r/capcom 6h ago

Fan-Art/Animation/Cosplay DARKSTALKERS BULLETA & TALBAIN (fan art by me)

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17 Upvotes

r/capcom 1h ago

Breath of Fire Breath of Fire IV is discounted at half-price on both GOG and Steam!

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Upvotes

r/capcom 18h ago

🐲Dragon’s Dogma🐉 Dragon's Dogma 2 FEET ONLY Challenge Playthrough (WORLD'S FIRST)

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1 Upvotes

Hey guys! I've had the idea of doing a feet only challenge playthrough as a follow-up to my one-handed challenge for a few days now, and it was actually really tough! I can't wait to do more challenges in the future!


r/capcom 3h ago

Discussion/Question I got a game Idea for Capcom

0 Upvotes

a Devil may cry game with a Rogue like

  1. The Core Game & Open Underworld
  • Total Character Freedom: The game takes place in a massive, dark Open World inside the Underworld. Players can freely switch between Nero and Vergil at hub locations (like Vergil’s Obsidian Castle) to explore different regions and fight ancient demon factions.
  • RPG Leveling & Gear System: Inspired by Dark Souls and Final Fantasy XVI, players collect weapons with unique lore and equip powerful accessories. Defeating enemies grants Demon XP to level up core stats (Might, Anima, Vitality, Trigger Essence, Finesse).
  • The 9999 Stat Cap: For the ultimate endgame grind, stats can be pumped all the way to 9999. At this level, characters become god-like entities—Nero’s physical attacks shake the screen doing millions of damage, and Vergil’s Sin Devil Trigger can be maintained permanently.
  1. The Rogue-Like Mode: The Tartarus Abyss
  • Procedural Runs: A shape-shifting dungeon where players start from zero (base weapons and movesets) and stack temporary Passive Skills and Elemental Buffs (Poison, Ice, Fire, Thunder) that create insane synergies.
  • Nero’s Infectious Fire Build: An example of a Rogue-like build where Nero’s revolver Blue Rose gets upgraded into a bottomless machine gun. A specific Ultimate Passive ensures a 100% instant burn chance that spreads like a virus to nearby enemies upon death, with the DPS increasing by 3% for every single spread.
  • Vergil’s Orbiting Phantoms: A passive skill that creates a ring of automatic Mirage Blades rotating around Vergil. They automatically attack nearby enemies, and players can infuse them with elements (like a 20% freeze or poison chance) so they don't have to constantly hold down the shoot button while performing sword combos.
  • Extraction to the Main Game: Clearing Tartarus unlocks permanent Ultimate Accessories and Weapon Blueprints that players can bring back to the open world to create their ultimate endgame build.
  1. The New Game Plus Trappa (NG+ 1 to 10)
  • Scaling Rewards: Every time you beat the game, a new NG+ cycle begins. The XP multiplier increases from 2x, 3x, all the way up to 7x at NG+ 6, making the grind to 9999 stats achievable by playing through the story and newly unlocked secret map areas.
  • The NG+ 10 Difficulty Spike: To counter the massive XP gains, enemies and bosses gain 12% extra health per NG+. However, at NG+ 10, enemies and bosses get a massive 20% HP and 20% Damage boost, making it the ultimate test of survival.
  • A New Character Unlocks Every Run: Beating each NG+ cycle unlocks a completely playable legacy character, each with their own unique weapons, spell kits, and accessories:
    • NG+ 1: Dante (with his classic Style Change and massive weapon arsenal)
    • NG+ 2: Lady (ranged combat with explosive rocket launchers and scaling ammo spells)
    • NG+ 3: Trish (lightning-based magic and the sword Sparda)
    • NG+ 4: Jester / The Clown (chaotic magic, teleportation, and exploding balloon spells)
    • NG+ 5: V (summons Shadow, Griffon, and Nightmare; stats scale his beasts' HP and damage)
    • NG+ 6: Lucia (aerial combat specialist with dual curved swords and angel-like Devil Trigger)
    • NG+ 7: Credo (heavy, defensive knight playstyle using a massive shield and light spears)
    • NG+ 8: Adult Patty Lowell (Magical Girl archetype using alchemy, wands, and giant screen-clearing laser spells)
    • NG+ 9: Sparda (the legendary Dark Knight himself with the highest base damage in the game)
    • NG+ 10: The Demi-fiend (Shin Megami Tensei III Crossover)
  1. The NG+ 10 Secret: Demi-fiend & Demon Fusion
  • Super Boss Recruitment: When playing as the Demi-fiend, you can negotiate with and permanently recruit the extreme NG+ 10 Super Bosses to your party.
  • Level 255 Companions: Your recruited boss fights alongside you permanently in the open world as an AI partner. They level up from 1 to 255, unlocking stronger attack variations and massive health pools.
  • SMT Demon Fusion: By clearing the Demon Tartarus Abyss, Demi-fiend unlocks the Fusion Chamber. You can fuse your Level 255 super bosses to create legendary SMT demons like Lucifer, Metatron, or Beelzebub.
  • Classic SMT Powers: These fused summons retain their exact iconic abilities in full real-time action (e.g., Lucifer casting Morning Star and Root of Evil to deal millions of Almighty damage and strip enemy shields, or demons casting Debilitate to lower boss stats).
  1. The Ultimate NG+ 20 Reward: The Chosen Undead
  • Game Engine Hack: Beating the game 20 times unlocks the ultimate hidden character: The Chosen Undead from Dark Souls. Selecting him completely overwrites the DMC engine and turns the game into a dark, methodical Souls-like.
  • Souls Gameplay Mechanics: The Style Meter is removed and replaced by a Stamina Bar. Every swing of your Zweihänder or Artorias Greatsword costs stamina. You must master the I-Frame Roll, rest at Bonfires, and drink from your Estus Flask to heal. If you die, all your Demon XP drops on the ground, creating a classic "Bloodstain" boss run.
  • Fog Doors & Souls Boss Mutators: When entering a boss arena, the fast-paced DMC rock music stops. The entrance is blocked by a literal Fog Door with a slow entry animation. Bosses stop teleporting around and mutate into rhythmic, heavy-hitting Souls-style enemies with the giant, iconic red health bar at the bottom of the screen.
  • Victory Achieved: Fighting through the boss requires patience, blocking, and backstabs. Defeating the boss silences the room as the giant gold text "VICTORY ACHIEVED" rolls across the screen to the dark orchestral choirs of the Dark Souls soundtrack.