r/augmentedreality 8h ago

App Development This project was developed with hand tracking in mind, and I was able to rapidly add controller support with a single prompt. It still needs more work to fully integrate all interactions, but it shows the power of quickly prototyping a manageable feature.

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0 Upvotes

r/augmentedreality 9h ago

AR Apps After studying 20 years of failed heritage-AR projects, I think the hardware was always the problem, not the AR

6 Upvotes

I've spent the last few months going deep on every attempt to bring AR and digital experiences to heritage sites (monuments, forts, ruins, museums), because I'm building in this space and wanted to understand why almost none of it stuck.

The thing that surprised me: the AR usually wasn't the failure point. The hardware around it was.

The recurring pattern across audio guides, entrance kiosks, and the more recent headset pilots is that each one put a new physical device between the visitor and the site. And every device carries a cost that scales with visitors and with locations. Someone has to buy it, charge it, clean it, update it, and replace the lost ones. A flagship site with a grant can absorb that. The thousandth site with no budget and no staff cannot. So the good experiences lived at one or two showcase locations and never spread.

The headset pilots are the clearest example to me. The demos look incredible in a controlled setting. But the operational reality of handing fragile goggles to tens of thousands of monthly visitors, and sanitizing and managing them, breaks the model before it scales.

Where I've landed is that phone-native AR isn't a worse version of the headset experience, it's the only version that survives real-world scale, because the device is already in the visitor's pocket. No procurement, no charging, no inventory. The whole cost structure that killed the prior attempts just isn't there.

The tradeoff is obvious: you lose the immersion and field of view of a dedicated headset, and you're fighting phone thermals, tracking drift on large outdoor structures, and wildly varying device specs.

Genuine question for this sub: do you think handheld AR is a permanent answer for public, high-throughput spaces like heritage sites, or just a bridge until lightweight glasses are cheap and durable enough to manage at scale? I keep going back and forth on it and would like to hear from people who've shipped AR in the wild


r/augmentedreality 10h ago

Glasses w/ HUD The new g2 glasses from halliday look neat, and finally a smart glass thaat don't force you to wear a cmera

2 Upvotes

https://www.youtube.com/watch?v=7ZhBnab11ZQ&t=269s

interesting take by positioning these as more of a work assistant than an intrusive piece of hardware


r/augmentedreality 16h ago

News 👓 Smartglasses Complete Guide *Updated*: 78 Glasses!

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39 Upvotes

Full document > https://docs.google.com/spreadsheets/d/1zTOeNmBPijGuqm99tdBJhV-hE5NU74sd55H3Fmbf5v4/edit?gid=0#gid=0
Please let me know if I missed any important glasses with being included :)


r/augmentedreality 22h ago

Glasses w/ HUD A comparison just for grins

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21 Upvotes

From top to bottom Memomind One, Inmo go3, Rokid Style, Meta Rayban Gen 1, Meta Display. All have a camera with the exception of the Memomind, the Memomind and Inmo have a binocular green waveguide display, the Meta Rayban Display is a color monocular display


r/augmentedreality 23h ago

Glasses w/ HUD Halliday is giving up on its main distinguishing tech: a direct-view display integrated into the frame

8 Upvotes

In Gen 2, they’ve moved to a regular binocular waveguide and monochrome microLED projector setup. Since the hardware architecture is now pretty standard, the real differentiator has to be in the apps and the design.

Here is what you get without subscription:

Free: Halliday AI, Live Translation, Daily Functions
Credit-based: Meeting Flow (~120 mins/mo), Post-meeting Summary (~300 mins/mo)

What do you think of this pivot? Can their software carry the hardware?

hallidayglobal.com