r/FootballWorldSim 4h ago

PLEASE can we have in depth history and stats

10 Upvotes

I’d love line graphs of teams and stuff like in the pre FM26 games, and other stats


r/FootballWorldSim 8h ago

Are there too many transfers in my football simulation?

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14 Upvotes

I’m currently reviewing the transfer market balance in Football Fictional World Simulator.

Each club has a squad of around 30–35 players. Because this is a fictional long-term simulation, I think a busy transfer market can make the world more interesting. Players move between countries, smaller clubs develop talent, stronger clubs rebuild, and the balance of power changes over time.

However, I sometimes worry that there may be too many transfers. If squads change too quickly, clubs may lose their identity and individual transfers may feel less meaningful.

The transfer fees shown here are currently too high. I already plan to rebalance the fee calculations, so I’m mainly asking about the number and frequency of transfers, rather than the amounts.

Which approach would you prefer?

  • A more realistic market with fewer transfers
  • A more active market because it creates a more entertaining fictional world

r/FootballWorldSim 1d ago

Should I add more low-ranked nations, especially in Oceania?

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27 Upvotes

Two days ago, I received many comments suggesting countries to add. Thank you very much for the response.

The game now includes 99 countries. Countries in bold are optional and can be selected during the initial setup.

Africa: Cameroon, Egypt, Ghana, Morocco, Nigeria, South Africa, Senegal, Tunisia, Cape Verde, DR Congo, Algeria, Ivory Coast, Tanzania, Angola, Sudan, Mali

Asia: India, Uzbekistan, Australia, China, Hong Kong, Japan, South Korea, Indonesia, Malaysia, Thailand, Vietnam, Bahrain, Iran, Iraq, Jordan, Kuwait, Qatar, Saudi Arabia, United Arab Emirates, Singapore, Syria, Oman, Lebanon, Palestine

Europe: Austria, Belgium, Bulgaria, Croatia, Czechia, Denmark, England, Spain, France, Germany, Greece, Italy, Netherlands, Norway, Poland, Portugal, Romania, Russia, Scotland, Serbia, Switzerland, Sweden, Türkiye, Ukraine, Cyprus, Israel, Hungary, Slovenia, Georgia, Slovakia, Ireland, Iceland, Armenia, Moldova, Finland, Kazakhstan, Bosnia and Herzegovina, Latvia, Wales, Albania

North America: Canada, Costa Rica, Mexico, United States, Panama, Jamaica, Honduras, Trinidad and Tobago

South America: Argentina, Brazil, Chile, Colombia, Ecuador, Paraguay, Peru, Uruguay, Bolivia, Venezuela

Oceania: New Zealand

However, adding New Zealand has created a problem: I am not sure how Oceania should be handled.

Should I also add Tahiti, the Solomon Islands and other OFC nations? Adding too many very low-ranked leagues and national teams makes it difficult to balance club strength, youth generation, transfers, qualifiers and continental competitions.

Closed football systems such as North Korea are also difficult to represent because reliable club and player information is limited.

What approach would you prefer?

  • Add as many countries as possible, even if some values must be estimated
  • Add only countries with enough reliable data

r/FootballWorldSim 2d ago

About CSV Editing

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22 Upvotes

Thank you for all the interest and questions following my previous post.

The CSV importer can rebuild the game database, but there are some important limitations.

What you can edit

  • Country, league and club names
  • Club ratings, development, youth and sponsor strength
  • Formations and tactics
  • Promotion, relegation and foreign-player limits
  • Additional divisions within an existing country

You can add more divisions to an existing league system. However, regional groups and other subdivisions are not supported.

What you cannot edit

  • Individual players and contracts
  • Existing results and save history
  • Detailed league schedules
  • Cup and playoff formats
  • Continental competition places and formats
  • International competition formats
  • Stadiums, logos and kits

Although a new country can be entered in the CSV, domestic cups, continental club competitions, international competitions and player-name generation depend partly on systems defined in the game code.

Therefore, in practical terms, the CSV importer cannot add a fully functioning new country.

The importer rebuilds the database and deletes the current save data, so please make a backup first.

Because the previous post received much more interest than I expected, I have expanded the default database to 98 countries.

Thank you very much for all the feedback and support.


r/FootballWorldSim 3d ago

Odd Idea

10 Upvotes

I had this odd idea since 2024 where league structures change over time & clubs fold. having a 50% chance to spawn a phoenix club.

the league structure changes randomly, less often for big leagues & more often for small leagues

id also love to see random new teams based in other cities pop up in the other 50%


r/FootballWorldSim 3d ago

Which countries should I add ?

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41 Upvotes

I’d like to add another two or three countries before release if I can. If there isn’t enough time, they could still be added in a later update.

Are there any countries or leagues you would particularly like to see?

