Hey everyone! Just wanted to share a quick update after a couple of days of coding and sound design for the mod.
Everything you hear in this clip has been created specifically for the project so far, including custom fleet command voice lines, ambient bridge chatter, and new ship audio.
The biggest breakthrough has been getting custom audio fully integrated into the game and using logic to trigger dynamic hull damage sounds based on incoming damage. If you listen closely, when the green laser hits my ship you'll hear my custom hull damage effects playing. Instead of relying on the default audio or lack of, I created my own basic hull warping, metallic stress, and internal impact sounds to better represent what it would actually sound like from inside a capital ship under fire. I plan to queiten the outside to actually reflect being inside the ship.
The long-term goal is to simulate the experience of being inside the ship, where the audio reflects what's happening around you. For example, once shields fail, you might begin hearing the hull groan, warp, or thud under heavy impacts. Those sounds are all driven by gameplay logic and scale with the amount of damage the ship is taking, giving the player meaningful audio cues rather than just visual feedback.
This is still very much a work in progress and there's a lot to refine, but I'm genuinely excited about this milestone. It finally feels like the project is starting to come alive, and it's opening the door to a much more immersive combat experience with sound.