r/ThousandSons • u/ArcUp127 • 5h ago
r/ThousandSons • u/ProdigalSonz • 13d ago
Tacoma FAQ Provides hint at what official FAQ will rule
The FAQ for Tacoma (a GW-run event) is out - I'm sure you can find a copy of it circulating the interwebs. THIS IS NOT AN OFFICIAL FAQ FOR 11th - this only gives us how GW is ruling it for Tacoma and it is possible some of these may not be ruled this way going forward.
That being said, its the first we have from GW on this so it at least gives us their opinion on the way to rule on some of these items that have come up.
Umbraelific Crystal

- This confirms that you can use the Crystal turn 1 (Just like you could in 10th).
- However, it only works IF the rule states you must return that same turn.
Healing


- Characters with the ability to "get back up" when they died, do not remain attached to a unit when doing so. This would apply to the Rituals enhancement - meaning only that character gets back up; you could not then "heal" the unit back.
- Healing no longer allows you to revive characters - so if your Infernal Master gets sniped out of its Rubric unit, you can't use healing from Rituals to bring him back
r/ThousandSons • u/SixBreyn • 3h ago
YOU'RE GOING TO FALL JAMES WORKSHOP
Just a hate post to James Workshop
r/ThousandSons • u/ThatGeekyChef24 • 10h ago
How it felt as I continued ready the balance update for tsons
Like I expected nerfs for sure, but didn't expect us to be gutted.
r/ThousandSons • u/VexSystem • 3h ago
Drew a Fellow Sorcerer
So little story!
when i was at Phoenix i met a fellow thousand sons player,
we shared our paintjobs and he recognized my Strangers Warband from my previous drawings in here.
that ended up being a really awesome and nice moment, he was really cool!
so i took a pic of his main Sorcerer and had the idea of drawing him a little gift in return!
Hope he finds this eventually :3
r/ThousandSons • u/Bormel54 • 8h ago
Post nerf defiler - What’s the verdict?
Now that both the defiler and it’s weapons has increased in points, lost the 6+ feel no pain, AND lost it’s fire overwatch ability, do you still consider it an automatic include in your army? Or if you have it currently in your army, will you change it for something else?
r/ThousandSons • u/Appropriate-Ad-6251 • 3h ago
Got my hands one on of these! Is the Sekhmet coven a good place to go from here?
I know it’s just a box, but still wanted to ask as I didn’t know if I should get the combat patrol or the battle force next
r/ThousandSons • u/OutsideImplement1712 • 14h ago
2nd rubric. Gonna probably do a new color scheme for each one
Just bought the rubric box as a one off thing(probably). I have an idea of painting a box of each unique chaos space marine unit. As in the ones that have like unique models, so tormentors, plague marines, and so on
Already have over 2000 thousand points of night lords. So I definitely don’t need any more Legionary’s
r/ThousandSons • u/BizzlePig • 14h ago
So, we back to Grand Coven now?
It's feeling a lot like 10th, only with more expensive everything. The new stuff may as well be fictional if we want to be at all competitive.
I get that we were OP. It was fun. It couldn't last. Fine.
It's that they've taken away the fun. "Oh these toys are too powerful, we'll take them away". No, fix them instead.
Anyway, I think I'm back to Grand Coven. Anyone else?
r/ThousandSons • u/LizardTentacle • 50m ago
Sorcerer on Disk
A very fun project completed. Happy to have created a very unique sorcerer for my army. Really happy that the Sorcerer kits come with so many usefull bits to give great posing options. Using the Librarian from the Armageddon box, shaving down the side of the disk to create a unique position for the sorcerer to ride. All the parts kind of fell in right together. Even the head, which is a very shaved down aspiring sorcerer head worked after a few tweaks. I’ve got a few Kitbashed units and this one is just that much more flare to the tabletop.
Thanks for checking it out, now onto the infernal master!
r/ThousandSons • u/Specialist-Home-3657 • 6h ago
In the wake of it all
Anyone have any suggestions going forward after the updates? My mate plays them and is feeling down but we’re looking to get a game in and I want him to have a competitive list, and I know nothing about tsons
r/ThousandSons • u/cookeeman100 • 4h ago
Changehost+RoR Tips + Tricks
Heyyo brothers of the occult. I've been seeing a few posts about swapping over to the changehost and ritual of regen detachments and thought I'd throw in some things that has been working out for me in my games so far. Running 5-0 at my local store with 70-90+ VP.
