r/ThousandSons 7h ago

Tzeentch giveth and taketh away

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423 Upvotes

r/ThousandSons 12h ago

How it felt as I continued ready the balance update for tsons

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354 Upvotes

Like I expected nerfs for sure, but didn't expect us to be gutted.


r/ThousandSons 5h ago

YOU'RE GOING TO FALL JAMES WORKSHOP

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186 Upvotes

Just a hate post to James Workshop


r/ThousandSons 16h ago

2nd rubric. Gonna probably do a new color scheme for each one

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136 Upvotes

Just bought the rubric box as a one off thing(probably). I have an idea of painting a box of each unique chaos space marine unit. As in the ones that have like unique models, so tormentors, plague marines, and so on

Already have over 2000 thousand points of night lords. So I definitely don’t need any more Legionary’s


r/ThousandSons 10h ago

Post nerf defiler - What’s the verdict?

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103 Upvotes

Now that both the defiler and it’s weapons has increased in points, lost the 6+ feel no pain, AND lost it’s fire overwatch ability, do you still consider it an automatic include in your army? Or if you have it currently in your army, will you change it for something else?


r/ThousandSons 5h ago

Drew a Fellow Sorcerer

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93 Upvotes

So little story!
when i was at Phoenix i met a fellow thousand sons player,
we shared our paintjobs and he recognized my Strangers Warband from my previous drawings in here.
that ended up being a really awesome and nice moment, he was really cool!
so i took a pic of his main Sorcerer and had the idea of drawing him a little gift in return!

Hope he finds this eventually :3


r/ThousandSons 16h ago

So, we back to Grand Coven now?

82 Upvotes

It's feeling a lot like 10th, only with more expensive everything. The new stuff may as well be fictional if we want to be at all competitive.

I get that we were OP. It was fun. It couldn't last. Fine.

It's that they've taken away the fun. "Oh these toys are too powerful, we'll take them away". No, fix them instead.

Anyway, I think I'm back to Grand Coven. Anyone else?


r/ThousandSons 22h ago

It is all coming together

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61 Upvotes

r/ThousandSons 4h ago

All roads lead to Grand Coven 🥲

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53 Upvotes

r/ThousandSons 20h ago

The July balance patch is live - Thoughts?

42 Upvotes

The new point changes are live, seems we got hit pretty hard, making Hexwarp Thrallband 3DP was certainly a choice as well. Not only that, our defiler lost it's fire overwatch ability.

Very unfortunate.

https://mfm.warhammer-community.com/en/thousand-sons


r/ThousandSons 17h ago

How did this happen?

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40 Upvotes

From all of todays changes this one is the only one that pisses me off.
I had prepared 20 tzaangies with a termi sorcerer for an upcoming match because it sounded really goofy and fun.
Was it too strong? Guess now Ill never find out myself.
Would you personally allow house ruling it in a casual game?

EDIT: people quickly pointed out its about the "Sorcerer" keyword, not unit, so it works as before :) thanks folks!


r/ThousandSons 11h ago

Sekthar

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31 Upvotes

Finished my sekthar proxy


r/ThousandSons 16h ago

Hexwarp/RoR RIP

30 Upvotes

Welp, I have only been just getting into TSons for about a month, the only list I was working on really was a Hexwarp/RoR one and now that's blown. I haven't looked too much into the other detachments, what are we thinking with the changes today dust bunnies?


r/ThousandSons 4h ago

Got my hands one on of these! Is the Sekhmet coven a good place to go from here?

