r/Pathfinder2e • u/SnekDad_ • 5h ago
r/Pathfinder2e • u/AutoModerator • 5d ago
Megathread Weekly Questions Megathread— July 17–July 23. Have a question from your game? Are you coming from D&D or Pathfinder 1e? Need to know where to start playing PF2e? Ask your questions here, we're happy to help!
Please ask your questions here!
New to Pathfinder? START HERE!
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- Game Compendium - Updates with the contents of every book on every release date
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Useful Links:
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- What's the difference between 5e and Pathfinder 2e?
Pathfinder subscription lines schedule: https://store.paizo.com/pathfinder-release-schedule/
Fiction and board games schedule: https://store.paizo.com/paizo-games-and-fiction-release-schedule/
Most recent release date, May: Beginner Box: Secrets of the Unlit Star, Adventure anthology Troubles in Grayce, Dark Archive remastered
r/Pathfinder2e • u/DnDPhD • 12d ago
Paizo New Humble Bundle w/ Dawn of the Frogs, Extinction Curse, Lost Omens World & Character Guide (and more...)
As the title suggests! This one's called "Bundle of Frogs." It's the first time Dawn of the Frogs has been available in a Humble Bundle. Howl of the Wild, PC1, PC2, GM Core, Monster Core etc. are all in there too, along with Extinction Curse and some PFS scenarios (and much more).
A great deal as always!
r/Pathfinder2e • u/dawnsbury • 4h ago
Promotion Dawnsbury Days development update (July): Expansion progress, QoL and 80+ rules fixes, token pack, podcast, ...
I'm developing Dawnsbury Days, a level 1–9 (soon 1–15) video game based on tabletop rules.
Today, I want to share what progress we've made on Dawnsbury Days and the upcoming level 10–15 expansion (wishlist now!) in July!
First, we completed 2 more chapters, bringing us to 5 out of 6 chapters complete. Some playtesters in the inner private playtest have thus now reached the point where you level up to level 15!
These mid-to-late game chapters contain a bunch of new concepts, monsters, and choices, including differences based on what you've done earlier in the campaign, and including references to what you did or didn't do in Good Little Children Never Grow Up, if you played that expansion.
I don't want to share too much because it can get spoilery, but I think it's not a big secret that you're going to fight demons and at least one demon lord, so I think one screenshot is okay:

Given how reluctant players are to part with even consumables, I don't imagine many will choose to avoid a fight here, but hey, when you're on a quest to save the world, conserving spell slots may well be worth the money!
Second, the majority of expansion art is now ready. As before, I wanted a wide variety of enemies — humans, animals, magical beasts, undead, fiends, aberrations, constructs, oozes, elementals, ..., and I think the expansion is largely succeeding in this, and has much more enemy type variety than you might expect in a story about a demonic invasion.
We still have a lot of fiends, though these particular ones are of the lawful variety:

Third, there was a massive QoL, bugfixing, and rules fidelity update. Many minor inconveniences in the character builder user interfaces were fixed, interactions between some effects now works better, and a bunch of feats and items have had various rules issues fixed. I have patch notes for the full list (80+ fixes total), but let me highlight some of the QoL improvements also here!
Feat, spell, and item selection now support advanced search:

Feats that you probably shouldn't take because they're for a different weapon loadout now appear below other feats and with a warning:

You can now send all your remaining magic missile darts with a single click:

Many rules blocks have also gotten more rules tooltips, you can now hover over your Speed to see a bonus breakdown, and enemies with multiple natural attacks will now select the attack to use a bit smarter, among many other improvements.
Fourth, there is now an official Dawnsbury Days VTT token pack. If you like the monster art in Dawnsbury Days, you can now get it as image files for tabletop as a Patreon subscriber benefit! This also helps support the development!
All art is hand-drawn (Dawnsbury Days rejects any use of AI).

Fifth, I started a design podcast. You can now listen to the "Dawnsbury Days podcast" on your favorite podcast app or platform, or on YouTube. There are two episodes out now, one on how Dawnsbury Days came to exist and what related games I made before then, and one on the differences from tabletop and reasoning for them.
