r/Competitiveoverwatch 1d ago

General Upcoming match thread bot and flair site updates

44 Upvotes

Reddit is deprecating bot API access, so I am working to migrate the match thread bot and the flair site to the new supported app system.

The match thread bot should be up and running by the start of the midseason championship next week and will work mostly the same. Let me know if anything is broken like usual.

Unfortunately the flair site will be harder. Access to the flair site will shut down sometime this week and the replacement will not be ready for a while, potentially a couple months though I'm hoping for sooner. Additionally, the new system may not support updating the flair CSS classes that are required to support flairs on old reddit. So the text in your flair will be visible on old reddit, but the images won't. If you want to update your flair, I recommend doing it in the next day before the site goes down.

I do think these changes will eventually work out for the better, reddit puts a lot more resources into this new app system than they did the old bot system. But it will be a rough transition for a few months because of the timelines.


r/Competitiveoverwatch 7h ago

General Why is junks wr in NA/EU GM+ so much better than in asia GM+?

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56 Upvotes

I know asia loves dive but isnt junk strong against dive? He has a cc and oneshot combo in close range, he can also just leave by sticky jumping out, so why is he so much weaker in asia?


r/Competitiveoverwatch 12h ago

Fluff A while ago I made a comment about Geekay’s final play on Aatlis being this biggest misplay on OW history. Today frickitseominsoo has uploaded a compilation of them.

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92 Upvotes

r/Competitiveoverwatch 7h ago

General Instead of looking into 6v6, they should look into why match quality gotten so poor

20 Upvotes

Hi, my name is Cliffus Jiggrin (pronounced Jig Green) and I've been playing OW since 2017 peaking low masters if that even means anything. I am from a small country so please pardon my English if stuff is many confusing.

I have mixed opinions on both 5v5 and 6v6. I like 6v6 because it lets me play with more friends and I like 5v5 because I feel like there is more balance to individual and team play.

I'm here because I feel like instead of looking at what 6v6 can do now, they should look into the problems with the match quality. Because I can only speak for myself, I don't mind a longer queue if it equivalents to better, more equal match between the both teams.

Ever since this year, there have been so many complaints about match quality, team quality, etc and while maybe win rate is around the same. But, there are a lot more stomps now compared to before especially in ranked. Currently, playing OW is like waiting in line at a restaurant for 10-20 minutes only to find that they serve Taco Bell.

I am not saying that the match making is rigged, I am saying that regardless of win or loss, it's not producing as many enjoyable matches as it used to.

I will use myself as an example- I stopped playing in 2022 and return this year. When I played ranked as DPS for first time in about 4 years, I got into platinum somehow despite being bottom in both damage done and eliminations. I have not been past platinum since 2018 ... LOL

Now, if I queue DPS, I basically ruin the game because I should realistically be starting in low silver. And I'm not enjoying it because I'm not pulling my own weight and no one in the game is enjoying it either because there is a clear gap in player quality.

Pretty much every game can be determined by the first 2 minutes. Every match, there is at least one player in the game who you know does not belong there.

and I think the game also has other frustrating problems like

If you have a support duo containing 2 of mercy moira or LW, good luck doing anything except getting healed and saved since they lack offense utility.

If you have double hit scan that only force main, you will struggle even making the first choke vs their shield.

For tanks, there is a lot to say but I feel that in metal ranks, if your tank is losing the tank battle or dying, they will almost always switch to Orisa, Mauga or Hog and instead focus on their own self preservation instead of looking to create space. And in turn, only serve to feed ult charge to them.

and I think that lower tier aggravate towards Escort/Hybrid maps makes these problems even more noteworthy. Since those maps are either a living hell where you drag multiple OTs like you're locked down in Taco Bell or a full hold on point 1. Either of them are just not fun experiences.