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17 Upvotes

I know it’s just a box, but still wanted to ask as I didn’t know if I should get the combat patrol or the battle force next


r/ThousandSons 18h ago

Defiler nerf

14 Upvotes

I was about to make a list using two defilers in warpforged cabal, the points increase and loss of FNP is fine but with the loss of our overwatch ability are they even worth it? I haven't used them yet is there a world where I equip them with electroscourge now?


r/ThousandSons 18h ago

12 Sekhetar with Power Claws go brrrrr

15 Upvotes

Someone made a comment that I built all my Sekhetar with power claws. We played, he thought they were a joke till they all come to mid turn 3 and started opening his tough units like a can opener with 12 Attacks Str 10 -2AP 2 Damage. Sure they weren’t the shooting threat they could have been but that enhancement requires staying 6” always to shoot (makes Heroic easier but 🤷🏼‍♂️).

Moral of the story is, I find Power Claws was more consistent than Meltaguns and much easier to keep a sorcerer within 12” than 6” to shoot. Plus when people see Sekhetar doing Sekhetar things, they tend to rush them to stop that quickly so Melee saves them generally. Though when you got them within 6”, those Hellfyre Missles SLAP models off the board.


r/ThousandSons 8h ago

In the wake of it all

9 Upvotes

Anyone have any suggestions going forward after the updates? My mate plays them and is feeling down but we’re looking to get a game in and I want him to have a competitive list, and I know nothing about tsons


r/ThousandSons 23h ago

Does this work as a Chaos Spawn? (WIP)

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8 Upvotes

r/ThousandSons 6h ago

Changehost+RoR Tips + Tricks

6 Upvotes

Heyyo brothers of the occult. I've been seeing a few posts about swapping over to the changehost and ritual of regen detachments and thought I'd throw in some things that has been working out for me in my games so far. Running 5-0 at my local store with 70-90+ VP.

Give reconnaissance a go! Tzeentch has access to fast units that will get us where we want to be, screamers, tzaangor enlightened, and shaman for actions. We also have a stratagem that will allow infantry/mounted psyker unit to advance/fall back and perform an action. Useful for the lil tzaangor shaman to score some VP.

High dmg output from our birds and termies with a deepstrike surprise! We want the birds to survive the game. Best way to do that is to destroy their anti-monster units. Drop a deathstar on the table turn 2 and focus fire on the highest threat. Don't fall for distraction carnifex, hit em' where it hurts! And if you can't kill em', tie them up with a unit of horrors in the fight phase. Deepstrike and nail the charge. Blues, have infiltrate and Pinks got +1 to charge.

Protect the birdies! Aim to always give them cover and use the -1 to hit stratagem. If either are in a tight spot, uppy downy stratagem in a spot where you can catch your enemy off guard (in cover of course lol). Let your termies and/or MVB be the juicy target on the menu. We want them to shoot those, not the birbs.

Deny your enemy points! Get your flamers/rubric flamers on the board edge near expansion objectives that the enemy is on and wipe them off of it. Follow up with a unit that can take the objective or help finish the unit on it (tzaangor/screamer).

Good luck out there y'all!


r/ThousandSons 9h ago

Post detachment list thoughts - Coven

6 Upvotes

I was originally building a ~30 rubric marine hexwarp/regen list and now I'm looking to do a hard pivot. This feels a lot like what I used to play in tenth, but as I haven't played 11th was hoping to get some thoughts on it. Tried to add more action monkey items instead of terminators/Predator etc to play priority missions.

Fellowship of Iteru-GC-p.a. (1990 points)

Thousand Sons

Strike Force (2000 points)

Grand Coven (3 Detachment Points)

Priority Assets

Attached Units

Attached Unit 1

Infernal Master (130 points)

• Attached as: Leader (Character)

• Enhancement: Eldritch Vortex of E’Taph

Rubric Marines (100 points)

• Attached as: Bodyguard (Battleline) 3x boltgun/cannon

Attached Unit 2

Sorcerer (105 points)

• Attached as: Leader

• Enhancement: Umbralefic Crystal

Rubric Marines (100 points)

• Attached as: Bodyguard (Battleline) 3x Warpflamer/cannon

Attached Unit 3

Sorcerer (85 points)

• Attached as: leader

Rubric Marines (100 points)