In future episodes, I plan to talk about game design and development as it related to Dawnsbury Days, and to some extent also about video games and tabletop roleplaying games in general, using Dawnsbury Days as the anchor point.
Sixth, there's now 120+ mods! I have expressed amazement at this before, but I think it remains incredible. There is a mod update going up on the Steam Workshop almost every day, often multiple mods a day.
Many are character content mods adding new ancestries, classes, spells, or archetypes. Some mods I've seen recently add entirely new functionality to the game, such as an Archipelago connection, or, in the case of the most recent mod, character import/export!

Next, I would like to focus on developing side-content for the expansion. Thus far the focus has been on developing the main storyline, but now that storyline reached 5/6 of the way there, whereas the side-content has stalled a little bit in comparison, so for the next month, I expect more focus on the slice-of-life scenes and optional sidequests that you can take when playing the upcoming expansion!
Finally, thank you very much for your interest in Dawnsbury Days! I appreciate your support — and I reread some of the positive feedback fairly often to remind myself that the effort put into Dawnsbury Days is worthwhile!
Links recap:
r/Pathfinder2e • u/UnknownSolder • 10h ago
Discussion You can ignore Pharasma
I dont know who needs to hear this, but based on posts since necromancer was announced, it seems to be a lot of us.
Pharasma isnt the last word on morality. If you arent her worshiper, then breaking her anathema says nothing about you.
You can suck up to her and do what she wants in hopes of a better judgement after death. But following her edicts doesnt rule out being a genuinely evil bastard. Creating a plague that kills by transmuting blood into holy water? Pharasma loved this. 0 bodies desecrated, and everyone who dies cant raise as undead. A true hero.
She has power over you, not a sound philosophical basis for her preferences.
If her rules were at least consistent then unsouled undead wouldnt be a problem for her at all. Raising a zombie that's basically an animated object spell you cast on a corpse doesnt divert any souls from the river. But somehow Pharasma still bans it.
Please just stop caring what she thinks. We defy the powerful every day, we can stop pretending she is the last authority on necromantic morality.
r/Pathfinder2e • u/ConfederacyOfGaia • 4h ago
Discussion Reflavoring Necromancer?
The necromancer is, mechanically, an incredibly interesting class, but the class fantasy is specific enough that it won't work for all APs, campaigns, or party compositions.
Luckily, as we like to say here, flavor is free.
So: what are your favorite reflavorings of the necromancer?
Here are the ones I've thought of:
- Spirits of pure magic (most appropriate for spirit grim fascination)
- Nature spirits (flesh grim fascination -> plant matter instead of flesh)
- Elementals (spirit grim fascination -> air, blood -> water, bone -> metal, etc)
- Divine spirits (e.g. Valkyries) or demonic entities (orts or lemures)
Arguably some of these might thematically suggest changing the magical tradition to match the reflavoring but that's optional (though would make for interesting class archetypes).
r/Pathfinder2e • u/Vir0la • 1h ago
Advice Is disarm, grapple, reposition, shove, and trip strong in combat?
Hi there! I'm a new Pathfinder player. After a few years of playing D&D, my group and I decided to try something fresh and chose PF2e.
I don't have any prior experience with the game, but the Wrestler archetype really caught my attention. I was wondering whether the actions mentioned in the title are actually relevant in combat. In D&D, grappling is usually the only one that sees much use, so I'd like to know if the others are effective as well.
I enjoy playing character builds that allow me to be creative during combat, which is why I thought this might be a good choice. I know a Monk would probably fit the concept better mechanically, but for character lore reasons, I'm planning to play an unarmed Fighter instead.
r/Pathfinder2e • u/MonstrousnessVirtue • 11h ago
Humor Can a you play a morally good druid?
Abadar’s edicts state that one must “bring civilization to the frontiers”. As agents of nature, druids are opposed to this. Is there any way to get holy sanctification on a Druid to prevent the forces of Abadar from hunting my PC? Will summoning a tree temporarily with Timber make me an enemy of Abadar? I’m a little worried, as the followers of Abadar are everywhere, or at least everywhere there’s a bank.