So even if 6v6 does increase queue speed times at which people get into a match, does it really solve anything? Bad synergy will still be there and so will the poor enjoyableness of matches.


r/Competitiveoverwatch 13h ago

Blizzard Official Overwatch Blizzcon bundle revealed, purchasable in game.

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58 Upvotes

I mean I guess it’s nice I don’t have to physically go to blizz on for this one, but it’s also thirty dollars.

Also nice to see a legendary weapon skin, I feel like we don’t get enough of these.


r/Competitiveoverwatch 15h ago

General Question from a metal rank player: if high rank player find Kiriko and her Suzu so OP, why is her ban rate relatively low? What makes not her a "pick or ban"?

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74 Upvotes

In GM+, Kiriko have a near 50% pick rate, and I see many player complain about her being too OP and how her Suzu is OP. However her Ban rate is relatively lower compare to her pick rate.

Why is Kiriko not ban more if she really is that strong?


r/Competitiveoverwatch 1d ago

General On a scale of 1-10, how high is Freja's skill ceiling?

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131 Upvotes

With the recent buffs, Freja has become a lot more popular in ranked play, especially in high elo where she finds good results. Now that she is in the spotlight, it is the perfect time to ask this question to y'all... How high do you think Freja's skill ceiling is?

1 is Moira, 10 is Tracer. Where is Freja on a scale of 1-10? It would be wonderful if you could elaborate as well!


r/Competitiveoverwatch 1d ago

Fluff Of all the current OW controversies, I did not expect this to be the one Aaron responded to

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699 Upvotes

Stutters and performance issues, 5v5/6v6 discourse, stadium comments, idk I feel like there were more pressing matters personally.


r/Competitiveoverwatch 1h ago

General Tank no console vs jogadores no PC.

Upvotes

Bem, recentemente minha esposa e eu voltamos a jogar Overwatch (antes, jogamos muito na "Era de Ouro" do OW, mas passamos bastante tempo afastado) e vimos que agora conseguimos jogar partidas competitivas mesmo ela no PS5 e eu no PC. Ela é Main Tank e eu Main Sup, mas a dúvida é a seguinte:

Vocês acreditam que é possível pegar elos como Diamante ou mais alto como tank, ela jogando no controle contra players que vão estar no teclado e mouse? Ou a diferença é tão grande que vai ser tão desgastante que nem vale o estresse?


r/Competitiveoverwatch 9h ago

OWCS how can i watch faceit league streaming?

3 Upvotes

Will this be streamed live on Twitch or YouTube?


r/Competitiveoverwatch 3h ago

General Feedback Loops for Map synergy, Team synergy or Counterpicks?

1 Upvotes

Disclaimer

To get this out of the way, yes the most fundamental aspect of picking or swapping to heroes is how well you can play them.

For the sake of argument, we assume that everyone is playing heroes they can play comfortably well given their skill rating.

Drafting and banning can be broken down into three aspects:

Map synergy: How much value can individual heroes get on a specific map geometry.

Team synergy: How heroes complement and strengthen each other.

Counter picks: How much do heroes or combinations of them deny opposing ones.

I think online discussions (and yapping in-game) seem to focus a lot on that last aspect and very little on the first two. But my intuition is that above, they are roughly ordered in terms of importance (with caveats of course).

If that's generally correct, then how does this discrepancy emerge? Why do people feel counter picking is more important than synergies, or worse: the only important aspect of picking a hero?

Possible surface level reasons might include:

  • Counter picking feels like it has more immediate impact. Especially heroes that can be "hard-countered".

  • The advantage of team synergy is subtle and often not recognized as such.

  • Map synergy is often felt less in most ranks, because the community play style is one dimensional.

What about feedback loops?

Perhaps the game doesn't teach players well enough how much the synergy aspects matter and it's not necessarily the fault of the players alone.

When you get counter picked, the game gives you very direct feedback in the sense that you simply have a much harder time to kill the other player than they have to kill you and vice versa.

When your team synergy is good, how does the game tell you that?

