r/BG3Builds Oct 20 '24

Announcement BG3 Builds Rebalanced: Final

322 Upvotes

Background

Since Baldur’s Gate 3’s full launch released with Tactician difficulty and the community began their blind playthroughs, complaints have existed that the game becomes way too easy for those familiar with D&D 5e fundamentals (attack rolls, saving throws, skill checks, proficiency, advantage) starting in mid to late Act 2. The game has such strong magic items that after you pay a visit to the merchants in the Creche, Last Light Inn, and Moonrise the difficulty takes a huge nosedive. This lack of difficulty and lack of content for evil playthroughs have been some of the biggest complaints in an otherwise great and generational game. This post intends to highlight some of the biggest balance shattering mechanics as discussed by this community, inform those looking for more balanced playthroughs on what limits to impose, and also provide mod options to help balance these mechanics or balance enemies.

A poll was created to cover some of the most balance shattering mechanics, using community feedback to determine the topics discussed. The following “community opinions” are those where 52.7% of the community decided some restriction should be used to restore a semblance of balance. My goal was 2/3 of respondents agreeing that a restriction needs to be in place, then going with the most popular choice. However some questions (like whether to use Honour mode rules or whether to use camp casting) could be considered ‘courtesy’ questions. These restrictions absolutely must be in place to reach the goals of “rebalanced” when you consider broken combos like DRS which is fixed by honour mode or warding bond camp casting. The 21% of people who voted that ignoring these restrictions is OK are not in tune with the goal of “rebalanced.” So the goal shifted to 2/3 of respondents that are sane, informed on what they are voting on, or voting in good faith. As there are some who feel, “Why is balance necessary in a PvE game?” is a legitimate question. While that is certainly an opinion to have, the people with that opinion are not the people who this topic is intended for. People who want to use broken stuff can use broken stuff. This topic is for identifying what stuff is broken, and what self-imposed rules or mods can be used to restore a semblance of balance.

What is and is not addressed by “Rebalanced?”

This doesn’t cover everything that is OP. Stuff like Gloomstalker Assassin builds that use hit-and-run mechanics are almost a completely different game. It doesn’t cover gimmicks like stacking crates and having an enlarged owlbear jump on enemies over and over and over again. It doesn’t cover powerful but also very tedious builds focused on getting tons of summons and then buffing them. It doesn’t cover things like barrelmancy. The “Rebalanced” discussion is focused on turning a normal playthrough which many would not consider to be tedious, addressing some of the balance breaking mechanics such players have access to, pointing out that their relative strength removes fun from the game for many players, and many people may want to avoid these options.

BG3Builds Rebalanced Restrictions

The following table is listed in order of most strongly opinionated in need of restriction, to least strongly opinionated. It starts with the most egregious violators and goes to less egregious ones that a large portion of the community feels needs some kind of restriction for a balanced gameplay experience.

Topic BG3Builds Rebalanced Restriction Personal comments, not from community Relevant Mods
Long Rest Spamming Once a build is “online,” (typically around level 6-8) it should be able to go at least 3 or 4 fights before a long rest. Not including taking a long rest before a boss fight, which is fine. If you are concerned about missing story points in camp by limiting long rests, then after a long rest take a partial rest (use no food supplies) to see additional camp scenes. -
Honour Mode Rules Use Honour Mode rules This includes no builds that focus on DRS bug, no warlock extra attack stacking, no perilous stakes illithid power on enemies. Additionally no extra attack from bloodlust elixirs or haste spell. While the community did not vote to restrict the use of spellcasting with extra actions granted by haste or bloodlust elixirs this is potentially a polling error on my part, and I STRONGLY recommend avoiding this. -
Camp Casting Do not put allies into your party, have them cast buff spells or other effects, then remove them from your party allowing the buffs to persist - -
Elixir Chugging No builds that depend on elixirs The most egregious outliers are strength based elixirs, bloodlust elixirs, elixirs of vigilance and elixir of battlemage’s power. Using other elixirs on consistent basis likely will not be as bad as those listed above. In Game Mods: N/a   External Mods: Elixir Rebalance by Benenach
Consumables Dependence (e.g. scrolls and special arrows) - This question was left out by accident. However it goes in the same vein as the above elixir question, regarding farming consumables that your build depends on and therefore should be restricted. -
Tavern Brawler No using Tavern Brawler if you use Strength Elixirs I strongly disagree. This does absolutely nothing to fix TB Throw builds. TB Monks can dip into fighter or cleric for heavy armor proficiency and dump Dex anyways. Tavern Brawler is broken at its core. In-game Mods: N/a   External Mods: Tavern Brawler Rebalanced by VoidVigilante. I recommend the “TavernBrawlerFinesse_NoAccuracy” version. This is still pretty strong, and even works with dex based monks, but is not balance shattering; Feats Rebalanced by WoolToque has a nerfs only optional file which also makes changes to Sharpshooter, Great Weapon Master, and Alert
Ranged Slashing Flourish No combining ranged slashing flourish with Arcane Acuity - -
Abjuration Wizard Arcane Ward No using exploits (such as spamming Warlock’s Armour of Shadows) to refill the arcane ward The damage resistance provided by Arcane Ward scales exponentially due to Larian’s changes. At higher levels of wizard it is insane, and I am not sure everyone who voted has seen just how much damage it can mitigate. I recommend not using abjuration wizard if going more than 6 or 7 levels in wizard. -

