r/GameDevelopersOfIndia Jan 25 '26

About AI

22 Upvotes

Hey, quick update to the rules:

This subreddit is neither pro nor anti AI. That means, if your post uses AI, it will not be removed. However, quality controls still apply. If it's an extremely low effort post, AI or not, it will be removed.

And more often than not, bad quality posts will be downvoted anyway, so please keep that part in mind.

As for the vocal anti-AI folks here: it is a technology that is here to stay. If nothing else, programmers will use AI to generate code snippets from time to time. I cannot and will not police tool-use that aids game development. It is up to you if you want to use it in your games or not, but this community is not interested in telling people how to make their games.

EDIT: Criticism is accepted. But name calling and personal insults will be removed.


r/GameDevelopersOfIndia Feb 03 '26

Discussion A Highly Opinionated Short Guide to Game Dev in India

65 Upvotes

Introduction

This guide will help you figure out the basic stuff: how seriously you should take game dev, what to expect, how to learn, and, more importantly, what to steer clear of. As the title suggests, this is highly opinionated and based on the experience and knowledge of the author. With that out of the way, let's get started.

How Seriously to Take Game Dev

One of the most frequent questions I get is, "Is game dev a viable career in India?" and my answer usually is "yes, but-". I'll try to give you the condensed version here:

Q. Can I make a living as a game dev in India?

A. Yes, with a junior dev salary starting at 30kpm and going to 1.2lpm+ after a couple of years of experience, you surely won't be starving. But you WILL have peers in tech who will be earning multiple times more for way less effort.

Q. What sort of work culture can I experience?

A. It will, of course, depend on the specific employer, but a few common things that I've noticed deserve mention. First is the lack of structure and standardization. The industry is young, and it reflects in the maturity of studio heads, management styles, and procedures. Second is the aforementioned low salary for more work than the industry average. Go in expecting unpaid overtime.

Q. Would you recommend it?

A. Honestly, I would not. I worked as a full-time employee as well as a contract worker for a few years, and ultimately, I decided the industry is not for me. I can compromise on salary, work-life balance, or, to some degree, creative freedom. But oftentimes, I found myself compromising on all of them. Your mileage may vary, but I don't see this situation improving in the next decade.

Q. What should I do then?

A. I am no one to answer that. If you find yourself being okay with the compromises I mentioned, don't let me stop you from getting into the industry. I still love game dev too much to leave it completely, so I'm trying to do something different while working on my game in the evenings.

How to Get Started

Just start. Really. Pick a field to specialize in, FOLLOW a few beginner tutorials on YouTube, and then start making your own projects as soon as possible. You don't even need to go to college for that. If you have a relatively modern computer you purchased this decade, you should be good to go.

Q. What specializations are there?

A. Programming, art, UI/UX, design, live-ops, sound, marketing, production, Q/A.

Q. Which one should I pick?

A. Most beginners prefer to start with design. That is one of the most difficult specializations to get a job in as a beginner, and I promise you, you are VASTLY underestimating the work you'll need to do. Unity programmers have the highest employment potential. After that, you see a sharp drop in openings, with the second one being 2d art + UI (studios often expect you to do both), then 3d and so forth. Studios also often depend on outsourcing agencies, so you can check out job postings by those agencies to get an idea of what you need to know.

Q. Which engine to pick?

A. You want a job in India? Unity. You want to solo-dev games? Godot. Do you want to apply outside India? Unreal. There are, of course, edge cases, but this covers 90% of all the people who have this question. If you find yourself taking more than a week to decide on the engine, or switching the engine before a year of working with one, you are most likely making a mistake.

Q. How do I get a job?

A. I will only answer this for programmers. First, get a GOOD portfolio. Make 3 extremely polished projects, and then if you have free time, ~7 more for HRs who value quantity more than quality. Put your projects in a playable format on itch.io, create a GitHub Pages website for yourself, and add the project links there. If you provide a downloadable or worse, a GitHub project for the employer to build themself, rest assured, no one is going to check it out. On your website, add a short reel of all your games' gameplay right at the top.

