I know these are two are some of the more popular recent mods, I just notice how when they are talked about, they get a high amount of upvotes compared to other mods.
They must be very similar together, one being one of the best all girls mod and the other being one the best Monika focused mods. Feels like these two are the most popular atm?
What do you guys think is there a reason they get more upvotes than other mods, are they similar, what do you think?
En la publicación de hoy quiero presentarles un mod en el que el equipo Future In Mind Productions ha estado trabajando. Llevamos aproximadamente dos meses de desarrollo (probablemente un poco más) y creemos que ya es el momento de mostrar el primer avance aquí en Reddit.
Adjuntamos un video del menú principal y una escena del inicio del mod. Todo lo mostrado está sujeto a posibles cambios antes del lanzamiento de la demo o de la versión final.
Hablando un poco más del proyecto
Descripción / Sinopsis:
Nuestro protagonista pensaba que su vida había alcanzado por fin un equilibrio perfecto: un gran grupo de amigos, un club que se había convertido prácticamente en una segunda familia y una relación que parecía tener un futuro prometedor. Sin embargo, cuando una serie de acontecimientos inesperados rompe esa estabilidad, se verá obligado a afrontar sentimientos para los que nadie está realmente preparado. En una historia centrada en la superación personal y el apoyo mutuo, el protagonista descubrirá que, incluso después de los momentos más dolorosos, siempre existe la posibilidad de mirar hacia el futuro.
Rutas:
La versión completa tiene planeadas cinco rutas: cuatro para las protagonistas originales y una quinta dedicada a un personaje muy querido por la comunidad... ¡Kotonoha!
Duración estimada:
Muy larga, aproximadamente similar a la del mod Blue Skies, o incluso mayor.
Fecha de lanzamiento:
La versión completa aún no tiene una fecha de lanzamiento definida. Esperamos poder compartir una estimación durante el próximo año. Como agradecimiento por todo el apoyo, queremos anunciar que la demo está prevista para este año, con un lanzamiento estimado a más tardar en noviembre. Sin embargo, es posible que esté lista antes. Lo único que puedo prometer es que la primera versión jugable saldrá este mismo año.
Bueno, eso es todo por el día de hoy. Espero que este nuevo proyecto sea de su agrado y que disfruten de este primer vistazo. Estaremos encantados de leer sus críticas constructivas, opiniones y sugerencias. Si les interesa seguir el desarrollo del mod, pueden unirse a nuestro servidor de Discord, donde compartimos avances de forma periódica. Nuestro Discord!
Sin más que decir, espero que disfruten los videos y muchas gracias por leer hasta aquí.
— Rase, uno de los directores de Future In Mind Productions.
Good morning people, hope everyone's okay and having a great week.
Well, it's like the title said. I'm looking for some mod suggestions to play but I'm interested in mods that you consider that respect the canonical traits and personality of Sayori and that expands her route and/or experience the most
I want to understand her as best as possible, to try to think as her and how she would react to some specific scenarios and situations.
So, that. Any recommendations you have would be appreciated
Anyways, you all may be wondering, "Lizard? What the hell do you mean an update concerning all macOS users?"
Well, here's what's going on.
Apple has announced that it's beginning to phase out Rosetta 2, the compatibility layer that lets Apple Silicon Macs (M1, M2, M3, and newer) run Intel-based applications. Since many DDLC mods are built using older versions of Ren'Py that create Intel-based macOS applications, this could become a major problem for both players and developers in the future. However, I am not sure about Intel-based Macbooks.
Currently, macOS Tahoe is probably one of the last major versions to fully support Rosetta 2. Apple has said that Rosetta 2 is being cut out over time, meaning Intel-only applications will eventually stop working on Apple Silicon Macs.
So, how does this affect DDLC mods?
Many DDLC mods were built using Ren'Py 7 (and many with even older versions), which create Intel-based macOS .app files. On Apple Silicon Macs, these apps currently run due to Rosetta 2. Once Rosetta 2 is no longer available, those Intel-only builds may no longer launch.
For example, here's a screenshot of the macOS version of the popular and recent DDLC mod Foreign Relations.
As you can see, the kind of application Foreign Relations is, is an Intel-based app.
