r/PixelDungeon • u/dropi_ • 4h ago
ShatteredPD No food 9c win
Yea I know, monk is basically cheating
r/PixelDungeon • u/dropi_ • 4h ago
Yea I know, monk is basically cheating
r/PixelDungeon • u/HuntressUser • 4h ago
you can only choose 1 and yes its unbreakable
r/PixelDungeon • u/SuperGamer18123 • 12h ago
Seed: XPP-FWC-HKS
r/PixelDungeon • u/Mother-Glass937 • 10h ago
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I hit him a few times then realized- I need to record this... This Is GOOD!
I got +3 from the wandmaker so I just did what I had to do
And "DO" in this case was beat him over the head in an attempt to steal his very soul via corruption but that doesn't work 🤷🏾♂️ Tried at least 🤪🤪🤪🤪🤪🤪🤪
r/PixelDungeon • u/ANGST-BringerOf_Rain • 9h ago
Just found this funny rock cage at Yog and wanted to share 🤣
r/PixelDungeon • u/jooliver1304 • 5h ago
I use the aqua brew sometimes, mostly to combibe it with water healing effect and to quickly damage fire elementals (and of course the minor uses, such as disabling traps). but i never took them to Yog at floor 25.
sooo, the question is... does it damage the fire fist (Yog-Dzewa's major minion)? i mean, the description says it can damage fire creatures (and so it does against the elementals), but the fire fist can vaporize the nearby water tiles, so... i don't know if it will work, I'm kinda frustrated.
r/PixelDungeon • u/StudMuffinNick • 5h ago
r/PixelDungeon • u/Haunting-Stock-2802 • 6h ago
r/PixelDungeon • u/Coffeman94 • 1h ago
r/PixelDungeon • u/SomePapaya7081 • 1d ago
I Am the Dungeon Boss (v0.0.1) is out — the first public build.
New SPD mod. The big idea:
When you beat a floor boss, you leave your Echo to defend the floor.
Other players can fight that Echo as the floor boss instead of Goo / Tengu / DM-300 / etc.
GitHub Releases (only official channel for now):
https://github.com/i-am-the-dungeon-boss/iatdb/releases/tag/v0.0.1
https://github.com/i-am-the-dungeon-boss/iatdb/releases/latest
Homepage / leaderboards:
https://i-am-the-dungeon-boss.vercel.app
This is an alpha. Expect bugs. If something crashes, please report it with platform + steps:
Not affiliated with Shattered Pixel or Watabou — huge thanks to Evan and Watabou for the games this is built on. GPLv3 / source is public.
Would love people to try a run, leave an Echo, and tell me what feels unfair, broken, or fun. Feedback welcome.
r/PixelDungeon • u/Shattered_Warrior01 • 1d ago
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Forget You Saw That 🫠 I definitely did not fall into the chasm
r/PixelDungeon • u/Worldly-Mud-2600 • 22h ago
There have been several cases of posts where someone used AI to make a pixel dungeon mod or port, and didn't say so outright. Because of this, I propose a "Modding - AI" flair, the usage of which is mandatory for any mod that uses AI. This would make it clear for people whether a given project used AI or was fully made by a real human being.
r/PixelDungeon • u/star75legacy • 4h ago
Post 130, everyone! We're almost done with more wands, just two more to go, and then the tier list based on your feedback (this tier list will be quite interesting to make, honestly).
The Disintegration Wand is quite interesting. What it does is launch a "beam of light" that passes through both enemies and solid obstacles (walls/doors) in a straight line towards where it's fired. The range of the light beam is 2*(3+level) squares (meaning it has a base range of 6 squares). The base damage is 2-8 and scales by +1/+4 (resulting in fairly decent damage with each upgrade).
However, it has another mechanic: the damage it deals increases with the number of enemies and solid terrain its beam passes through. More specifically, it gains an additional 1-4 damage for each mob passed through (ally or enemy) and for every 3 individual obstacles passed through (3 walls/doors). Note: obstacles passed after the last enemy hit are not counted, only those passed before. (So if you have several enemies lined up in a corridor, which is common with the Swarm challenge, you can easily eliminate them all.)
Something to clarify: crystal mimics and animated statues in enclosed rooms will not be affected by the beam if you accidentally hit them, as this beam will always travel its maximum range.
Also, the beam is capable of destroying all terrains/obstacles categorized as "flammable," meaning grass, bookshelves, and the barricades in the barricade room.
