r/X4Foundations 22h ago

Modified Update on Fleet comms

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95 Upvotes

I was able to start playing around with eleven labs and reaper software to make my own voice lines. Currently working on some logic where one actor gives orders over flet command and another will respond. Still WIP but it coming along nicely. I need help with people who know how to put filters on audio to make it sound more distorted.


r/X4Foundations 17h ago

Ship Paint Options

42 Upvotes

I’m once again asking that ship paint jobs be released from Ventures and missions/quests mechanics and made available for credits in the vanilla game. The Argon can sell me a whole spacecraft carrier but withhold the paint? I think it’s a little ridiculous that I can make my own death ball of mass destruction, but I can’t paint ships the way I want to. I see all these dope camouflage paint patterns that I don’t have access to and it is frustrating that it’s locked behind a mechanic that is defunct or locked behind a mission that I don’t want to do.

Yes, I know there is a mod for this, but I’m asking for this in the vanilla game. I know I’m not the only one that shares this sentiment.


r/X4Foundations 6h ago

One I, 15K and 2 H in one picture

39 Upvotes
Just a tiny Xenon fleet

This is Tharka's, at the Gateway to Hatikva's.

Vanilla game, 1d 22h into the save.

What's ridiculous about this, I saw maybe 2 K at once in Hatikva's. If the Xenon had even a tiny brain, they'd send this whole fleet and demolish the opposition.

Instead, they send one tiny task force at a time.

Also I have bad radar coverage here, so there might be more in the sector.


r/X4Foundations 13h ago

Meme The accidental challenge run

29 Upvotes

I just picked up the game recently and after doing all of the tutorials I started my first save and immediately ignored the starting quest and started playing in the sandbox. I’m now 100 hours or so into this save and scrolling around on R/x4 I keep seeing people talk about “the HQ” and “research”. Maybe I should do that first mission now


r/X4Foundations 1h ago

Modified Huge update on Fleet comms mod - Now with hull damage sounds in real time

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Upvotes

Hey everyone! Just wanted to share a quick update after a couple of days of coding and sound design for the mod.

Everything you hear in this clip has been created specifically for the project so far, including custom fleet command voice lines, ambient bridge chatter, and new ship audio.

The biggest breakthrough has been getting custom audio fully integrated into the game and using logic to trigger dynamic hull damage sounds based on incoming damage. If you listen closely, when the green laser hits my ship you'll hear my custom hull damage effects playing. Instead of relying on the default audio or lack of, I created my own basic hull warping, metallic stress, and internal impact sounds to better represent what it would actually sound like from inside a capital ship under fire. I plan to queiten the outside to actually reflect being inside the ship.

The long-term goal is to simulate the experience of being inside the ship, where the audio reflects what's happening around you. For example, once shields fail, you might begin hearing the hull groan, warp, or thud under heavy impacts. Those sounds are all driven by gameplay logic and scale with the amount of damage the ship is taking, giving the player meaningful audio cues rather than just visual feedback.

This is still very much a work in progress and there's a lot to refine, but I'm genuinely excited about this milestone. It finally feels like the project is starting to come alive, and it's opening the door to a much more immersive combat experience with sound.


r/X4Foundations 8h ago

Meme For someone so crucial to the plot in X-BTF, he sure has fallen on hard times in X-Tension.

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24 Upvotes

r/X4Foundations 1h ago

The "Let anyone bring you scrap" Experience(tm)

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Upvotes

You there, with the damn laser tower I see you! Get that out of here!


r/X4Foundations 14h ago

Modified Player POI Update: Added possibility to automatically assign POI's to found data vaults and reveal ErlKing's blueprint data vaults on the map.

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12 Upvotes

Features

  • Creation of custom POIs on the map at any location or by assignment to objects (non-player stations, gates, abandoned ships, lockboxes).
  • Automatic name generation for POIs based on the assigned object name or location coordinates.
  • Automatic POI assignment to newly discovered abandoned ships, lockboxes, and data vaults, with optional exclusion during claim procedures for ships.
  • Duplicate prevention - checks prevent creating multiple POIs at the same location.
  • POI management tab in the Property Owned Information menu for centralized access to all your POIs.
  • Context menu for POIs in space and on the map, with options to rename, self-destruct, or locate POIs.
  • Optimized rename window location - rename dialog appears near the selected POI instead of at the mouse cursor.
  • A "hidden" feature - discover it only by using the mod.

