r/youtubegaming • u/CreatorInsider • 1d ago
Discussion oh no... even more spam in the shorts feed
What do you guys think?
r/youtubegaming • u/TheChrisD • 11d ago
Good morning!
As there has been a recent spate of users coming to us in modmail confused as to why their submissions have been removed, I though it would be appropriate to write up a little explainer regarding the details and the origins of the rules of the community; as well as to open up a roundtable discussion regarding the rules if anyone would like to offer any public feedback, or discuss any potential changes publicly.
There will not be any action taken against any users offering genuine feedback in this thread — except for if the feedback is an obviously egregious Rule 4 violation.
----
I mean, does this one really need to be explained much more? Without this most basic rule, the community here would be a massive stinking link dump from people desperate for views and validation.
The emphasis on "non-newsworthy" YouTube links is because there is still a scope for sharing videos discussing updates to the YouTube platform; to creator guides with tips and tricks for recording, editing, thumbnail creation, title curation, etc.; or to videos with useful content for all creators, such as the recent Tom Scott WIRED interview, where he answers a ton of questions about being a creator far better than any of us can.
This rule also applies to comments, so attempting to respond to someone else's post by shilling non-newsworthy content will also result in Rule 1 violation removals.
Reddit-uploaded videos had to be added to this rule as some users tried to skirt the link ban, by instead uploading their content directly to Reddit and adding their channel name in the post/comment to encourage you to go there afterwards.
The community here was made primarily for us gaming YouTube creators to discuss the YouTube platform and its workings; as well as for viewers of gaming videos to discuss the UI and any problems. After Rule 1, this is probably the rule that results in the most removals. I'll discuss in more detail some examples of items that get removed under this rule:
"I don't know what games to play"
No-one here can answer that for you. Only you know what games you enjoy and would therefore make good content for your channel. Trying to force yourself to play something you don't enjoy, just because it is popular and might gain views, will be clear to the end viewer.
Besides, all you need to do is use the genre search on Steam, Microsoft Store, PlayStation store etc. to get some great recommendations.
"How do I get more views/subscribers?"
Let me be blunt. If we knew the answer to this question, we wouldn't be here discussing it with you. Audiences and the algorithm are finnicky bitches, and they work in mysterious ways that no-one here can reliably predict.
"Why don't my Shorts get views?"
The Shorts feed is even more volatile than a normal audience. The Shorts algorithm attempts to cycle every piece of content uploaded through the feed at least once, but with the absolute glut of Shorts uploaded, getting around to it can often take quite a lot of time.
Additionally, you need to consider that the long-form audience and the Shorts audience are for the most part a Venn diagram of two completely separate circles. There is very little if any overlap between them.
"Am I shadowbanned?"
No, you're just impatient and expecting instant gratification. Uploading to YouTube is not just pressing a button and magically getting millions of views and subscribers.
"I want new channel recommendations"
This isn't discussing the platform for the benefit of gaming YouTubers. This is just you looking for new content. The YouTube algorithm is generally good at trying to surface newer channels/videos in your recommendations, so make use of that area.
Additionally, posts like this get removed because it just results in other users then trying to promote themselves in the comments, in violation of Rule 1.
"Help me find this particular video/creator"
This isn't tipofmyyoutube, and again does not discuss the platform for the benefit of gaming YouTubers.
This rule had to be implemented because far too many users tried to skirt around Rule 1 by just adding something like "feedback request" or "how's my editing" to their link dump. It became far too tiresome to moderate, so it was decided to outlaw them entirely.
Another concern is that too many people try to post their entire video and request a spectrum that is far too broad such as "the editing" across the entire video. Feedback requests only work if the area being requested is focused on one particular aspect, such as a specific transition, zoom, music sync beat, etc.
We are considering re-allowing feedback requests via Reddit-uploaded images and video clips, however these will be very tightly moderated — to the point of possibly being approval-only — and clips will be restricted to snippets under one minute.
Unfortunately, this is the internet so this has to be explicitly defined. Don't be a dick to other users. It's fine to have different opinions, but respect those opinions and do not go attacking the other user for it.
This was definitely put to the test on several occasions in the recent AI thumbnail thread, where a fair few users went off the boil for someone daring to post an opinion they disagreed with...
I mean, this should be obvious. If we as gaming YouTubers want to remain on the platform, we need to follow the Terms of Service.
