the closest bovine creature.
  33. Rod of Hecksing - Causes the wearer to only be able use PG-rated swear words.
  34. Wand of Produce Fame - A target of your choice feels compelled to make a movie about a group of students attending a high school of the performing arts.
  35. Wand of Turn Undead - Twice per day you can cause an undead creature within 30 feet to face in a different direction.
  36. Necklace of Tongues - This necklace is made of various creatures' tongues. The wearer has -1 Charisma.
  37. Armor of Barkskin - As a bonus action, this armor can emit the sound of several dogs barking.
  38. Globe of Invulnerability - This detailed globe of the world is 1 foot in diameter and cannot be damaged.
  39. Death Ward Cloak - Putting on this cloak constitutes a binding contract between you and the underworld. An undead child is summoned and legally placed under your guardianship. You are responsible for the child's wellbeing and education, and if any harm comes to the child, you will be held responsible.
  40. Wand of Chain Lighting - Summons a three-foot chain with a lantern on one end. The lantern emits bright light in a 20-foot radius and dim light for an additional 20 feet.
  41. Bag of Hole-ding - This bag of holding has a hole in the bottom, so everything you put in it immediately falls out.
  42. Wand of Fire - When used, this wand lights on fire, burning the user for 1d4 fire damage. The wand takes no damage.
  43. Wand of Beast Bond - As an action, this wand can attempt to place handcuffs on a beast within 30 feet. The beast must make a DC 10 STR save or have the restrained condition. The beast can repeat this save at the beginning of each turn.
  44. Hat of Stone Shape - This hat tells you the shape of a nearby stone. The most common answer is "sort of oblong. "
  45. Wand of Remove Curse - Once per day you can point this wand at a target of your choice. They must make a DC 12 CHA save; otherwise, their mouth fills with soapy water.
  46. Ice Knife - This knife works like any standard knife but is incredibly cold to the touch. Holding it for more than 30 seconds causes 1d4 cold damage.
  47. Rod of Control Walter - Once per day this rod lets you control anyone named Walter within 30 feet.
  48. Wand of Minor Illusion - As an action, this wand can create an illusory child within 30 feet.
  49. Wand of Dissonant Whiskers - Once per day you can cause a target to grow whiskers and change their voice so that every time they talk, a harsh sounding "meow" comes out instead. The effect lasts for 1 hour.
  50. Wand of Disarming - Once per day, you can point this wand at a target and attempt to disarm them. Target must succeed on a DC 13 STR save or their arm falls off.
  51. Wand of Mass Heal - While attending a religious service, this wand allows you to make the religious leader a bit more charistmatic if you sense that the audience is losing interest.
  52. Wand of Banish Mint - You can make mint-flavored foods disappear. Additionally, you can give anyone who just brushed their teeth horrible smelling breath.
  53. Wand of Detect Poison and Denise - Once per day this wand allows you to detect the presence of any poisons or anyone named Denise within 30 feet of you.
  54. Weather Armor - This magical leather armor lets you know the weather for the following day.
  55. Wand of Flame Strike - Once per day you can summon up to a 40-foot long picket line of fire elementals holding signs and chanting about the unfair working conditions of the Elemental Plane. The elementals cannot be harmed and will not attack, but anyone who crosses this picket line from either side takes 2d6 fire damage. The elementals disappear after 1 minute.
  56. Freedom of Moovement Boots - These boots allow you to move easily through herds of cattle without incurring any speed penalties.
  57. Heat Medal - This round, thin, three-inch diameter piece of metal is always hot to the touch. Holding it for more than 6 seconds causes 1d4 fire damage.
  58. Mage Hand - Ew, gross! This severed and severly decayed hand once belonged to a mage. Why would you want this?
  59. Wand of Eldritch Bath - Once per day you can summon forth a tub filled with boiling blood.
  60. Wand of Poise in Spray - This wand shoots forth a magical spray of water at a target within 30 feet. The spray causes the target to remain perfectly calm while they get wet.
  61. Big Bee's Wand - Once per day this wand can summon forth a giant bee. This bee has the stat block of a vulture.
  62. Gloves of Marital Arts - When you land an unarmed attack on a target with these gloves, a lovely bouquet of flowers appears in your hands.
  63. Ring of Minor Protection - You are resistant to all damage dealt to you by children.
  64. Spelling Bee - This magical bee lives in a jar. As an action, you can release the bee from the jar and have it write a message of 50 words or fewer on a piece of paper.
  65. Cone of Cold Gloves - Once per day these gloves summon an ice cream cone in your hand. Roll 1d4: 1-Vanilla, 2-Chocolate, 3-Strawberry, 4-Eggplant.
  66. Rod of Darryliction - When used against anyone named Darryl, this rod causes that person to immediately stop what they're doing and go do something else.
  67. Gloves of Frost Fingers - Putting on these gloves causes you to take 1d4 cold damage every round until you take them off.
  68. Lightning Bolt - This seemingly normal metal bolt is filled with static electricity. Every time you touch it you get a small shock.
  69. Wand of Claire Voyage - This wand allows you to convince anyone named Claire to take a vacation.
  70. Crown of Madness - Wearing this cheap looking crown makes you really angry. You have better taste than this.
  71. Wand of Misty Steps - Once per day, this wand allows you to make any stairs within 30 feet that fit in a five-foot cube disappear in a cloud of mist.
  72. Wand of Finger of Death - Once per day this wand can summon a single skeletal finger.
  73. Gloves of Hold Monster - Putting on these gloves compels you to try and hug any monster you see. The gloves can be removed with a Remove Curse spell.
  74. Belt of Dominate Muenster - This belt causes you to have a hankering for a hunk of cheese. Any nearby cheese cowers in fear when you approach.
  75. Lesser Wand of Locate Creature - While holding this wand, describe or name a creature that is familiar to you. You sense the direction to the creature's location if that creature is within 10 feet of you.
  76. Out of Office Candle - When this candle is lit, the bearer becomes immune to the Message cantrip. The sender of the message receives a reply that the target is unavailable.
  77. Wand of Heeling Spirit - You summon a friendly spirit that follows closely behind you. The spirit cannot harm or be harmed, and it disappears after 10 minutes.
  78. Phone of Call Lightning - This phone automatically calls a sentient lightning bolt that lives in nearby storm cloud. It is very chatty and hard to get to stop talking. Once you initiate the first conversation, the lightning bolt might call you on the phone at inconvenient times to see what you're doing.
  79. Wand of Insect Plaque - This wand summons forth a plaque with a large insect mounted on it. A caption is inscribed underneath that reads "Third Place. "
  80. Hat of Comprehend Luggages - While wearing this hat, you know exactly why suitcases and travel bags exist. It all seems so obvious now!
  81. Boots of Jump - Wearing these boots also causes you to wear flamboyant leather pants. You feel compelled to jump in the air and split your legs as far as they'll go.
  82. Gloves of Seaming - These gloves grant proficiency in sewing.
  83. Belt of Dominate Feast - As an action, you can loosen this belt, causing a delicious feast to appear before you. You are overcome with hunger and begin devouring the food.
  84. Wand of Befuddlemint - You blast the mind of a creature that you can see within 30 feet. The target begins to crave peppermint candy.
  85. Magic Wishbone - Once per day, you can break this small bone in half to cast the Wish spell. However, the bone only responds to wishes for a bone that a dog can chew on.
  86. Gloves of Scorching Ray - These gloves grant proficiency in making delicious hot sauces.
  87. Wand of Hold Person - Once per day summons a kind fatherly figure who opens his arms and beckons you in for a warm hug.
  88. Goggles of Eyebite - These goggles attempt to bite your eyes. Wearer must succeed a DC 13 CON save or become blinded for 1 hour.
  89. Goggles of Eyedentify - These goggles allow you to determine with absolute certainty whether a creature has eyes.
  90. Wand of Zone of Tooth - You create a magical zone that guards against tooth decay in a 15-foot sphere centered around yourself. While in the zone, you and any allies have +5 to dental hygiene checks.
  91. Dinner Platemail - This medium armor is made from magic dinner plates. Its AC is 13 + DEX modifier (max 2) and causes disadvantage on stealth checks. Any time you take damage, a full course meal appears on the plate that was struck. If the plate was vertical at the time, the food falls to the ground.
  92. Goggles of Foursight - These goggles allow you to determine if a number is divisible by four.
  93. Wand of Grease - Once per day you can use this wand against a target. They must succeed a DC 10 CHA save or be forced to wear either a black leather or pink sports jacket.
  94. The Sorcerer's Scone (requires attunement) - Once per day you can eat this scone to regain one sorcerer's point. The scone reappears in your pocket after your next long rest.
  95. Guiding Bolt - This standard looking metal bolt always fits easily into any drilled hole of appropriate size.
  96. Ring of Bestow Purse - Once per day this ring summons a fashionable purse. There's nothing in it, but it's yours to keep.
  97. Boots of Pass without Trace - Once per day you can use these boots to transport yourself to an art studio in a pocket dimension where you are seated at a desk and told by an instructor to recreate a drawing in front of you within five minutes. When time has expired, the instructor will grade your effort. A: Receive 10gp, B: Receive 5gp, C: Receive 1gp, D: Receive 1d6 psychic damage, F: Receive 2d6 psychic damage. Tracing the drawing results in an automatic F.
  98. Phone of Contact Other Plane - This phone calls the cockpit of the nearest plane that is currently in the air. Whether the pilot picks up is their choice.
  99. Wand of Untangle - Once per day you can undo one knot.
  100. Boots of Blinding Speed - While wearing these boots your speed is doubled but you permanently have the blinded condition.