(In all earnestness, I think people are a little too worried about necromancers and morality, and wanted to draw a parallel with another class!)
r/Pathfinder2e • u/Akulamatada • 4h ago
Humor We Are At [in-game] War Right Now, Falnoor (Kingmaker ttrpg)
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r/Pathfinder2e • u/xSilverman • 2h ago
Homebrew Skill and General Feat Revamp: Skillpaths
Hey everyone,
frequent lurker here, never posted before though. While watching the subreddit, a few discussions regarding lackluster Skill Feats came up. From what I understood of these discussions, Skill Feats are one of the least liked aspects of PF2e. I can concur - in my singular campaign which I GM I have 4 players who don't really care too much for reading, thus have a very hard time sifting through the different Skill Feats.
So I tried to change that, and came up with a system I'd like to showcase today. It's called Skillpaths and was created with the following goals:
- Clear up Skill Feats - make it more visible what the Skill Feats improve.
- Provide clearer choices for players based on character idea, not perceived power of the Feats.
- Remove (the few existing) feat taxes or must-have feats that reduce customization possibilities.
- Full compatibility to normal rules.
A short summary:
Every Skill gets different Skillpaths, for example:
Athletics -> Climbing, Jumping, Might (Grappling and Shoving) and Swimming
Diplomacy -> Favors, Rhetoric, Connections
For each path there are three path feats, that give all feats related to that Skillpath, e.g. for Athletics Climbing:
Climbing Path - Trained -> Combat Climber, Rapid Mantel
Climbing Path - Expert -> Lead Climber, +1 item bonus to Climbing checks
Climbing Path - Master -> Quick Climb, +2 item bonus to Climbing checks
In addition there is a base feat that takes strong, unusual or generally fitting feats.
Athletics Base -> Titan Wrestler
Diplomacy Base -> Bon Mot
IMO this makes the characters a tad stronger, this should be mostly horizontal though. Choosing Skill Feats should feel better now though, going to test this with my group when I get the chance.
___
I'd like to showcase my Homebrew and ask for your feedback. While in theory playable already everything is open for discussion, this is a big draft and could change massively. So I got the following links for you:
Google Docs for a detailed explanation
A Catalog of all Skillpath Feats
A Catalog for all new feats and one spell (I tried to keep the number as low as possible)
Github for Foundry for easy testing
Direct manifest link: https://github.com/xSilvermanx/pf2e-skillpaths/releases/latest/download/module.json
___
Looking forward to your feedback! I do think that this looks promising, hope you agree on that. At times creating the different paths was frustrating though due to lack of suitable feats. Thievery only has one path, Burglary. This is sad because the Skill could see different Paths like Lockpicking or Pickpocketing. This is true for quite a few skills.
Have fun reading, hope you can follow me somewhat.
Last note: I hope that the Github is ok regarding the Licensing. Don't intend to violate ORC so would appreciate a heads-up if anything needs to be changed.
Best,
Sebastian
r/Pathfinder2e • u/KingOogaTonTon • 7h ago
Discussion Before they disappear from Nethys, what are your favourite monster/NPC art pieces? Let's share!
I think I will be staring at some of the new dragons for the next 2 days.
r/Pathfinder2e • u/Alvenaharr • 33m ago
Advice Which martial class would benefit from the Necromancer Dedication? Or is it not worth it?
Pretty much what the title says. Considering—at least initially—only the possibility of raising a thrall, is there any martial class that can use this to upgrade its own gameplay? Or is it simply not worth it, and you're better off just going with the Necromancer class itself? Thanks!
r/Pathfinder2e • u/roquepo • 6h ago
Advice Will likely end up playing a Magus with Divine instead of Arcane list in my next campaign, which spells have I missed?
Due to lore reasons, my GM and I agreed that allowing a Magus with the Divine rather than Arcane list would fit the best for what I wanted to play. Thus far, I've marked a few important spell for every rank:
- All Ranks: Heal
- 1st: Bless, Benediction, Protection
- 2nd: Sound: Body and its peers, Resist Energy
- 3rd: Warding Aggression, Heroism, Holy Light
- 4th: Heightened Silence, Vital Beacon, Fly
- 5th: Blink Charge
Have I missed any good one for those ranks, specially from the newest book? I plan to get Adapted Cantrip and make do with Divine Lance and Gouging Claw, maybe get a damaging focus spell later down the line. I'll also likely ignore save spells for the most part.
r/Pathfinder2e • u/Level7Cannoneer • 10h ago
Discussion What are some Archetypes that you’d like to see in PF2E?