These rules were originally implemented as service/collab posts effectively became just as spammy as link dumps and bad feedback requests.
Service posts have way too many people these days offering editing services, and all they end up doing is running the clips through some AI compilation software. On top of that, some people tried to showcase their portfolio which was basically just link dumping their own channel — which also violated Rule 1.
Collab posts aren't really discussing the YouTube platform, and also end up mostly just being thinly veiled promotion dumps.
Anonymous polling sites were the bastion of low-effort polls many years ago, in addition to being easily brigaded and influenced. Since then native Reddit polls have become more feature-rich, particularly with the option to show the votes from "core contributors" of a community.
----
If you wish to offer feedback on any of the rules, please ensure that you make it clear which rule number(s) you are talking about. Also do consider how easily enforceable any particular changes are — a suggestion may sound simple on paper, but prove to be incredibly hard to put into action with the limitations of the Reddit platform!
r/youtubegaming • u/Koytekconsulting • 28d ago
Moin.
Stop guessing why your A/B tests fail. it’s not some magic algorithm bias, rather a two-sample t-test.
I’ve been digging through our internal data at kw.media to see why we were getting so many "No Winner" results and it comes down to three things that most people ignore.
First off, the math for required impressions (N) isn't linear. If your thumbnail variations look too much alike, the performance gap (delta) is tiny, which makes the required number of impressions explode exponentially. If you don't have the reach to hit those numbers, your test just dies.
Second, stop testing three variants at once. Unless you're pulling 10k+ impressions a week, it's a waste of time. You're splitting your data three ways, and the algorithm applies a statistical penalty to keep false positives in check when comparing A vs B, B vs C, and C vs A. It just starves the test of data.
Finally, look at your WTPI (Watch Time Per Impression). It's just CTR times Average View Duration. If you're doing high CTR clickbait that bounces after 10 seconds, the algorithm just zeros it out.
Also I figured since its a secret formula and I gotta improve my DaVinci Fusion skills, might as well animate for you folks!
Anyway: Anyone else here still running 3-way tests or did y'all stop doing that months ago?
r/youtubegaming • u/CreatorInsider • 1d ago
What do you guys think?
r/youtubegaming • u/Jack_P_1337 • 23h ago
Are my videos watchable to you with my audio as is right now?
Do you have a problem with my AUDIO QUALITY? I'm not talking about voice, accent or anything, just AUDIO Quality?
My Audio sounds clean and very easy to understand to me on my phone, on my PC with headphones, but the other day I opened youtube on my PS5 and on one of my TVs my Audio sounded muffled, like we're talking speaking through a corona mask levels of muffled.
I messed with the TV's settings a bit, it cleared up somehow but it was still muffeled as all hell. Now I've heard this on that particular TV before as well, so want to hear from you. How muffled does my aduio sound to you? Because if it's as muffeled as it is on this TV for EVEYONE I dunno what to do about all my important videos like C64, Arcades, Atari 2600 and stuff.
At one point I was going to get a lavalier mic, then I changed my mind. I don't want to spend a dime on this channel at this point so I wasn't planning on buying a mic anymore, but if it's this bad and muffled i might have to.....
r/youtubegaming • u/TowelDue6061 • 1d ago
Free CC BY music library for your videos, streams, and indie projects
Hey everyone! I put together a collection of my tracks as a completely free resource for creators. No accounts, no paywalls—just download, use it, and credit me!
r/youtubegaming • u/Amundoz • 2d ago
I have a youtube channel where I uploaded rocket league shorts i wanna make long form Minecraft content should I continue on this channel or make a new channel and upload it on the new one? My current channel has 1160 subscribers and its basically all shorts atm I have like 5 long form which all got under 50 views or is there a way to reset my algorithm or smthing? What should I do?
r/youtubegaming • u/Subject-Victory-1431 • 1d ago
I'm extremely new to editing most experience I have is years ago using kinemaster on my phone. I want to make gaming content and I heard about davinci but I have no clue, my first few video ideas are minecraft and I installed flashback for it but it's all just super confusing to work with even when I try looking up yt tutorials.
r/youtubegaming • u/Zealousideal-Lunch53 • 2d ago
Not really a guide... just something I noticed.
For months I thought editing was the secret. Fancy transitions, effects all that stuff. Turns out most people swipe before any of that even matters.
