r/Mindustry • u/boreymarf • 3h ago
MEmeMEMemsjrkgkgfkdkdsk huh
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Absolutely glorious brain fart.
r/Mindustry • u/Vortextheweirdcat • Sep 23 '24
Recently i've seen multiple posts about mods like exogenesis passing through, and since people seem to not be able to be bothered to go to the github to have their questions answered here is some often seen questions:
Exogenesis: How do i access the other factions?
The exogenesis mod is being re-made almost from scratch in java and we will probably not see a release until the end of 2025. As for the current mod, it is an unbalanced mess. To access the technologies of different factions you must click on the thing at the top of the tech tree with the planet name and select the faction. The java version will have a completly separated gameplay from vanilla apart from some expansion with the t6+ units and turrets (there'll probably be some sectors that use them added to serpulo or rekir)
New horizon: clearing up confusion.
The new horizon mod is getting a full campain revamp to make it less confusing, however for now you'll have to beat both vanilla planets to have an easier time on midantha. It's also being develloped by a different dev now.
you can also join the New Horizon discord here for more info: https://discord.gg/GeM78yKU
Frozen Farlands: When update?/current mod is a bit hard.
The frozen farlands mod is one of the more popular campaing mods, however in its current state it suffers from a few visible problems such as balancing, or its horrendous turret and unit sprites. It is thankfully getting a full remake for its 2.0 update wich is in total about 70% done right now, though the main dev seems to have somewhat abandoned it.
you can also join the frozen farlands discord here if you need more info: https://discord.gg/uEMd4skz
Aeyama: Is it abandoned?
aeyama is abandones as far as i know, there also is some controversy around the amount of stars it has, with suspicion of botting.
Fading Revelations: Is it unbalanced?
fading revelations has its own planets that you're supposed to use its units and turrets on, and as such is not meant to be balanced to vanilla, but due to ressources being shared beetween planets with no environmental barrier stopping you from using its turrets and units on serpulo it may be unbalanced against vanilla. It also is abandoned sadly.
Asthosus: I am having difficulties with [map], can someone help?
asthosus is in my opinion a very difficult mod, and so it's normal to struggle with it. It has mutiple uneven difficulty spikes, however if you have any complaints you may bring them to the asthosus discord server where you'll also be able to get help:
https://discord.gg/Ctj5kqdd
Omaloon: When release?
The main dev does not have a lot of time to work on the mod and it is as such progressing very slowly sadly. For more questions you can join the omaloon discord:
https://discord.gg/VXuEtYFV
Allure: How can i play it?
Allure is probably the biggest mod for mindustry so far. To play it, follow this simple guide:
1: download the latest bleeding edge build here: https://github.com/Anuken/MindustryBuilds/releases
2: Launch the bleeding edge build, and disable all your java mods before going to the browser and downloading allure.
3: enjoy.
I am sadly unable to ge the invite link to the allure discord although you may get it in its repository's readme file: https://github.com/LixieWulf/Allure/tree/master
If you have any more questions, ask in the comments and i will answer them and add them to the post.
Is a java mod playable on iOS?
Java mods are not playable on IOS, as ios cannot read java.
r/Mindustry • u/boreymarf • 3h ago
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Absolutely glorious brain fart.
r/Mindustry • u/Co-feyni • 13h ago
I'm asking this because i'm scared of underestimating any sector after I had to restart twice in Biomass Synthesis Facility.
r/Mindustry • u/iloveIKEAshork2 • 5h ago
It almost failed too 😭
(Nuclear Production Complex)
Yes, it runs on ONE pyratite ammunition line
r/Mindustry • u/Spamtom_neo • 20h ago
worm dance :D
r/Mindustry • u/Siugim-Miguis • 7h ago
Eu realmente estou precisando de um o máximo que eu criei e esse mas não e muito bom (pelomenos ao meu ver)
r/Mindustry • u/Full_Lettuce_4689 • 2h ago
Hi all, first time posting here.
I love the game so far, i have played around 15 levels in Erekir and have a question regarding the campaign.
Usually the goal is to destroy all enemy cores, after destroying you have the opportunity to place a new core. My confusion is however after you have destroyed the last core, does it add any value to make a new core and setup a base, or just skip to the next level?
Thanks in advance for the reply <3
r/Mindustry • u/QuiXinI • 2h ago
Yes, I need mono factory that will become poly factory later
r/Mindustry • u/Wolker20000 • 22h ago
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r/Mindustry • u/Intrepid-Dress-9538 • 3h ago
r/Mindustry • u/Spamtom_neo • 5h ago
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This is a mod called anser serpulo and another called anser erekir
r/Mindustry • u/THAFA_001 • 7h ago
Así que creo que me pase de defensas o realmente fue necesario tantas defensas para este sector, resistirá el ataque enemigo siguiente?
r/Mindustry • u/Uselessinfoforyou • 9h ago
Wanted to show this off.
