r/BluePrince • u/joepsuedonym • 5h ago
MinorSpoiler I mistakenly thought this was the solution to a certain colour-related puzzle Spoiler
No spoilers for the holly door as I frankly haven't a clue and I'm enjoying that
r/BluePrince • u/darkshoxx • 17d ago
This is the fourth version of the puzzle hints megathread. As indicated and discussed here, we will make a new one every now and again, to make sure the threads don't go stale and no one replies anymore, apologies for the long drought.
As indicated here, we will begin collecting community tools. Please consult part 2 of that post for details and suggest the tools over there.
Confirmed tools and credit:
Blue Paths by u/sekti GitHub - For general game progress, great when you're stuck
Remember you are ONLY allowed to comment in the threads created by mods below, you may NOT start your own threads aka do not post top level comments. That is to make sure the first thing people see are the categories, which they can then easily close to prevent spoilers.
This thread is intended for light puzzles, NOT late-game puzzles, post-credits content, deeper game mechanics or lore.
For completeness, here's the first one, but visit at own risk, as it contains top level comments with potential spoilers, and here is the second and here the third.
r/BluePrince • u/darkshoxx • 17d ago
Dear Drafters,
We haven't had an update in a while, so here's a couple of things I'd like to highlight/discuss.

Also make sure they don't violate Rule 5
For community engagement let me remind you all to join the official Discord: http://discord.gg/BluePrince If you ever made fan-art, be sure to post it in their fan-art channel.
I'd like to have a discussion regarding posts about making it across a certain threshold: reaching room 46 in particular. Maybe we shouldn't immediately say the sentence with the word tutorial, as it's not a nice thing to hear after getting this achievement. If you must say it, maybe say something nice as well. I understand the desire to encourage them to keep playing but maybe there's a more positive way of phrasing that.
I'm considering banning that word altogether, but as usual I'm happy to listen to the voices of the community. So please tell me, especially if you've been on the receiving end of that particular comment, how appropriate you thought that was. I genuinely don't know at this point. Consider Rule 4, both regarding the topic and how to respond here.
r/BluePrince • u/joepsuedonym • 5h ago
No spoilers for the holly door as I frankly haven't a clue and I'm enjoying that
r/BluePrince • u/CurleeBS • 2h ago
My friend and I disagree on the pronunciation of Mora Jai. She pronounces the Jai with a hard J like “jive”. I’ve been pronouncing it like “hi”. I believe it’s pronounced “hi” because of how the sport Jai Alai is pronounced.
This is just for fun! I’m curious how other people pronounce it!
r/BluePrince • u/Over_Improvement_623 • 2h ago
r/BluePrince • u/Crastney-FauxMensch • 9h ago
so my boy just got a shelter in the outer room, set up an experiment to get +1 allowance when drafting a hallway from another hallway, he then got a westwing hall, above that a Foyer (which unlocks all hallway doors), and above that a tunnel, which led to 5 more tunnels. I didn't know you could draft a tunnel in a corner slot, but he did, and at the end of the tunnel was a blocked way, with 2 gems and an allowance Corarica Mora Jai Box! who knew?!
Unfortunately he's a numpty when it comes to drafting, so he managed to block up his entrances to the foundation, and then ran out of keys and only got to rank 6 elsewhere, so hasn't managed to open the antechamber to get a basement key whilst also being able to go down the foundation.... he's on day 39 and despite me helping him he's still not got into Rm 46...
r/BluePrince • u/Scara_hats • 27m ago
New player here, got around 6 hours in. Absolutely loved the game, it's borderline creepy at times yet also beautiful. Also i had this mental thought that despite the backroomish and creepy atmosphere at times, it won't go further than that.
Then i found the Rumpus Room. My first prophecy with Alzara is the one with the red cat with a flag. I thought "Hey this dude gives me clues in riddles, i should come here more often". Hell i even changes its rarity with the conservatory.
The second one is more helpful, i got the one with the car. At my first hour or two i found the car keys but didn't manage to find the garage so i got really excited when i eventually find it.