r/d100 23d ago

I’m creating a gold mining town for my dnd world the mine has 20 npc miners working in it i need help creating them i want them to be authentic so they need a name a race and a back story short or as long as you want to provide

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0 Upvotes

r/d100 25d ago

Low Fantasy I want names !

12 Upvotes

Hey there i'am creating a homebrew campaign , and i'am asking you guys to give me names for a :

Tibe 1 (barbarians)

Tribe 2

A fertile soil village

A fishing village

A cave

and a town near a mountain full of academic sorcerers


r/d100 27d ago

Simple Roleplay Prompts

41 Upvotes

I'd like to create a table with random prompts for roleplay during downtime, something that players can not only think about but also encourages small interactions with the world, and in turn encourages others to engage with the person who picked up the prompt.

I'll use this at a classic D&D table for downtime text RP, so it'd be nice to stick with that kind of vibe and fantasy era.

UPDATE: We already got over 100, but I love them all so much, I'd happily continue expanding the list! Then it's easily customizable to the location your characters are in when you're rolling, e.g. is there a town or nature nearby...

d200 Simple Roleplay Prompts

  1. You find an unminted silver coin on the ground.
  2. Your music bone is itching. Time to sing a song or play an instrument!
  3. Your stomach grumbles. What’s for dinner today?
  4. Time to work out! Flex those muscles, practise your aim, try a new spell!
  5. A mouse skitters past your feet. It seems in a hurry. Where does it go?
  6. This bush is ripe with berries. But are they safe to eat?
  7. You’re feeling a little homesick… Do you need a distraction or a trip down memory lane?
  8. Let’s build a snowman!
  9. Time for a really nice long bath.
  10. A bird poops on you.
  11. You notice an important trinket missing from your person. Where do you search? Where do you find it?
  12. A stranger’s face seems oddly familiar to you. u/Rindal_Cerelli
  13. You remember a fable your parents told you as a child. Does it hold any value to you now? u/Rindal_Cerelli
  14. In one of your pockets or the pages of a book, you find a little note. Who is it from? Perhaps your parents or a good friend? A secret lover, or even an enemy? u/Rindal_Cerelli
  15. You spot a hidden sign somewhere. If you know Thieves’ Can’t, it reads: „Not worth robbing“. u/Rindal_Cerelli
  16. Your favorite piece of clothing needs mending. u/world_of_Ideas
  17. You spot an animal that reminds you of someone’s pet. u/world_of_Ideas
  18. You find a flat pebble that would make a great skipping stone. u/world_of_Ideas
  19. You smell a dish that you remember from your past. Was it perhaps your childhood birthday meal, your spouse’s favorite recipe, or your daily food in the army? u/world_of_Ideas
  20. You discover a pocket on your clothes that you forgot about. What's inside?
  21. You spot a cloud shaped like something familiar.
  22. You find a rusty iron key but can’t figure out what it belongs to.
  23. A puddle on the ground reflects something that isn't there when you look up.
  24. You recall a mistake from your past that still makes you cringe.
  25. An old fear you thought you conquered suddenly creeps back up on you.
  26. You feel the urge to perform a kind gesture towards someone. Perhaps even in secret?
  27. A wild animal seems interested in you.
  28. You're craving something specific but you can’t quite figure out what it is. Time to go on a search…
  29. The first rain drop of an approaching storm hits your nose.
  30. A strong gust of wind carries your hat away or blows your cloak over your head.
  31. Time to practice a skill you're rusty at or you’ve never tried before.
  32. You have a terrible hiccup. Is there anything that can make it go away?
  33. A single bee just won’t leave you alone.
  34. You could swear your shadow was out of sync for just a brief moment.
  35. You come across a mushroom ring.
  36. You discover a blooming flower or a four-leaf clover in an unusual spot.
  37. Someone has left a single glove behind. What does it look like? Who could it belong to?
  38. You find a bottle with a note inside, but the writing has faded beyond recognition.
  39. A song gets stuck in your head for the rest of the day. Do you start singing it or do you try to get rid of it somehow?
  40. A piece of advice from a former mentor returns to you at just the right moment.
  41. A candle flickers despite there being no wind.
  42. You hear your name carried on the wind … or perhaps you imagined it.
  43. Time to clean out your inventory. What have you been carrying around for far too long?
  44. You feel inspired to sketch, write, carve, knit, or craft something.
  45. You're in the mood to tell a story, either of your life or of your imagination. Is there anyone around who would like to listen?
  46. You spend several minutes trying to remember a word that's on the tip of your tongue.
  47. You sneeze at an unfortunate moment, causing you to drop something you were holding, or spill your ink over the notes you were writing, or wake up the cat on your lap…
  48. On your foraging endeavors, you find a vegetable that is so oddly shaped it makes you laugh out loud.
  49. You find an old children’s toy that could be fixed with some love and care.
  50. You keep noticing the same color everywhere today. Which color is it? Where do you see it?
  51. For a moment, the night sky flickers and the constellations you glimpse are not the ones you’re familiar with. u/WSHIII
  52. As you refill your waterskin, you catch a glimpse of something that looks like scales and hair – a mermaid? Wait, aren't those supposed to live in salt water? u/WSHIII
  53. You smell a strangely familiar scent in the air. What is it, where does it come from, and what does it make you feel? u/Th3R3493r
  54. You pop a joint in your body that was quietly giving you pain and feel a strange relief wash over you. Do you want to share news of your new found relief? u/Th3R3493r