A player might just feel like "finally I have a good team" or "I'm playing very well today", without recognizing that their composition makes the game much easier to play.

But none of those players are any different in skill than last match, where they had a Micky Mouse composition that was much harder to do well with.

And do players even know or get any feedback and useful stats on how their hero picks do on certain maps?


r/Competitiveoverwatch 23h ago

OWCS Early EWC/Midseason Championship scrim/meta

12 Upvotes

Since its next week, surely teams should be scriming already. Does anyone have any info on what the teams are playing or if any team is standing out within the scrims


r/Competitiveoverwatch 1d ago

Blizzard Official Official design for Shion’s original Omnic look revealed Spoiler

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337 Upvotes

r/Competitiveoverwatch 1d ago

OWCS All remaining OWL season 1 players

124 Upvotes

I was bored and went and found every player from Overwatch League Season 1 still in the overwatch pro scene in some capacity: I found 13 players out of the original 122 players from 2018, 13/122 or about 10.7%, 8 years later more than I expected NGL

Still playing: (4)
(BUP): Kellex https://liquipedia.net/overwatch/Kellex
(SHD): Diya: https://liquipedia.net/overwatch/Lu_Weida
(LAG) Void: https://liquipedia.net/overwatch/Void
(LAV): Fate: https://liquipedia.net/overwatch/Fate

Current Coaches: (7)
(SLD): Fleta https://liquipedia.net/overwatch/Fleta
(LAV): Kariv https://liquipedia.net/overwatch/KariV
(LAV): Izayaki https://liquipedia.net/overwatch/Izayaki
(SHD): SIO (formerly known as FiveKing) https://liquipedia.net/overwatch/Chen_Zhaoyu
(SHD): Daemin https://liquipedia.net/overwatch/Daemin
(SHD): Ado https://liquipedia.net/overwatch/Ado
(LAV): Soon https://liquipedia.net/overwatch/SoOn

Just dropped, I assume they'll be on another team: (2)
player (BUP): Kalios https://liquipedia.net/overwatch/Kalios
coach (BUP): Neko https://liquipedia.net/overwatch/Neko


r/Competitiveoverwatch 13h ago

General Winston and doomfist crossover

2 Upvotes

Made a new account thinking I would try to play heroes I don’t usually play, just to feel how effective they are and if they could be fun to pickup. The only tanks I felt I genuinely didn’t know how to play was doom and ball, but I quickly found that doom didn’t see nearly as difficult or foreign as people seem to think.

As someone who’s plays a lot of Winston (most played hero but often find haz and dva to be the much stronger pick in this meta), I feel there is a ton of crossover with doomfist. I always hear how doom is so incredibly difficult, but other than his actual mechanics, I feel his playstyle a lot of the time is just a faster/less risky Winston. Harder to eat cooldowns (sleep, coach gun, boop) without bubble, but having 2 movements, plus a mitigate on 7 seconds, instead of the twelve that Winston has, feels really good.

At higher levels they are obviously quite different in where they derive most value, but they both have a very “pure feel” in the sense that they find almost all their value in diving, being mostly unable to brawl very effectively (unlike dva/haz).

Wondering if this is something most people know/agree with or it sounds like I’ve totally missed the mark.


r/Competitiveoverwatch 1d ago

OWCS Radiant Order Crowdfunding Bundle out now - proceeds support all OWCS Partner Teams!

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63 Upvotes

r/Competitiveoverwatch 5h ago

General The Matchup Awareness of the Average Player or their Stubborness is atrocious.