A warning no one tells you: Evil Eyes will only receive 50% of the damage from this specific wand. I suppose their beam is similar to the wand's, which is why they resist it XD.
Battlemage effect: Projective Charm (a bit disappointing in my opinion)
Previous Post/post anterior: https://www.reddit.com/r/PixelDungeon/s/fgSw2wZlX1
Publicacion 130 gente, ya casi terminamos con mas varitas, solo quedan 2 y luego la tierlist basado en sus opiniones(esta tierlist sera bastante interesante de hacer la verdad)
Varita de desintegracion, es bastabte interesante, lo que hace es lanzar un "rayo de luz" que atraviesa tanto a los enemigos como los obstaculos solidos(paredes/puertas) en una linea recta hacia donde es disparada, el alcance del rayo de luz es de 2*(3+lvl) casillas(es decir tiene un alcance base de 6 casillas). El daño base es de 2-8 de daño y tiene un escalado de +1/+4(lo cual resulta en un daño bastante decente con cada mejora)
Sin embargo tiene otra mecanica, y es que el daño que termina causando aumenta con la cantidad de enemigos y terrenos solidos que su rayo atravieza, mas especifico tiene un aumento de 1-4 daño adicional por cada mob atravezado(aliado o enemigo) y cada 3 obstaculos solitos atravezados(3 paredes/puertas) ojo, no se cuentan los obstaculos atravezados luego del ultimo enemigo golpeado, solo los que atravexo antes. (Asi que si tienes varios enemigos en una fila en un pasillo, lo cual es comun con el desafio de enjambre, puedes borrarloz a todos facilmente)
Algo que aclarar, mimics de cristal y estatuas animadas que esten en cuartos cerrados no se veram afectados por el rayo si los golpeas por accidente ya que este rayo siempre va a recorrer la distancia maxima de su alcance.
Tambien, el rayo es capaz de destruir todos los terrenos/obstaculos catalogados como "inflamables" es decir hierba, bibliotecas y la barricadas del cuarto de barricadas
Una advertencia que nadie te dice, los ojos malignos solo recibiran el 50% del daño de esta varita en especifico, supongo que su rayo es similar al de la varita y por eso la resisten XD.
Battlemage effect: encantamiento proyectivo(un poco decepcionante a mi parecer)
r/PixelDungeon • u/Criiss180 • 18h ago
i got the mimic tooth to lv3 by the time i got to the final boss this is what i got im doing a 3 challenge run with warden, my worst class by far but i wanted to get good at the game and it paid of after hundred of deaths i learned what to do and what not to do, if you check my gear you will see i wasted a couple of scrolls on the crossbow(not necesary with ring of sharpshooting) and also i have 💩 enchantment, but what i lack i got in gear i will craft my last potions and tip the darts with each corresponding weakness from the last boss hands wish me luck
r/PixelDungeon • u/Vadikiy • 1d ago
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Yep, that's why I wasn't posting any shitposts/memes. I decided to try my coding experience (which is null) in creating my "DELTA PD"... That was an awful idea. Really.
r/PixelDungeon • u/SomePapaya7081 • 1d ago
The Sewers have a new ruler.
Shattered_Warrior01 just became the first player to claim a Dungeon Boss slot — Depth 5 — about 30 minutes after release.
Goo is out. A Level 6 Warrior is in. The other floors are still holding the line with Tengu, DM-300, Dwarf King, and Yog… for now.
But the big questions are: how many will he take down & who will overtake him?
Dethrone them. Guard the dungeon. Your legacy holds the door.
Congrats, u/Shattered_Warrior01 — you wrote the first page of the leaderboard.
r/PixelDungeon • u/Flashy_Roll8515 • 7h ago
Title
r/PixelDungeon • u/Business_Ad_5542 • 17h ago
Here is the image of GitHub page
r/PixelDungeon • u/Business_Ad_5542 • 18h ago
I have a called Whiskey pd
r/PixelDungeon • u/deliete • 21h ago
(i am the dungeon boss)
Runic sword +1, plate armor +7, ring of arcane and might.
I have like 4 potions of healing (boss use potions of healing in the middle of the fight)
r/PixelDungeon • u/deliete • 22h ago
1 Quarterstaff +1 in a chest and +2 Leather armor from the ghost (and I enchanted it with stone).
Btw the other guy with dragon armor died to my other player a Duelist that had a +4 wand of corrosion
r/PixelDungeon • u/star75legacy • 1d ago
Post 129, this is progressing quite well, folks, let's keep it up. Today we continue with another combat wand (there are only combat wands left, if I'm not mistaken). Oh, pyromaniacs are so happy when they find this wand in their runs~ hehe
The Fire Blast Wand is a bit different from the others, since its shot doesn't affect a specific square; its shot goes in a whole "direction."
