You can see it is within range of an active fuel refinery. You can see the destination cargo station is connected to a truck stop that delivers cargo to a city that needs fuel. Why is all fuel going to the local truck stop instead of a combination of the truck stop and the cargo station? My trains are empty...
Source train station near the fuel refinery:
Destination train station near the truck stop that delivers fuel:
The network reaches a crucial stage this week as I start to finish off the northern connections. More freight lines are added, and a brand new branch line connects a previously isolated town. This new branch is fully electrified, bringing more passenger transportation under the wires!
The slow buses are starting to hold up growth in my towns, so let's rip them out and replace them with trams. This is yet another step into the electric era, speeding up the transport and pushing the network further into the future!
Hello, It's been a while since I played this game and I'm really loving stepping back into it.
I have started an EPEC run. No mods at all. I know, big undertaking, but I have the time for it so I thought, this would be a fun challenge.
I am really looking for any sort of advice from more experienced players, to avoid digging my save into a hole I can't get out of in the future, whether at my current state or just advice for the future.
My new freight lines are looking a bit empty, so I want to get them filled up with cargo trains. Let's get a massive logistics network up and running, ready to bring in some serious cash!
Could someone please explain to me why the logs aren't loading onto the station? I got the right station, which is connected and the right carts for my train. I have no clue what I'm doing wrong here.
The Eastern main line gets its long-awaited extension today from Abingdon all the way south to the superhub at Stroud. Passengers and freight will soon be running down both sides of the map, bringing in the cash ready for the next major expansion!
Going through the tutorials helped a lot with some minor issues I felt were intuitive, but despite all the similar issues I've seen on here, nothing quite matches what I'm seeing here myself. It is very likely I'm just missing something, but I'm not sure what.
I have a train meant to carry Machines and Food to a city. This city has a high demand for these two items, and yet the train does not seem to fully load and unload its cargo on either end of its route. I bumped up the minimum loading time, made sure there are no conflicts in the line, I deleted the train and re-added it. Rebuilt the stations. Pretty much everything you can think of and still nothing seems to fix the issue.
The new cargo hub is ready to go, except there's nowhere for the tracks to run to. Let's connect the hub to the rest of the network and open up some brand new revenue streams!
Hi everyone, I'm trying to create a simple custom asset mod for TPF2 (a basic cube) but it shows as a checkerboard in game instead of the actual mesh. The asset CAN be placed on the map (no crash), but the geometry is invisible. My mod structure: res/ construction/asset/cubo.con models/cubo/Cubo.msh + Cubo.msh.blob + Rosso.mtl models/model/Cubo.mdl textures/models/cubo/rosso_albedo.dds (+ metal_gloss_ao + normal) The mesh was created in Blender, exported as FBX, converted to MSH with tpf2fbx converter by Enzojz. The MTL uses type "PHYS_TRANSPARENT_NRML_MAP" with fileName = "models/cubo/rosso_albedo.dds" Any idea what I'm doing wrong? Is the folder structure correct? Are DDS textures required to be a specific format/size? Thanks!