r/BaseBuildingGames 4h ago

Build and run your own medieval tavern in HearthFall

4 Upvotes

One of the biggest parts of HearthFall is designing and expanding your own tavern.

You gather resources, build the tavern piece by piece, decorate it however you like, and then actually run the business you created.

I'd really appreciate any feedback on the gameplay trailer.

šŸŽ„ Trailer:
https://youtu.be/XOgEYRQi8x0

ā¤ļø Steam:
https://store.steampowered.com/app/4584130/HearthFall/


r/BaseBuildingGames 1h ago

My game Zombuds - Build a Drug Empire in the Zombie Apocalypse - just released a demo on Steam.

• Upvotes

r/BaseBuildingGames 7h ago

Happy to share with you the first trailer of my TBS + TD + RPG game "Virtualord, The Virtual Conqueror"

2 Upvotes

About 2 weeks ago I presented you the strategy game I am creating.

Now I am back to show you its first trailer, that hopefully will give you a better idea about how the game works and what kind of game mechanics you will find:

https://youtu.be/7vOECjtEBig

Any feedback is welcome, but please keep in mind that it's still in alpha, hence a lot of things will improve and potentially change over the next few months.


r/BaseBuildingGames 18h ago

Recommendations?

10 Upvotes

Is there any base building games similar to Fallout 4, 7DaystoDie where as you must go out, venture, gather materials just to RTB and hold that shit down? I’m not big into the top down things like Rim World and I don’t really like the colorful aspects of games like Subnautica or anything like that. So if anything comes to mind like this, even if it isn’t the core mechanic (like FO4) I’d really appreciate it.


r/BaseBuildingGames 1d ago

We announced Thveit, a game where players build a thriving settlement in the enchanting atmosphere of a Scandinavian fairy tale and even raise a dragon to protect its citizen

42 Upvotes

We’re creating a city-building simulation where players will immerse themselves in the world of Norse mythology. They’ll interact with the gods, raise a dragon, negotiate with trolls, and encounter many other mythical creatures and stories. Mythology is a core part of the gameplay and plays an important role throughout the experience.

At its heart, however, Thveit is a classic city-building strategy game. Players will develop and manage their settlement, take care of their citizens' needs, gather resources, and craft a wide variety of items. At the same time, we're aiming for a warm, fairy-tale-inspired atmosphere rather than a dark or gritty interpretation of Norse mythology, creating a cozy and relaxing experience.

There's still a long road ahead, but our goal is to launch Thveit in Early Access. In the meantime, you can support the project by adding the game to your wishlist:

https://store.steampowered.com/app/3924780/Thveit/


r/BaseBuildingGames 1d ago

Looking for underwater base building game.

13 Upvotes

Hello,I just wanted to see if anyone has any ideas of a deep sea base building game. Something isometric or overhead like surviving mars or even rimworld. Seems there is quite of shortage of Sealab style games that aren’t subnautica which while fun, isn’t quite what I’m looking for.


r/BaseBuildingGames 1d ago

Discussion Anything with a building system similar to Sons of The Forest?

20 Upvotes

Sons of The Forest has my favorite building mechanics in probably any game ever, I genuinely love hopping on it just to build something for hours even if I don't have anything in mind just because it's so fun. But it doesn't have a lot of variety in construction elements, which makes sense as that's not the main focus of the game. Is there any game that has a similar system but takes it further?


r/BaseBuildingGames 16h ago

Game recommendations I turned a real-world White House map into a playable block-built location

0 Upvotes

Here is the game video: https://youtube.com/shorts/X90MClSmV_E

I entered the White House address and used the surrounding map data as the starting layout.

I then reconstructed the landmark step by step, explored my in-game version using air mode, and let CCBOT test its automated mowing algorithm on the virtual grounds.

The finished location can also be moved between Earth, the Moon and Mars.

One design decision I’m exploring is whether changing worlds should only affect lighting and atmosphere—or whether gravity, terrain and robot behavior should change as well.

Steam: https://store.steampowered.com/app/4889740/Mow_My_World/


r/BaseBuildingGames 1d ago

Game update Traffic Architect update - traffic lights, freight tiers, creative mode, and smarter drivers

4 Upvotes

A few months ago I posted my road network builder here and got a lot of great suggestions. Big update on what's been added since:

Traffic Lights:

Unlocks at Stage 3. Place them on any intersection, configure phase groups - opposite directions get green together. Adjust each phase from 5s to 120s. Left turns on green yield to opposing traffic. A busy intersection you've outgrown can now be managed instead of rebuilt.

Freight Tiers:

Deliveries now scale with your city. Small houses spawn only regular cars. Medium buildings mix in cargo trucks (~30%). Big buildings are full logistics hubs - cars, cargo trucks, and 16m articulated semi-trailers, twice the length of a truck. Semis route intelligently: they only deliver between medium and big buildings, pay the most per delivery, take two slots in the building's queue, and obey a slower heavy-vehicle speed limit. Net effect: ~20% fewer vehicles for the same income, so big-building districts feel like proper industrial zones instead of a wall of identical cars. Planning truck-friendly corridors between your industrial districts is now part of the expansion puzzle.