You set the inverted sorter to the output of the production. You can use however many inputs you want (each side can hold 2, delete one side if you are using 2 inputs)
r/Mindustry • u/ShitHole_WTF • 2h ago
what this is supposed to do: tell polys to mine coal or sand. based on which ore is less in core
at first this seems to work fine. but what happens, that shouldnt: at some point (i believe when either the amount of sand exceeds the amount of coal or other way around) the poly(s) instantly decide to go mine the other ore. although they should recieve a mining command only when they have no items in them. this leads to the polys having one type of ore in them, while trying to mine a different one. so they just stand there doing nothing and after a while they even become unbound. i dont understand what the problem is
code as text:
ubind u/poly sensor polyCapacity u/unit u/itemCapacity sensor polyItemAmount u/unit u/totalItems jump 12 greaterThan polyItemAmount 0 sensor sandInCore nucleus1 u/sand sensor coalInCore nucleus1 u/coal jump 9 lessThanEq coalInCore sandInCore ulocate ore core false u/sand oreX oreY found core jump 10 always x false ulocate ore core false u/coal oreX oreY found core ucontrol approach oreX oreY 5 0 0 ucontrol mine oreX oreY 5 0 0 jump 14 equal polyItemAmount polyCapacity end ulocate building core false u/copper coreX coreY foundCore core ucontrol approach coreX coreY 5 0 0 ucontrol itemDrop core polyItemAmount 5 0 0
r/Mindustry • u/SensitiveTap1483 • 7h ago
Addressing my last post I realized I forgot to credit the artist who drew the arts, all arts not mine, all found on the Mindustry Discord, I am very sorry for my mistake, arts are not mine and found on Mindustry discord
r/Mindustry • u/LowFan711 • 9h ago
So I haven't played mindustry in a year now, and realized the spawn thing has moved and I clearly didn't know what to do here and just threw some cyclones and ripples, also I think I'm bad on chaining the ammo for them-
r/Mindustry • u/bald_is_back • 3h ago
r/Mindustry • u/Gumpers08 • 4h ago
bXNjaAF4nFWRzW7UMBDHJ1mv42RbeuDELcdWVbR0d4XEiUuvfByQOCAO2cSsjNI4OMlWVcULICFV8AK8FSAkHoE70DbMeLosTTQz9nhm/j8nkMCOgKSwdafr7nHeQHj+DmSVL3XVwvjlz88Xr0DU+YmGey/yTru0s+kze4qL/eem0vmy0gcwKXVbONN0xtZwnB0tFtNsdvQgPaWOaauLJDmcLe7Ppofz+cN52lA/p/ef2PTpWrvSmbWe/lsd7MBuZd72psyc7XEI3Fk6U650hqRlbzpE7qvOrPPOOthrO52fZCtda+cTCqvW+gxX0TLvsP0M9gqbV1mBl3Tmdb/SoPq6snmJo3ebvmr/m+zxstqWGiZtY53OGqfbFu7aDR4m7BtdkBTAI+AnIItuNiMI0YecFdEwDJ/QfmAeYMzZaFtLWcXZZFP71W8nkS/YKvgQsBPbCbSNqPUj2nefSIAJyIXUIjCMSD7EJUgMYwbFMRGGGDZagpkUOgFBjCFWkjRw+CX6Sxj5+JuOsXdEYgGGW7iCtakEz2kmigoWFSwqSJR2HnbMfWMmkdwuGV0SqfIDAonBT5E0JcAQ09U/oH3DjGQaeZsmYiSCDWOSVhLrr/Ad8CZX/v2D9mu4xtOIwSIGU4yiGIU+SzjBIKiEmJBG8Q9UjHJ9Ixpv7uO/ZuxbMcR85jFjxMSO92hf4C90rLYd
For anyone who needs explanation, spore to coal gets you about 30% more power.
Spore straight to steam gets you a conversion rate of 25.8 water for 291.5 power (powering exactly one Steam Turbine), so -11.30 power per unit of water, not counting potential water collection costs.
Spore to oil to coal to steam gets you a conversion rate of 15.9 water to 235.18 power (powering exactly one Steam Turbine), so -14.79 power per unit of water, not counting potential water collection costs. Including the conversion tax of the spore press and coal centrifuge.
Now, is it more space and/or more build cost efficient? I'll let you guys figure that one out. In terms of space you have more complexity, and while you have half the Cultivators you also have to add in Presses and Centrifuges. And I think the build cost is about the same, except for maybe exchanging relatively small amounts of copper and silicon for lead, graphite, and titanium. Just do remember to beware the hefty siligone cost of steam turbines and unloaders.
Also the split water and power stats listed in the second image are for whether you have the research/plastanium for the Overdrive Projector.
The schematic also doesn't tile downwards, but it does go left, right, and up.
r/Mindustry • u/Spamtom_neo • 21h ago
ANSEWEAFSGTATGAYGAYTGTGFTFAGA :D
r/Mindustry • u/Emergency-Bet169 • 1d ago
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I also noticed that surge alloy is supposed to do less damage than blast compound when shooting at Scepter, but for some reason it's the other way around
r/Mindustry • u/Spamtom_neo • 6h ago
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This mod is called super cheat if you want to cheat just search it