r/NuclearOption • u/Gunboy122 • 2h ago
Screenshot $20m for the airframe, $250m for the soundtrack
Yes, the theme is by far the best thing about the not-Tomcat
r/NuclearOption • u/Shockfront-PR • Jun 11 '26
Update 0.33.4 is now live.
Check out the list of changes below. See you in the skies!
Photo Credit: n.ame
r/NuclearOption • u/Shockfront-PR • Apr 26 '26
FS-12 Revoker Collection Now Available!
Represent your favourite aircraft (or all of them!) with our all-new FS-12 Revoker lineup of t-shirts, sweaters, coffee mugs, posters, and stickers. Created in partnership with the talented u/jonheavens_design (find on Instagram).
View the store at https://tr.ee/NuclearOptionShop
All made possible by the talented jonheavens_design: https://www.instagram.com/jonheavens_design/
r/NuclearOption • u/Gunboy122 • 2h ago
Yes, the theme is by far the best thing about the not-Tomcat
r/NuclearOption • u/Sortie___ • 12h ago
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Something here is uniquely difficult about landing on carriers. Like I said in the previous post, I don’t consider myself even a half average player, but I’ve landed on carriers hundreds of times in other sims. Here? No matter what I do I slide right off.
Yes I have a tail hook equipped. No I am not flaring up. I just genuinely have some sort of curse that stops me from landing on Nuclear Option carriers and it’s very frustrating.
Too fast? No, the tutorial I watched he put the thing down at almost 380. Like????? What the hell am I missing here? Genuinely more salty about this than I have been about anything else in this game. Like… I can land on a fckn carrier….
r/NuclearOption • u/francocaspa • 13h ago
Opened to play today, and had all the mods ive used last time active, but qol did not work. Checked to see if it was off, and could not find it, i even could not find it in the mod manager to download.. anyone know if it was removed?
r/NuclearOption • u/CapableScore582 • 9h ago
What would everyone think about an aircraft with an RCS smaller than Vortex, largely for observation with one or two self defense weapons?
Maybe a small payload, like a cruise missile that throws out a huge RCS à la Desert Storm?
I think it would be a really fun support type role that’s cheaper and and more nimble than Medusa!
r/NuclearOption • u/Skoby150 • 7h ago
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I made this (WIP) demo for a group of laser UAVs that will escort you and shoot down incoming missiles with lasers. I tried to nail the effect from Ace Combat Infinity with the MQ-90L drones that show up in some of the boss fights, which I think I did an alright job of, but I've still got a lot to learn as I'm relatively new to the game modding scene. I don't think this will be seeing any sort of release until I make or find new models and sound effects so I don't get DMCAed 😅
r/NuclearOption • u/Ok_Chart679 • 17h ago
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r/NuclearOption • u/PeterRoss16 • 49m ago
There were many questions about carrier landings here. I've recorded this video where I tried to explain how it is done.
r/NuclearOption • u/Sortie___ • 18h ago
Genuinely having the most trouble ever with this and I’ve done hundreds on landings on carriers in DCS and WT. Not to say I’m a good or even a half average player but what am I missing? I’m extremely peeved
I’m using the glide indicator, I’m putting my vector towards the bottom of the green rectangle, and I’m putting the aircraft down hard without flaring but then I land at like 250km, see the lurching of the aircraft catching the wires, and somehow still can’t slow down enough to stay on the deck…???????
I don’t want to give up on it because my brain is telling me skill issue but I went on DCS and landed no problem. I come back here, sweating my ass of just to land on the carrier and I do what feels like everything right and just cannot. Do I need to be sub 200kmh? If so then that’s bullshit and my suggestion is maybe change the wires on the flight deck from silly string to actual cable.
Edit: Yall can keep this game lmao I can’t do it. I chalked it up to something uniquely wrong in my instance. Yes I’m getting the wire notification, yes I’m following the glide slope, yes my tail hook is down, no I’m not flaring. When I do play this game I’m just going to avoid carrier landings unless I can hover. Exceedingly frustrating experience especially with being able to land on them in WT test range and DCS.
r/NuclearOption • u/discusbiscus1 • 17h ago
I hope it'll be useful for everyone. If you have any suggestions or critiques please let me know. I want this to be as useful as I can make it.
