r/commandandconquer • u/newscode • 7h ago
Red Alert 1 + PhaserJS/TypeScript + Ollama Qwen 2.5b LLM

So recently I had some time on my hands and I began porting Red Alert 1 into a browser based Phaser/TypeScript game. All original game assets were extracted from OpenRA and the game logic is based on the original Red Alert source code published on GitHub.
At the moment the game is 90% Identical to the original game with one primary exception. I scrapped the Rules based AI design from the original system and instead handed the AI control over to a Ollama Qwen 2.5 model running on my local 4090.
I made this entirely 'for the love of the game'. I don't know what direction this is heading in, or even if I want to take it any further than I already have.
I would love to hear from the community for suggestions, comments, or hate mail. :)