• Attached as: Bodyguard (Battleline), 3x flamer/cannon

Attached Unit 4

Tzaangor Shaman (65 points)

• Attached as: Leader (Character)

Tzaangor Enlightened with Fatecaster Greatbows (55 points)

• Attached as: bodyguard 3x

CHARACTERS

Daemon Prince of Tzeentch with Wings (170 points)

Exalted Sorcerer on Disc of Tzeentch (105 points)

• Enhancement: Incandaeum

Magnus the Red (455 points)

• Warlord

BATTLELINE

Rubric Marines (110 points)

• 3x flamers/cannon

OTHER DATASHEETS

Helbrute (110 points)

• melta/hammer

Mutalith Vortex Beast (170 points)

1x

Tzaangor Enlightened with Fatecaster Greatbows (55 points)

• 3x

Tzaangors (75 points)

• 10x


r/ThousandSons 7h ago

Pivoting to Changehost:Need feedback

4 Upvotes

Running Take and Hold as a disposition, so trying to lean into creating a golden triangle and holding them all game.

New League /Tournament (1980 points)

Thousand Sons Strike Force (2000 points) Changehost of Deceit and Ritual of Regeneration (3 Detachment Points)

CHARACTERS

Exalted Sorcerer (105 points) • 1x Astral Blast 1x Force weapon 1x Inferno bolt pistol • Enhancement: Duplicitous Malediction

Exalted Sorcerer (100 points) • 1x Astral Blast 1x Force weapon 1x Inferno bolt pistol • Enhancement: Nethershriek Mind-Eater

Exalted Sorcerer (110 points) • 1x Astral Blast 1x Force weapon 1x Inferno bolt pistol • Enhancement: Tome of True Names

Kairos Fateweaver (305 points) • 1x Infernal Gateway 1x Staff of Tomorrow

BATTLELINE

Pink Horrors (115 points) • 10x Pink Horror • 10x Coruscating pink flames 10x Pink claws

Pink Horrors (115 points) • 10x Pink Horror • 10x Coruscating pink flames 10x Pink claws

Rubric Marines (190 points) • 1x Aspiring Sorcerer • 1x Force weapon 1x Inferno bolt pistol 1x Malefic Curse • 9x Rubric Marine • 9x Close combat weapon 1x Icon of Flame 1x Soulreaper cannon 8x Warpflamer

Rubric Marines (190 points) • 1x Aspiring Sorcerer • 1x Force weapon 1x Inferno bolt pistol 1x Malefic Curse • 9x Rubric Marine • 9x Close combat weapon 1x Icon of Flame 1x Soulreaper cannon 8x Warpflamer

Rubric Marines (190 points) • 1x Aspiring Sorcerer • 1x Force weapon 1x Inferno bolt pistol 1x Malefic Curse • 9x Rubric Marine • 9x Close combat weapon 1x Icon of Flame 1x Soulreaper cannon 8x Warpflamer

OTHER DATASHEETS

Mutalith Vortex Beast (170 points) • 1x Betentacled maw 1x Mutalith claws 1x Warp vortex

Screamers (80 points) • 3x Screamer • 3x Lamprey bite

Screamers (80 points) • 3x Screamer • 3x Lamprey bite

Screamers (80 points) • 3x Screamer • 3x Lamprey bite

Tzaangor Enlightened (50 points) • 1x Aviarch • 1x Divining spear • 2x Enlightened • 2x Divining spear

Tzaangor Enlightened (50 points) • 1x Aviarch • 1x Divining spear • 2x Enlightened • 2x Divining spear

Tzaangor Enlightened (50 points) • 1x Aviarch • 1x Divining spear • 2x Enlightened • 2x Divining spear

Exported with App Version: v2.2.0 (135), Data Version: v909


r/ThousandSons 20h ago

Tournament Saturday, what detachment now?

4 Upvotes

I was running Hexwarp and ror but cannot now, I like take and hold but don’t think I have enough to justify rubricae. Should I use GC or stick with Hexwarp alone?