Further Topics

The following are topics which the community did not agree needed restrictions in BG3Builds Rebalanced, but I feel need addressing.

Topic My comments Relevant Mods
Initiative There may be a polling error behind why 34% of respondents in the previous question said no elixir dependence at all, then only 19% here say no dependence on Elixirs of Vigilance. Regardless d4 initiative makes the turnbased game balance issue known as “Rocket Tag” extremely easy to pull off. The Alert Feat and Elixirs of Vigilance should be approached with caution if you are not using mods to bring initiative back to a d20. In-Game Mods: d20 Initiative by Ponsinoumi   External Mods: d20 Initiative by Ponsinoumi changes initiative to a d20, which by itself rebalances the Alert feat. Alternatively Feats Rebalanced by WoolToque has a nerfs only optional file which also makes changes to Sharpshooter, Great Weapon Master, and Tavern Brawler but high dex characters will still win initiative far too frequently with this fix.
Vulnerability It is possible to make enemies vulnerable to lightning, cold, psychic, or piercing damage. With some gimmicks you can also make enemies vulnerable to fire damage. Builds that do outright 2x more damage than they are supposed to be able to do against group of enemies are extremely strong. Oftentimes a little bit of setup is necessary, but doing that little bit of setup and then going all in on your strongest option to do double damage is typically way stronger than other build options. This is especially egregious in Act 3 where you can apply piercing vulnerability with no setup, and a well optimized party can almost all do double damage. -
Duergar Invisibility Technically the problem here extends beyond Duergar. Having a quasit companion (whether through Pact of the Chain Warlock or just through getting permanent access to Shovel) enables the same problem: start every combat while invisible to get a surprise round and thin enemy numbers before they get to go. Duergar just takes this a step further since you have that option on a playable character, letting you do more powerful things while invisible. If you abuse surprise rounds (and unlimited invisibility is the best way to do so) you will make the game significantly easier. -
Arcane Acuity There are two popular builds that use arcane acuity: swords bard and fire sorc. The sords bard + arcane acuity has been addressed because it depends on swords bard’s very strong ranged slashing flourish which warranted its own question. Fire sorc depends on building up arcane acuity through Scorching Ray, which is not on its own overtuned like ranged slashing flourish. With the community not wanting to restrict arcane acuity, that means fire sorc arcane acuity builds (one of the top 3 strongest builds in the game) are totally fine in rebalanced. While these two are the most popular Arcane Acuity builds, other builds are certainly capable of it such as niche thunder acuity builds, thief rogue builds, action surging fighter builds, and more. Arcane acuity needs to be capped at +2 to maintain a semblance of balance. +3 max. If you are consistently going above this, arcane acuity should only be used to cast cantrips with. -
Radiating Orbs The strength of radiating orbs has been undermined by how offensively strong you can be. The best defense is a good offense, and if you can kill or crowd control everyone before they get to go then there is limited need to be defensive. If you implement the BG3Builds Rebalanced rules then radiating orbs will become much, much stronger and may still make encounters much easier. Like arcane acuity, radiating orbs need to be capped at +2 or +3 -
Level 1 Wizard Dip For the most part this is fine in my opinion. The biggest issues come when mixing with Arcane Acuity, but with that off the table there are a few niche spells to be worried about. Such as playing as a full caster class, taking a level in wizard, scribing the Conjure Elemental spell, and using a 6th level slot to buff it into a Myrmidon. -
Ambush Bard Strategy The "Ambush Bard" build is one that probably is only recalled by those who have been on the sub for a while, and kinda didn't want to give up on it. It's somewhat complicated to explain which is a bit of a letdown, however this 3 minute video covers it best. But with Rebalanced in play it can pretty much just run around and cause balance to desert the game. -

Still too easy?

