r/Houdini Sep 09 '25

Announcement Reddit blocks Gumroad links without notice

35 Upvotes

Hello Houdiners,

I wanted to give people here a heads up that Reddit blocks links to Gumroad site-wide. Posts are removed without any notifications to the moderators. We can manually reinstate them, but without any notifications it's something we have to manually dig around for.

This ban includes both posts and comments. If your product is on Gumroad or a domain "powered by" Gumroad, any post linking to it will be removed by Reddit (again, it's not us doing it!). We have no control over this ban and again the only thing we can do is manually "un-remove" posts if we notice them.

I recommend anyone selling digital products here to consider another service, like Ko-Fi or Paddle or Patreon, or at least link to something that is not directly a Gumroad page.


r/Houdini Jul 29 '25

Don't know where to start? Read the /r/Houdini wiki first!

Thumbnail reddit.com
44 Upvotes

We get too many posts from new users asking "how do I learn Houdini"? The wiki now has the answers. Look there first before asking more specific questions here.


r/Houdini 14h ago

🌶Flakes✨️

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89 Upvotes

I had the chance to work on a short food commercial animation.

In the final edit, the shot was sped up to around 300%, so most of these details are barely noticeable. This is a short compilation of an earlier iteration that stayed pretty close to the version the director approved.

The pipeline included a 3D scan of a real chili pepper, modeling, MPM simulation, look development, shading, and rendering using Houdini, Cinema 4D, and Redshift.


r/Houdini 9h ago

Popwinding some wires

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17 Upvotes

r/Houdini 3h ago

birthing multiple objects per frame and getting vellum to do the balloon pressure effect. Changing object count.

2 Upvotes

No I don't want anything expanding up like a balloon does when being blown up. I simply want a bunch of bubbles to recognize their borders and only sort of rub up together.

I have a bunch of bubbles blowing outward, like from a wand (stationary) there's eight wands rotating slowly. But it's really a particle animation and each particles gets a sphere copied to it.

Honestly it doesn't have to be vellum sim if its not required. I missed the whole wave of expression that might've remedied this. Any guidelines here would be helpful.

But in terms of a vellum solution, I want vellum to remove the bubbles overlap. I can't do that in vellum? Id like to. I was not aware that changing object counts per frame will mess with vellum.

I even switched to a dopnetwork versus 'configure' sop series. Any ideas?


r/Houdini 8h ago

Help Looking for Senior level PYRO artist 75+/hr

4 Upvotes

We are in need of someone to own the development of a fire based character, stylized look. We're rendering in Arnold. NDA for more details.


r/Houdini 21h ago

My latest project made in Houdini and rendered in Blender/Cycles

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33 Upvotes

If you want to take a look to the full project, you can follow, behance LINK


r/Houdini 7h ago

Can anyone confirm this preferences bug please?

2 Upvotes

Could anyone try this for me please - H22 on Windows 11:

Preferences > Animation > Segment functions...
Are you able to choose either of the non default options from the menu - ie, 'constant' or 'linear'? I can't. And any prefs menu with the same syle is the same.

I've trashed prefs, undated graphics drivers etc.

Anyone else with this issue?


r/Houdini 1d ago

Simulation River stream Paradigm Sim

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226 Upvotes

More paradigm tests now with its native white water solver. Rendered with Karma


r/Houdini 18h ago

Simulation New to popnet (just want to showcase)

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8 Upvotes

Didn't try to make sense with this one.


r/Houdini 16h ago

Houdini 22 – Relative Background Image Path No Longer Working?

3 Upvotes

In Houdini 22, relative paths for viewport background images no longer seem to work correctly for me.

The relative path appears to resolve properly in the parameter field, but the viewport only displays a solid red square instead of the image sequence. The exact same setup worked without any issues in Houdini 21.

Switching the path to an absolute path fixes the problem, and the image displays correctly. However, using an absolute path also seems to slow down my viewport quite significantly and is not beneficial for our pipeline.

Has anyone else encountered this in Houdini 22? Is this a known bug, or has something changed in how relative background-image paths are handled?


r/Houdini 1d ago

Simulation Houdini Flip Simulation FX

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59 Upvotes

r/Houdini 1d ago

Probably the worst splash screen of all time

10 Upvotes

You can edit houdini.env file in your user preferences dir and uncomment the HOUDINI_NO_SPLASH = 1line

or instead you can use your own image:
HOUDINI_SPLASH_FILE = path/to/your/file


r/Houdini 2d ago

Scripting Wanted to show off my string art setup i made!

