r/UXandUI 3h ago

Hiring | Senior Mobile App Developer | 🇺🇸 USA and LATAM candidates strongly preferred | $6-8k/month

Thumbnail
1 Upvotes

r/UXandUI 8h ago

Monotype typefaces now available inside Typogram

Thumbnail
youtu.be
1 Upvotes

r/UXandUI 23h ago

Voglio iniziare a integrare l’AI nei miei processi di UX/UI design ma non so da dove iniziare.

Thumbnail
1 Upvotes

r/UXandUI 1d ago

Hiring Senior React Native / Expo Developer ($6k–8k USD/month) | Remote | LATAM Preferred

Thumbnail
form.jotform.com
1 Upvotes

r/UXandUI 3d ago

How do senior product designers break down a problem before designing a solution?

2 Upvotes

One thing I'm trying to improve is resisting the urge to open Figma too early.

When you're given a Business Requirements Document (BRD), PRD, or a feature request, what does your process actually look like before you start designing?

Some questions I'm curious about:

  • How do you read and analyze a BRD/PRD?
  • What information are you looking for first?
  • How do you identify the real problem instead of just the requested solution?
  • What framework or checklist do you use before creating wireframes?
  • How do you connect business goals with user needs?
  • What deliverables do you create before high-fidelity screens (flows, journey maps, assumptions, edge cases, etc.)?

I'd especially love to hear from Senior Product Designers or Staff/Lead Designers working on B2B SaaS or enterprise products.

I'm trying to build a stronger product thinking process rather than just becoming better at UI, so I'd really appreciate hearing how experienced designers approach this.


r/UXandUI 3d ago

ITechno Cup 2026 - Internasional UI/UX Design Competition

Post image
2 Upvotes

r/UXandUI 3d ago

Quince has the worst user experience.

Thumbnail
1 Upvotes

r/UXandUI 4d ago

Looking for a UI/UX + Motion Designer for a Unique AI Operating System

Post image
68 Upvotes

Hi everyone,

I'm an 18-year-old developer building a long-term project called Y.I.C (Jarvis AIOS).

This is not a website or a normal desktop application.

The goal is to create an AI operating system that feels like a living organism rather than traditional software.

I'm not looking for someone who only creates clean dashboards or standard SaaS interfaces.

I'm looking for someone who enjoys creating completely original visual experiences.

## The design philosophy

* Minimal when idle.
* Organic instead of mechanical.
* The interface should feel alive.
* Windows shouldn't simply appear; they should grow naturally from the AI core.
* Finished tasks shouldn't disappear instantly; they should dissolve back into the core.
* Motion is part of the interface, not decoration.
* Every animation should communicate real system state.

Imagine something between:

* Artificial Intelligence
* Living architecture
* Cinematic motion design
* Experimental operating systems

...without copying Iron Man, Cyberpunk, Apple, or any existing UI.

## Skills I'm looking for

* UI Design
* UX Thinking
* Motion Design
* Figma
* Rive / ProtoPie / After Effects (or similar)
* Experience creating original interfaces

Bonus if you also know:

* Spline
* Blender
* Creative coding
* Experimental UI concepts

## What you'll work on

* Building the visual identity of the AI.
* Designing the Core.
* Creating interaction flows.
* Motion language.
* Workspace behaviors.
* Interface evolution.

I already have a solid technical architecture and the backend is being developed separately. Right now I'm looking for someone to help create the visual language before implementation.

If you're interested, please send:

* Your portfolio
* Motion/UI work you've done
* A little about yourself

I'm much more interested in creativity than years of experience.

Thanks!


r/UXandUI 5d ago

Launching Viora: A 2D Workspace for Remote Teams That Makes Work More Fun

Thumbnail
1 Upvotes

r/UXandUI 6d ago

how you frame problems before jumping into screens?

Thumbnail
gallery
3 Upvotes

I'm Ahmar Akmal From Pakistan a UI/UX designer (B2B SaaS focus, about a year in) trying to learn from people doing this at a higher level than I currently am. If there's ever room to sit in on how your team works — even informally — I'd genuinely value it. Not looking for anything formal, just want to learn from being around it.


r/UXandUI 6d ago

Looking for professionals to help me finish my thesis (please I'm hopeless)

Thumbnail
1 Upvotes

r/UXandUI 8d ago

New UX/UI Tools + AI Tools You NEED Now! - Figma Bud, Animos, Free Ebook & More

Thumbnail
youtu.be
1 Upvotes

r/UXandUI 11d ago

UI/UX Designers—how is this career in 2026? Is it still worth entering?