Then my third Rumpus Room came along. Inserted the coin, expecting my silhouette came up from the smoke
Instead it showed a guy with a hat? In front of the dark room? He opened a gate that i didn't open? Took an item that i didn't take?? Is the guy watching me rn in the room besides the Rumpus Room???
Alzara's monologue also didn't help, yessir i am very much afraid, panicking even
So can i encounter the mysterious person in real time or it's just something that's happening in the background?
r/BluePrince • u/Mrred23 • 22h ago
Outer Room?
Like, he could just go from Campsite > Private Drive > Grounds > West Gate Path.
Is he stupid?
r/BluePrince • u/JACL2113 • 1h ago
I wasn't able to find this done through a basic search online, but I've been drafting Hallway after Hallway, and a thought occurred to me: is it possible to make an estate with nothing but orange rooms?
Of course, you'd have to allow for other orange rooms beyond the upgraded Hallway, but I really want to try to do this one day. Has anyone else done it/gotten close? This would require all possible rooms to be orange, which also requires a lot of Hallways, specifically the version that adds more Hallways to the draft.
I've reached room 46, but I'm still going through the late game content, so no spoilers please. I do have the Vestibule unlocked and know of the chess pieces' powers.
r/BluePrince • u/kaisle51 • 1d ago
Just for fun!
I did make them into stickers but Stickybrand printed them horribly so I had to return them for a refund :( but if anyone wants the files I'm happy to send them
I had about 20 extra ideas for these :D
r/BluePrince • u/just1nw • 14h ago
Ok everyone, thanks for the replies, I get it. Working as intended and that intent is to be annoying as hell...
I'm experiencing what seems to be a bug with the Darkroom - it is not getting power when I draft it from an Electric Eel Aquarium. I see the blue power ducting activate but when I enter the Darkroom it trips the breaker just like it does when no power is applied.
I remember that this worked for me exactly once before in the game, where the power in the Darkroom stayed on when I entered from a powered room. But after that it has reverted to this behaviour.
Power passthrough is working, though as you can see in screenshot 3, I'm not able to see the room I'm drafting even though the power is going to it (so at least I cant tell it's a utility room that uses power).
This is a bug, right? Or am I fundamentally misunderstanding how powering the Darkroom is supposed to work?
r/BluePrince • u/Original-Ad-2220 • 6h ago
blue paths is a lovely website that has just gotten me through the "XYZ-ABC" thing. (I was told my thinking was wrong by some people when I was right all along...) plotting the demise of filthy liars aside, I knew most of what to do from there. unscramble the book covers and figure out where to go from there.
I got all of them... except for the red prince. i thought it was exclusively library books.
then when decoding the message, I though the word for "the fixed stars" was "A" because I forgot to include the word "Preface" when figuring that out.
and I remembered seeing a sundial somewhere but for the life of me I couldn't remember where, so I continued, and it told me it was in the orchard (which I remember now)
as bad as I do feel about looking these up, I'd like to still say I figured it out myself. the sundial thing is something I *never* would've found a second time just given I haven't visited the orchard since turning on the gas there, and ruled it out as a place to ever return to.
so, would yall feel bad about using hints?
r/BluePrince • u/awatson32 • 20h ago
I was on day three and knew I would be cutting it close. But by one minute is just cruel 😂 Back on the grind for the Trophy of Speed
r/BluePrince • u/CreativePurring • 9h ago
Like in a title. It happens randomly every time I have suspiciously good day (like finding 2 vault keys and opening it in 1 day plus doing the heist, or getting Convervatory with Throne and Throphy room - which I have at 0 cost due to Axe - and setting these 2 to common, or when I do all pump puzzle in 1 day - bottom of resrvoir and cave and swim shorts in the pool).
I tried to install proton people recommended (I think it was Proton-GE) or use Proton Hotfix - both didnt help, I also added launch option in steam so the game is started with steamdeck native resolution every time. Didn't help too...