When you use it, you launch a "cone" of flames that cover the entire area you aim at, affecting everything within its very wide range.
This wand, like the Regrowth Wand, can consume more than "1 charge" when used, consuming 2 or 3 if available (more precisely, when used it consumes 30% of the maximum charges available at that moment).
Its shot becomes more powerful and gains more effects as it consumes more charges.
Its shot becomes more powerful and gains more effects as it consumes more charges. With 1 charge, it deals 1-2 damage (scaling +1/+2) and affects a 5-cell area. With 2 charges, it deals a base damage of 2-8 (scaling +2/+4), affects a 7-cell radius, and inflicts the "crippled" debuff on hit enemies (the debuff that reduces movement speed). With 3 charges, its base damage is 3-18 (scaling +3/+6), affecting a 9-cell area and applying 4 turns of paralysis. Furthermore, the duration the "flames" remain in the cells, if I'm not mistaken, is 2/4/6 turns with each charge used. (Please correct me if I'm wrong.)
So, in retrospect, it has a very, very high damage potential, because it's not just the base damage of the shot; enemies are also affected by the "ignited" debuff, which deals fire damage every time. turn (I'm not sure exactly how many turns the effect lasts with each charge)
The problem is, this wand is as powerful as it is dangerous, because as I said, the flames remain in those squares for several turns, so you yourself can end up burning if you accidentally enter that range.
Besides, it can burn valuable scrolls if you're not careful where you aim and how much the fire spreads to the grass and other terrain (don't worry, improvement scrolls don't burn).
Previous post/post anterior: https://www.reddit.com/r/PixelDungeon/s/CeWpsl6MRW
Publicacion 129, esto va avanzando bastante bien gente, sigamos asi. Hoy continuamos con otra varits de combate(ya solo quedan de combate si no me equivoco) oh, los piromanos estan muy felices cuandi encuentran esta varita en sus runs~ jeje
La varita de explosion de fuego es una varita un poco diferente a las demas, ya que su disparo no afecta a una casilla en especifico, su disparo va en toda una "direccion"
Al usarla lanzas un "cono" de llamas que cubren toda la zona donde apuntas afectando a todo lo que este en su miy amplio alcance
Esta varita al igual que la vara de recrecimiento puede llegar a consimir mas de "1carga" al ser usada, consumiendo 2 o 3 si las hay disponibles(mas precisamente, al usarse consume el 30% de las cargas maximas disponibles en ese momento)
Su disparo se vuelve mas poderoso y gana mas efectos conforme mas cargas consuma.
En 1 carga tiene 1-2 de daño(con escalado +1/+2) y afecta un area de 5 casillas
Con 2 cargas hace un base de 2/8 de daño(y escala en +2/+4) afecta un radio de 7 casillas Y ademas les da el debuff "lisiado" a los enemigos golpeados(el debuff que reduce la velocidad de movimiento)
Con 3 cargas su daño base es de 3-18 de daño(y un escalado de +3/+6) afectando un area de 9 casillas y aplicando 4 turnos de paralisis
Ademas, el tiempo que las "llamas" permanecen en las casillas si no me equivoco es de 2/4/6 turnos con cada carga que usas.(si me equivoco corrijanme)
Asi que en retrospectiva, tiene un potencial de daño muy muy grande, porque no es solo el daño base del disparo, los enemigos tambien quedan afectados por el debuff "encendido" que les causa daño de fuego cada turno(no se bien cuantos turnos dura el efecto con cada carga)
El problema, esta varita es tan poderosa como peligrosa, porque como dije, las llamas permanecen varios turnos en esas casillas asi que tu mismo puedes acabar incendiado si entras por accidente en ese rango.
Ademas de quemar valiosos pergaminos si no tienes cuidado donde disparas y cuanto se extiende el fuego con la hierba y demas terrenos(no se preocupen pergamimos de mejora no se queman)
r/PixelDungeon • u/jaggerCrue • 1d ago
I've got no idea how to approach this fight with huntress, especially the second phase when you fight 6 enemies at once. What should I upgrade and what to make with alchemy?
Subclass is sniper, bow is enchanted with elastic and argumented for speed
Challenges are: Badder Bosses, Hostile Champions, Pharmacophobia, Forbidden Runes and FIMA