Thumbnail
1 Upvotes

I’m exploring different career options after graduation and UI/UX Design is one field I’m curious about.

I’d appreciate honest experiences from people working in the industry.

What does your day-to-day work actually involve?

How much is UI vs UX vs Product Design?

Is coding necessary?

How important is a portfolio compared to certifications or degrees?

Has AI changed the industry significantly?

What’s the salary progression like?

How stressful are deadlines?

Are remote jobs still common?

If you were starting today, would you still choose UI/UX?


r/UXandUI 14d ago

[Hiring] Senior UX/UI Designer (US/LATAM) | Remote | US Time Zones

Thumbnail
1 Upvotes

r/UXandUI 14d ago

Figma says one thing, the live product says another. How do you manage product copy?

Thumbnail
1 Upvotes

r/UXandUI 15d ago

Questions about tracking

1 Upvotes

I know nothing about user experience but am intrigued about tracking and have some questions about it.

By tracking, I mean how users can track for example their package, or their pizza delivery.

Who is responsible for creating and designing these - are their companies that specialise in it? Do businesses outsource these to such specialists? Or is it something a business can easily do itself?

Is this a field of study within user experience itself? How can one go about learning how such tracking is designed and made?

Thank you!


r/UXandUI 15d ago

Do free trials actually work for consumer apps?

1 Upvotes

I’m working on a screen time control app, and I’m trying to figure out whether a free trial is actually the right onboarding strategy. On one hand, it feels like users expect to try premium features before paying. On the other hand, I wonder if free trials just encourage people to postpone making a decision until they forget about the app altogether.

From a UX perspective:

  • Do you prefer a free trial, freemium model, or letting users pay upfront?
  • Have you seen any onboarding patterns that make trials significantly more effective?
  • Are there any common mistakes you’ve noticed with subscription flows for these kinds of apps?

I’d love to hear from people who’ve designed or worked on consumer subscription products rather than just general opinions. Thanks!


r/UXandUI 15d ago

New UX/UI Tool Wants to Beat Figma! - Brilliant.design

Thumbnail
youtu.be
1 Upvotes

r/UXandUI 16d ago

Red Flag: "The Flex" is farming free design work via case studies

Thumbnail gallery
3 Upvotes

r/UXandUI 17d ago

Principal UX Designer @Workwize in Amsterdam

Thumbnail weloveproduct.co
1 Upvotes

r/UXandUI 21d ago

Apple Just Bought A UX/UI Design Tool! 🤯 - Play Design Tool

Thumbnail
youtu.be
1 Upvotes

r/UXandUI 21d ago

The world's fastest device mockup generator. Don't believe it?

Enable HLS to view with audio, or disable this notification

1 Upvotes

r/UXandUI 22d ago

Interesting design tool to check out

Thumbnail
youtube.com
1 Upvotes

r/UXandUI 22d ago

Looking for an Apple Watch/iOS UX Designer Who Actually Lifts [Hiring]

Thumbnail
1 Upvotes

This is my second post because I realized I needed to be a little more specific.
I’m an independent founder building an Apple Watch + iPhone fitness app focused on automatic workout detection and rep counting.
The app is already built, and the UI is largely complete. I’m not looking for someone to redesign it from scratch. I’m looking for someone who can actually use it during workouts, identify friction points, and help make the experience simpler, faster, and more intuitive.
This is less about creating beautiful mockups and more about improving the product through real-world testing and thoughtful UX decisions.
I’m looking for someone who:
Works out regularly (this is important)
Ideally uses an Apple Watch while training
Has experience with iOS UX (Apple Watch UX is a huge plus, but not required)
Enjoys testing products and finding usability issues
Thinks deeply about user flows and reducing friction
Can suggest ways to reduce taps, simplify screens, and improve the overall experience
Experience with fitness, health, or wearable apps is a bonus
You’ll help answer questions like:
Where do users hesitate?
Which screens or interactions feel unnecessary?
What can be simplified?
How can we make workouts feel effortless?
How should the Apple Watch and iPhone experiences work together?
The app is already in TestFlight, so you’ll be testing a real product—not just reviewing mockups or wireframes.
I’m looking for someone who enjoys both fitness and product design and isn’t afraid to challenge existing ideas if there’s a better solution.
This is a paid freelance opportunity with the potential for ongoing work as the app continues to evolve.
If you’re interested, send me:
A little about yourself
Your fitness background
Your UX/design experience
A portfolio or examples of your work
Whether you’ve designed for Apple Watch before
Your hourly rate or project pricing


r/UXandUI 23d ago

Roast my design

Thumbnail gallery
1 Upvotes