r/GodotCSharp • u/Novaleaf • 23m ago
r/GodotCSharp • u/Novaleaf • 2d ago
Resource.Library 2dog - Godot in .NET [Web Deploy, C#, Framework Internals]
r/GodotCSharp • u/Novaleaf • 2d ago
Edu.GameDev Corners Don't Look Like That: Regarding Screenspace Ambient Occlusion (SSAO) [Written Article, Rendering, NotGodot]
nothings.orgr/GodotCSharp • u/Sigilgraph • 4d ago
Discussion Who said C# cannot do real-time audio synthesis? I built a programmatic DAW to find out.
r/GodotCSharp • u/Novaleaf • 7d ago
Resource.Library SpriteStack2D: Add-on to create fake 3D from a single texture [Tool, XPost]
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r/GodotCSharp • u/Novaleaf • 10d ago
Resource.Library Tiny Fixed Function Renderer (TinyFFR): C# Rendering library [NotGodot]
tinyffr.devr/GodotCSharp • u/Novaleaf • 10d ago
Resource.Library cross-platform C# audio engine [NotGodot]
r/GodotCSharp • u/Novaleaf • 17d ago
Resource.Asset 80's Fonts [Written Article, Visual Design, Aesthetics, NotGodot]
r/GodotCSharp • u/BumblebeeElegant6935 • 18d ago
Resource.Tool Takobi AI
download link: https://godotengine.org/asset-library/asset/5314
repo link: https://github.com/AhmedGD1/takobi_ai
Hi, I’ve been working on a Behavior Tree library for Godot C#.
Most AI/BT tools in the ecosystem are GDScript-first, so I built this specifically for C# workflows and editor tooling.
Features
- Live BT debugger (Editor dock, real-time node status)
- Blackboard binding with $key syntax
- Custom inspectors (methods, signals, comparisons)
- SubTree support (reuse + nesting)
- Built-in Performance Monitor integration
- Cached execution path (minimal allocations)
HSM support is also in progress.
Feedback is welcome 👍
r/GodotCSharp • u/Novaleaf • 19d ago
Edu.Godot.CSharp Getting Started with Git for (Godot) Game Dev [Video Tutorial, C#]
r/GodotCSharp • u/Novaleaf • 21d ago
Edu.GameDev Announcing Box3D [Physics, OSS, NotGodot]
box2d.orgr/GodotCSharp • u/Novaleaf • 21d ago
Tutorial: Create a full dungeon crawler [Video Tutorial Series, XPost]
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r/GodotCSharp • u/Novaleaf • 27d ago
Project.OSS BohemiaInteractive/CWR: Arma: Cold War Assault Remastered [Commercial Source Code, History, MilSim FPS, NotGodot]
r/GodotCSharp • u/Novaleaf • Jun 21 '26
Edu.Godot.CSharp Rokojori/drawable-textures-demo-c-sharp: mini ORM 3D texture painter [Example, OSS, C#, Rendering]
github.comr/GodotCSharp • u/garlicbread_sticks • Jun 20 '26
Cannot find the editable children option in godot.
r/GodotCSharp • u/garlicbread_sticks • Jun 20 '26
Cannot find the editable children option in godot.
r/GodotCSharp • u/UnsolvedZero • Jun 18 '26
Making a Stickman Fighting game in Godot
...Just tell me your Ideas down below
r/GodotCSharp • u/Novaleaf • Jun 16 '26
Edu.Godot.CSharp Correlated randomness in Slay the Spire 2 [Written Article, Mechanics, C#]
r/GodotCSharp • u/Novaleaf • Jun 16 '26
Edu.GameDev Game Engine White Papers: Commander Keen [Book, Source Code, Freemium, History, Deep Dive, NotGodot]
forgottenbytes.netr/GodotCSharp • u/Sufficient-While8344 • Jun 14 '26
Resource.Library Yesterday I published my first C# Godot plugin on GitHub: System Explorer.
r/GodotCSharp • u/Novaleaf • Jun 12 '26
Resource.Library eumario/GodotSharpRemoteTree: runtime SceneTree inspector [OSS, UI Element, C#]
r/GodotCSharp • u/Novaleaf • Jun 09 '26
Edu.GameDev Catlantean 3D - Making Graphics Like It's 1993 [Written Article, Retro Rendering, Doom, NotGodot]
r/GodotCSharp • u/Novaleaf • Jun 05 '26
Edu.CompuSci A primer on Roaring bitmaps: what they are and how they work [Written Article, Collections, Performance, NotGodot]
r/GodotCSharp • u/Intelligent-Rent4676 • Jun 03 '26
Question.GettingStarted 2d light-shadow issue in godot isometric project
r/GodotCSharp • u/Sea-Rub-5011 • Jun 02 '26
Question.GettingStarted Beginner Advice
Recently Ive taken on the challenge of learning C# through Godot with no prior coding or gamedev experience. I was hoping to get some advice/tips that could help me get used to the node system, the tools available to me in the HUD/viewer, and any C# tips/resources. Im aware that it would be easier to learn Godot’s own coding language but thats not really stopping me from challenging myself and tackling the more difficult route!
