r/EU5 • u/NecessaryDisaster498 • 8h ago
Image Spamming cities is not necessary.
R5: I had a post:
https://www.reddit.com/r/EU5/comments/1v0nsj9/playing_wide_meaningful_in_this_patch/
I had several issues:
-Mamlukls were too strong.
-I had a mixed army comp. Heavy cav stack was suggested.
-My economy was concentrated around high control areas and I didnt spam cities.
-Some of my societal values were going down.
-creating more markets was suggested
So I restarted the campaign and changed/tested a few things:
- A full stack of light cav is enough. Extended timars buff your light cav by 20%. So they are extremally potent and can kill anything. I dont even need Age 3 light cavs. Age 2 ones are doing the job just fine. I recommend you take the Mamluks as an ally early game, dragged them around in your wars and around the early 1400s the alliance will break because you and the Mamluks will become a hegemon, after which you can start declaring wars. The first war is the most difficult. Once you got that one, just take as much land as possible from lower Egypt.
- I dont know why people suggest spamming cities and town, but it is 100% not the end of all means. I have considerable amount of more land directly under me and my wealth/tax base is still lower. It is perfectly fine investing your money in early game into your high control areas. Maybe as a min-maxing strategy it might be worse (beats me how), but for your average joe, it is completly fine. I may add that I didnt utilize my land as much as the other run yet, because I am spamming infrastructure buildings.
Eitherway, My economy, my army and my pop size is about the same.
My naval societal value was likely bugged/corrupted. I didnt even need any events/parliament to push my naval value far beyond 50, but jurisprudence 100% does go down, even when you push it. My guess is that it is somehow related to waging war with certain religions.
I honestly dont see why 1 big market as oppose to several smaller markets should be that big of a deal. I dont really see the benefit. Granted I likely have far less markets in this run, but you have to compensate building high control areas up.
EDIT:
Guys we are approaching the realm of non-existence with some comments. If you put a box on the comment section, we have Schrödingers urbanization. There are people advocating for lots of urbanization
"It's efficient to do 50% urbanization as a minimum" -> which is what I did in this run and that person says I should have urbanized even more for bailiffs (I dont even have that many worthwhile RGOs).
And
"towns and cities are tools to scale better, you can only do so much with rural settlements, if you have money and your cities are starting to become full, deploy new ones to have more promoted pops," -> People advocating for the reverse, which I was doing in my previous run.
I am not here asking for the best min-maxing guide out there. The purpose of this post was to share the results. Now the scaling itself is a different topic, but clearly the subject is more nuanced than "just make cities" or "just create demand".
My initial argument was that you should be radiating out of your high control, profitable areas and not dip into low control areas to create demand. The main take-away (at least for me) in the comment section is:
-Stick to radiating out economically.
- Push societal values as early as possible
-Set estates early (my new plan is to give rights at the begining and slowly taking them away starting from the 1400s onwards.
- And a more nuanced economic plan for scaling. How that is suppose to look like, I did not figure out, as there are contradicting suggestions with remarks that add no value or depth (telling me to just create demand, when I was doing so anyways, is not helping out. Clearly there is a priority with things).