With (1,980 Points)

Thousand Sons
Hexwarp Thrallband and Ritual of Regeneration (4 Detachment Points)
Take and Hold
Strike Force (2,000 Points)

ATTACHED UNITS

Attached unit 1

Exalted Sorcerer (90 Points)
• Attached as: Leader (Character)
• 1x Astral Blast
• 1x Force weapon
• 1x Inferno bolt pistol

Rubric Marines (190 Points)
• Attached as: Bodyguard (Battleline)
• 1x Aspiring Sorcerer
◦ 1x Force weapon
◦ 1x Malefic Curse
◦ 1x Warpflame pistol
• 9x Rubric Marine
◦ 9x Close combat weapon
◦ 1x Soulreaper cannon
◦ 8x Warpflamer

Attached unit 2

Infernal Master (95 Points)
• Attached as: Leader (Character)
• 1x Fires of the Abyss
• 1x Force weapon
• 1x Inferno bolt pistol

Rubric Marines (100 Points)
• Attached as: Bodyguard (Battleline)
• 1x Aspiring Sorcerer
◦ 1x Force weapon
◦ 1x Inferno bolt pistol
◦ 1x Malefic Curse
• 4x Rubric Marine
◦ 4x Close combat weapon
◦ 4x Inferno boltgun

Attached unit 3

Sorcerer (85 Points)
• Attached as: Leader (Character)
• 1x Force weapon
• 1x Inferno bolt pistol
• 1x Pandaemonic Delusion

Rubric Marines (100 Points)
• Attached as: Bodyguard (Battleline)
• 1x Aspiring Sorcerer
◦ 1x Force weapon
◦ 1x Inferno bolt pistol
◦ 1x Malefic Curse
• 4x Rubric Marine
◦ 4x Close combat weapon
◦ 4x Inferno boltgun

Attached unit 4

Sorcerer in Terminator Armour (110 Points)
• Attached as: Leader (Character)
• 1x Force weapon
• 1x Gaze of Hate
• 1x Inferno combi-bolter
• Enhancements: Noctilith Mantle

Scarab Occult Terminators (180 Points)
• Attached as: Bodyguard ()
• 1x Scarab Occult Sorcerer
◦ 1x Force weapon
◦ 1x Inferno combi-bolter
◦ 1x Malefic Curse
• 4x Scarab Occult Terminator
◦ 1x Hellfyre missile rack
◦ 3x Inferno combi-bolter
◦ 4x Prosperine khopesh
◦ 1x Soulreaper cannon

CHARACTERS

Daemon Prince of Tzeentch (190 Points)
• 1x Dark Blessing
• 1x Hellforged weapons
• 1x Infernal cannon
• Enhancements: Arcane Might

Magnus the Red (455 Points)
• Warlord
• 1x Blade of Magnus
• 1x Gaze of Magnus
• 1x Tzeentch’s Firestorm

DEDICATED TRANSPORTS

Chaos Rhino (80 Points)
• 1x Armoured tracks
• 1x Havoc launcher
• 1x Inferno combi-bolter
• 1x Inferno combi-bolter

Chaos Rhino (80 Points)
• 1x Armoured tracks
• 1x Havoc launcher
• 1x Inferno combi-bolter
• 1x Inferno combi-bolter

OTHER DATASHEETS

Mutalith Vortex Beast (170 Points)
• 1x Betentacled maw
• 1x Mutalith claws
• 1x Warp vortex

Tzaangor Enlightened with Fatecaster Greatbows (55 Points)
• 1x Aviarch
◦ 1x Close combat weapon
◦ 1x Fatecaster greatbow
• 2x Enlightened
◦ 2x Close combat weapon
◦ 2x Fatecaster greatbow

Exported with App Version: v2.2.0 (1), Data Version: v909


r/ThousandSons 16h ago

Newbie confused about exalted sorcerers box

3 Upvotes

I’m confused about this box I just got. How should I build it? I was thinking about two exalted sorcerers on foot and one on disc, but it I’ve noticed there is also a datasheet for regular sorcerers. Are they the same kit? Should I build one of each for versatility? If that’s the case - what makes an exalted sorcerer different from a regular one (ie, how do I build them so one looks like an exalted and the other like a regular sorcerer?). I tried googling and checking here on Reddit but find much (beyond the fact that this box is amazing to customise spring sorcerers too with the remaining bits).