I’d like to see some sort of archetype for a merchant or salesman. Not a craftsman, but a wealth-oriented archetype that uses gold as a resource to bribe people or empower your abilities, or distract foes.
r/Pathfinder2e • u/ScribblesAndBits • 6h ago
Player Builds Thrown Weapon Mastermind was great. 10/10 Grandma. Ideas?
Step 1: Be Grandma
Step 2: Store your sewing kit, I mean thieves tools/disguise kit, in THAT cookie tin (you know the one)
Step 3: Profit.
I oopsed into a quite strong thrown weapon character a few years ago when I played pathfinder 2 for the first time and I’m wanting to play again. I want to share my character idea, to both get feedback before I play again and showcase a build that a lot of other people seem to struggle to make. I haven’t played since that first weekend 2 years ago, so I’m probably going to butcher some game mechanics, please correct me.
I played this character at level 1, 2 and ~5ish, over the course of 4-5 one shots in mostly PFS play (the level 5 was outside PFS, but basically followed all the same rules).
A tool for every job, 10 steps ahead of the enemies.
Mastermind Rogue, Alchemist Dedication (Grandma Elf), Quick Draw, (more alchemy at level 4)
Combat: Identify enemy weakness via Recall Knowledge, throw the thing that hits that weakness. Recall knowledge also makes enemies off-guard, one of the only ways to get that juicy effective +2 to hit on thrown weapons! (off guard). As a player who doesn't have any player knowledge of weaknesses in PF2, this was SUPER NICE!
Alchemist dedication gives so many additional options. Have a couple permanent bombs (gold cost) in a mundane (not throwers) bandolier, and a couple daily bombs from level 4 alchemist dedication. Now you can hit: Fire/Lightning/Cold/Splash weaknesses with those bombs from 1 action, Spam Splash/Acid weaknesses with Quick Alchemy if needed along with a few more bombs that cost 2 actions.
- I'm aware Investigator + alchemy stuff exists. Math/action economy didn't add up when I looked at it. Less skill monkey, less recall knowledge, no ranged off-guard.
For your bread and butter turns, you can pick Slashing/Bludgening/Piercing thrown (from your Throwers Bandolier at level 4+), via Throwing Hammers, Star knives, darts, and apparently Shurikens (I didn’t use them, but internet said they are negligible bulk, woohoo).
You can also get COLD IRON thrown weapons, along with similar weakness targeting things! hit ALL the weaknesses! (this might have been why I delayed throwers bandolier, dunno)
Note: You’re not in a rush to get a thrower’s Bandolier, since getting a striking rune on weapons that only do 1d4 damage. Use your early gold to ensure more bombs. Most of your damage is coming from Sneak Attack and hitting weaknesses. Bombs will do sneak attack damage to the main target they hit. Their splash damage does not apply precision damage.
Bombs/potions can’t go in a thrower’s bandolier, place them in a mundane bandolier
Don't be afraid to flank in melee, as it's guranteed off-guard vs. a -chance- of failing. It's roughly the same action economy (stride into position vs. stand and recall knowledge). You can get extra health potions via alchemy, so spending some (but not all) time in melee might take some pressure off your tank. You still have GREAT AC due to high Dex + (possibly) nimble dodge. Just remember, flanking Off-guard applies only to melee attacks so no bombs (thanks Owlbear137!)
Quickdraw works with loaded slings
At level 2+ store a couple 6+ loaded slings in a mundane bandolier. With Quick draw, you can one action draw and fire a loaded sling, then free action drop them, rather than reload. 1d6 damage is higher than your thrown weapons against enemies with no weaknesses to slashing/priercing, and the range increment is 50! 2.5 times farther than a starknife. Even though they won’t have the +1/striking from a throwers bandolier (they’re not a thrown weapon), having an instant-long range option is incredibly valuable, as you can get two shots of -instead- of striding into range to throw. You can leave slings behind for bulk reasons if you pick up loot in the dungeon, as they don’t have a cost to replace.