Roundabout Improvements:

Snap-to-roundabout - hover any existing intersection and it previews a ring sized to fit. Click to fine-tune radius, click again to commit. Old approach roads get trimmed and joined automatically. No more demolish-and-rebuild to convert a busy junction - this was one of the most requested changes for the "redesign a messy intersection" moment.

Smarter Drivers:

Cars avoid entering an intersection unless their exit is actually clear (don't-block-the-box), hold at the stop line when merging into a blocked lane, and no longer deadlock in yield cycles at busy junctions. Congestion now comes from genuinely undersized infrastructure, not AI silliness.

Creative Mode:

No game-over, unlimited money, hand-place buildings yourself. Pick which plots to unlock, choose from small/medium/big buildings. Pure layout and traffic-flow sandbox for people who want to build without the economy pressure.

Performance:

Big optimization pass - adaptive simulation LOD, render interpolation, car culling. Up to 10,000 cars now run smoothly, so late-game megacities stay playable. Saves also got ~25% smaller.

Smaller stuff: rocks as a new terrain obstacle (compact clusters, pricier to clear than trees), smarter traffic recalculation so cars find new shortcuts right after you build or upgrade roads, Ctrl locks snapping to same elevation (no more accidentally connecting ground roads to bridges), cinematic mode (M hides the HUD, J chases any car), more varied building colors and ground clutter.

Free in browser and mobile: https://www.crazygames.com/game/traffic-architect-tic

The progression and expansion feedback from this sub last time helped a lot - would love to hear what you'd want next. And still have many improvements and updates planned!


r/BaseBuildingGames 1d ago

Is there an RTS base building game where enemies attack ONLY when YOU make a mistake? (No fixed waves)

39 Upvotes

Basically, what I want is an RTS/base-building game, where enemies don’t come at fixed intervals and instead appear based on mistakes made by you.

The closest I’ve found are Dungeon of the Endless (enemies spawn in areas which have no power but this is more like a roguelike and spawns occur whenever doors are opened) and Age of Darkness (enemies can be repelled by light, but this also operates on fixed Death nights similar to They Are Billions).

What I really want: colony sim with persistent world and one power budget which needs to be distributed between lighting/defense/life support. Expansion occurs by expanding your lit areas, and all enemy attacks are results of your decisions.

Does such a thing exist? And if it doesn’t, would you play such a game?


r/BaseBuildingGames 1d ago

Any current games have similar MP like sim city 5 had?

5 Upvotes

Hey guys, I am wondering if anyone has played the sim city 5? And remembers how multiplayer was. It was where a few diff players could play in cities that are linked, and what people do in other cities would affect you, your trade, you services ext.Ā Ā 

Does anyone know if there are any other factory/building games that have a similar multiplayer setup? Ā I picture games like Satisfactory, or foundry but online and what others do can affect your game play and prices. I guess it is more like foundry where you sell stuff to a market.

I may not be doing a great job of explaining it but if you have played the last sim city on PC you know what I am talking about.


r/BaseBuildingGames 1d ago

Game recommendations Looking for short-session base builders that still give you something to plan

7 Upvotes

I want something I can check for twenty minutes without feeling like I abandoned a three-hour campaign halfway through. The PC version of aoe mobile seems to sit in that lighter base-builder lane for me: plenty of mobile-game structure, not something I'd put beside a deep colony sim, but maybe useful for routine progress. What would you put in that category?


r/BaseBuildingGames 1d ago

Game update Worlds Explorers - Demo Update (Sci-Fi management game in Colony-Sim style)

2 Upvotes

Hi, I'm developing a Sci-Fi Survival Management game with colony sim elements called "Worlds Explorers".

3 months ago I released the demo on Steam, if you want to check it out, visit my Steam Page

Since my last post here, I made many updates based on users feedback. The most important things are:

  • Highlight hovered interactive objects
  • Optimized world generation (about 70% shorter time)
  • Show available resources on recipes and order cost descriptions
  • Characters now automatically open doors on ship
  • Improved orders list system, with option to cancel single order
  • Improved tutorial popups system
  • Added sounds for elements of nature
  • Many small features
  • Many fixes and improvements

Steam page also has updated trailer and screens, so you can check that out!

The game premise:

Explore alien planets with carefully designed ecosystems, weather, resources, dangers and unique phenomena. Hunt animals for food and collect resources to craft equipment and repair devices on your ship. Escape each unique planet and unlock crew members and new ships.

This is not a typical base building game, but still, here you have a broken ship (which is your base) with different devices and furnitures to repair, you control your crew, craft equipment for them, gather food etc. I hope you will like it!

If you see potential in my game, you can wishlist it on Steam.

Thanks for every feedback!


r/BaseBuildingGames 2d ago

Building and managing a dungeon inspired by Dungeon Keeper – new Slavic Legends update

12 Upvotes

Hey base builders!

I’m developing Slavic Legends, a top-down dungeon management game inspired by Dungeon Keeper and Slavic mythology.

