r/Devvit 9d ago

Update App READMEs Required for All Published Apps

29 Upvotes
README Update

Good news, everyone! We’ve updated our Devvit requirements around READMEs. Most notably, all published apps (both public and unlisted) are now required to have a descriptive README. You can read the updated rules here.

Summary:
Apps must include a descriptive README.md file in the root directory of the app project (for example, project-directory/README.md). Apps submitted with a missing, empty, default template README, or vague README will be rejected.

Your README should be written in simple terms for a non-developer audience and include:

  • An app overview summary at the top (1000 words or fewer) explaining what the app does, who it is for, and critical operational notes
  • Instructions on how to configure, deploy, and interact with the app's full feature set

Timeline:

  • Enforcement will begin after the current hackathon, so starting July 16th, 2026

If you need any further help, please check the full Devvit Docs, or reach out in r/Devvit or our official Discord.

Thanks for reading this announcement about READMEs. Read on!


r/Devvit 14d ago

Update Release 0.13.7: Devvit Journeys (GA) & Blob Storage (Experimental)

19 Upvotes

Devvit Journeys is now generally available to give you end-to-end visibility into how users move through your app from start to finish!

Devvit Journeys provides:

  • An analytics dashboard to gain insights into session starts, completions, engagement, session frequency, and duration to better understand user progression and evaluate the effectiveness of your app.
  • Event receipts in API responses that indicate how telemetry events were processed, making it easier to validate telemetry behavior and troubleshoot integrations.

This release also includes our latest experimental feature: blob storage. You can store and serve files like images, documents, exports, and other media directly from your app. Blob storage provides a scalable, durable solution for managing large assets while keeping application state in Redis.

Breaking Change: Filter API Updates

The experimental filter APIs have been updated to accept an options object instead of separate parameters, aligning them with the rest of the SDK. This change affects reddit.filter(), post.filter(), and comment.filter().

Because these methods were marked as experimental, this breaking change was made to improve API consistency before they reach general availability.

Other Fixes:

  • Enhanced metadata: methods that return moderation-related users, such as getModerators() and getBannedUsers(), now include additional metadata. Depending on the method, this includes details such as when a user became a moderator, when a user was banned, and the duration of a ban.
  • Added support for Vite 8, which resolves the deprecation warnings that have appeared in projects created over the past few months.
  • Fixed an issue where the heightPixels parameter was ignored during post creation and always defaulted to 512. The specified heightPixels value is now correctly applied.

https://developers.reddit.com/docs/changelog#release-0137-devvit-journeys-ga--blob-storage-experimental


r/Devvit 4h ago

Feedback Request Feedback wanted for My First Reddit Game

2 Upvotes

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r/Devvit 4h ago

Feedback Request Feedback wanted for Draw and Drive

1 Upvotes

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r/Devvit 8h ago

Feedback Request Feedback wanted for Mini Racer

2 Upvotes

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r/Devvit 13h ago

Help how are you all promoting your apps/games without being spammy?

3 Upvotes

been building Ghost Rally (racing game, you race ghost replays of other real players) for the hooks hackathon and wanted to open this up as a discussion since I'm guessing a lot of us are stuck on the same thing. what's worked so far:

  1. posting in related subs (racing/game-discovery ones) when I could. real traffic every time, but it's a one-shot per sub, can't keep hitting the same communities.
  2. also just being active in my own sub, answering comments, calling out record holders, that kind of thing, helps but only grows people who already found you.
  3. shared with friends too, good for a first burst but doesn't scale.

everything past that starts feeling salesy and I'd rather not go there.

so, what's actually worked for you? feels like devvit apps living inside reddit posts should be a growth advantage we're not using well yet.

for context, one week on my sub: 1.3k views, 70 unique visitors, 87 comments. small but real people showing up daily.

game if it's useful context: https://www.reddit.com/r/GhostRally/


r/Devvit 8h ago

Duck Answered Global Redis Request

1 Upvotes

I'm working on improving leaderboards and trying to show a global counter on my app r/MochiMochiDonuts but I'm getting the following error: FAILED_PRECONDITION: global redis is not supported on this app.

Can Global Redis be requested from somewhere? Or is this a limitation I should design/build around?


r/Devvit 11h ago

Help Can Devvit read full comment history from my own private subreddit for research data export?

1 Upvotes

Running a small academic study (private subreddits I create, consenting participants) and need to export full discussion data (comments, authors, timestamps) afterward for analysis. Waiting on classic Data API approval, but saw Devvit skips that registration step.

Questions:

  1. Can Devvit read/list all comments in a subreddit or thread (not just single lookups by ID)?
  2. Can I use this privately on my own subreddit without app review/publishing?
  3. Is Devvit even meant for read-only data export, or purely interactive apps?

Thanks for any pointers!


r/Devvit 12h ago

Feedback Request Feedback wanted for Wobblit

1 Upvotes

Hi this is my Devvit game, built for Games with a Hook Hackathon.