Installation

Usage

Detailed Guide

Author: Chem O`Dun, on Nexus Mods and Steam Workshop


r/X4Foundations 2h ago

Meme Cant Park there Mate

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11 Upvotes

This happened to me in the recent playthrough of The X Star Wars Mod. It was quite fun; I could fix it by leaving the system on another ship.


r/X4Foundations 5h ago

First Shipyard Placement Question

7 Upvotes

I'm ready to place my first shipyard. It will be Terran only for the moment, as I'm still spinning up the other production lines and my Terran production is doing really well.

I'm thinking of settling in Argon Prime. Good location and great workforce bonus. However, I'm concerned about supply lines because my Terran factories are in Saturn 1 and Asteroid Belt.

Should I setup an intermediary warehouse station in a place like The Void to reduce overall travel time, or is there another approach I should consider?


r/X4Foundations 8h ago

Modified Lockbox Missions bugged or changed?

5 Upvotes

So I started up a new save with 9.0 and "Find Lockbox" missions used to be very easy, fly to an area marked on the map, ping away with long range scan a couple of times, when your scan hits the boxes you're looking for, they were marked on the map, you could open them up => Payday.

Now I fly to an area, scan and find either nothing or the pings found lead me outside of the mission area again, so are the randomly spawning lockboxes, not the mission ones.

I had the problem several times now, so I'm asking myself, if there is something bugged with these missions right now or did they change them somehow?

Though I run a few mods, these are vanilla friendly, none of them are fiddling with missions in any way.


r/X4Foundations 8h ago

Modified Concerning trade restrictions...

4 Upvotes

(For TLDR, go to to bold text below)

In a recent turn of events, the HOP are being absolute douche bags, using the output from my factories to sneak build 2 defense platforms in Second Contact II flashpoint. Now both sides have been spending the last 3 hours pounding on each other like deranged lunatics with no end in sight.

Under normal circumstances I would be delighted to know that I humbly contributed to misery and suffering happening somewhere in the X-universe, but it's business before pleasure I'm afraid.

Now to the problem... fighting off the HOP, ANT was forced to abandon all defense of the void, where the bulk of my non-Terran industry is, which means I had to park my only destroyer group at the gate to frontier edge to hold off the Xenon (which already kicked out the ANT from that system), and are particularly violent this playthrough. This also means that the very same destroyer group had to be called back from Hatikvah and I have to do regular manual interventions there to keep those cyber-assholes from overrunning that system, where my main customer base is, after an... "unfortunate set of accidents" wiped out the competition! ;)

Okay, okay, I admit! I kited Xenon destroyers towards factories that were producing the same things I was in Hatikvah. In hindsight, it wasn't such a good idea because they also took out the defense platform along the way, but I digress.

I think that this detailed appraisal of the situation has given you a good idea what is going on here. Not to lengthen the story too much- I need to curb trade with HOP.

My question is the following: If I set a trade rule, blacklisting HOP from trading with me, and this particular trade rule is the only one I have, is then this particular rule considered as "default" or do I have to do it some other way?

I don't want to manually set every station to blacklist HOP because I fully intend to resume commerce with the 3-eyed maniacs as soon as ANT kicks them out of flashpoint, which they seem to be hell bent on doing since they've already destroyed the HOP attack force and are actively fighting the aforementioned defense station.


r/X4Foundations 10h ago

Hostile Station

5 Upvotes

I'm not sure if I hit a bug or something but I have a single Terran Wharf that is hostile towards me, evening though my rep is +17. I have tried leaving sector for hours, doing security missions for other Terran stations, etc but nothing seems to remove the status. I made sure I had nothing in my inventory when I went back in sector.

Any ideas?


r/X4Foundations 10h ago

Modified Shadow Tracker: small update to make possible to untrack captured ships

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4 Upvotes

Implementation of the Shadow Tracker device, allowing players to track specific ships in the universe by consuming a special inventory item.

Features

  • Ship Tracking: Use Shadow Tracker devices to track specific ships, making their location constantly visible on the map.
  • Crafting and Inventory: Shadow Trackers are craftable items that can be stored in the player's inventory.
  • Shadow Tracker Tab: A dedicated tab in the UI displays all currently tracked ships.

Installation

Author: Chem O`Dun, on Nexus Mods and Steam Workshop


r/X4Foundations 11h ago

Joystick layout infographic?

4 Upvotes

Has anyone made or know how to make a graphic of sorts that show the default button layouts for X4? I have a HOSAS setup, dual Constellation Alphas, which it has a default bind set for, but it uses the button numbers, which I haven't committed to memory. Would be great to have a reference to go by.


r/X4Foundations 6h ago

New Terran industrialist - did I build my Metallic Microlattice station too early?

2 Upvotes

Hey all,

I'm still relatively new to X4 and trying to build a Terran mining/trading/manufacturing empire. My goal is eventually to become mostly hands-off and focus on managing the business rather than personally flying every ship everywhere.  I just started the teleportation research on the PHQ.