Even with all the above changes and restrictions, those who understand the fundamentals of the game may find BG3 to still be too easy to ensure a challenge. PC users have additional difficulty increasing mods available to them. Most notably Combat extender. While I am a big fan of the default boost to enemy AC, attack roll, saving throws, and damage per attack; I am not a big fan of increasing enemy movement speed or giving some enemies an extra bonus action. And I would actually like to give enemies more health than their default configuration (~40%). But that’s the great thing about the mod. You can change all these little numbers to your liking and they apply to enemies across the game, making the game more challenging. I think that if you go with Combat Extender, d20 initiative, and restrict the mechanics mentioned above then the game finally reaches the challenge many people were hoping for at launch.

Another external mod worth mentioning is Absolute Wrath. It adds random abilities to enemies to make combat a bit more challenging and roguelike all-in-one. If you use this with combat extender, you may want to tone down combat extender from the recommended values.

Unfortunately there do not seem to be any big combat overhaul mods on console yet. One option is to implement an item attunement rule of your own, where you limit yourself to something like as many uncommon items (magic items with a green border) but only up to 3 items of rare or above (blue, purple, or yellow border) per character. Your weapons do not count towards this 3 item limit.

“Rebalanced” and this subreddit

While the goal existed to make “Rebalanced” into a flair, I think given the community’s votes on the topics found in the second table (excluding perhaps the wizard dip) indicates that this wouldn’t change anything. You’d still have fire acuity sorcs. You’d still have radiating orb clerics that win initiative and hit every enemy with a -5 or more to their attack rolls before they even get to go. You’d still have wet+lightning tempest sorcs or Bhaalist Armor + ranged slashing flourish spam. Throwzerker and TB Monks would still exist, just slightly tuned down. So it seems that going through the trouble of implementing a tag or flair is just not worth it.

This post will go into the hall of fame post to provide a reference for the most overpowered mechanics which players should avoid if they want a challenge, and I will update it with mods if people make them to reign some of these mechanics in.


r/BG3Builds Apr 12 '24

Announcement Hall of Fame Post

351 Upvotes

This post is to highlight many of the more important posts that have been made on the subreddit since the game released, as well as important outside resources:

Basic Mechanics

Complex/Specific Mechanics

  • The spellcasting modifier a character will use in 95% of cases is covered in the above "Commonly Confused Mechanics" post. But for more nuanced situations see u/EndoQuesion1000's post on Generic Spellcasting Ability

  • DRS

    • Wiki page Note that this page was mostly written by me and is where the term DRS comes from. I only did it to try and reduce the number of posts about it on this sub, and did so using knowledge from the community and a little personal testing around Patch 4 of the game, because I have never tried to exploit this mechanic. Additionally Larian has tried to fix this issue, and some changes may not be documented on this page. This page is a bit out of date, but goes over the basics. Please edit with any corrections if you are confident in them.
    • Prestigious Juice video 1 and video 2 about DRS. Again, these were before Larian made a few patches that in part address the issue, but can help you understand what is going on.
    • RoutineAd3835's post braking down DRS (using some different terminology)
  • Jukervic's analysis of Karmic Dice

  • Captain_ET's Summon Spreadsheet

  • Several experience oddities, some of which can be exploited to get more exp for characters.

Quality, completed build libraries

Meta Defining Posts

Honor Mode Guides

Helpful Tools (also found on sidebar)

Please let me know if there is anything you feel should be added. Specific, one of a kind builds will not be added.


r/BG3Builds 8h ago

Wizard Wizard. In the beginning.

44 Upvotes

So we've started a playthrough with some friends of mine and one of them's really dissapointed with how weak her wizard is right now. Like it's only lvl 3 and she's using necromancy with a kinda default build, but like she is like REALLY weak. In *any* possible fight it is a real challenge for her to do literally anything, basically, cause.. she's either dead or silenced (upd: charmed. I'm a fcking idiot. It was just a really long encounter for us withg the harpies, apparently because we weren't... lucky enough, so I just made an example out of it, sorry for misinforming :D). Most of the time it's really that bad and I just can't see how upset she is about her choice (she really likes wizards in general but this thing... yeah, it really gets her).