Its also on the official discord.
r/NuclearOption • u/Awkward-Candle4992 • 1d ago
Not much beats popping over a hill and sending 16 AGM-48s at a convoy or really fucking up a ships day.
r/NuclearOption • u/Skoby150 • 1d ago
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This is a (very early) prototype of a mod I'm working on that adds Switchblade-style drones to the game, launchable from a variety of platforms starting with the UH-90. I hooked up their camera feed to an open-source visual model so they can identify what they look at, and relay the result back as a datalink contact. The UI is super bad and is just a placeholder for now, as I'm more concerned on the functionality of the drones. Would be curious to hear some community feedback on this.
r/NuclearOption • u/Fun_Championship1892 • 1d ago
Building from scratch an all-weather ground-attack jet inspired by the A-6 Intruder. It features a side-by-side cockpit, buried turbofans, broad wings, and a low, heavy-duty landing-gear stance
r/NuclearOption • u/IsaevYaroslav • 1d ago
Hi everyone. I really like Soviet helicopters; I’d love to see something like a modernized Mi-24 for the PALA faction. I realize it’s just wishful thinking, but if it were to happen, that’s the only one I’d fly. Do you think it's possible?🤔
r/NuclearOption • u/MY5KAI • 1d ago
I've been out of game since the update before the Alkyon dropped (fuck it's so fun) coz of face tracking issues that are now fixed
I used to be able to drag drop nukes at mach1 from about 80m radar altitude now they're all failing on impact even when dropped from 600m radar altitude at .9 mach (will be testing to find the upper limit on speed at low altitudes)
It was by far my favourite way to kill bases and if it's no longer possible that makes me sad
r/NuclearOption • u/Ok_Breadfruit5793 • 1d ago
-Quit War Thunder due to suffering
-See Nuclear Option
-Get Nuclear Option (thanks Bnsedd22)
-Open Nuclear Option
-"Oh a workshop area, neat."
-Open Workshop
-"Protect Janitor from 47 cruise missiles" and "Nuke AI datacenter"
-This game is so peak
r/NuclearOption • u/Mr-Gibbs12 • 1d ago
Serious question. Now that they require laser designation, I really can’t find an acceptable use case for them that isn’t better fulfilled by a full loadout of AGM-48’s. You can’t saturate air defense networks with them because most aircraft can only lase up to 2 targets at a time, you can’t spam them at Shards because they get intercepted in bunches by CIWS, and for most valid ground targets outside of a lone IR SAM, they don’t pack enough of a punch to one-shot a MBT.
What is the point of this rocket anymore? I love the amount you’re able to carry but it feels pretty pointless in most situations.
r/NuclearOption • u/tail-collector • 1d ago
I looked it up and saw that it is compatible, but you have to do a bit of work to be able to use it.
Answered!
Thank you everyone!
r/NuclearOption • u/collywolly94 • 1d ago
I was thinking about this idea and did some research. The USAF operates anywhere from 2-5 different variants of each of its main fighter aircraft at present. In the past, and in other militaries with less uniform fleets, there have been even more variants of a single airframe in service at once.
I feel like this could be a nice balance/progression mechanic and a way to add some variety to the game once the main planned aircraft for each faction are fully implemented. Certain loadouts or specialized equipment such as electronic warfare packages could be restricted to certain variants of each aircraft, and you could even have certain variants tiered differently based on what they can be equipped with to smooth out the progression curve in long matches.
What do you think about this idea? Has this been discussed on any previous dev streams?
r/NuclearOption • u/Agreeable-Deal2236 • 1d ago
Found Game
Joined Community to Thank Creator for Game
Back to Game now.
Game Tip: Shoot all downed pilots to make the map cleaner.
r/NuclearOption • u/YossarianWitt • 1d ago
Hi everyone,
I recently discovered Nuclear Option, and I'm having an absolute blast with it. What I enjoy the most are the large-scale campaigns where you're just one pilot among many instead of the center of the universe. The Confrontation and Domination scenarios are exactly the kind of gameplay I've been looking for.
The only thing I'm not a huge fan of is the near-future/sci-fi setting.
I'm wondering if there's a game with a similar gameplay loop, but set during the early jet age or the Cold War. Something set in Korea, Vietnam, or Cold War Europe would be perfect.
I already know games like IL-2, Arma, and Heliborne, but none of them really scratch the same itch. I'm not looking for a hardcore simulator—I really like how Nuclear Option balances simulation and accessibility.
Ideally, I'm looking for:
- Single-player
- Cold War-era jets and/or helicopters
- Large open maps
- Dynamic campaigns or persistent battle scenarios
- A mix of simulation and arcade gameplay
Does anything like this exist, or is Nuclear Option pretty much unique in this regard?
Thanks!
r/NuclearOption • u/Victor_Himmelsdorf • 1d ago