Give reconnaissance a go! Tzeentch has access to fast units that will get us where we want to be, screamers, tzaangor enlightened, and shaman for actions. We also have a stratagem that will allow infantry/mounted psyker unit to advance/fall back and perform an action. Useful for the lil tzaangor shaman to score some VP.
High dmg output from our birds and termies with a deepstrike surprise! We want the birds to survive the game. Best way to do that is to destroy their anti-monster units. Drop a deathstar on the table turn 2 and focus fire on the highest threat. Don't fall for distraction carnifex, hit em' where it hurts! And if you can't kill em', tie them up with a unit of horrors in the fight phase. Deepstrike and nail the charge. Blues, have infiltrate and Pinks got +1 to charge.
Protect the birdies! Aim to always give them cover and use the -1 to hit stratagem. If either are in a tight spot, uppy downy stratagem in a spot where you can catch your enemy off guard (in cover of course lol). Let your termies and/or MVB be the juicy target on the menu. We want them to shoot those, not the birbs.
Deny your enemy points! Get your flamers/rubric flamers on the board edge near expansion objectives that the enemy is on and wipe them off of it. Follow up with a unit that can take the objective or help finish the unit on it (tzaangor/screamer).
Good luck out there y'all!
r/ThousandSons • u/YosemittySLAM • 14h ago
Hexwarp/RoR RIP
Welp, I have only been just getting into TSons for about a month, the only list I was working on really was a Hexwarp/RoR one and now that's blown. I haven't looked too much into the other detachments, what are we thinking with the changes today dust bunnies?
r/ThousandSons • u/khapham443 • 1d ago
Things models do the best and the worst; Day 15: Inferno Master.
r/ThousandSons • u/sili3011 • 16h ago
How did this happen?
From all of todays changes this one is the only one that pisses me off.
I had prepared 20 tzaangies with a termi sorcerer for an upcoming match because it sounded really goofy and fun.
Was it too strong? Guess now Ill never find out myself.
Would you personally allow house ruling it in a casual game?
EDIT: people quickly pointed out its about the "Sorcerer" keyword, not unit, so it works as before :) thanks folks!
r/ThousandSons • u/The_Little_Ghostie • 6h ago
Pivoting to Changehost:Need feedback
Running Take and Hold as a disposition, so trying to lean into creating a golden triangle and holding them all game.
New League /Tournament (1980 points)
Thousand Sons Strike Force (2000 points) Changehost of Deceit and Ritual of Regeneration (3 Detachment Points)
CHARACTERS
Exalted Sorcerer (105 points) • 1x Astral Blast 1x Force weapon 1x Inferno bolt pistol • Enhancement: Duplicitous Malediction
Exalted Sorcerer (100 points) • 1x Astral Blast 1x Force weapon 1x Inferno bolt pistol • Enhancement: Nethershriek Mind-Eater
Exalted Sorcerer (110 points) • 1x Astral Blast 1x Force weapon 1x Inferno bolt pistol • Enhancement: Tome of True Names
Kairos Fateweaver (305 points) • 1x Infernal Gateway 1x Staff of Tomorrow
BATTLELINE
Pink Horrors (115 points) • 10x Pink Horror • 10x Coruscating pink flames 10x Pink claws
Pink Horrors (115 points) • 10x Pink Horror • 10x Coruscating pink flames 10x Pink claws
Rubric Marines (190 points) • 1x Aspiring Sorcerer • 1x Force weapon 1x Inferno bolt pistol 1x Malefic Curse • 9x Rubric Marine • 9x Close combat weapon 1x Icon of Flame 1x Soulreaper cannon 8x Warpflamer
Rubric Marines (190 points) • 1x Aspiring Sorcerer • 1x Force weapon 1x Inferno bolt pistol 1x Malefic Curse • 9x Rubric Marine • 9x Close combat weapon 1x Icon of Flame 1x Soulreaper cannon 8x Warpflamer
Rubric Marines (190 points) • 1x Aspiring Sorcerer • 1x Force weapon 1x Inferno bolt pistol 1x Malefic Curse • 9x Rubric Marine • 9x Close combat weapon 1x Icon of Flame 1x Soulreaper cannon 8x Warpflamer
OTHER DATASHEETS
Mutalith Vortex Beast (170 points) • 1x Betentacled maw 1x Mutalith claws 1x Warp vortex
Screamers (80 points) • 3x Screamer • 3x Lamprey bite
Screamers (80 points) • 3x Screamer • 3x Lamprey bite
Screamers (80 points) • 3x Screamer • 3x Lamprey bite
Tzaangor Enlightened (50 points) • 1x Aviarch • 1x Divining spear • 2x Enlightened • 2x Divining spear
Tzaangor Enlightened (50 points) • 1x Aviarch • 1x Divining spear • 2x Enlightened • 2x Divining spear
Tzaangor Enlightened (50 points) • 1x Aviarch • 1x Divining spear • 2x Enlightened • 2x Divining spear
Exported with App Version: v2.2.0 (135), Data Version: v909
r/ThousandSons • u/BurningGiraffe • 7h ago
Post detachment list thoughts - Coven
I was originally building a ~30 rubric marine hexwarp/regen list and now I'm looking to do a hard pivot. This feels a lot like what I used to play in tenth, but as I haven't played 11th was hoping to get some thoughts on it. Tried to add more action monkey items instead of terminators/Predator etc to play priority missions.