  • Play: https://www.reddit.com/r/wobblit_dev/s/dgy2p3UDJq
  • Wobblit is a 3D ball-balance game with official levels, daily challenges, and player-built levels.
  • Race others on daily, campaign, or community boards — leaderboards for all.
  • Looking for feedback so I can polish it for marketplace.

r/Devvit 13h ago

Help Can an app submit custom posts on behalf of a user to any subreddit where it is installed by simply specifying a subredditName?

1 Upvotes

r/Devvit 13h ago

Admin Replied my review of r/chessamole is taking a while

0 Upvotes

The first review of my previous apps always took less than this. Just wondering whether I should wait or resubmit instead. Its been 5 days.


r/Devvit 19h ago

Help Is there any way to do reddit oauth? /prefs/apps keeps refreshing

1 Upvotes

Hi everyone,

I’m trying to create a Reddit OAuth app for an external web application, but the app creation flow at: https://www.reddit.com/prefs/apps keeps refreshing after I submit the form, and it never creates the app or shows a client_id / client_secret.

What I want to build: An external web app, not a Devvit app with an optional “Sign in with Reddit” button

I only need OAUTH for Identificacion; I just need the user’s unique Reddit ID and username to identify users inside my app Just to clarify I’m not trying to post, comment, vote, moderate, or send messages on behalf of users.

-Is the classic Reddit OAuth app creation flow still supported for new external web apps?
-Should I still use /prefs/apps to get a client_id and client_secret?
-Is there a new place where external web apps should request OAuth credentials?

In a few words:

-I’m specifically looking for the OAuth authorization code flow, not a Reddit hosted Devvit app....

Thanks


r/Devvit 1d ago

Feedback Request Feedback wanted for Decrypt

1 Upvotes

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r/Devvit 1d ago

Feedback Request Feedback wanted for Sync Rows

3 Upvotes

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r/Devvit 1d ago

Help Where to report apps being used to send NSFW spam modmails?

2 Upvotes

I’ve modmailed both [r/ModSupport](r/ModSupport) and [r/Devvit](r/Devvit)… 9 days ago. And nothing has been done about THREE different Devvit apps being used to send me NSFW spam messages.

At least turn off the ability for unapproved apps to send outgoing modmails!

Edit: I might not have been clear. It’s modmails being sent from the _dev subreddit to me via chat. Not to any of the subs I mod.


r/Devvit 1d ago

Admin Replied Why have Laddergram and Sections stopped working?

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0 Upvotes

I mod a subreddit with Laddergram and Sections installed. Starting a few days ago, posts from these apps just show a blank space rather than the games as usual.

You can also see this on their main subs r/Laddergram and r/Sections

I've checked for app updates and there aren't any.

I've also checked desktop and the iOS Reddit app. It's happening for both.

How can I find a resolution for this?


r/Devvit 1d ago

Feedback Request Feedback wanted for Pixel Drop

1 Upvotes

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r/Devvit 2d ago

Feedback Request Finally got my first Reddit app (Draft Pad) approved!"

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6 Upvotes

It's a simple drawing pad built with Devvit. What do you guys think? Any feedback is welcome!
https://developers.reddit.com/apps/draftpad


r/Devvit 2d ago

Feedback Request Feedback wanted for Simple Checklist

0 Upvotes

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r/Devvit 2d ago

Feedback Request Feedback wanted for Sticker Space

0 Upvotes

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r/Devvit 2d ago

Help Any path to WebSocket support? It's the baseline everywhere else

1 Upvotes

I'm building a multiplayer shooter on Devvit and I've hit the one wall I can't design around: no persistent connection from the client.

I ship HTML5 games on Playgama, Yandex, CrazyGames and similar portals, and every one of them allows a WebSocket from the client. It's the baseline assumption for the category any game with real-time multiplayer is built on it. Reddit is the only platform I work with where it isn't available, and I don't think that's a small gap: it quietly rules out shooters, racing, fighting, co-op action, anything latency-sensitive. Those are the genres that drive session length and retention hardest.

I've read the docs and I understand the current state client fetch is CSP-locked to /api/, the server is request/response, realtime is server→client push only. I've designed around it as far as it goes (Redis-buffered state, coalesced broadcasts), but HTTP round-trips per input put a hard floor on latency that a real-time game can't get under.

So:

  1. Is persistent connection support on the roadmap? Even a rough "not this year" is useful — I'd rather design toward it than around it.
  2. Is there any path today? Exception process, closed beta, an allowlist I've missed — or is it a hard no?
  3. Has anyone shipped a latency-sensitive real-time game here? If so I'd like to know what you did, because I may be missing the trick.

r/Devvit 2d ago

Feedback Request Feedback wanted for Candy Merge

0 Upvotes

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r/Devvit 2d ago

Feedback Request Feedback wanted for Mini Racer

1 Upvotes

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r/Devvit 2d ago

Feedback Request Feedback wanted for The Daily Machine

0 Upvotes

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r/Devvit 3d ago

Feedback Request Feedback wanted for Community Draw

0 Upvotes

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