Q. What sort of stuff should I have in my portfolio?

A. More than what you have, you should focus on how it looks and feels. Pick a coherent artstyle, use assets from one provider if possible, learn a bit of color theory, add music, spend time having good lighting in your game, and make sure there are no bugs in the first 10 minutes of gameplay. You can learn all of this on YouTube, and doing this simple stuff will put you ahead of 90% applicants. As for the specific projects:

  • A simple management game. It should have some level of complexity, well-written code (ask ChatGPT to improve your code once you've written it), a public GitHub profile, and at least 2 minutes of fun gameplay.
  • A multiplayer game that uses Photon P2P as the MP provider and Firebase as the backend provider for a simple leaderboard. And I can't stress it enough: MAKE SURE THE MULTIPLAYER ACTUALLY WORKS. Again, 2 minutes of gameplay is fine, but make sure you polish it.
  • A mobile game with some complex UI. Make sure everything looks polished. If you are making a 3d game, spend time optimizing performance and document the optimization process on your website.

Q. What educational qualifications do employers expect?

A. BTech. It is doable otherwise, but a tech degree is the default. If you are picking a game dev diploma or doing a paid certification, you'll be better off working on your own portfolio. Larger studios in India often have a tech/science degree requirement. HRs in 90% of the companies will not look at your resume twice unless it has BTech/BSc on it.

Q. What about a Game Dev Degree?

A. I have no clue, but I don't hear good things. If I were in your position, I would likely do BTech as a career fallback. Look at the curriculum of the game dev degree and learn it through YouTube. Literally, all that information is available for free.

Q. How do I get a job?

A. Not through LinkedIn. Ok, you might get it on LinkedIn, but keep in mind that every position will have 100-1000+ applicants, and a lot of job postings might not even be real. So, do apply, but focus on quantity and less on customized applications for every position.

Instead, try to get into game dev communities on Discord, WhatsApp, Facebook, Telegram, etc. You will need to do a bit of searching, but you should be able to find a few communities. Such communities often have job postings and offer a better "return on investment" for your applications. You can also go to the websites of companies and see if they have any job openings, and email them directly. If you are messaging a founder or a high-level employee at a company, make sure to write a highly polished and customized application. Expect to apply to a hundred places before you get an interview.

Q. Anything else?

A. Yes. Work on your soft skills. I can guarantee you, 90% of the studios will hire a dev who can communicate better than a dev who can write better code. Learn to talk smoothly, sound confident (but not overly so), and be presentable if you are having a video/face-to-face interview. Everyone does the basics; it's the extra mile that will decide if you get hired or the other person.

Feel free to ask anything I didn't cover below!


r/GameDevelopersOfIndia 10h ago

Just Swinging Around

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15 Upvotes

Added some swing to the movement set. will add some screen effect / speed lines maybe.
The Anchors are generated after the map is made.
Still an early version of the systems, but Happy with how it's coming up


r/GameDevelopersOfIndia 16h ago

Game based on Bhangarh, Two indie developers, Two years of work, now looking for honest feedback

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25 Upvotes

It’s been almost two years since we first started working on this project, and we’ve finally reached a point where we can let others experience it. The demo for our horror game, Bhangarh: The Untold Story, is now available on Steam.

Over the past few months, the game has also been featured by outlets like IGN, which has been a huge milestone for our small team. Now we'd love to hear what actual players think.

Steam Link

If you enjoy horror games, we’d really appreciate it if you could give the demo a try and let us know what you think.

Since this is a demo, your feedback is incredibly valuable to us. If you encounter:

  • Bugs or glitches
  • Performance issues
  • Gameplay problems
  • Anything that feels off

Please report it through the "Report Bug" section so we can fix it before the full release.

We’d also love to hear your thoughts in a bit more detail if possible:

  • Audio: We’ve put a lot of effort into building a dynamic audio system where sound changes based on the environment (reverb, echo, spatial effects, etc.). Did it feel immersive? Did it react naturally to different spaces, or did anything feel off?
  • Environment: Did the atmosphere and setting feel believable and engaging?
  • Jumpscares: Were they effective, predictable, or too frequent?
  • Mechanics: How did the gameplay feel overall? Was movement, interaction, or pacing smooth?
  • Overall experience: What stood out to you the most, and what didn’t work?