This isn't just a Foreign Relations issue. Many DDLC mods use the same Intel-based macOS build, meaning this could affect a large part of the community.
If you're a Mac user who enjoys playing or developing DDLC mods, I'd recommend keeping an eye on Apple's announcements. If you're on macOS Tahoe and everything you need works, you may want to hold off on updating until people know what the future holds.
Honestly, this is sad to hear. I understand why Apple wants to move away from Intel compatibility, but it's unfortunate for communities like us that still rely on older software to develop mods we love.
As for me, I'm most likely moving my development of A Racer's Dream over to Windows in the future so I don't have to worry about these compatibility changes. I may suggest you to prepare for it, but, until Apple gives any further announcements, don't worry too much. Just keep it in mind until further announcements appear.
I wanted to give everyone a heads-up before craziness with users asking why mods won't work on macOS starts to happen.
Hello everyone! Good morning, afternoon, or evening! Today I'd like to introduce a mod that Future In Mind Productions has been working on. We've been developing it for about two months (probably a little longer), and we feel it's finally the right time to share our very first preview here on Reddit. We're attaching our new logo, a preview of the main menu, and a scene from the beginning of the mod. Please keep in mind that everything shown is still subject to change before the demo and the final release.
A little more about the project
Description / Synopsis:
Our protagonist believed his life had finally reached the perfect balance: a great group of friends, a literature club that had become a second family, and a relationship that seemed to have a bright future ahead. However, when a series of unexpected events shatters that stability, he'll be forced to face emotions that no one is ever truly prepared for. In a story focused on personal growth and mutual support, the protagonist will discover that, even after the most painful moments, there's always a chance to look toward the future.
Routes:
The full release is planned to feature five routes: four for the original girls, and a fifth route dedicated to a character already well known and loved by the DDLC community... Kotonoha!
Estimated Length:
Very long, roughly comparable to Doki Doki Blue Skies, or possibly even longer.
Release Date:
The full version doesn't have a release date yet. We hope to share an estimated release window sometime next year. As a thank-you for all the support we've received, we'd also like to announce that the demo is planned to release this year, with a target of no later than November. It may even be ready sooner, but one thing I can promise is that the first playable version will be released this year.
That's all for today! We hope you enjoy this first look at the project, and we'd love to hear your constructive feedback, suggestions, and opinions. If you'd like to follow the development of the mod, feel free to join our Discord server, where we regularly share development updates.Discord Server
Once again, thank you so much for reading, and we hope you enjoy the videos!
What does this mean? Like can mobile versions be available on mediafire or something? I see them in places but have no idea if they're supposed to be there.
I'm currently in the process of writing a DDLC mod, or to be more technical, it's more of a fanfic soon to be playable
It's still a long way to go, and the process is a bit slow due to it not being a priority unlike other projects of mine, but it's something i want to see through and get done.
I'm currently about let's say 60% done with the first chapter out of seven (The story i've planned is very long), and i'm a bit worried that conceptually it might be too ambitious, but i guess i'll have to see when i get to the part of making it into a fully playable mod.
I don't have a team for it yet, so for now i would be in charge of writing and music as i'm already a music producer so i can take care of that as well. That would leave visual art, coding and maybe a second writer/consultant since i might have to correct and/or add stuff in, i'm very new to this whole writing a visual novel thing.
That would be it. I'd like to know what tips you could give me regarding the process of writing and getting a team together for it as i've never done anything like this before lol, anything is appreciated!
It's been a bit since I updated about the Doki Doki: Lucid Dreamers mod, but I'm back to inform about two things.
First of all, I want to talk about how last post I mentioned about the possibility of having a demo, and now I can officially confirm that we will release a demo of Doki Doki: Lucid Dreamers Act 1.
We intend to release the demo in the end of the summer, tho don't take it as a sure thing that is gonna happen, because when I have sure, I'll come with an official demo release date.
Second, I want to talk about the sprites of the OCs used in the mod.
Since my post didn't had any answer, we decided to use free-to-use OC sprites from the community.
Chad - Luke
Metal - William
Goro Toyama - Professor Sato
With that, you can expect in the few days 3 new posts of facts, this time about those OCs.