Fellowship of Iteru-GC-p.a. (1990 points)
Thousand Sons
Strike Force (2000 points)
Grand Coven (3 Detachment Points)
Priority Assets
Attached Units
Attached Unit 1
Infernal Master (130 points)
• Attached as: Leader (Character)
• Enhancement: Eldritch Vortex of E’Taph
Rubric Marines (100 points)
• Attached as: Bodyguard (Battleline) 3x boltgun/cannon
Attached Unit 2
Sorcerer (105 points)
• Attached as: Leader
• Enhancement: Umbralefic Crystal
Rubric Marines (100 points)
• Attached as: Bodyguard (Battleline) 3x Warpflamer/cannon
Attached Unit 3
Sorcerer (85 points)
• Attached as: leader
Rubric Marines (100 points)
• Attached as: Bodyguard (Battleline), 3x flamer/cannon
Attached Unit 4
Tzaangor Shaman (65 points)
• Attached as: Leader (Character)
Tzaangor Enlightened with Fatecaster Greatbows (55 points)
• Attached as: bodyguard 3x
CHARACTERS
Daemon Prince of Tzeentch with Wings (170 points)
Exalted Sorcerer on Disc of Tzeentch (105 points)
• Enhancement: Incandaeum
Magnus the Red (455 points)
• Warlord
BATTLELINE
Rubric Marines (110 points)
• 3x flamers/cannon
OTHER DATASHEETS
Helbrute (110 points)
• melta/hammer
Mutalith Vortex Beast (170 points)
1x
Tzaangor Enlightened with Fatecaster Greatbows (55 points)
• 3x
Tzaangors (75 points)
• 10x
r/ThousandSons • u/Bormel54 • 19h ago
The July balance patch is live - Thoughts?
The new point changes are live, seems we got hit pretty hard, making Hexwarp Thrallband 3DP was certainly a choice as well. Not only that, our defiler lost it's fire overwatch ability.
Very unfortunate.
r/ThousandSons • u/LizardTentacle • 1d ago
Kitbashed Sorcerer on disk. WIP
Pretty happy how this guy turned out. Still have a few adjustments to make. (his backside needs some work) I used a few kits and bits here, Librarian, sorcerers, rubrics and I can’t remember the name of the Age of Sigmar guy I took the disc from.
Hope y’all think it’s as cool as I do!
r/ThousandSons • u/MrSplatter387 • 16h ago
Defiler nerf
I was about to make a list using two defilers in warpforged cabal, the points increase and loss of FNP is fine but with the loss of our overwatch ability are they even worth it? I haven't used them yet is there a world where I equip them with electroscourge now?
r/ThousandSons • u/TheCrimsonCommand • 17h ago
12 Sekhetar with Power Claws go brrrrr
Someone made a comment that I built all my Sekhetar with power claws. We played, he thought they were a joke till they all come to mid turn 3 and started opening his tough units like a can opener with 12 Attacks Str 10 -2AP 2 Damage. Sure they weren’t the shooting threat they could have been but that enhancement requires staying 6” always to shoot (makes Heroic easier but 🤷🏼♂️).
Moral of the story is, I find Power Claws was more consistent than Meltaguns and much easier to keep a sorcerer within 12” than 6” to shoot. Plus when people see Sekhetar doing Sekhetar things, they tend to rush them to stop that quickly so Melee saves them generally. Though when you got them within 6”, those Hellfyre Missles SLAP models off the board.