If you enjoy the demo, leaving a Steam review would also help us a lot as a small indie team.


r/GameDevelopersOfIndia 1d ago

[Update] SIFU Style combat game in Unity3D

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42 Upvotes

Hi everyone, I'm posting another update of the game I'm building in my free time, please feel free to give feedbacks. This game is heavily inspired by Urban Region / Sifu / Mad max. I also added a climbing system and my current area of focus is Enemy AI and i think I'm close lol, Since i have limited time to invest do you think i should implement something like Blaze AI ? is it good ? Would love to know your opinion. Thanks.
Want to become a play tester or join the discussion please join my discord. https://discord.gg/4tvC4PU4F


r/GameDevelopersOfIndia 18h ago

Added some swing to my game.

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6 Upvotes

New addition to the movement, will still keep polishing it but it's already making traversal a lot more fun.
(Placeholder sound for the swing actions)


r/GameDevelopersOfIndia 15h ago

Building A Real-Time Cricket Multiplayer Mobile Game - Looking For A 3D Modeler & Animator To Join A Small Team

2 Upvotes

Hey all! Founder & CEO of AstraForge Interactive, a new game company based in Delhi, India. 10 years in the gaming industry, spanning AAA production, mobile development and game content analytics - Ubisoft India, Zensar, Gameopedia.

We're building a real-time 5v5 cricket multiplayer mobile game - first of its kind, as far as we know. Design doc and 12-week roadmap are done, Unity dev is covered - just need a 3D modeler and animator to help build the vertical slice: low-poly pitch/outfield, player and bat models, bowling/batting animations.

Real Talk On Pay: Pre-funding, so this is deferred comp/equity through a formal contribution agreement, not a salary - same deal for me too. Totally get if that's not something you can take on right now.

Looking for solid low-poly and basic rigging/animation fundamentals - you don't need a big VFX background. Matters more that you're reliable, communicate well and care about the game turning out good. Beginners and hobbyists welcome.

~14-18 hrs/week, aiming for a playable slice in ~12 weeks. Remote, open to anyone - some IST overlap helps but isn't required.

Happy to walk through the pitch and relevant design doc sections once we start talking - full docs once you're actually on board.

Interested? Drop a comment or DM with a bit about yourself, your experience and any low-poly/character samples or portfolio you've got.

Cheers!


r/GameDevelopersOfIndia 1d ago

Yess, finally I can click that “release” button

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41 Upvotes

I’m developing this game since the beginning of this year and I had done my best let’s see how players will react.

If u are interested here’s the steam page- https://store.steampowered.com/app/4703870/NIGHTMIST/


r/GameDevelopersOfIndia 1d ago

I’ve been slowly improving my first game over the past few months. What do you think?

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7 Upvotes

Hey everyone! Ive been working on a 3D swinging game inspired by games like Benji Bananas and spiderman movement.
Ive spent the last few months improving the movement, graphics, and overall feel of the game, so I put together a short comparison showing how far it’s come.
I’d love to hear your feedback
what should I improve next?
If you’re interested in seeing the full development process, here’s the full devlog:

https://youtu.be/77kKEmDJW9c?si=A2vDgVUQDDWFGqy8


r/GameDevelopersOfIndia 1d ago

Released my first game on Steam! Last Bullet!

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7 Upvotes

Hey everyone! I am a solo developer based in Bengaluru, and today I am finally releasing my very first full game. To say I am filled with a mix of excitement and anxiety right now would be a massive understatement.

I have been working on Last Bullet for almost a year. It is a turn-based roguelike where you face down hordes of enemies by building the ultimate gun. You get to mix and match different bullets in your cylinder, discover crazy powers, and stack deep synergies to create the perfect gun combo.