Now I care more about the first few seconds. If the ai finds a moment that instantly creates tension I'm way more likely to post it. I've been comparing streamladder and WayinVideo lately and I kinda prefer how wayinvideo picks gaming moments. Feels less random from my experience but maybe that's just the games I play.
I still tweak the title and captions myself because ai isn't always right lol.
Anyone else seeing the same thing or am I imagining it? Does your ai actually find the best moments or do you spend another 20 minutes fixing what it picked anyway?
Would love to hear what games you're clipping too because maybe different genres need different workflows.
r/youtubegaming • u/Impossible_Key_2766 • 4d ago
I have a normal YouTube channel with voice, so scoped to certain language, now with expanding I am wondering if a spread one with no commentary worth the effort or not because some of them can reach millions (in the end no language barrier) but also it may feel boring or very completive.
Do you think this worth it or better to stuck always with engagement comments/voice
Thanks on advance
r/youtubegaming • u/atypicalrolla • 3d ago
As the title states, my kid has started a YouTube channel revolved around content from Roblox and gameplay. He says he wants to be YouTube famous and is creating gameplay and live streaming.
Where can I help promote his videos
Thank you all.
r/youtubegaming • u/fractiouslemon • 4d ago
Yes, yes, I know. Nobody watches Let's Plays anymore, but putting that aside, do you guys believe there's any sweet spot for an update schedule? Our channel usually goes for 9am on Saturday mornings, but we've experimented a bit with Tuesdays and Thursdays as well, both with 9am and 3pm. We haven't seen much difference, but we also have a small subscriber count and tend to play whatever amuses us rather than chase trends, so I'm aware we'll always have low view numbers. Still, it's nice to know a good time to post and potentially catch the attention of any randoms out there who might enjoy our stuff.
r/youtubegaming • u/molecule9896 • 4d ago
Yo guys my friend's 72k yt channel got terminated out of nowhere. He used to post make choices, Roblox rant videos using roblox recorded gameplays.
But he never did any kind of activity that broke yt's policies. Every video was originally created, with ai voiceover and original editing with orginal gameplays in every video. He never even promoted any kind of stuff or added some get robux for free typa sketchy websites.
He didn't even get a prior warning for this termination
Please let me know if there's anything that he could do to get his channel back guys
r/youtubegaming • u/DependentFlat7211 • 4d ago
r/youtubegaming • u/Sudden_Ad6557 • 5d ago
Genuine question because I keep going in circles on this one. My apartment has awful lighting, one overhead LED and a north facing window that gives me maybe 3 hours of usable light in the afternoon. Most of my calls and recording happen in the evening when its basically just the overhead light.
I have tried a few webcams over the past year and low light is the one thing nobody seens to actually get right in the budget bracket. Everyone claims low light performance but its usually just software cranking up ISO and making everything look grainy and washed out.
Started with a Logitech MX Brio 4K because the reviews were solid. Image is actually decent in low light I will give it that, but autofocus is the problem. It hunts. Like every time I lean in slightly to check something on my second monitor it starts pulsing in and out of focus for a good 2 seconds. Its distracting on calls and its unusable if you are recording anything.
Currently trying the emeet s600l and the C960 Ultra. Wanted to compare them side by side.
S600L has a Sony sensor and PDAF, autofocus locks in fast, no hunting even when I move around. Low light is genuinely usable, not just "acceptable" like the marketing lingo. Image looks natural, not that overly processed AI smoothed look you get from a lot of budget cams. Its the cheapest one of the three by a decent margin too.
C960 Ultra comes with a bigger sensor (1/1.5" Sony) and an aluminum body that apparently helps with heat and sensor noise during longer sessions (honestly didn't know that was even a thing until I started comparing these). It also has PDAF, so autofocus is instant. And it comes in at under half the price of the MX Brio, kinda surprising.
Between the two, the S600L is fine if you've got some ambient lighting or a basic light setup already. The C960 Ultra handles worse lighting better, which is why I've been leaning toward it for my setup.Honestly for people whose main pain point is low light and autofocus reliability, either of the emeets beat the MX Brio in autofocus consistency. The MX Brio has a slight edge in some lighting conditions on pure image but not enough to justify the hunting issue for me.
Anyone else dealing with shitty apartment lighting and found something that actually works? Or am I missing something obvious with the MX Brio settings that would fix the focus hunting? Open to other suggestions too if there's something I haven't tried yet.
r/youtubegaming • u/Jack_P_1337 • 5d ago
I'm trying to find some support, understanding, not preaching and blind defense for the youtube algorithm.