  55. You’ve developed an itchy rash somewhere on your body. Maybe you should get that checked out by someone proficient in healing or medicine. u/smiles__
  56. The sun is heavy and beating down, not a cloud in the sky. Where do you find a shady place or a cool refreshment? u/smiles__
  57. You feel the need for a new perspective. Maybe lie down to see things from below, or go upside down in a handstand, or climb on top of the tallest structure you can find… u/smiles__
  58. You had a crazy dream last night. Do you tell someone about it, or write it down in a dream diary?
  59. It’s laundry day. u/smiles__
  60. You come across an old archery target – be it of straw, or carved in a tree, or painted on a wall. Is your aim still any good? u/smiles__
  61. You find a perfect wall off the beaten path for a little graffiti. u/smiles__
  62. Not far from here there is a natural little wonder – a regularly occurring geyser. u/smiles__
  63. You find a stained and ripped flyer that simply states: "Have you experienced something weird? The Anomalous Society wants to know! Drop by the you-know-where.” u/smiles__
  64. You find the scraps of a torn-up map. Maybe you can piece it back together. u/smiles__
  65. You stumble and trip, only catching your balance with flailing arms. Did anybody see that? u/smiles__
  66. There's a rumor about a ghost dog prowling around at night. Think you can catch it? u/smiles__
  67. You simply want to spend the day writing haikus. u/smiles__
  68. There's a line of large ants. Where are they going? Are they carrying anything interesting. u/smiles__
  69. You find an old bamboo flute somewhere in the rubble or trash. Is it still any good? u/smiles__
  70. You had a dream you were a different gender. Maybe you can make that fantasy a reality for the day. u/smiles__
  71. You see a flyer advertising betting on an upcoming sporting event. Do you go? Do you take anyone with you? u/smiles__
  72. You remember that a new shop has opened around here recently. What was it again? A tailor, a jeweler, a cat café? Anyway, let’s check it out! u/smiles__
  73. A group of elderly people sit outside a shop playing an unfamiliar game. They see you watching, and offer you an empty seat. u/smiles__
  74. You've heard there are seven bridges in the city. Could you cross them all in a day? u/smiles__
  75. A street busker plays a song that you know from your home town. u/smiles__
  76. There's a great ancient tree in a grove. Its thick rough bark has names carved all over it. Maybe you can add yours in some spot? u/smiles__
  77. There's something called Lover's Lane around here you heard. Maybe, uh, you could stop by. u/smiles__
  78. A woman gives you a dirty look as you walk by. What's up with that? u/smiles__
  79. You come across a street vendor that sells suspiciously cheap wares. u/smiles__
  80. That looks like a palm reader shop. Do you give it a try? u/smiles__
  81. You stumble across an 'exotic' petting zoo that is just common animals made to look slightly different. u/smiles__
  82. You see a group of kids sliding on polished stone with grease. That looks fun! u/smiles__
  83. While tidying up your belongings, you find something you’ve been missing for weeks. What is it, and where did it end up?
  84. You catch your reflection unexpectedly. What do you notice about yourself today?
  85. Today, everything seems just a little too large … or perhaps you're feeling smaller than usual.
  86. You absentmindedly start counting something. Steps, breaths, shingles, birds… Where does it lead you to? When do you notice what you’re doing?
  87. You catch yourself repeating a subconscious habit you've had for years.
  88. You remember that you owe someone a small favor – or perhaps just a drink. Today is a good day to repay it.
  89. You find a surprisingly comfortable bench, rock or patch of grass to rest for a while. What keeps you there? How is the view?
  90. The breeze flips open a book to a random page.
  91. You discover an unfinished game – a rolled set of dice, marbles in a pit, stones arranged for a challenge … Could you find someone to play with you?
  92. You suddenly become aware of your own footsteps. Are they loud or quiet? Scuffling or hasty? Do they match your mood?
  93. As you stand up, you find that your leg has fallen asleep with a nasty tingle.
  94. Your downtime job is done for today. How do you recuperate from work?
  95. You come across the perfect opportunity to leave a small gift for someone. Who’s the lucky person, what do you leave, and will you let them know it was you?
  96. You notice a chore that nobody else has gotten around to yet. Do you tackle it?
  97. You somehow end up with far more food than you could possibly eat yourself. Who do you share it with?
  98. You find yourself absentmindedly tinkering with an item of yours. What small improvements do you make?
  99. You’re feeling a little competitive today. Who would make for a good opponent – and in what discipline?
  100. You become convinced you can beat your own record at a simple task. Maybe you even find someone else to compete with …
  101. Time to get to the bottom of a rumor you’ve heard floating around.
  102. You set out looking for one specific little thing, like a smooth stone, a colorful feather, a particular flower…
  103. A bare windowsill, table, or doorway could use a little decoration.
  104. Mealtime arrives, but eating alone doesn't sound very appealing today.
  105. Your goal today is to learn one new thing about another person.
  106. You come across a path you've never bothered to follow before. Where does it lead?
  107. Where would be the best viewpoint to watch the sunset?
  108. An ordinary day feels like the perfect excuse for a tiny celebration. But what to celebrate, and with who?
  109. Perhaps it’s time to start a new collection of … something.
  110. Do you have enough outfits for a fashion show? Maybe if you pile them together with some friends?
  111. You spot a rainbow and start to wonder what’s at the end of it.
  112. You stub your toe. On what? How do you handle the pain?