If you enjoy tactical roguelikes and experimenting with builds, I would be absolutely thrilled if you checked it out!

https://store.steampowered.com/app/4683190/Last_Bullet/


r/GameDevelopersOfIndia 18h ago

[RELEASED] Rigonix Third Person Controller | Create a third person controller in just 15 seconds. | 50% OFF | Grab It Now | Every Feedback is appreciated

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1 Upvotes

Asset Store Link | Play the WebGL Demo | WINDOWS | Android | DOCUMENTATION

Rigonix Third Person Controller

Stop wrestling with spaghetti code. Rigonix is a modular, scalable, and production-ready Third Person Character Controller designed for Unity developers who demand quality and flexibility. Whether you are building an Action-Adventure, an RPG, or a Survival game, Rigonix provides the rock-solid foundation you need.

Key Features

Advanced Locomotion Engine

A physics-based movement system that feels responsive and grounded.

  • Dynamic Stance System: Seamlessly transition between Standing, Crouching, and Prone. The Collider automatically resizes and repositions itself, allowing the player to physically fit under obstacles in real-time.
  • Adaptive Movement: Smooth acceleration, deceleration, and slope handling prevents the "floating" feel common in cheaper assets.
  • Comes With WalkingRunning And Sprinting Locomotion States
  • Dodge System: Integrated evasive maneuvers including RollingSliding (under obstacles).
  • All Kind Of Input System: Supports Both Legacy And New Input System. Comes with mobile controls and gamepad controls.

Hybrid Ragdoll Physics

Forget buying separate ragdoll assets. Rigonix includes a complete physics solution built-in.

  • Ragdoll Builder: A custom Editor Window that automatically generates bone colliders and joints for any Humanoid model in one click.
  • Active Fall System: Characters automatically transition to ragdoll physics when falling from dangerous heights.
  • Smart Get-Up: The system detects whether the character is facing up or down and triggers the correct recovery animation smoothly.

Immersive Footstep System

Bring your world to life with a polymorphic surface detection system.

  • Tri-Mode Detection: Detects surfaces via Terrain TexturesMesh Materials, or Object Tags.
  • Profile-Based Workflow: Create "Surface Profiles" (e.g., Grass, Wood, Concrete) and assign unique sounds and VFX particles for Walk, Run, Jump, and Land actions.
  • Performance: Uses audio pooling to ensure zero garbage collection during gameplay.

Robust Camera System

A production-ready Third Person Camera solution.

  • Smart Collision: Uses SphereCast technology to prevent the camera from clipping through walls or corners.
  • Smooth Damp: Cinematic follow logic that eliminates jitter.
  • Input Handling: Built-in support for mouse and gamepad sensitivity.

Unified Interaction System

A clean interface for interacting with the world.

  • Universal Interactable: Create doors, levers, buttons, or loot chests in seconds.
  • Auto-Navigation: The character automatically moves to the correct position and rotation before performing an interaction animation.
  • Versatile Inputs: Supports "Press", "Hold", and "Tap" interaction types.

The Rigonix Workflow

We value your time. The framework is designed for speed.

  • Character Creator Wizard: Setup a completely new character model (FBX/Prefab) with physics, camera, and inputs in under 5 seconds.
  • Rigonix Universal Editor: A beautiful, custom-coded Inspector that organizes modules into Tabs and Cards, hiding complexity until you need it.
  • Mobile Ready: Includes a complete touch-control UI (Virtual Joystick, Touchpad, Buttons) that works out of the box.

Modules Included

  • Locomotion Module: Walk, Run, Sprint, Jump. Supports both strafe and free movement type.
  • Health & Stamina: Stats manager with fall damage and regen logic.
  • Dodge Module: Roll, Slide logic.
  • Interaction Module: UnityEvent-based triggers can interact with buttons, chests, benches,levers, and doors.
  • Teleport Module: Blink abilities and warp points.
  • Audio Module: Centralized sound management.
  • Input Module: Cross-platform input wrapper which supports both new and legacy input system.
  • Emotes System : Perform various emotes.

r/GameDevelopersOfIndia 1d ago

Oh yes! My game reached 200 wishlisters in a couple of days! Thank you!

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5 Upvotes

r/GameDevelopersOfIndia 1d ago

I’m working on a body-swapping mechanic for my game. ( Yes, you can even become a cat...)

