r/NukeVFX • u/ShroakzGaming • 1d ago
r/NukeVFX • u/Steven_991 • 2d ago
Showcase Nukomfy - Run ComfyUI workflows as Nuke gizmos
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I just open-sourced Nukomfy, a Nuke plugin I've been building over the past few months.
Getting ComfyUI output into a comp usually means leaving Nuke, setting up the workflow somewhere else, and moving files by hand. Nukomfy keeps all of that inside Nuke.
The idea is a simple split of roles. A TD turns a ComfyUI workflow into a gizmo once, exposing only the knobs that matter. Artists then drop it into their comp, set those knobs, and send the job to a ComfyUI machine. Nukomfy takes care of file formats and paths, tracks every render in one place, and lets you bring the frames back when it's done.
If you work with Nuke and ComfyUI, it cuts out a lot of the manual work. It's still in early development, so bug reports and feature suggestions are very welcome.
r/NukeVFX • u/mannroit • 2d ago
Guide / Tutorial I Tested Foundry's new SmartRoto.
r/NukeVFX • u/Dramatic-Art-425 • 3d ago
VFX Breakdown Recent shot breakdown: Blender and Nuke
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r/NukeVFX • u/flightoftheswan • 4d ago
Asking for Help / Unsolved Reversing transparency.
Hey all,
I was given a clip that needed some paint work and retouching.
It’s a static shot that I believe has been shot with a split diopter which has led to some distortion.
The request was to paint out and fix the distortion in the Antenna. I’ve painted out the ghost antenna already with ease by rotoscoping and using a clean plate (basically just frame held the start of the clip where the prawn head wasn’t in shot).
Next issue is to fix the other antenna which becomes transparent the more it moves towards right of camera.
How would one go about making it opaque?
Seeing as I do have somewhat of a clean plate; I was thinking of actually dividing the original shot with the clean plate or even using ibkgizmo which would leave me with a somewhat workable antenna.
r/NukeVFX • u/Sageous • 4d ago
Discussion Nuke Smart Roto
What are your thoughts on The Foundry charging separately for the new Nuke Smart Roto? Shouldn't this just be part of Nuke X?
r/NukeVFX • u/OrbitalChiller • 5d ago
Showcase My first VFX showreel
I am just finishing a 6 months full-time Nuke class. I have a background in fine arts and became a senior audiovisual multimedia technician generalist. Now I am a junior compositor, who want to learn more in these troubled times. I know it's far from perfect, that's why i am looking for an internship and new opportunities. https://www.linkedin.com/posts/jonathan-heuschen-39269214_nuke-compositing-digitalartist-ugcPost-7483913807900258304-3Av3/?utm_source=social_share_send&utm_medium=android_app&rcm=ACoAAALysJ4BLCJ02ASbMRhxrqwkPLWYhvTvSXI&utm_campaign=copy_link
r/NukeVFX • u/WhiteSpace8888 • 6d ago
Solved Big Problem with Segment Anything Cattery Node
For some reason when I try to use the SegmentAnything node from Cattery, the create mask and remove mask buttons don't show up at all. I've seen a few tutorials and once you select "single mask", the create and remove buttons are supposed to appear. But the button that says "create cryptomatte setup" just stays there instead, which seems to render the node unusable.
I've seen other people online have the same problem. Does anyone know what's going and how to fix it?
r/NukeVFX • u/kermitfromthefuture • 7d ago
Discussion Megathread Proposal: Fusion Studio vs Nuke in Compositing Production. WHY and WHY NOT?
r/NukeVFX • u/NodeWizard_ • 7d ago
Anyone using ComfyUI in actual VFX/Comp production? Let's talk workflows that actually work.
I’ve been doing comp for 10 years now, and I'm currently integrating ComfyUI (running locally) into my workflow. ( mostly for prep and paint )
So anybody have some good custom workflows guys ?
r/NukeVFX • u/Sufficient_Method_12 • 7d ago
Asking for Help / Unsolved Python courses for Nuke
Hey folks,
my company is about to hit a lull of downtime and I've been considering taking a Python for Nuke course online.
I've had a look at:
- Adrian Pueyo's course: https://adrianpueyo.com/courses/python-for-nuke-artists/
- Alexander Richter's course: https://www.alexanderrichtertd.com/python-nuke
- Rebelway's course: https://www.rebelway.net/python-for-nuke-artists
all of which teach a similar thing, so it might just be a pick whichever appeals more/is cheaper. But, I'm curious as to what you folks think!