  113. You discover a stain and have no idea where it came from.
  114. A feather drifts down from above, though no birds are in sight.
  115. You notice someone has stacked several stones into a small tower. Could you build an even higher one?
  116. Time for a beach day, and the world’s greatest sand castle.
  117. One of your shoelaces, straps, or buckles refuses to stay tied.
  118. You're in the mood to hear a new story. Is there anyone around who could have something interesting to tell?
  119. You feel restless and need to find something to occupy your hands.
  120. Someone's birthday is coming up and you still need a present for them.
  121. A cup of tea sounds perfect right now.
  122. You promised yourself you'd finish that little project today.
  123. Time to check in on someone you haven't seen in a while.
  124. Someone left a book lying open. Do you sneak a peek?
  125. Tonight is gambling night. Grab some dice and cards, and gather your friends at the fireplace.
  126. The market has something new for sale today. What catches your eye?
  127. Time to visit an old friend.
  128. You realize you're out of your favorite snack.
  129. Time to browse the notice board. Anything interesting posted?
  130. One of your gloves has gone missing.
  131. Your backpack somehow weighs more than you remember.
  132. A seagull swoops in and steals your lunch.
  133. You find an empty glass bottle. Surely it can be used for something.
  134. Time to try a new recipe. Maybe you can find a taste tester for it?
  135. You find an ingredient you've never cooked with before.
  136. You discover a shortcut you've somehow never noticed.
  137. You notice you have far too many trinkets you don’t really need, but you love collecting trinkets. Maybe you can organize a swap table.
  138. It's the perfect day for a picnic. But what’s a picnic without friends?
  139. It’s a windy day. Perfect time to make a kite.
  140. Uh oh, the well bucket is stuck!
  141. Flip a coin to see if you’re lucky today.
  142. You found some chalk and there’s an empty stretch of pavement …
  143. You discover a button that you remember seeing on another person’s jacket.
  144. You find a tree with branches that are just begging to be climbed.
  145. You find a handful of nails, twine, and scrap wood. Surely that's enough to build something.
  146. You discover an old flowerpot with a weed still growing strong inside it.
  147. Time to learn everyone's favorite color.
  148. You'd like to learn a new joke today.
  149. You wonder whether anyone knows a good ghost story to tell by the campfire tonight.
  150. You notice a drip… drip… drip… somewhere nearby.
  151. The breeze is just right for flying paper airplanes.
  152. Time to gather kindling before the weather turns.
  153. You decide to find the oldest object you own. What is it, and where did it come from?
  154. You feel a level up coming … Time to practice or study the new skills you’ll soon be having!
  155. You feel like sharing your faith with someone today. Perhaps you can find a likeminded person.
  156. You find a handkerchief with the embroidered initials 'J.B.' on one corner.
  157. The weave tickles you with curiosity today. Ever tried to come up with a new spell?
  158. You find an electrum coin in your pants pocket. How did that get there?
  159. Rummaging through your belongings, you stumble upon a finger trap – aaand your fingers are trapped now.
  160. Looking at that spider in the corner a little closer, its legs look kind of mechanical…
  161. While working outside, you dig up a strange worm that has a head on both ends.
  162. You let out the loudest burp ever. Did anyone hear that? Are you proud or embarrassed?
  163. You spot the paw prints of a cat which blend into the claw prints of a bird. Strange…
  164. You find a white downy feather, but when picking it up, it feels heavy as a rock.
  165. On a little foraging spree along the coastline, you find a handful of colorful, smoothed glass shards that catch the sunlight oh so wonderfully.
  166. The scarecrow on the fields could use a little make-over session.
  167. You find a black pebble that is strangely warm to the touch.
  168. You just can’t shake the feeling that you’re being watched today…
  169. Time for a new haircut. Will you try it yourself or find someone else to do it?
  170. Hmm, how exactly would one test what happens if an unstoppable force hits an immovable object?
  171. You find a feather with the pattern of a jay, but much larger in size.
  172. You find a well-loved but forgotten doll in a blue dress. Her button eyes are staring at you.
  173. Was that the church bell ringing? Wait, do we have a church bell?
  174. Your God would like to talk with you, and please bring a friend.
  175. You feel like picking the prettiest flowers and making a wreath out of it. Would you wear it, or is it for someone else?
  176. How hard could it be to spend a day without using your dominant hand?
  177. Today, you set out with the goal to make at least three people smile.
  178. Today is Opposite Day. Let’s start by eating dinner for breakfast.
  179. You definitely need a second opinion on something.
  180. Something you need is so high up that it’s just out of your reach.
  181. You decide to learn everyone's favorite food.
  182. You pick a random direction and start walking in a straight line. How far can you go?
  183. You spot a strange looking plant and wonder if you know anyone who could help identifying it.
  184. Can you craft a boat out of wood or paper that actually floats?
  185. Looking around, you realize you've never tested just how far your voice carries.
  186. Wait, did you just hear an echo there? Better test it out – echo, echo!
  187. You suddenly realize you've never asked anyone how they learned their trade.
  188. To keep your enemies on their toes, you must not become too predictable. Maybe someone can teach you a new fighting technique?
  189. You spot an old, clam-covered rowboat down at the beach. With some tar to seal the holes, it might survive another small trip.

