r/Houdini • u/yogabagabahey • 2h ago
birthing multiple objects per frame and getting vellum to do the balloon pressure effect. Changing object count.
No I don't want anything expanding up like a balloon does when being blown up. I simply want a bunch of bubbles to recognize their borders and only sort of rub up together.
I have a bunch of bubbles blowing outward, like from a wand (stationary) there's eight wands rotating slowly. But it's really a particle animation and each particles gets a sphere copied to it.
Honestly it doesn't have to be vellum sim if its not required. I missed the whole wave of expression that might've remedied this. Any guidelines here would be helpful.
But in terms of a vellum solution, I want vellum to remove the bubbles overlap. I can't do that in vellum? Id like to. I was not aware that changing object counts per frame will mess with vellum.
I even switched to a dopnetwork versus 'configure' sop series. Any ideas?