0 Upvotes

Why do people just play into the worst most obvious matchups that are unsalvageable. I just a game in 6v6 ranked where I had 3 supports and one of them played Brig for half the game into Ram, Orisa, Junkrat, and Mei. He literally is repair pack bot and ult charge feed and hes trying to force this awful pick. Before that I have a Doomfist player who refuses to swap when he's struggling to outplay his counterpicks and just sabotages our game. Can we stop autopiloting? I had to tell the brig to swap since we needed a third dps but otherwise they were content just playing into the worst heroes possible.


r/Competitiveoverwatch 1d ago

General Question to low sens players, what's the lowest you've ever gotten? I'm pretty sure I have the lowest sensitivity on the entire subreddit

5 Upvotes

800 dpi - 2.08 in game

Diamond 1 peak

I've been at this sense for months now and feel very comfortable. I was even lower at some point but I noticed that my aim felt a bit too slow and heavy so I reluctantly increased it. Any fraction higher and I'm overaiming like crazy. Anything lower and it feels sluggish.

I don't have any tactical shooter background. I mainly play hitscan characters. Right now I'm really enjoying Domina but Emre and Freja are my mains.


r/Competitiveoverwatch 5h ago

OWCS Does TM have the Western Team best in slot at each role?

0 Upvotes

I know they underperformed this stage but going through their roster I think it's best in slot for each role if compared to all western teams

Hitscan: Quartz (argument: Lbbd7 or Lethal)

Flex dps: Jaewoo and Yoobi (argument: Sugarfree)

Tank: TVNT (Argument: Hawk and Ziyad)

Flex Support: Simple (no argument to be made but Landon I guess)

Main Support: Funnyastro (no argument to be made but Vega i guess)


r/Competitiveoverwatch 1d ago

Overwatch League Sometimes I think we forget how crazy OWL teams could be

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144 Upvotes

Just some unhinged team rosters back in the day


r/Competitiveoverwatch 5h ago

General What if Blizzard made false positive reports count as endorses?

0 Upvotes

Its no secret blizzard's cheating and inappropriate communication report systems are extremely faulty. Earlier I had the idea that if ppl do a false report, it counts as a report for themselves instead.

e.g. If Player A doesnt' say a single character in chat + doesn't use a the communication wheel a single time. Player B reports Player A for inappropriate communication. Then a report will be counted for Player B instead.

But today I thought of a better idea. What if false reports count as endorses? E.g. in the above scenario player B's report would count as endorsing player A?


r/Competitiveoverwatch 1d ago

Blizzard Official Ambush Story Time with Mariko Baika

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76 Upvotes

r/Competitiveoverwatch 2d ago

General How does Proper have such stable aim on Tracer?

160 Upvotes

Someone posted this video of Proper playing Tracer in another thread: https://www.youtube.com/watch?v=O5pY7h9Kmic

The most surprising thing to me here was how stable his aim is. I don’t typically see this on Tracer players, even pro players. It’s almost like he’s not moving his mouse at all while most other players constantly move it, and he also has a very low sens?

Does anyone know exactly what’s happening here and what he does differently?

Edit: According to liquipedia he plays at 800/6.52, so it's not an abnormally low sens.


r/Competitiveoverwatch 1d ago

General How high up the rank ladder does the distinction between main and flex DPS start being relevant?

14 Upvotes

So here's my situation: I've been queuing a lot of comp recently. I consider myself a flex DPS player, I like playing heroes like Genji, Tracer, Echo, and lately Vendetta. But I can also play hitscan pretty well, even though I don't have as much fun when playing point and click adventure- I mean hitscan. But because I can play both very well, I usually just decide to pick whichever role we need. I lock in a flex DPS at the start of the game, but if I see the other DPS also lock in a flex, I switch to hitscan. Lately however I've been getting very frustrated with flexing to hitscan so much. Especially when I pick hitscan because of my teammate just to see them also pick hitscan after one death (which happens way more often than I'd like it to). So lately I've started wondering, does it even matter? Am I at a high enough rank where it actually matters that you're not running double flex? Or can I just play whoever I want? I've specifically decided not to include my rank in this post, just to avoid getting yes/no answers. I do actually want to know at what rank you guys think this starts mattering


r/Competitiveoverwatch 1d ago

General Best counter to damage boosted soldier?

8 Upvotes

On the new japan map