r/d100 27d ago

Humorous d100 Food Fight Table (complete)

26 Upvotes

Taking my inspiration from this post, I completed a d100 food fight table and ran a food fight encounter for my party of 3 level 8 PCs. The rules of the food fight event were pretty simple:

No weapons, armor, spells, or druid shapeshifting allowed, except what was obtained in the food fight.

Each turn, a player could:

  • Lose all gear, roll on the d100 table, and attack/cast if a weapon or spell was rolled
  • or, Reuse a weapon obtained in a previous round

In addition, summoned creatures obtained in the food fight persisted between rounds and got the same initiative roll as the PC who summoned them.

When a combatant "died" (all damage was nonlethal), their summons went away, too.

Smite effects would be added to an unarmed melee attack.

And now, the d100 table. Notes or statblock names are in parentheses. All stats from 2014 5e.

  1. Swordfish
  2. Chocolate Lava Cake (burning hands)
  3. Club Sandwich (great club)
  4. Mustard Gas (Poison Spray - upcast to 2d12)
  5. Knuckle Sandwich (inflict Wounds)
  6. Spear of Asparagus
  7. Pickle Spear
  8. Ham Grenade (Fragmentation Grenade)
  9. Meatball & Chain (morningstar)
  10. Candy Cane (Quarterstaff)
  11. Tomahawk Steak (Greataxe)
  12. Bear Claw (Brown Bear Claw attack)
  13. Crossbowtie Pasta
  14. Morningstarfruit
  15. Scimitart
  16. Cat o' Nine Lobster Tails
  17. Grapeshot (1d12 piercing, uses all attacks)
  18. Lamb Shank
  19. Fruit Punch (Gauntlets of Ogre Power)
  20. Pork Chop (hand axe)
  21. Flail Mignon
  22. Chicken Breastplate (shield spell)
  23. Monterey Jackboot (Wrathful Smite)
  24. Sharp Cheddar (hand axe)
  25. Tartillery (thunderwave)
  26. Mace
  27. Assault Shaker (Thunderous Smite)
  28. Pepper Spray (Stinking Cloud)
  29. Fudge-sickle
  30. Buttering Ram (2d8 bludg)
  31. Mango-nel (2d10 bludg, missile)
  32. Sausage Lynx (Panther)
  33. Halbread
  34. Beeranosaurus Rex
  35. Corn-on-the-Coblin
  36. Artichokra (Aarakocra)
  37. Chi-beer-a
  38. Jellyphant
  39. Escargoblin
  40. Ham Hocktopus (Giant Octopus)
  41. Manticorn
  42. Ginotaur
  43. Ogurt
  44. Grizzly Beer (Brown Bear)
  45. Burritoad (Giant Frog)
  46. Cucumber Hulk
  47. Tacotrice
  48. Rhubarbarian
  49. Clamoeba (Gelatinous Cube)
  50. Elemlentils (2 Mud Mephits)
  51. Bancheese
  52. Stilettoast
  53. Tortillak
  54. Tofungus (Myconid Sovereign)
  55. Ale-osaurus
  56. Lollipoppelganger
  57. Cantelope (Deer)
  58. Menchilada (2 Bandits)
  59. Sorbet-onet (Short Sword)
  60. Magic Gristle (Magic Missile)
  61. Moonbeet
  62. Barleech (Rime Worm Grub)
  63. Ape-ricot
  64. Boar-bon (Boar)
  65. Brandy Smite
  66. Unicordial
  67. Jampire (Vampire Spawn)
  68. Lemonsnaring Strike
  69. Goulasha's Hideous Laughter
  70. Lima Bane
  71. Brownie Bear
  72. Apes of Wrath (2 Apes)
  73. Dissonant Crispers
  74. Fireballogna
  75. Salamiander
  76. Counterspelt (can be kept and used as a reaction)
  77. Hunger of Hadark Chocolate
  78. Kimcheetah (Tiger)
  79. Shepherd's Pike
  80. Pretzelk
  81. Cup of Expresso (Haste spell)
  82. Chili Touch (2d8 Necrotic)
  83. Bestow Curds (Bestow Curse)
  84. London Fog Cloud
  85. Bacon Grease (Grease spell)
  86. Divine Flavor
  87. Cognaxe (battleaxe)
  88. Jelly Bees (Swarm of Wasps)
  89. Homicider (Vampiric Touch)
  90. Cinnamonvisible
  91. Whipping Cream (Whip attack)
  92. Crabcake (Giant Crab)
  93. Breath Mint (Breath Weapon, 3d6 Cold, 15' cone, CON save, DC = CON bonus + 11)
  94. Creamatic Orb
  95. Wallmond (Wind Wall)
  96. Javalin
  97. Chicken Wing (Fly spell)
  98. Cordon Bleu of Arrows
  99. Snowcone (Cone of Cold)
  100. Eye of the Beer-Holder (roll 1d10 for a beholder eye beam)

r/d100 27d ago

Quirk ideas for the Winter Witch

15 Upvotes

Here are a few ideas I managed to come up with.

  1. Your breath is always visible—even at 35°C.

  2. You either don't feel temperature changes at all, or you perceive them in reverse. In the first case, it always feels like room temperature (around 18°C–22°C) to you. In the second, the warmer it is for others, the colder it feels to you, and vice versa.

  3. Whenever you appear somewhere (in a room, an apartment, or within a radius of about 5 meters)...

  4. You can move across ice as if wearing skates, even with bare feet.

  5. You can freeze objects just by touching them; for instance, you could freeze someone's food as a prank.

  6. As you get agitated, you increasingly resemble an ice creature: your skin turns pale blue, your eyes glow blue, and icicles or ice spikes begin to grow from you.

  7. When you genuinely like someone, you create an ice statue of them (or something similar) and treat it like a work of art, keeping it in a special place like a collection (much like Mr. Freeze in *Arkham City*).