The game currently includes 63 countries:

Europe:
Austria, Belgium, Bulgaria, Croatia, Czechia, Denmark, England, France, Germany, Greece, Italy, Netherlands, Norway, Poland, Portugal, Romania, Russia, Scotland, Serbia, Spain, Sweden, Switzerland, Türkiye, Ukraine

Africa:
Cameroon, Egypt, Ghana, Morocco, Nigeria, Senegal, South Africa, Tunisia

Asia:
Bahrain, China, Hong Kong, India, Indonesia, Iran, Iraq, Japan, Jordan, Kuwait, Malaysia, Qatar, Saudi Arabia, South Korea, Thailand, United Arab Emirates, Uzbekistan, Vietnam,Australia

North and Central America:
Canada, Costa Rica, Mexico, United States

South America:
Argentina, Brazil, Chile, Colombia, Ecuador, Paraguay, Peru, Uruguay

There are plenty of obvious candidates, but I’m also interested in smaller or less commonly represented football countries(leagues).

If you’re watching the World Cup final, take your time and have a think during the match. I’d be happy to hear any suggestions afterward!


r/FootballWorldSim 3d ago

Should loan moves stay domestic, or should clubs be able to loan players within the same region?

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12 Upvotes

I’ve been working on the transfer system again, and I’m currently unsure how international loans should work.

For permanent transfers, I don’t want clubs to simply pick players from one global pool. The game has individual country-to-country relationships that affect how likely each transfer route is. For example, Brazil to Portugal is much more common than the reverse route, and routes such as Senegal to France or Argentina to Spain have their own values.

I’ve tried to give every country a recognisable transfer market rather than letting players move anywhere at random.

Loans are more difficult to balance. Until recently, clubs could loan players to teams in the same region. However, I watch the J.League regularly, and I kept seeing Japanese clubs loaning players to Hong Kong. It technically followed the regional rule, but it didn’t feel believable because that route is extremely uncommon in reality.

For now, I’ve restricted loans to clubs in the same country. That produces more realistic J.League loans, but I’m wondering whether it may be too restrictive elsewhere.

Which approach would you prefer?

Domestic loans only

Loans anywhere within the same region

International loans only when the two countries have a strong transfer relationship

A separate country-to-country affinity system specifically for loans

I’m currently leaning towards domestic loans plus a small number of believable international routes, but I’d like to hear how loans work in the leagues you follow.


r/FootballWorldSim 4d ago

I’m planning to release Football Fictional World Simulator on Steam on August 3!

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68 Upvotes

A quick development update: I’ve completed the Steam registration process for Football Fictional World Simulator!

I’m currently aiming for an August 3 release. There are still a few things to finish and test before launch, but it finally feels real now.

I’ll share the Steam store page here as soon as it’s ready. Thank you to everyone who has followed the project and given me feedback so far!


r/FootballWorldSim 5d ago

International friendlies are in — should I add club pre-season friendlies too?

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22 Upvotes

I’ve now added international friendlies to the game, and I’m wondering whether club pre-season matches should be next.

Since this is mainly a long-term football world simulation rather than a hands-on management game, pre-season friendlies wouldn’t involve choosing opponents or managing tactics. They would be simulated automatically before the league season begins.

They could give clubs a few warm-up matches, make the transition between seasons feel more natural, and provide some early indications of how new signings might perform. I could also include tours or matches between clubs from different countries.

On the other hand, they wouldn’t count toward official records, and adding thousands of extra matches every year could slow down long-term simulations or create unnecessary information.

Would club friendlies add something meaningful to the world, or would you prefer the simulation to move straight into competitive matches?

If I add them, what would you want to see?

  • A few simple domestic friendlies
  • International pre-season tours
  • Friendly cups or tournaments
  • Results only, with minimal player statistics
  • No club friendlies at all

r/FootballWorldSim 6d ago

I finally added national flags to the game

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30 Upvotes

This was a small update compared with some of the simulation systems, but it was one I had personally wanted for a long time: national flags are finally in the game.

There’s something strangely comforting about seeing flags in a world simulation. They make player nationalities, international competitions and the overall football world much easier to understand at a glance. The screens feel more complete now.

I may have made the flag on the individual team page a little too large, though. I’m still deciding whether to reduce it, so let me know what you think from the screenshots.

I’ve also changed the international calendar. The World Cup and other major international tournaments are no longer held every year. They now follow a four-year cycle, and qualification has been added as well.

It means fewer World Cups across a long simulation, but each tournament should feel much more important—and countries now have to earn their place instead of appearing automatically.


r/FootballWorldSim 7d ago

Is there going to be a mobile version?

6 Upvotes

I’ve been looking through all the posts on this sub, and this game looks really fun but I don’t own a PC, so is there going to be a mobile release because I feel like this game could work on mobile and I would l to play it


r/FootballWorldSim 7d ago

How often should international tournaments be held?

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25 Upvotes

At the moment, the World Cup and continental championships are held every year in the simulated world. The Olympics and U-20 World Cup also take place annually.