Thanks to Nimble Elf, we have 35 speed, allowing us to get in position to throw easily, or occasionally flank and be in melee. Speed keeps us much more safe and allows us to get safely into positions that provide flanking. If I’m first to act in combat, I don’t usually charge in, I recall knowledge and quick draw slings (due to extra range), firing two shots from behind the tank/beefcake.
Roleplay:
I am a skill monkey, everything but performance is trained so I have mechanically impactful roleplay options. And I’m grandma. 10/10 floppy hats and ginger snaps. Playing an old person with low charisma (aka gives zero fucks) that -does- actually know better than you is fun af. I roleplay that I -was- an adventurer… 500 years ago, and I’m basically remembering more as I level up, as the past couple hundred years I’ve been… doing non-adventuring stuff. * On level up I get skill feat “Lore ____”? Yeah, my character pulled out a text book and read up on the subject. Side note, she wrote that textbook 400 years ago, after her first retirement from adventuring.
Skills:
Every single skill feat is “Additional Lore.” This allows you to get automatic scaling on more specific information, making your Recall Knowledge checks more impactful (Specific lore lowers the check DC compared to using something like "religion", Additional lore also auto-ranks up "At 3rd, 7th, and 15th levels, you gain an additional skill increase you can apply only to the chosen Lore subcategory".)
I had: Undead Lore, First World Lore, Hell Lore, PFS Lore, Outer Rifts Lore, and basically was just rotating through all the planes with lore if I was in a more dedicated campaign, I’d get lore related to it. I then had Expert in Society to try to get better checks on more mundane enemies, and would eventually get expert etc. on broader topics like nature/religion etc.
Attributes: +0 Str +4 Dex +0 Con +3 Int +2 Wis +0 Charisma.
I tested +4 int a level 1, but with all the +lore, it was okay to drop it to just +3. Damage from Strength is irrelevant but I was running into issues with being able to carry all this bulk, due to so many potions. Seriously considered picking up Hefty Hauler until I get +1 strength at level 4. I think I dropped/sold my rapier for bulk reasons. Low Con has been survivable so far, due to being able to avoid melee. Plus, I’m grandma. Ye-old bones or something (even though elves don’t really age like humans)
Past level 2 ideas:
Skill feats = additional Lore, as it auto-scales with player level. Throwers bandolier a level or two late, since buffing 1d4 damage is irrelevant (the +1 to hit is nice). Level 4 Improved Alchemy for more GOOD bombs a day, that only cost 1 action (no quick alchemy tax)
5/6/7, I’m unsure what to get Level 5 Ancestry feat: Free Heart?, something with more lore? Dunno. Level 6: Analyze Weakness? Level 7: Some useful
Level 8 is a no-brainer. Advanced Concoction (Alchemy Dedication)->Efficient Alchemy (Level 4 Alchemist Feat) This should override the hard limit of “4” advanced alchemy products per daily preparation and replace it with 6+ INT, or 10-11 FREE bombs/potions per day.
Level 10: Dunno Level 12: Maybe Alchemical Power, to make all my bombs scale proper.
If I do find a good group to play with, I’ll have time to figure out later levels for sure.
So Reddit, here’s what I ask of you:
Give me your BEST grandma story, even if it’s unrelated to Pathfinder. I need more roleplaying ideas. Oh, and suggestions and/edits to the build would be great.
r/Pathfinder2e • u/Wolfere13 • 8h ago
World of Golarion Help me understand infernals
Hi, I'm new to pathfinder and in a few weeks I'm going to start running pathfinder for my group of friends, reading about the world of Golarion I noticed lots of differences as logical when compared to Faerûn (at least it's 5e iteration) but what seemed specially changed to me was the infernals. To my understanding there is devils in Hell and demons in the Abyss (which I already knew) but there is also Daemons in Abaddon (who seem to be neutral as opposed to devils and demons??) that seem to be pretty similar to 5e demons in their goals? Also I think here Asmodeus is a god related to hell? Could someone help me understand?
PD: Excuse me if it's hard to read English is not my first language :(
r/Pathfinder2e • u/Gubbykahn • 10h ago
Humor Its Time for Shoony Love !
Shoony deserve more love dear paizo!
