r/FootballWorldSim • u/keigo0221 • 8h ago
Are there too many transfers in my football simulation?
I’m currently reviewing the transfer market balance in Football Fictional World Simulator.
Each club has a squad of around 30–35 players. Because this is a fictional long-term simulation, I think a busy transfer market can make the world more interesting. Players move between countries, smaller clubs develop talent, stronger clubs rebuild, and the balance of power changes over time.
However, I sometimes worry that there may be too many transfers. If squads change too quickly, clubs may lose their identity and individual transfers may feel less meaningful.
The transfer fees shown here are currently too high. I already plan to rebalance the fee calculations, so I’m mainly asking about the number and frequency of transfers, rather than the amounts.
Which approach would you prefer?
- A more realistic market with fewer transfers
- A more active market because it creates a more entertaining fictional world