"just move on to the next one" - but what do you do when this ALWAYS happens with videos like this? "well you have to niche out, this video is outside of your retro gaming niche, it's about the state of modern gaming and how digital is hurting gamers and developers, go back to your corner and keep making videos on bootleg super mario!"
This is legit debilitating for any creator, especially someone like me with a vast amount of interests in the gaming sphere from retro to modern. Even so, people on these forums support these mindsets wholeheartedly not realizing they're supporting a system that is RIGGED against them too. Because all these people in support of youtube's system care about is money, they're going to keep making what the algo dictates and pretend they're ok with it.
This is my worst performing launch yet, the video had a super slow start but a nice CTR of 3.5-12% it fluactiated and a massive AVD od 12-16min something like that. Basically 16minutes is my entire first chapter of the 45 min video and arguably the most important one so the inital audience saw the most important aspect of the video and the few comments left reflect that.
I figured, as long as the impressions stay low the algorithm carefully recommends it over time, it will come into its own as it has happened many times before.
But it never did
Yesterday at 8AM Macedonian time, that's like 2AM Eastern it sends it out to 2k people in SUGGESTED.
Boom 0.9CR, as expected, Suggested is literally where videos always go to die and it doesn't stop, it keep pushing a 45 minute video aimed at a US/Canadian audience at 8AM MAcedonian time to god knows where, so of course everything drops, AVD goes down to 8mins, CTR is abysmall, impressions keep piling on.
After the 7k Impressions push, the video went from 6CTR or something down to 0.6CTR. From over 12mins of AVD down to 6minutes AVD
The algorithm kept pumping impressions to SUGGESTED where even the best packing doesn't work for me, I tried making some packaging changes that normally work but, hey're we're still in suggested so of course it didn't work.
Of course on NewTubers I was told my video isn't worth watching, I was falsely accused of spending a minute listing consoles which is factually false as i get to the point after a nice 30 second set up for atmosphere AND that I need to learnt o make better videos.
Because, of coruse I amassed 2507 subscribers on purely bad content.
I was told that the video being promoted at 2AM when my audience is asleep doesn't matter as successful videos can find an audience ANYWHERE ANYTIME. This is factually false.
Interests between countries, regions and cultures vary greatly, especially in the gaming sphere.
I was told only bad videos get killed off after 72 hours because successful ones end up being promoted for weeks on end if not more. Fully igoring the fact that channel size, reputation, video viewcount and what not genuinely affect how much and for how long youtube will push a video.
Not only that but the 2AM Slot is the "cheap" slot for promoting on youtube, both natural and paid promotions, we're talking about natural organic post launch promotion now.
The algorithm didn't know how to handle my video so it dumped it at 2AM Eastern on a broad audience in Suggested, yet every time it does the same but in Browser Features my videos succeed.
IF it somehow magically takes it back to Browser it will be saved, if not it's dead.
After over 34 or so hours now, we're looking at
So we're looking at these stats now
| Source | Views | Impressions | CTR | AVD |
|---|---|---|---|---|
| Browse Features | 40 | 521 | 4.41% | 12:04 |
| Suggested Videos | 46 | 6,789 | 0.41% | 5:46 |
| Rest of Views* | 48 | 196 | 1.15% | 4:32 |
| Total | 134 | 7,506 | 0.83% | 8:12 |
What this tells me is that yes it's all MY FAULT
not the algorithm sending my video to suggested and dumping the video with over 6k impressions ABRUPTLY at 2AM Eastern for a channel that has mostly a US audience, that's not on the algorithm, no that's all on me, my titles and thumbnails which actually did well where it matters, in BROWSER FEATURES
r/youtubegaming • u/astherplays • 7d ago
Hey guys,
I’ve been streaming since the start of the year and absolutely loving it. I don’t really do it for the views as it’s something I would be doing in my downtime.
However I’m only posting twice a week and I’m thinking of adding one live stream session per week, how do people go about letting their followers know there’s an upcoming stream.