You begin by digging into the map and expanding your dungeon with the help of Workers. Different rooms provide specific functions for your creatures:

  • Treasury tiles store collected Gold
  • Chicken Rooms provide food
  • Gyms allow creatures to train and level up
  • Guard Rooms help detect incoming attacks
  • Rest Rooms heal tired or wounded creatures
  • Yaga Huts and Blacksmith Workshops unlock spells, potions and traps
  • Rally Flags allow you to gather creatures at any chosen location

Smaller rooms form from 2Ɨ2 tile blocks, while more advanced structures require complete 3Ɨ3 or 4Ɨ4 layouts.

In the latest update, I improved the building experience with:

  • A new 65° camera angle
  • Lower Dirt and Gold blocks
  • Better visibility behind walls
  • A new PBR Fog of War shader
  • Smarter Workers that excavate accessible tiles layer by layer
  • An expanded 4Ɨ4 Rest Room
  • New dungeon textures and clearer mining indicators

I’d appreciate feedback from people who enjoy base-building games:

  • Does the dungeon layout look easy to understand?
  • Do the different rooms feel visually recognizable?
  • What building or management feature would you expect from this type of game?

Free Demo on Itchio: https://ipikas.itch.io/slavic-legends


r/BaseBuildingGames 1d ago

Free-to-Play Sci-Fi Base Builder – Coming Soon to Steam

0 Upvotes

r/BaseBuildingGames 1d ago

New release I spent months building a toll plaza management simulator, and it's finally out on Steam!

0 Upvotes

Hi everyone!

After months of development, testing, and listening to player feedback, I'm excited to share that my game, Toll Plaza Simulator, is finally available on Steam.

Instead of just driving through a toll plaza, you're the one running it. You'll process different types of vehicles, hire staff, expand your toll lanes, handle power outages, catch toll evaders, and grow a small toll booth into a busy highway business.

Steam:

https://store.steampowered.com/app/4808280/Toll_Plaza_Simulator/

Launch Trailer:

https://youtu.be/N7zb021WqIk

This has been my biggest project so far. If you decide to play it, I'd really appreciate a Steam review.

Thanks for taking a look!


r/BaseBuildingGames 1d ago

Discussion Government Departments in CityForge

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0 Upvotes

r/BaseBuildingGames 2d ago

Looking for subreddit for games like Ark and Palworld

2 Upvotes

I thought this was the subreddit for those kind of games, and they are included here, but I'm not looking for stuff on RTS or city building games. Just third or first person base building.


r/BaseBuildingGames 2d ago

Discussion I moderate r/ObscureRTS and am looking for subreddits focused on classic (1990s-2000s) RTS titles to put on my ā€œRelated Communitiesā€ section... post any subreddits that you know of in the comments!

20 Upvotes

And be sure to check out r/ObscureRTS if you haven’t already!


r/BaseBuildingGames 2d ago

Console release time

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0 Upvotes

r/BaseBuildingGames 2d ago

Game recommendations [OC] I used 36,180 blocks to build a hollow Spider-Man web monument in Mow My World

0 Upvotes

This is my latest build in Mow My World. The Spider-Man fan figure is 123 blocks tall and uses 30,891 surface blocks, but the entire interior is empty. I used another 5,289 blocks for the surrounding open web arena, bringing the full scene to 36,180 blocks.

The arena has 16 radial strands, 7 capture rings, 8 pylons, and suspended web cables. I wanted it to feel like a monument rather than just a character model placed on ordinary ground.

I used ā€œBlock by Block,ā€ the official game song, for the reveal.

How well do you think the Spider-Man silhouette and colors came through? I would genuinely like feedback on what to improve next.

https://youtu.be/DsMM-he_LFA


r/BaseBuildingGames 3d ago

What's the name?

2 Upvotes

Ok so a few months ago I came across a YT video about a game that really caught my attention. Problem is, I dont remember the name of it. I've asked Gemini and even looked at a channel where I thought I'd seen it but no luck. So from what I remember, is that its a base building, zombie survivor game thats in 3rd person. I remember the opening scene takes place in like a bar or lounge or something then all hell breaks loose. The character(had quite a few to choose from and are customizable) you chose makes a run for it. I also remember making your way to some check point or something and there's a mounted machine gun that you use to fight off this massive zombie monster. After it leaves, the machine gun is destroyed and you continue your journey. I've tried my best to give the details to Gemini but it kept saying Humanitz. But its not. Its similar but looks better graphics wise. Each character(i want to say maybe 20 to choose from?) had different traits, if that helps. I believe its only on steam. The only reason why I didn't make note of the game was because I have an Xbox and it wont be available for it. Its PC only. Please help its driving me crazy!


r/BaseBuildingGames 3d ago

Trailer Astrometica has a new DLC that Changes game to more RPG

20 Upvotes

https://www.youtube.com/watch?v=C13PI8J1xDs

I just saw the trailer but it added more combat, and you get pistols, shotgun, a bigger ship you might be able to walk around in.


r/BaseBuildingGames 3d ago

Discussion Should city builders reward patience instead of rapid expansion?

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4 Upvotes

r/BaseBuildingGames 3d ago

Discussion The first missed rent payment felt weirdly satisfying šŸ˜„

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0 Upvotes