Thanks in avance


r/ThousandSons 10h ago

List Help- Changehost of Deceit / Ritual of Regeneration

2 Upvotes

Looking for help on how to play a hypothetically good Changehost/Regeneration list. The list is as follows:

+++++++++++++++++++++++++++++++++++++++++++++++

+ FACTION KEYWORD: Chaos - Thousand Sons

+ DETACHMENT: Changehost of Deceit, Ritual of Regeneration (Infernal Pacts)

+ FORCE DISPOSITION: Take and Hold

+ TOTAL ARMY POINTS: 2000pts

+

+ WARLORD: Char6: Sorcerer in Terminator Armour

+ ENHANCEMENT: Duplicitous Malediction (on Char6: Sorcerer in Terminator Armour)

+ NUMBER OF UNITS: 9

+ SECONDARY: - Bring It Down: (2x4) + (1x6) - Assassination: 6 Characters

+++++++++++++++++++++++++++++++++++++++++++++++

Char2: 1x Exalted Sorcerer (90 pts): Astral Blast, Force weapon, Inferno bolt pistol, Prosperine khopesh

Char3: 1x Exalted Sorcerer (90 pts): Astral Blast, Force weapon, Inferno bolt pistol, Prosperine khopesh

Char1: 1x Kairos Fateweaver (305 pts): Infernal Gateway, Staff of Tomorrow

Char4: 1x Lord of Change (320 pts): Bolt of Change, Staff of Tzeentch, Rod of sorcery

Char5: 1x Lord of Change (320 pts): Bolt of Change, Staff of Tzeentch, Rod of sorcery

Char6: 1x Sorcerer in Terminator Armour (110 pts): Warlord, Force weapon, Gaze of Hate, Inferno combi-bolter

Enhancement: Duplicitous Malediction (+15 pts)

10x Rubric Marines (190 pts)

• 9x Rubric Marine

1 with Icon of Flame, Close combat weapon, Soulreaper cannon

8 with Close combat weapon, Warpflamer

• 1x Aspiring Sorcerer: Force weapon, Malefic Curse, Warpflame pistol

10x Rubric Marines (190 pts)

• 9x Rubric Marine

1 with Icon of Flame, Close combat weapon, Soulreaper cannon

8 with Close combat weapon, Warpflamer

• 1x Aspiring Sorcerer: Force weapon, Malefic Curse, Warpflame pistol

10x Scarab Occult Terminators (385 pts)

• 9x Scarab Occult Terminator

7 with Inferno combi-bolter, Prosperine khopesh

2 with Prosperine khopesh, Soulreaper cannon, Hellfyre missile rack

• 1x Scarab Occult Sorcerer: Force weapon, Malefic Curse, Prosperine khopesh

I'm open to criticism on list composition, but the bigger thing I want help with is how to play it, namely in deployment. The plan is to take and hold with Rubricae and use the birds as artillery. What should I be Deep Striking and what should start on the board? Also, what will I need to do to protect the birds so they'll be able to shoot?


r/ThousandSons 11h ago

1000 points player here, what do I even do???

1 Upvotes

My entire list was formatted around Hexwarp Thrallband, and now with the DP change it’s not valid for 1k point games (1k lists only get 2dp to work with). My list mostly contained rubrics with a couple characters and robots thrown in for good measure so it doesn’t translate well for Warpforged Cabal or Warpmeld Pact. Am I just screwed???