r/H3VR • u/AmenBreakSample • 7h ago
Request/Suggestion I know its a big ask, but will we get ballistics gel as one of the ballistic testing toys?
Obviously fluid dynamics and everything would be massive complicated, so I was wondering if instead a simpler system that kinda fudges the physics would work? For example, have a chance system where say every inch of penetration has a chance of curving/veering off its straight path calculated based on bullet speed and weight, and every say half inch a velocity check is calculated based off of a loss of velocity the further something penetrated, again based on weight and speed. For wound channels, have a line follow the trajectory of the bullet, and for certain type of ammo move the main cavity closer or further away from
the entry point. The main cavity could be a pre-modeled thing that changes in size and position accordingly. This way, there are still real physics based interactions, but its not a constant heavy fluid dynamics computation that would cook older machines. Any thoughts?