Shoony deserve an own Deity, some Shoony demigod or Shoony ascended Character.
These poor little fellas lost Aroden, they struggle with their decreasing Numbers and with the lack of Love they get from their Creators.
Shame on You Paizo. May the Pugatory begin!
r/Pathfinder2e • u/comics0026 • 4m ago
Homebrew Pokémon Inspired Weapons & Items of the Week, 0670M - Eternal Flower Floette to 0701M - Hawlucha, F22 - Rapier of Twisted Thunder to F28 - Sword of Cold Logic
My Pokémon-inspired Weapons and Items of the Week, with:
a Mega Eternal Flower Floette warpick to charm the fey
a Mega Meowstic staff to trace your opponent's abilities
a Mega Hawlucha cloak to attack without holding back
a fusion of Ampharos & Xatu for a rapier to shock and bounce
a fusion of Magmar & Steelix for a spiked chain to enjoy the magma
a fusion of Typhlosion & Kingdra for a rifle to hit like a geyser
a fusion of Flareon & Umbreon for twin swords of dark flames
a fusion of Espeon & Umbreon for a staff of dark minds
a fusion of Grimer & Slugma for a spear of burning garbage
and a fusion of Mewtwo & Scizor for a sword to cut your enemies' minds!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
r/Pathfinder2e • u/Lefthandfury • 8h ago
Advice Good archetypes for Commander?
This question was only proposed when the classes of Guardian and Commander first came out. Now that it's been a while, I'm actually working on a commander and I was curious what you guys might suggest for a good free archetype now that you have had some time to play.
Current thoughts are:
Archer (for ranged)
Investigator
Alchemist
Rogue (with finesse weapons)
Maybe inventor?
Curious to hear what anyone has tried from experience.
r/Pathfinder2e • u/semperflynex • 8h ago
Discussion Theater of the mind vs Battle maps vs White board vs ?
I need help choosing a way to run my combats as a DM. Im a beginner and I think Ill try all of them but my heart, style and quick preperation tells me to go with theater of the mind. Does it even work in pf2e? Do any of you run combat like that? If not, why? And what other style of visualization do u prefer? How much prep time do need? Etc
Really looking forward to this one!
r/Pathfinder2e • u/nemosy • 38m ago
Arts & Crafts Edith, the Yaoguai witch for Spore War!
Never posted this here, I drew one of the pcs for our spore war game a while back! I have a habit of drawing characters with big weapons lol.
tell me what you think! Trying to see about opening commissions with this style !
r/Pathfinder2e • u/Virellius2 • 2h ago
World of Golarion Triumph of the Tusk advice real quick
Got tapped to run TotT last minute, starting like next week. Super excited. Could someone tell me what Holds are most important to the AP?
I'll be reading the books before we start obviously but info from anyone who has played it will save me a lot of time.
r/Pathfinder2e • u/WolfgangVolos • 1d ago
Homebrew Posted by Paizo on Facebook/Instagram, JIMOTHY!
It's official. We have won the TTRPG edition war. /s
Source: https://paizo.com/threads/rzs8gfbh?YOU-CAN-PLAY-WITH-JIMOTHY-NOW According to Maya Coleman this statblock was made by Jason Keeley. So that makes it made by people from Paizo. About as offical-ish as Homebrew can get.
r/Pathfinder2e • u/Derryzumi • 1d ago
Arts & Crafts Art for the upcoming Relationship Rules from Adventures+!
r/Pathfinder2e • u/Dinonicus • 7h ago
Advice Looking for Contract Devil Ideas
My PCs are about to have their first encounter with Old Albert, a disguised Phistophilus who strongly implies he is an old, retired adventurer. Old Albert will periodically offer the players powerful magic items and permanent buffs in exchange for favors down the road.
The idea is that the players can refuse any of Old Albert's "favors," but if they refuse any of them then all their buffs and magic items vanish instantly. The favors will start out fairly benign, or at least neutral, but get darker and more obviously evil as the PCs gain more and more power. How much evil are the players willing to commit in pursuit of the greater good?
I would love suggestions on how to keep the PCs from figuring out Old Albert's true identity immediately and some potential favors Old Albert could request. I'm also open to any general ideas on fun or exciting ways to use this kind of character!