When I call it a day its sometimes black sceen and music forever, blind clicking doesnt do anything, I need to force exit and lose my progress of the day. I stopped playing due to that as it's very frustrating and happens only when I do significant progress in 1 day. I am only at day 46, so the save file shouldnt be enormous (I heard poeple go to 100+ days).
Any ideas? I'd like to finish the game, but it feels impossible at this point.
r/BluePrince • u/yuk1tsune • 22h ago
WHERE is the foundation??
For context: I have found room 46. I have found an entrance to the underground/reservoir through the fountain, through the chamber of torches + Precipice, and through the Tomb. I can also get to the Basement through the sealed entrance.
Tonight I had a great run, where I almost filled my entire mansion with rooms, reached room 46 again, and I had a keycard + basement key. So I went back to the Basement, opened the second door, where I found an elevator button and a keycard pad. But after activating it... nothing happened.
I was so confused that I went to search about it, without spoiling too much. And apparently I need to first find the Foundation's elevator to be able to call it down. Thing is... I can not find any information on how to get to the Foundation.
I have 40+ hours on the game, ~30 runs, with almost every room found in the directory. But somehow I can't figure out how to get to this place.
r/BluePrince • u/psychwardwh0re • 15h ago
My game seems to be stuck and I don’t know how to fix it :(
r/BluePrince • u/Altruistic-Tour-3300 • 1d ago
the outer room visit first thing in the day? wait until you have some items in case you draw the trading post? Hope for the blessing room and how much do you donate? etc.
r/BluePrince • u/Any_Jacket_9361 • 20h ago
DO NOT SCROLL IF YOU HAVE NOT FOUND THE ATTILLIER
So I was going over the 4 possible paths for the Attillier, being only following red, only following pink, only following orange, and the true path. These combined with the painting puzzles for each room they go through spell anagrams (I think thats the word) of the following words: Swansong (For blue) Oneself (For Purple), Mother (For orange), and Empty (For red). These words have the same number of letters as the gallery solutions, and I was wondering if anyone tried to put those words as the gallery solutions.
r/BluePrince • u/mmmaaatttttt • 1d ago
Hi everyone!
I wanted to dig in a little deeper to the mathematics of the slot machines in the Casino. Building on the work from this post, I built an entire simulator of the slot machine using the probabilities defined there.
Once you know the probabilities, you can develop an optimal strategy from which you can derive the expected value of the machine given a fixed starting number of bonus spins. Here are the results:
| Number of Initial Bonus Spins | Expected Value of Game (assuming optimal play) |
|---|---|
| 0 | -0.305 |
| 1 | -0.122 |
| 2 | -0.011 |
| 3 | 0.096 |
| 4 | 0.208 |
| 5 | 0.332 |
I was surprised to learn that the standard 3-bonus slot machine has a (barely) positive expected value!
Anyway, if you're a math nerd like me and want to dig into the models in more detail or learn more about the trends in expected payout as the strategy or number of spins changes, I've got more detais here: https://mattlane.us/stories/coin-operator enjoy!
r/BluePrince • u/CardiologistPale1581 • 1d ago
I don't have any art for them, and I didn't think to long about them so they're lretty unbalanced and need balancing, also idk if I should have added any other flairs, but there will be a lot of spoilers in the details of how the rooms work and what secrets they have. Tbh they aren't very good rooms, but they do sound fun to play with.
Most of these rooms have 1 thing in common, floorplans as a resource.
