r/TurnBasedTactical 6h ago

Langrisser: Sea of Sword first gameplay trailer, details, and screenshots

Thumbnail
gematsu.com
2 Upvotes

r/TurnBasedTactical 6h ago

Bundle with Chaos Galaxy 2 https://www.fanatical.com/en/pick-and-mix/build-your-own-bento-bundle

Thumbnail
fanatical.com
1 Upvotes

r/TurnBasedTactical 7h ago

Out Today: Nightmare Frontier

Thumbnail
store.steampowered.com
7 Upvotes

r/TurnBasedTactical 7h ago

Out Today: Panzer Corps 2: Elite - All American DLC

Thumbnail
store.steampowered.com
2 Upvotes

r/TurnBasedTactical 10h ago

Nightmare Frontier leaves Early Access and launches 1.0

Enable HLS to view with audio, or disable this notification

5 Upvotes

After 1 year in Early Access, we’ve finally made it! The 1.0 version of Nightmare Frontier is available now on Steam! Huge thank you to everyone who supported us along the way, we couldn't have done it without you!

To all the Scavengers waiting for the full launch... your time has come!

https://store.steampowered.com/app/3310950/Nightmare_Frontier/

Grab your gear and step into the twisted city!


r/TurnBasedTactical 15h ago

I made a tactical roguelite demo where you can recruit anyone, even the bosses!

Enable HLS to view with audio, or disable this notification

7 Upvotes

Hi everyone!

I’ve been working on a turn-based tactical roguelite set in a high school where fighting to control the building completely replaced studying.

Here is the twist: you can recruit every single enemy to your team during combat to grow your team, including the bosses.

The demo is free and running in the web browser, no download is required:

https://stillpulsing.itch.io/team-building

My goal is to eventually bring an expanded, full version to Steam. So any feedback, balance suggestions, or thoughts will help make the game better.

Thanks in advance, tactics lovers!


r/TurnBasedTactical 22h ago

I’m making a modern turn-based hex wargame where hills shape lines of sight across 10+ hexes

Enable HLS to view with audio, or disable this notification

12 Upvotes

Hi — I’m the solo developer of Fire and Movement.

A lot of hex games represent terrain mainly through tile types and modifiers. I wanted the shape of the terrain itself to matter: hills can open or block long lines of sight, and units may engage each other from more than 10 hexes away.

The maps are procedurally generated, so you have to read the ground and find useful firing positions each time, rather than learn a fixed map.

Fire and Movement launches on Steam on August 14 for Windows, with English, Japanese and Simplified Chinese support.

Wishlist it on Steam: Fire and Movement

Happy to answer any questions about how the terrain system works.