I have been looking at the combo trials for the characters I am interested in and it feels like every combo in here is entirely different for each situation. Its a barrage of information that gives you two or three words of guidance on how it supposed to be used. Each combo is wildly different from one another too.
Is that just how things are in this game? Do I really need to memorize entirely different routing for each situation and starter at this stage when Im still just picking the game up?
I was hoping that I would be able to find a combo that is simple and somewhat multipurpose, with a different beginning based on starter that then converges into a common ending so that theres less memorization work. Is there such a thing?
I noticed that in this game you can continue combos after OTG up to two times. Is this the opportunity to converge a specialized starter into a generic body and ender?
I am a firm believer that combos are like brainrot for beginner players. If Im drilling combos then Im not focusing on what is really important which is practicing neutral, gaining mu knowledge, deeply understanding the unique system mechanics.
Does anyone have any suggestions, tips, links to guides, or any other two cents to put in about this topic? Thank you very much.
TLDR: Help me find easy combos so that I can focus on learning neutral.