 Current financial situation:

Credits: 300K, but with a very slow and steady income.

 

Mercury Solar Station

  • 4x Energy Cell production modules
  • Small container storage
  • 3 Frog traders assigned

 

Mars Microlattice Station

Currently building a station with:

  • 2x Metallic Microlattice production modules
  • 1 dock
  • Small container storage
  • Small solid storage
  • Small liquid storage

 

Asteroid Belt Miners

  • 1 M ore miner
  • 3 S and 1 M Silicon miners
  • 0 Helium Miners

 

What happened is that I started building the Microlattice factory before fully understanding the Terran production chain. I originally thought it only needed Ore and Energy Cells, but I've now discovered it also needs Helium. That required adding liquid storage, and now I'm basically broke.

My next planned purchase is an M gas miner for Helium.

 

My questions are things like below:

  1. Did I build this factory too early, or am I still on a reasonable path?
  2. Should I expand the existing Mars station into a Silicon Carbide complex, or build a separate Silicon Carbide station somewhere else  (basically focus on specialized stations or multi-use stations)?
  3. If expanding in Mars is the better option, how many Silicon Carbide modules would you pair with 2 Microlattice modules?
  4. Is Mars the best place for this long-term, or would you relocate future industry to other sectors?
  5. At what point do you start adding Computronic Substrate production?
  6. How many Ore, Silicon, and Helium miners would you consider the minimum for a small but profitable Terran industrial setup?

 

For context, I'm a busy Dad with limited playtime (30-60 minutes in the morning before work), so I'm generally looking for the most efficient and least micromanagement-heavy approach rather than the absolute min/max solution.

 

Any advice from experienced Terran industrialists would be appreciated!  Any QoL mods I need to look at as well?


r/X4Foundations 7h ago

Please help me fix my idle Traders.

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2 Upvotes

Hey guys im at my wits end and no post or youtube video could help me troubleshoot.

I set up a trading Station that is supposed to pick up stuff from my stations and sell it elsewhere. I didnt get to the selling part because my traders will only rarely pick up stuff if at all.

All my stations have docks. piers and cargo drones, they are in the same system. Trade rule is correct and i buy for more then i sell and i have enough storage allocated and there are no production modules on the trading station.

My trading Station has like 10 Demeters and 2 Helios and they just idle instead of picking up the huge stock pile of over 20k Hullparts waiting at my station. Then every once in a while 1 ship may go and pick up some hullparts and then they just idle forever again.

Why arent my traders all flocking to pick up that stockpile?

Please help me guys. I dont know what to do. Ill attach Screenshots. maybe ive been staring at the menus too long and you can see whats wrong.

If you need more screenshots i will provide them.


r/X4Foundations 4h ago

Headquarters

2 Upvotes

Hi,
why isn't the refined metals production facility linked to the Ore storage ?


r/X4Foundations 16h ago

Weird bug (?) with Scale Plate Reputation

2 Upvotes

Couldn't find anything on Google (who can find anything substantial there nowadays anyway..) so asking X redditors before going to Egosoft directly as I'm unsure if this is a bug actually.

Since a while, my SCA turn hostile for no apparent reason and stations/ships will shoot my ships on sight. Sometimes it's out of nowhere, sometimes it happens when I build some station, regardless if in a sector they have assets in or not. As far as I remember, until the Terraforming Project done, the rep to SCA is fixed to -5 and can not change. As I'm not using any mods, do anyone face the same? Or did I just forgot about this being possible/normal in the past 4-5y I didn't play?

The bizarre thing about it is that I have teleport ships sitting at their Pirate Bases for trading in my fucktons of panels and so on and once I teleport to any of those ships, rep goes back to normal..

Here some screens, last one I just teleported to the ship:


r/X4Foundations 14h ago

Modified A Custom Start With Much Struggle

1 Upvotes

I've been thinking about trying a custom start with the HQ in a terrible sector and hated by most. Maybe start in a Xenon sector, like Scale Plate Green, would be very hard to survive. Or perhaps a sector with the massive khaak stations every where might be more manageable. I'm still very much in the thinking stage of this.

I'd start with the HQ, and maybe one destroyer, a handful of fighters and fight to survive from the moment I begin. Give myself the main scrap blue prints or scrap station to make use of what ever I'm up against. Have one potential trade partner maybe at -5 and everyone else wanting my head.

If you feel like helping me brainstorm this or have suggestion about the perfect sector to start in, chime in.


r/X4Foundations 10h ago

envoy dlc destroyed

0 Upvotes

9.0 gutted the envoy its now just a expensive taxi that feels like a waste of money