  8. You can create "Endothermic Fire"; it is blue and generates cold instead of heat.

  9. You are cold to the touch—almost as if you were dead.

  10. You prefer cool colors over warm ones.

  11. When using "Magic Armor," ice covers your entire body and clothing; this ice cannot melt or crack as long as the spell remains active.

  12. If you possess a tower, castle, fortress, or similar structure, it is made of ice (or ice is a key element of its construction). It even affects its surroundings (cooling the area, creating snow, etc.).

I’d like to hear your ideas. Mine might not be the best, but I tried to come up with good ones.

Thanks in advance for any replies.


r/d100 Jun 22 '26

High Fantasy 5 × d20 Dungeon System Entrances

18 Upvotes

I’d like a handful of short lists (organised by theme based on location) of entries relating to dungeons and other cave systems. I’m primarily looking for simple answers, even if Others breaks this rule. References are acceptable if they are broad enough.
——————————————————

Town/City

  1. The cellar of a storage house where salted fish, cheese wheels and wine are kept. The east wall is hollow and conceals a system of caves, provided one finds the right brick with the weak spot.
  2. Inside the old wind-powered grist-mill on the hill, behind one of the oversized gears is a hatch just large enough to crawl through. [By MaxSizeIs]
  3. Inside the rusted out remains of a greenhouse on the grounds of an old mansion, a gate made from a rose trellis and ivy. [By MaxSizeIs]
  4. Behind the stacks of the great Scriptorium deep withing the Imperial Archives. The secret entrance requires sorting and correctly re-shelving the dusty scrolls, before the wall will open. [By MaxSizeIs]
  5. One of the great barrels of the old brewery conceals a tunnel into the underbelly. [By MaxSizeIs]
  6. An abandoned, lichen-covered well sits within old ruins in a part of town home only to vagrants. It is covered with a flimsy wood panel, and not only the hardest of men approach it. Inside there is a long drop, leading to a sprawling cave system. [By Protowriter469]
  7. An eccentric town doctor owns a large hospital building with a relatively large staff. His assistants struggle to remember what they do inside whenever they're out. Turns out the doctor is trying to create the perfect being and dumps his rejects underground into an abandoned mine. [By Protowriter469]
  8. A tall mirror is affixed to a wall. A character drops a piece of paper and watches as it flies to the mirrors edge. Behind the mirror is a tunnel, its air current pulling from the room. [By Protowriter469]
  9. A town square is marked with runes of a war god. Destroying the runes collapses the center of town and gains the attention of said god. [By Protowriter469]
  10. The town worships a tree with a trunk that frighteningly resembles a face. Removing the face reveals a tunnel going downward into a mad wizard's hideout. [By Protowriter469]
  11. Beneath the town all houses have connected shelters in case of attack. One of the townspeople harbors a dark secret and has a pact with vampires for whom he's been digging a tunnel. [By Protowriter469]
  12. A character realizes the square footage inside the inn is different from how it looks outside. Somehow, it's larger inside than out. Investigation leads to a trap door beneath the inn, revealing long, brick hallways that seem to stretch endlessly. [By Protowriter469]
  13. In an abandoned house, you see a heavy blanket being used as rug. By lifting the blanket rug, you find a hatch to an unusual small basement. In the basement you feel a soft breeze with either pleasant or unpleasant scents lingering in the small room from a wall that seems slightly offset from the other walls. Pushing in the wall or removing bricks reveals the opening to the dungeon. [By Th3R3493r]
  14. In a warehouse, you find the crates have been placed in such a way that the crates formed a maze like passage way. In one part of the maze is a ladder that leads to the top of the crates and following the crate maze path leads to a ladder that descends into a dark pit. [By Th3R3493r]
  15. In the lavatory of an unpopular seedy tavern, you find a hole (about waist height) cut into the wall to a neighboring room. Problem is that there is not a neighboring room to the bathroom in and looking through the hole you see a door that is not on the other side of the wall that would be there and the opening of the dungeon. By acting you are turning a doorknob where the doorknob should be, the wall opens up and you can access the impossible room and the dungeon within. [By Th3R3493r]
  16. At the bottom of this Great Shaft, is the ruins of a once Grand Elevator. Its wreckage blocks the dungeon below. [By MaxSizeIs]
  17. A heavy reinforced door in the sewers. The workers broke through into the cave when building the sewers. It was eventually decided to put a door there, rather than sealing it off. [By World_of_Ideas]
  18. A lift built next to a giant sink hole in the middle of town. The lift lowers adventurers thousands of feet down into a giant cave system. [By World_of_Ideas]
  19. Inside a mausoleum. If you open a specific crypt, it contains stairs leading down. [By World_of_Ideas]
  20. Behind a store front. The store charges an admission fee to enter the dungeon. They also sell adventuring gear and maps of the few explored levels. [By World_of_Ideas]

Forests, Fields and Hills

  1. What appears to be a hill has an entrance with a wooden door. Seven stone slabs are arranged around the hill. To reach the hill at all, you need to follow a specific sequence of steps to interact with these stones.
  2. On a hillside lies a half-buried mine shaft. If you go deep enough and follow the illegible signposts, you’ll find a sophisticated network of mine railways. The lorries are linked together in chains.
  3. In the middle of the woods, stands a locked door. No structure around just a door. which side you go thru decides where you start the dungeon. Both sides are locked and need to be unlocked to enter. [By Adventux]
  4. Tucked into the rock layers at the bottom edge of the escarpment is a thin crevice just barely big enough to fit a person, with a piton bearing a climbing rope that disappears far down into winding rock passages. You'll have to do something about your big bulky packs and armor before you even try it. [By gtetr2]
  5. After thousands of years on a small hill, this mammoth tree's roots have torn apart the dirt below into a maze of leaf-littered passages flanked by walls of wood and earth alike. You're looking for a trapdoor somewhere in the composting mess. [By gtetr2]
  6. At the bottom of a spring-fed lake, some thirty feet underwater. Freshwater rushes out of the spring there, and the dungeon is on the other side of the spring. [By MaxSizeIs]
  7. A large metal grate, covering a ventilation shaft. It may lead to a large mine or an underground city. [By World_of_Ideas]
  8. A large tree stump. Someone had built a secret hatch into the top of it. It has a ladder or spiral staircase leading down. [By World_of_Ideas]
  9. A small unassuming hut. It appears to be an abandoned hermit's hut in the middle of nowhere. If one finds the secret button and pushes it, the entire floor begins to lower into the depths. [By World_of_Ideas]
  10. A giant insect mound. The mound itself is large enough to be a dungeon or it connects to a large cave system. [By World_of_Ideas]
  11. A giant tree stands over a thousand feet tall. If you climb to a certain branch, you will find a hole carved out by some creature. Within, a passageway spirals down through the trunk to beneath its roots. There you will find the dungeon. [By World_of_Ideas]
  12. Beneath a giant skull in a monster graveyard. [By World_of_Ideas]
  13. There is a cave where the forest meets a cliff face. You can climb one of the larger trees and cross its branches to reach the entrance. [By World_of_Ideas]