The obvious answer in my mind is to just learn Python without limiting myself to the Nuke API, I guess. But since I use Nuke everyday, I figured the concepts in these courses might be more useful as they provide context to something I'm already familiar with.
r/NukeVFX • u/CompositingAcademy • 9d ago
Showcase How I Made a Sci-Fi VFX Chase in a REAL Volcano (Nuke + Blender)
r/NukeVFX • u/Spare-Cod5305 • 9d ago
Guide / Tutorial Best resources with straight to the point tips?
I’ve been loving these but looking for more advanced level Teqchiues and tips and tricks
- Trixter Tutorial Series (more like this would be amazing)
- Kenn Hedin Kalvik Pro Comp
- Tony Lyons Comp Mentor
- Comp Lair
- Hugo’s Desk
- VFX Nomads
- VFX Showdown
Any others worth looking at?
r/NukeVFX • u/hacker221b • 10d ago
Asking for Help / Unsolved Footage
Hello everyone,
Hope everyone having great day, As I am new in vfx, I am learning for sometime, I want to create my showreel but for showreel I want quality footages or clips, for just practice I was using Actionvfx practice library but as there files are prores 422 hq mov files they are good but I think uncompressed exr will be best for show reel right as they are much better then prores
Also any suggestions or information regarding file formats for my showreel will be helpful
So can you all please suggest some good resources to get high quality exr 1080p to 4k footages, if free resources or some budget friendly resources are available
Thanks in advance 😊
r/NukeVFX • u/hacker221b • 11d ago
Asking for Help / Unsolved Cleanup
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Hello everyone, I am new in vfx, and learning nuke for sometime also reading a book as I mentioned in my previous post, but for now I want to learn cleanup, I just know basics of roto paint node and some basics of projection
What should be workflow or planning for this, I am also attaching 1 shot I did downloaded video from actionvfx, how you all will handle or plan this kind of shot
Are there any good tutorials or cource to learn paint prep
Any help will be appreciated
Thankyou
r/NukeVFX • u/nicolatroehler • 13d ago
Solved Paintout or 3d reconstruction?
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Hey, I have the following clip and I want to change the gravel to asphalt, I have a 3d tracked camera and an accurate 3d reconstruction of the pathway. It seems a bit overkill to texture and render a 3d scene for this simple pan though. How would you approach this task?
r/NukeVFX • u/Alternative_Buy7020 • 13d ago
Colour changing on clip when relaunching in Nuke.
Clip becoming contrasty when relaunching in Nuke, is there an easy fix for this?
r/NukeVFX • u/LindseyAdelle95 • 14d ago
Asking for Help / Unsolved Question: What is the proper way to integrate light group passes into a comp that's already reconstructed from the lighting AOVs?
Hi everyone! I just have a quick question about working with light group passes. I rendered out the usual diffuse direct, diffuse indirect, spec direct, spec indirect, etc. I have them all comped together to recreate my beauty pass, and everything there is working correctly. I also rendered out RGBA light group passes for my individual lights so I'd have extra control in Nuke.
In school we were given a special node (Grade AOV), which I believe the Head of Lighting created. It was basically a Grade node where you could choose which AOV you wanted to adjust directly within the node. Now that I'm using Nuke Indie, that node doesn't work, so I have to do it the standard way—which we were never really taught because we always relied on that custom node.
I'd love to use my light group passes to adjust individual lights, but I'm not sure how to integrate them into my existing beauty reconstruction without breaking or double-counting the beauty pass. What's the proper workflow for incorporating light groups into a comp that's already reconstructed from the lighting AOVs?
r/NukeVFX • u/TomsComps • 15d ago
Showcase I made a Nuke plugin to create painterly styles from CG renders
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I made this as my Bachelor's thesis, inspired by movies like "Spider-Man: Across the Spider-Verse". After handing in my Bachelor's thesis I worked more on getting it presentable and have finally publishes it. You can get it here https://www.nukepedia.com/tools/plugins/filter/brushsystem/ feel free to try it out and let me know if you have any questions or feedback.
r/NukeVFX • u/Leather-Butterfly880 • 15d ago
Other Freelance Matchmove Artist (TV Series Experience | Fast & Affordable for Small Studios)
r/NukeVFX • u/Flaky_Ad_8584 • 17d ago
Camera tracking problem
This is my shot ( can’t show whole scene) character holding phone , camera coming from up to down and phone is also rotating from horizontal to vertical and i have tried 3d camera tracking didn’t get points to track then i did manually tracking frame by frame tracking with transform and corner pin node with keyframes , it looks ok ok now but in between ,footage is jerking what i can do better tracking without staring from scratch !
r/NukeVFX • u/Alternative_Buy7020 • 17d ago
Segment Anything window is all greyed out.
Can't control any options, is there a fix for this?
r/NukeVFX • u/ShroakzGaming • 17d ago