Today this morning I watched Ludi's video on the 1.3 survey and watched him go off on 5 min bitching fest about multiplayer balance, he had the entirely wrong idea (we are saying the same thing ludi, more on that in a bit) and I do not outright think i am the person he was calling out (I hope it was because this gives me a chance to spell it out for you) I do not know how many people are saying the game being balance for multiplayer is ruining the single player game there are but I know I'm more vocal than some.
Anyway I want to address at least what I'm saying and maybe if you see this ludi, you can see this and realize we are asking for the same exact thing.
When I see one of the pain points saying "multiplayer balancing" what I hope Paradox is saying is balancing the game around multiplayer (where they nerf a mechanic to being unusable) is an issue because it is.
Now please listen VERY CAREFULLY!
We want paradox to balance the game around SINGLE PLAYER so yes id like it so that you don't need cavalry armies up until age IV and they fix infantry etc.
We want the exact same thing, instead ludi you go on and get triggered because you have the wrong idea about at least what I am saying, it's when they nerf mechanics to the point of said mechanic becoming not usable that they're using multiplayer games (which the dev's themselves HAVE ADMITTED, please see my other post where I source all of that information) for testing.
Also I play multiplayer so trying to get that ridiculous jab in about how it's a "skill issue" stop trying to shift the conversation away from what we are trying to talk about, you don't know what else I do like play multiplayer as well, who gives a flying fruit cup if you are a better or worse player, NOT THE POINT.
We want the same thing and it was so sad to see you go on and on crying like you did, maybe if I'm that one guy on the forms, talk to me instead, I am actually really reasonable. I care about this game as much as you do and I too want to see this game succeed. So let me reiterate for everyone what I mean..
MULTIPLAYER BALANCINGS= nerfing mechanics to the point they are unuseable, and that's because they test features meant for single player in a multiplayer setting.
All the examples you gave for what "multiplayer players want" based on single player balancing, I want too because it would be based on single player testing, WE WANT THE SAME THINGS my guy.
So ludi you clearly didn't understand what I was saying, maybe other people are saying otherwise and the telephone game is rearing it's head so it gets skewed, if that's the case then I hope this clarifies, I am not trying to be an A hole here, it just annoys me when I see YouTubers get butthurt because they don't realize we are on the same page.
I don't think I am the "guy" he was talking about but this is my response to his video regardless, and again would love to chat one on one if you actually want to fix EU5.
Cheers.