I’m struggling to find a way to stop Madness from dealing 16-24 damage in one turn. They don’t need to attack to kill you. It’s basically a combo deck. As soon as one of the spellslingers hit the field, they can win, especially after turn 4-5. I’ve noticed that they can sit on resources, drop one, and if/when it resolves, win on the stack. One Bolt, two Lava Dart’s, and a Fireblast is usually enough to win. Sometimes they’ll have an extra Dart or an extra Fireblast ready for a response (that’s the smart play anyway)
I’ve lost games where I’ve been over 30 life on the stack, trying to target to kill a spellslinger that was just cast.
It doesn’t seem like there’s a way to stop it, besides countering the spellslinger itself. Removal doesn’t matter.
It’s so so so frustrating.
Again, yes, I understand it’s chain burn and essentially a combo, but I hate that there’s no interaction to it.
Weather the Storm doesn’t do anything, Crypt Incursion doesn’t do anything, because they can respond to the cast and still kill you if they’re able to. Removal doesn’t do anything, all because of the rules of the stack.
Any advice?