r/GodotCSharp 23m ago

Edu.CompuSci Postgresql guide [Written Article, Database, NotGodot]

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hatchet.run
Upvotes

r/GodotCSharp 2d ago

Resource.Library 2dog - Godot in .NET [Web Deploy, C#, Framework Internals]

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2dog.dev
30 Upvotes

r/GodotCSharp 2d ago

Edu.GameDev Corners Don't Look Like That: Regarding Screenspace Ambient Occlusion (SSAO) [Written Article, Rendering, NotGodot]

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3 Upvotes

r/GodotCSharp 4d ago

Discussion Who said C# cannot do real-time audio synthesis? I built a programmatic DAW to find out.

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1 Upvotes

r/GodotCSharp 7d ago

Resource.Library SpriteStack2D: Add-on to create fake 3D from a single texture [Tool, XPost]

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9 Upvotes

r/GodotCSharp 10d ago

Resource.Library Tiny Fixed Function Renderer (TinyFFR): C# Rendering library [NotGodot]

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7 Upvotes

r/GodotCSharp 10d ago

Resource.Library cross-platform C# audio engine [NotGodot]

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1 Upvotes

r/GodotCSharp 17d ago

Resource.Asset 80's Fonts [Written Article, Visual Design, Aesthetics, NotGodot]

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psd-dude.com
1 Upvotes

r/GodotCSharp 18d ago

Resource.Tool Takobi AI

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2 Upvotes

download link: https://godotengine.org/asset-library/asset/5314

repo link: https://github.com/AhmedGD1/takobi_ai

Hi, I’ve been working on a Behavior Tree library for Godot C#.

Most AI/BT tools in the ecosystem are GDScript-first, so I built this specifically for C# workflows and editor tooling.

Features

  • Live BT debugger (Editor dock, real-time node status)
  • Blackboard binding with $key syntax
  • Custom inspectors (methods, signals, comparisons)
  • SubTree support (reuse + nesting)
  • Built-in Performance Monitor integration
  • Cached execution path (minimal allocations)

HSM support is also in progress.

Feedback is welcome 👍


r/GodotCSharp 19d ago

Edu.Godot.CSharp Getting Started with Git for (Godot) Game Dev [Video Tutorial, C#]

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4 Upvotes

r/GodotCSharp 21d ago

Edu.GameDev Announcing Box3D [Physics, OSS, NotGodot]

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9 Upvotes

r/GodotCSharp 21d ago

Tutorial: Create a full dungeon crawler [Video Tutorial Series, XPost]

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10 Upvotes

r/GodotCSharp 27d ago

Project.OSS BohemiaInteractive/CWR: Arma: Cold War Assault Remastered [Commercial Source Code, History, MilSim FPS, NotGodot]

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github.com
2 Upvotes

r/GodotCSharp Jun 21 '26

Edu.Godot.CSharp Rokojori/drawable-textures-demo-c-sharp: mini ORM 3D texture painter [Example, OSS, C#, Rendering]

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2 Upvotes

r/GodotCSharp Jun 20 '26

Cannot find the editable children option in godot.

5 Upvotes

Im trying to setup yarn spinner for godot and the documentation says to enable editable children and i cannot find it anywhere.
please help. im using yarn spinner 3.2 and godot 4.6.2


r/GodotCSharp Jun 20 '26

Cannot find the editable children option in godot.

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1 Upvotes

r/GodotCSharp Jun 18 '26

Making a Stickman Fighting game in Godot

1 Upvotes

...Just tell me your Ideas down below


r/GodotCSharp Jun 16 '26

Edu.Godot.CSharp Correlated randomness in Slay the Spire 2 [Written Article, Mechanics, C#]

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3 Upvotes

r/GodotCSharp Jun 16 '26

Edu.GameDev Game Engine White Papers: Commander Keen [Book, Source Code, Freemium, History, Deep Dive, NotGodot]

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7 Upvotes

r/GodotCSharp Jun 14 '26

Resource.Library Yesterday I published my first C# Godot plugin on GitHub: System Explorer.

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6 Upvotes

r/GodotCSharp Jun 12 '26

Resource.Library eumario/GodotSharpRemoteTree: runtime SceneTree inspector [OSS, UI Element, C#]

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github.com
6 Upvotes

r/GodotCSharp Jun 09 '26

Edu.GameDev Catlantean 3D - Making Graphics Like It's 1993 [Written Article, Retro Rendering, Doom, NotGodot]

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staniks.github.io
4 Upvotes

r/GodotCSharp Jun 05 '26

Edu.CompuSci A primer on Roaring bitmaps: what they are and how they work [Written Article, Collections, Performance, NotGodot]

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3 Upvotes

r/GodotCSharp Jun 03 '26

Question.GettingStarted 2d light-shadow issue in godot isometric project

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1 Upvotes

r/GodotCSharp Jun 02 '26

Question.GettingStarted Beginner Advice

10 Upvotes

Recently Ive taken on the challenge of learning C# through Godot with no prior coding or gamedev experience. I was hoping to get some advice/tips that could help me get used to the node system, the tools available to me in the HUD/viewer, and any C# tips/resources. Im aware that it would be easier to learn Godot’s own coding language but thats not really stopping me from challenging myself and tackling the more difficult route!