Ruins, Fortresses and Mountains

  1. Off the hiking trail leading to the mountain ridge lies a gate sealed with a magical sigil, which requires a password in the correct language. The relief is the work of ancient dwarven craftsmanship.
  2. In a small wood stands a wizard’s tower, which appears to be abandoned. When someone enters it, they notice that the stairs lead downwards rather than upwards.
  3. At the snowy peak of the mountain, just below the summit, is a meticulously-carved circular opening lined with stone bricks. The entrance was hastily clogged, certainly by magic, with a dense wall of person-sized ice crystals; a crude warning is scrawled on the rock nearby. [By gtetr2]
  4. A cave behind a waterfall that flows over a cliff. There is a narrow ledge leading up to it. [By World_of_Ideas]
  5. A mountain top has been carved into the shape of a (humanoid, monster) skull. Entering its mouth leads to a cave system. [By World_of_Ideas]
  6. A recent (earthquake, landslide) has opened an entrance in a cliff wall or hill side. [By World_of_Ideas]
  7. A sea cave in a cliff side. It could lead to an underground (city, seaport, pirate base, sea monster's lair). It could have a network of underground waterways that allow one to travel by ship to various points on the continent. [By World_of_Ideas]
  8. A secret hatch under a terracotta soldier. The solder is one of hundreds, in the ruins. Moving this one, reveals a ladder going down. [By World_of_Ideas]
  9. A narrow winding canyon snakes through the mountains. At its end you will find a temple carved into the cliff face. Beyond the temple passageways lies a large cave system. [By World_of_Ideas]
  10. A rope bridge that disappears into the fog. It either ends in a cave or you just sort of appear in a cave. [By World_of_Ideas]
  11. The dungeon lies within a large fortress designed to keep things from getting out. At its center one can find a giant set of metal doors that have been magically sealed with runes. [By World_of_Ideas]
  12. There is a cave in a cliff face. To reach it, one must climb up a narrow winding path and then cross a 100 foot section of pitons used as hand and foot holds. [By World_of_Ideas]
  13. There is a hole with a tiny tunnel, that you can barely squeeze through. If you can worm you way through 30 or 40 feet, it opens up into a larger cave system. [By World_of_Ideas]

Deserts and Pyramids

  1. In a sheltered valley lies, it is said, the entrance to the mausoleum of the last great queen before the great deluge, whose name has been buried in oblivion. The bones warn would-be intruders of the dangers concealed in the darkness.
  2. The entrance is a thick stone square with no lock, no gaps, and no detectable magic. The dungeon was sealed off by powerful telekinetics, who designed a mundane geared-and-tracked mechanism by which the "door" moves only under a code-like series of pushes, say, "up slightly, then back, then hinge to the left". Adventurers may need an alternative method. [By gtetr2]
  3. A sandstone slab carved with eroded and weather-worn curses cover the entrance, found on the side of the wall, within the cool damp of the desert qanat, an underground aqueduct in the desert. [By MaxSizeIs]
  4. Behind the giant bronze statue of an well-endowed angelic goddess bearing a lantern, inside the once-grand ruins of the ancient temple bathhouse. The trick maybe involves fiddling with the lantern. [By MaxSizeIs]
  5. A crack in a canyon wall leads to a cave system. [By World_of_Ideas]
  6. A sand storm has uncovered a previously buried building. The building contains stairs into the depths. [By World_of_Ideas]
  7. One of the giant statues of an ancient (hero, king, queen, god) has toppled over. It has fallen onto a hillside, smashing an opening in the wall. [By World_of_Ideas]
  8. At the base of a giant sphinx statue is a stone door. [By World_of_Ideas]
  9. The lair of a giant trapdoor spider. If you can get past the spider, a crack in the wall of its den leads to a larger cave system. [By World_of_Ideas]
  10. Whirlpool of sand. Anything that gets sucked down into it, ends up in the dungeon. Getting back out is a bit trickier. [By World_of_Ideas]

Others (I don’t know where else we could find them)

  1. Far from civilisation lie the ruins of a tower, the remains of which still reach high into the sky. No one can decipher the markings and symbols on the walls, which accompany the images that, despite their simplicity, are unsettling. In the midst of it all is a gaping hole that seems like an all-consuming maw.
  2. There is a cave on a cliff that can only be reached at low tide on one particular night. The local mermaids and mermen keep their distance from the place and rumour has it that a sea monster lives inside, luring people in with false promises.
  3. In the distant center, flush with the reflective surface of a great salt lake-bed. [By MaxSizeIs]
  4. Deep in steep, bramble-choked ravines made of shale, crowding a narrow brown stream, foul & alkaline with impurities, an underpopulated hollow clings to the slope around a single soot-blackened mill chimney that predates local memory. Behind it sprawls a terraced junkyard of twisted boilers, cracked lenses, shattered drills, & fragments of machines that do not belong to this place or this age. A loosely kept secret is: twice a season, a thin violet seam opens beside the chimney & disgorges debris from elsewhere: failed constructs, war-wreckage, & devices never fully dead. [By MaxSizeIs]
  5. At the bottom of an abyssal trench, slowly being buried at a rate no greater than that which one's fingernails grow. It is halfway closed by now, who knows how long remains before it finally is sealed forever. [By MaxSizeIs]
  6. A cave opening or hatch in the top of a natural tower. [By World_of_Ideas]
  7. A small 12ft tall pyramid, with a single entrance. Inside is a pedestal with an arrangement of gem stones. The doorway is actually a portal. Altering the arrangement of the gemstones changes where the door takes you. One of those places is the dungeon or a large cave system. [By World_of_Ideas]
  8. Behind a secret door, a passageway or stairway leads to a cave system. [By World_of_Ideas]
  9. In the center of a crater. The meteor impact that created it, broke a hole into the roof of the cave system. [By World_of_Ideas]
  10. The tunnel left behind when an underground monster burst through the surface. Tunnel leads to or intersects a large cave system. [By World_of_Ideas]
  11. At a specific unremarkable patch of ground, speaking the magic phrase or performing the magic ritual causes a building to rise up out of the ground. It has a stairway or sloping passageway down. [By World_of_Ideas]
  12. A trash chute in a mage's workshop. At the bottom is a large cave system with a huge pile of corpses. [By World_of_Ideas]
  13. The dungeon is within a magic chest. Opening it reveals a ladder or stairway down. Even if the chest is moved, it leads to the dungeon. [By World_of_Ideas]
  14. The dungeon is within a magic picture. One just needs to know the magic phrase to enter the depicted world. [By World_of_Ideas]