The Amalgamizer Color: Blueprint, Blackprint Type: all of them Effect: This room is every type of room. Combine floorplans Cost: 5 gems Has 1 door for every prismatic room (does not have to be already drafted) Secrets: If the prism key is used on any of its doors, it reveals a staircase up to a third north entrance lever, where there is also a lever to make the room a power source. If you are unabble to continue drafting and have no prismatic rooms, it can be drafted outside, even if ybou don't have the floorplan, but its rarity is rare and requires having drafted all the regular 8 outside rooms before. If it is drafted outside (with the floorplan, without the floorplan, or using the monk's blessing) it will replace the lever for power with the floorplan of itself, the staircase up will be there, but with a door only openable by the prism key. Fusing: aquarium + workshop + mechanarium + the prism key
The Hardware Store Color: Blackprint, Shop Type: Outer room Effect: Buy and sell floorplans with allowance tokens. It randomly generates requirements and sell prices for when selling a floorplan, it then gives you three options you can only sell once per draft and/or reroll, if the requirements don't fit any floorplan, nor if you remove 1 of any of the requirements, then it allows you to sell any floorplan and get a fixed amount for that specific floorplan. It picks 3 random floorplans that have already been drafted before for you to buy. The inkwell, dice and the study all allow both sells and buys to be rerolled. Fusing: Trading Post + Repellent Spray
Cursed Laundromat Color: Red, Shop, Dead-end Rarity: Rare Effect: If you have less than 4 red rooms, lose all your special items. 8 special items are up for sale, including permanent floorplans for floorplanless rooms (Secret Garden, Room 8, Morning Room) and Classrooms, up for sale for quarter price of other shops (floorplans cost coins, unlike the hardware store). Secrets: If next to Lavatory, 4 random of the items/floorplans will show up for free in the lavatory the next time its drafted. For every classroom you draft past the final exam, increase your allowance by 5 Fusion: Laundry room + Lost and found + the cursed effige/deadly stone
The Serious Room Color: Red Type: Dead end Effect: Lose 1 of every resource (key, coin, dice, gem and step) for every room already drafted, gaurantee a red room every draw, lose 1 star for every time you've drafted The Serious Room, and make dead ends twice as common. But, if you draft all the red rooms you have, gain 100 of every resource, 50 stars, and add 50 coins to your allowance. Secrets: When shielded, gain all the collected coins as allowance. Fusion: Conference Room + Lavatory + Chappel
The Dungeons Color: Blackprint Type: Drafting, Outside Effect: Lose 10 steps and spread 3 allowance tokens in The Dungeon, each time you draft a Blackprint Secrets: The same as the tomb Upgraded from the tomb
The Elevator Color: Red Room Type: Mechanical, Multi-story Effect: For each elevator press, gain a star for every multi-story room (clock tower, library, attic, chamber of mirrors) in the estate and grounds, but lose a random tile of the estate for today and tommorow. Fusion: Rotanda + Observatory
The Chess Room Color: Blueprint Type: Drafting, Dead-end Cost: 5 gems Rarity: Unusual Effect: Make a combination of 3 rooms to go together, the next time you draft any of those rooms all the other rooms are connected at no cost if possible, otherwise it will switch the position of two random rooms. Secrets: Has a random chess piece Fusion: Conservatory + Ornate Compass
The Pasture: Color: Green Room Type: Drafting, Spread Effect: Adds a lavatory to the draft pool today for every 5 Kennels you've ever drafted, and unseals an ante chamber door for every lavatory drafted today. Fusion: Cloister + kennel
r/BluePrince • u/Jackb450 • 2d ago
Honestly was surprised to see the sub hour trophy. I was gonna skip that trophy cause I didn't hate myself that much. now its time to go for Dare and Cursed Trophy.
r/BluePrince • u/Tokipudi • 1d ago
I feel like I don't really know where to look anymore, and the puzzles I know I should finish I feel like I don't have all the clues for them yet.
As of now, I have...
I am now kind of aimlessly wandering in the house trying to find clues I might have missed, but I have no idea on what to focus next.
Any help with as little spoilers as possible would be great, thanks!
r/BluePrince • u/Altruistic-Tour-3300 • 1d ago
I got to the the underpass and I reached the gate with a combination lock. Each wheel has several different letters and the last wheel includes the number eight. Where can I find a clue to this combination lock? I can see that in the room is a red letter red gem and blueprints and an update and I can’t tell what else.
r/BluePrince • u/Altruistic-Tour-3300 • 1d ago
the outer room? Visit first thing in the day? Wait until you have items first? Wait for tennis shoes? Use information on what you get for each Blessing donation?