I originally made them annual because I haven’t implemented international friendlies. If every major tournament followed its real-world cycle, national teams—and especially youth national teams—would play very few matches. That could also make international careers and records feel a little empty when simulating hundreds of years.

However, having a World Cup every year obviously isn’t realistic and may make winning it feel less special.

Which would you prefer?

  • Tournaments following their real-world cycles, even if national teams play fewer matches
  • Annual tournaments, giving national teams more activity and creating more international history
  • A compromise, with major tournaments less frequently and additional competitions filling the gaps

I’m also considering adding a Confederations Cup-style tournament. That could provide more international matches without holding the World Cup every year.

What would feel best in a long-term football world simulation?


r/FootballWorldSim 8d ago

Do the top scorers and average ratings look realistic?

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23 Upvotes

I updated the average match rating system today, so I haven’t had much time to judge the results yet.

Looking at these screenshots, does the distribution of positions among the top scorers seem realistic? In particular, are the rankings too heavily dominated by CFs and STs, or does this look reasonable?

I’d also appreciate feedback on the updated average ratings. Do the numbers and the differences between positions look natural? Are any positions being rated noticeably too high or too low?

If anything looks unusual, please let me know.


r/FootballWorldSim 9d ago

I’ve Added a New Transfer System to the Game

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20 Upvotes

I’ve recently made some changes to the transfer system, so I wanted to explain what I’m trying to do with it.

Football Fictional World Simulator is mainly an observation game, not a full management game. Even when you choose to follow a club, I don’t want you to control every part of its transfer activity.

I think of it less as shopping for players and more as having a stack of transfer papers land on your desk. The club identifies what it needs, the market produces a limited number of realistic options, and you give the final approval.

A few important points:

You choose which players the club should transfer-list or loan out, but listing a player does not guarantee that another club will sign him.

When the club needs a new player, you receive a limited shortlist rather than being able to search the entire database.

You can compare age, position, form, statistics, transfer fee and other information before approving a signing.

Budgets, foreign-player limits, squad balance and positional needs restrict what the club can do.

Transfers continue to be affected by the wider simulated market. The world does not stop and wait for your club.

Sometimes none of the available options are ideal. Sometimes a listed player stays. Sometimes the right player appears at exactly the right time.

This is very deliberate. In Football Manager, an experienced player can often use scouting knowledge and transfer-market tricks to improve a club very quickly. I want progress here to be slower and less predictable.

Good decisions should matter, but luck, timing and the market should matter too. You might make sensible choices for several seasons without immediately becoming stronger. Equally, one unexpected signing or sale could change the direction of the club.

The idea is to give you some influence over a club’s history without letting you completely control it.

I’d be interested to hear what you think. Does this feel like enough involvement for an observation-focused football simulation, or would you want a little more control?


r/FootballWorldSim 10d ago

Could you help me check whether these player statistics look believable?

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13 Upvotes

I’m currently checking the balance of player usage and individual statistics before the Steam release.

Looking at this squad, do the numbers of starts, substitute appearances, goals and assists seem believable? I’d especially like to know if any player is starting too often, coming off the bench too frequently, or producing an unrealistic number of goals or assists for their position.

If anything looks strange, please let me know which player and statistic stood out to you. The season is currently 30 matches old, which may help provide context.

I’m also checking whether:

Rotation between starters and substitutes feels natural

Goals and assists are distributed realistically by position

Backup players receive a believable amount of playing time

Any feedback would be very helpful.


r/FootballWorldSim 11d ago

Welcome to r/FootballWorldSim — an introduction to the project

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27 Upvotes

Hi everyone, and welcome to the official community for Football Fictional World Simulator.

I’m the developer of the game, and I’ve been working on it for approximately two years.

This is a spectator-focused football simulation rather than a traditional management game. You don’t control a club, select tactics or manage finances. Instead, you watch an entire fictional football world develop and follow whichever clubs, players, leagues and national teams interest you.

The current version includes:

63 countries and 94 leagues across five continents

Domestic leagues, cups, promotion and relegation

A simplified global transfer market

Continental competitions, including the Champions League, Europa League, AFC Champions League and Copa Libertadores

Senior, U-23 and U-20 national teams

Text-based match simulations

Detailed player and match statistics

Awards, best elevens and historical records

Editable club and competition data using CSV files

A complete worldwide season currently takes roughly ten minutes. The game is designed to support very long simulations, allowing you to advance 100 years or more and explore the football history that emerges.

You might see a small club gradually become a continental power, a minor football nation produce a golden generation, or a historically successful team disappear from the top division.

I’m currently hoping to release the game on Steam within the next month or two.

I’ll use this community to share:

Development updates

Screenshots and gameplay videos

New features and improvements

Interesting stories from long-term simulations

Release and testing information

Answers to questions about the game

Feedback, questions and feature suggestions are very welcome. Thank you for following the project from this early stage.