Honorable Mentions

  1. For Whitevault Research Camp, an isolated, icy outpost meant to study ancient ruins found beneath a glacier, the Collegiate had to construct a base camp from timber, brought in at great expense, as well as magically-created stone foundations resting on nothing by miles thick ice and slowly settling as time goes on and snow piles up outside against them. On the surface & partly buried by the blowing snow, is a banded iron and timber hatch roughly sealing the manually widened crevasse, which must be laboriously cleared and re-seated as the glacial ice drifts and shifts due to natural movement. A rickety collection of scavenged rope and timber serves as a makeshift ladder and crane for the mile long traversal into the actual tunnels proper. [By MaxSizeIs]
  2. Ascending the underside of a giant, natural limestone bridge formation above an isolated village, & entering a large demiplanar portal covered by elegant jade-inlaid stone doors carved with magical precision. The doors only allow groups entry in the presence of a true-born resident, a child raised entirely in the village, & then only once in each child’s lifetime, & for only one hour, before the portal & its magically warded doors close once more. No ropes, ladders, or stairs are allowed on the bridge, of course, & the door itself is several hundred feet above the small village below. [By MaxSizeIs]
  3. Some 50 years ago, during the climactic battle against Magmon the Doombringer, a Magma Leviathan on a rampage, the Great Hero brought down their mighty weapon upon the face of Mt. Terrible, cleaving the top third and causing it to move over the top of and block the main entrance to the dungeon under 3000 feet of solid stone. Magmon's lava-blood flowed into every known opening and crevice leading to the dungeon within, sealing the inside. Our sages reveal that the lava has only recently cooled enough for an expedition to begin excavating the mountain to access the dungeon. [By MaxSizeIs]

r/d100 Jun 21 '26

D100 Quirks ideas for Witch?

28 Upvotes

I wanted to build a Pathfinder character who is a witch, and I wanted to know if you had any ideas for quirks for such a character.

Here are my ideas:

  1. You have a ton of stuffed animals that you treat as familiars.
  2. You can't stop collecting all sorts of alchemical ingredients.
  3. You have a really weird laugh, but seriously weird.
  4. You have a voodoo doll that you use as a weapon (even if it doesn't work).
  5. If you have a familiar, certain animals that are similar to your familiar like you more than others.

Sorry for only 5 ideas, I didn't have more, but I'll probably add more later


r/d100 Jun 20 '26

I dont have a d100, but I have this.

Post image
229 Upvotes

r/d100 Jun 19 '26

Completed List d100 Mundane City Shops and Buildings [Completed list]

68 Upvotes

My players are in a sprawling metropolis and I needed a table of random city shops and buildings to quickly answer the question: "I duck inside a shop... what kind of shop is it?" I couldn't find a list I liked online, I created something myself!

So here's a list of 100 strictly mundane City Shops & Buildings for your adventures. Enjoy!

  1. Apothecary / Herbalist
  2. Armory
  3. Artist’s Studio
  4. Asylum
  5. Auction House
  6. Bakery
  7. Bank / Money Changer
  8. Barber
  9. Barracks
  10. Basket Weaver
  11. Bathhouse
  12. Blacksmith
  13. Boarding House
  14. Bookbinder
  15. Bowyer / Fletcher
  16. Brewery
  17. Brickmaker
  18. Brothel
  19. Butcher
  20. Candle Maker
  21. Carpenter / Woodworker
  22. Cartwright
  23. Cheesemonger
  24. Clothing
  25. Cobbler / Shoemaker
  26. Confectioner / Candy Shop
  27. Cooper / Barrelmaker
  28. Courier / Messenger’s Office
  29. Curio shop
  30. Distillery
  31. Engraver
  32. Fighting Pit
  33. Fishmonger
  34. Flour Mill
  35. Fortune Teller
  36. Foundry
  37. Fuller
  38. Furrier
  39. Gaming Parlor
  40. General Goods Store
  41. Glassblower /  Glazier
  42. Goldsmith
  43. Government Office
  44. Granary
  45. Greengrocer
  46. Guildhall
  47. Haberdashery (hats, ribbons)
  48. Harbormaster
  49. Hospital / Infirmary
  50. Inn / Tavern
  51. Jeweler
  52. Kennel
  53. Leatherworker
  54. Library / Archive
  55. Mapmaker
  56. Monastery
  57. Masonry shop
  58. Meadery
  59. Museum
  60. Music Store / Instrument Maker
  61. Observatory
  62. Orphanage
  63. Paper Maker
  64. Pawn Shop
  65. Perfumer
  66. Pet Store / Exotic Animals
  67. Pottery Shop / Studio
  68. Prison / Jail
  69. Puppet Theater
  70. Restaurant / Eatery
  71. Rug Merchant
  72. Saddler
  73. Salon
  74. School / Lecture Hall
  75. Scribe
  76. Ship Chandlery (Naval Supply Merchant)
  77. Shipwright
  78. Silversmith
  79. Slaughterhouse
  80. Smokehouse
  81. Soap Maker
  82. Spice Merchant
  83. Stables
  84. Street Food Stall
  85. Tailor
  86. Tannery
  87. Tattoo Parlor
  88. Tax Collector Office
  89. Tea House
  90. Temple
  91. Theater
  92. Tilemaker
  93. Tool / Hardware store
  94. Town Hall / Political Office
  95. Undertaker’s Office
  96. Warehouse
  97. Watchtower
  98. Weapon Shop
  99. Weaver's shop
  100. Wine Merchant