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15 Upvotes

One of the core mechanics in The Infected Soul is body swapping.

Different bodies unlock different ways to explore, solve puzzles, and survive.

Yes... you can even become a cat. 🐈

This is an early prototype, so we'd love to hear your thoughts. What kind of bodies or abilities would you like to see?

The Infected Soul – Steam Page


r/GameDevelopersOfIndia 1d ago

You can become destroyer of machines in my game

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3 Upvotes

P.s. ignore frame drop it's because of screen recording. It's consistent 60 fps easily for mid-range phones. More content is coming soon and the game is available for Pre-registration on Play store and called Machine Survivors: Roguelike


r/GameDevelopersOfIndia 1d ago

Made a highway racing game solo — here are 18 free promo codes for Android (first come, first served)

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0 Upvotes

r/GameDevelopersOfIndia 1d ago

Anyone here studied at or worked with graduates from Rubika Supinfogame?

2 Upvotes

I'm researching Game Design education in India and wanted to get opinions from people already working in the industry.

Rubika Supinfogame has a strong reputation internationally, but most of its partner programs are quite expensive. Recently, I found a government university in India collaborating with Rubika Supinfogame, which made me curious about how much value the curriculum actually provides.

For developers who have worked with graduates from Rubika Supinfogame (or similar game design programs):

  • How do they compare with self-taught developers?
  • Does the curriculum genuinely help with design thinking, production pipelines, teamwork, and portfolio quality?
  • When hiring juniors, does the institution carry any weight, or is the portfolio almost everything?
  • If you had to choose today, would you recommend a structured Game Design program or learning independently while building a strong portfolio?

r/GameDevelopersOfIndia 2d ago

We're at the top of Steam's Popular New Releases chart, and we're also ranked second in the Steam Train Festival.

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51 Upvotes

r/GameDevelopersOfIndia 2d ago

After a 9-month development process, we are finally launching Mad Merchant

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56 Upvotes

r/GameDevelopersOfIndia 1d ago

Rate my Resume(pls)

3 Upvotes

2026 grad. Trying to look for a job.

Would love to get some feedback on it.


r/GameDevelopersOfIndia 2d ago

A map created with the new procedural generation system of my game, along with some new filters.

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10 Upvotes

I've been working on adding procedural map generation to my game, and it's finally starting to come together.

Maps are now built from a seeded plan that stitches together different cave sections into a single expedition. Each section can have its own biome, terrain generation, materials, and overall structure, so every run feels a little different while remaining deterministic.

This video also showcases some of the new filters I've been experimenting with. There's still plenty to improve, but I'm really happy with the direction it's heading.


r/GameDevelopersOfIndia 2d ago

Started developing my first app - a gamified cookbook

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13 Upvotes

I am developing a gamified cookbook app that teaches cooking, using Godot engine. This is a demo of my first recipe - Idli, a south Indian classic.


r/GameDevelopersOfIndia 2d ago

A small gameplay moment from my solo developed psychological horror game

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5 Upvotes

The free demo is available now on Steam if you want to explore the rest of the nightmare.

https://store.steampowered.com/app/4783070/Whispers_of_the_Requiem/


r/GameDevelopersOfIndia 2d ago

Road Rash like Computer Game on Unreal Engine 5 PaperZD Gameplay | Playable Demo Available

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2 Upvotes

Experimental Prototype Demo Available for Download. Planning on changing the animation art with Hand Drawn Animation after the Motorcycle Gameplay and Crash Physics is fully Programmed.


r/GameDevelopersOfIndia 2d ago

Summer fish trailer 2

1 Upvotes

https://reddit.com/link/1v1m88u/video/4skr05y44eeh1/player

It's already been 7 months of developing Summer Fish for mobile devices. Since we finished the farming mechanics in the game, I made the second trailer for it. It's not the final game trailer, just something I made to celebrate the achievement of getting this far. Hope you like it we will keep polishing it!


r/GameDevelopersOfIndia 3d ago

Our game Durga: The Lionhearted just won Best Narrative at the Southeast Game Exchange! 🏆🦁

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40 Upvotes