Do you just stream live or give 24 hour notice or on the day notice? I streamed twice before but I had no followers so never really posted anything or gave any notice. I now have 20 followers. Which isn’t much but it’s more than when I first started to stream. I was thinking on the day but again, not sure if that’s too much notice?
r/youtubegaming • u/Weekly_Patience685 • 7d ago
r/youtubegaming • u/Nope_cs • 7d ago
Hey I have been posting long format gaming videos since the start of this year. (Indeed not a long time)
I was wondering if people could give me pointers or stuff that helped them improve at long format creation.
Is there an expected time frame if you don't see enough growth you should try and look into it if you need to do something different?
What's a good amount of videos to be posting over a month?
All help is greatly appreciated, thanks in advance.
r/youtubegaming • u/dgamer_09 • 8d ago
r/youtubegaming • u/stash_maan • 9d ago
I am facing compression issue while uploading content to youtube.
I am unable to record in 4k with 1920x1200 screen
Please suggest good screen recording software and editing software
Thank you.
r/youtubegaming • u/King_488gtb • 8d ago
I have a deep passion for cars and racing and I love to play racing games. I'm thinking about sharing this passion on YouTube but am scared it may not work. Any advice for things such as titles, thumbnails, posting times etc?
r/youtubegaming • u/KadrathDK • 9d ago
Has anyone else noticed the manual dubbing feature disappearing from their channel?
I’ve been using the “Languages” tab to upload my own audio dubs for months, but the option has suddenly vanished. I usually go to Studio → Content → [video] → Languages, select the target language, and upload my audio file there. Now, that “Dub” section is completely gone, and I’m only seeing options for titles, descriptions, and subtitles.
Even worse, I can no longer add new languages to videos that already have dubs, and if I delete one of the existing tracks, I have no way to re-upload or add a new one.
I know that others creators are having the same problem.
Does anyone know if this is a known bug or if there is something wrong with my account? I really need to get my own audio tracks back in there.
r/youtubegaming • u/Yoyoyo_Yolo • 10d ago
r/youtubegaming • u/Capable_Customer_368 • 9d ago
I'm in a lotta trouble 'cuz July & August are the months where I got the highest amount of watch hours ever, with 167 in July and 117 in August (according to the Analytics tab) and I really don't wanna lose those watch hours, we just reached 600+ this past week or two. Our gaming channel mostly has Roblox content with Survive 99 Nights in The Forest, Dead Rails, Ecos: La Brea, etc. But the only months that we've ever reached and sustained the 13-17 audience is July and August last year. And then we had a few times that we reached them several months ago but never sustained it. I am also a bit confused with our target audience.
Our videos don't have perfect audio (the mic), and we don't put memes or meme sounds in it (because I can't find any memes that isn't copyrighted, but also popular). But I mean, none of those are required. And we play popular games like 99 Nights & stuff. We may not upload everyday but we try our best to upload 1-2 times every week on Fridays or weekends. That should tell the viewers when we upload and that'll make it easier for them to make it a habit.
Now, we don't actually have much engagement tho, which I think is primarily due to the fact that I barely talk to the viewers themselves (I do say subscrib, stay tuned, and tell the viewers what we're going to do for the video, but it's not like we're talking to them like every minute or two) while playing the games 'cuz I keep furgetting to do so. But I'm pretty sure there are other reasons too. My engagement drops to less than 30% (usually), often already in half that after a minute. Now, our intro starts as me telling the viewer what the video is about (for usually 11 seconds) then the 9 seconds of the "actual channel intro" (by that, I mean it's the intro where you show the channel, clips of gameplay in different videos and all that stuff). Yea, that might be a little too long for some but there are a lotta videos out there who don't necessarily have a short intro, it's probably 30-40 seconds long but viewers keep watching it anyways because it's entertaining. Other than not talking to the viewers that much, I don't know what I'm missing.
Now, we can't really make a new intro rn because I missed a week and I'm planning to upload 3 videos each per week in the next 3 weeks to make fur it. Each video usually takes 3 days to edit, make its thumbnail, and schedule it. I'm already working on a video rn to upload this week.
TL:DR: Our gaming videos that are mostly Roblox are not attracting the 13-17 age group, engagement usually drops to less than 30% in the first 30 seconds and is usually already half that past a minute. I'm going to try to upload 3 videos per week in the next 3 weeks. Our channel is also in trouble because July and August is our channel's peak and I don't wanna lose the watch hours I made last year, I don't wanna go back to 300+ watch hours in 2 months. We had just reached 600+ this past week or two.
Srry if this was 2 long!