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46 Upvotes

r/Houdini 1d ago

Houdini help

0 Upvotes

There‘s a double jump academy animation impact tutorial.

I’m making a Modul2 blue shock wave. Is there any way to make a shock wave without using axiom..?

I can‘t make the shape and make the feeling of being sucked in;;

Please help me;;


r/Houdini 1d ago

Help Global variables

1 Upvotes

Hello, I'm following this tutorial here: https://youtu.be/Kx3CJJei_Vs?t=347 (timestamped) and his mention that inside Vops that Time/Timelnc/Frame are global variables, can someone explain what does that mean it that they are global variables?


r/Houdini 2d ago

Made an Interactive Art Installation with Houdini :)

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17 Upvotes

Houdini is used in real time as a "Simulation Engine", it communicate with an other software that does the rendering (VVVV).
I may make a behind the scene video soon.
Youtube Video Link : https://www.youtube.com/watch?v=1AjH_-sZhYE


r/Houdini 2d ago

[R&D] Creating watertight mesh from garbage (part 2)

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21 Upvotes

Previous post for reference: https://www.reddit.com/r/Houdini/comments/1v0kfcp/rd_creating_watertight_mesh_from_segmentated/

During experiments stumbled randomly for approach that created even better results (vdb -> vdb intersect -> vdb intersect of original vdb + other vdb massaging. It cuts leftovers from first vdb intersect).

Can't believe its actually looks somewhat usable. Very impressed.

Would be even better once figure out how to create beautiful guides (and something else) for quad remesh though its a different story (interesting how it will be with H22 stock node).


r/Houdini 2d ago

How is the work-life balance for Houdini FX Artists in 2026?

15 Upvotes

Hi everyone, I'm currently exploring a career in Houdini FX and would love to hear from people working in the industry. A few questions: What is your typical work schedule like? How many hours do you usually work per week? Is overtime common, especially near project deadlines? How is the work-life balance compared to other CG/VFX departments? Are there differences between studios in India and abroad? Does the work-life balance improve as you become a Mid/Senior FX Artist? How stressful is the job on a day-to-day basis? I'm interested in hearing both positive and negative experiences, especially from artists currently working in film, TV, commercials, or games. Thanks in advance for sharing your experiences!


r/Houdini 2d ago

Demoreel Copernicus: custom depth merging

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30 Upvotes

r/Houdini 2d ago

Mac users of H22, how's it going?

9 Upvotes

Considering GPU prices ATM, I am thinking about buying a Macbook Pro instead of an Nvidia system. How are things going now that 22 has been out for a bit?

I looked for a post on this since it usually comes up with new versions but didn't find one.


r/Houdini 2d ago

Help How to stop grain bouncing too much

9 Upvotes

Hi,

I want my Vellum grains to stick to the collision object.

Right now, when the grains hit the collider, they bounce too much. I want them to stop bouncing and stick to the surface instead.

I tried using the collision detection node inside the Vellum Solver and added this wrangle:

if (@hitnum > 0)
{
    v@v = 0;
}

However, it still doesn't work.

I also increased the substeps and collision iterations, but the grains still bounce instead of sticking.

How can I achieve this?

The reason I want the grains to stick is that I'm simulating snow falling onto a hand, and I want the snow to remain on the surface and melt slowly over time. (it's close to the cam)

Thank you for your help in advance!


r/Houdini 2d ago

H22 scaling the UI = no real time redrawing of viewports

5 Upvotes

Hey, not sure if this is a bug on macOS or just the way Houdini (22) works but I was surprised that there's no real-time redrawing of the viewport when adjusting the size of the UI (windows).

It almost feels like the old-school retro software from the 90's when you dragged around windows and the contents would disappear until you let go of the windows or panels again.

When I do it Blender it's real-time and the 3D viewport doesn't disappear while dragging the UI-windows and it feels snappier than Houdini.

Any ideas what could be going on?

(I'm on MBP Pro M4 with 64GB Ram)


r/Houdini 2d ago

How to clean up these edges/faces?

2 Upvotes

How can I make these faces connected and clean it up so it is water tight?


r/Houdini 3d ago

Rendering Swimming

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123 Upvotes