So.. what could be done? Just any words of advice, I'd really appreciate it!


r/BG3Builds 4h ago

Build Help I want to butcher my wizard.

18 Upvotes

Hello,

I have a multiplayer game coming up, and I would like to play as a self-aggrandizing jerk of a wizard who is willing to do almost anything for power, and I would like to sacrifice my wizard's body to do it. I happen to know that there are several ways to maim your character for bonuses, mostly the brand of the absolute, Volo's eye, and the astral tadpole.

What are some other ways I can butcher myself for power boosts? Is there anything obvious or thematic that I'm missing? If I could lose a leg for an extra spell slot that would be great.


r/BG3Builds 1h ago

Fighter Eldritch Knight Build that Popped Off

Upvotes

Lae'zel helped so much through honor mode as an Eldritch Knight. Her racial spells have synergy with the subclass and fighting style. Thought I would share the details for those interested. I will list the most important spells and cantrips; the others are whatever you want.

Starting stats:

STR 16 ∘ DEX 14 ∘ CON 14 ∘ INT 13 ∘ WIS 10 ∘ CHA 8

Level 1:

  • Class: Fighter
  • Fighting Style: Great Weapon Fighting
  • Cantrip: Booming Blade (most important part of the build), Shocking Grasp (or any elemental cantrip to work with Ring of Elemental Infusion)
  • Spells: Burning Hands, Shield (very useful in Act 1 when you're short on equipment and at low levels), Expeditious Retreat

Level 3:

  • Subclass: Eldritch Knight

Level 4:

  • Feat: Ability Improvement -> STR +1 ∘ INT +1

Level 6:

  • Feat: Heavy Armor Master (this also increases her strength to 18)

Level 7:

  • Whatever spells you prefer, I prefer Gust of Wind to knock close enemies back in case I want to make a ranged attack

Level 8:

  • Spell: Enlarge/Reduce
  • Feat: Ability Improvement -> INT +2
  • By now her stats should all be even

Level 10-11:

  • Whatever cantrip and spell you prefer

Level 12:

  • Feat: Savage Attacker

Gear

Act 1

  • Headwear: Haste Helm, Circlet of Psionic Revenge
  • Armor: Githyanki Half-Plate, Chain Mail +1
  • Gloves: Gloves of Belligerent Skies (these are great with the Booming Blade cantrip)
  • Shoes: Boots of Speed or whatever you prefer
  • Amulet: Amulet of Branding, Silver Pendant
  • Rings: Caustic Band, Ring of Elemental Infusion, Strange Conduit Ring (goes well with Expeditious Retreat)
  • Weapon: Soulbreaker Greatsword (make sure that you use a two-handed weapon until you get this to match her fighting style)

Act 2

  • Headwear: Helmet of Arcane Acuity
  • Armor: Dwarven Splintmail (use a transmogrification mod if you don't like its appearance)
  • Gloves: Gloves of Belligerent Skies
  • Shoes: Boots of Speed or whatever you prefer
  • Amulet: Surgeon's Subjugation Amulet
  • Rings: Ring of Spiteful Thunder (goes well with Booming Blade), Strange Conduit Ring
  • Weapon: Soulbreaker Greatsword or Halberd of Vigilance

Act 3

  • Headwear: Helm of Balduran
  • Armor: Armor of Persistence
  • Gloves: Legacy of the Masters
  • Shoes: Boots of Psionic Movement
  • Amulet: Whatever you prefer
  • Rings: Ring of Spiteful Thunder, Strange Conduit Ring
  • Weapon: Balduran's Giantslayer, Silver Sword of the Astral Plane

Tips

  • Stock up on Darkvision scrolls because Lae'zel doesn't have darkvision
  • Stock up on strength elixirs if you want to sacrifice her strength stat for others
  • Equip the Vital Conduit Boots and Silver Pendant, cast guidance, and remove them for your preferred gear to get 8 temporary hitpoints
  • Stand in an obscured area, equip the Shadeclinger Armor, and remove them for your preferred gear to get a bonus in shadowy areas
  • Casting Expeditious Retreat pairs well with gear that gives bonuses for concentration spells since it lasts until long rest

r/BG3Builds 10h ago

Build Help Fighter Archery Build - Please recommend me something other than bard

18 Upvotes

It's my first run and I'm trying to make an archer focused on ranged attacks with bows, who wears light armor and can do SOME melee damage with a knife/dual knives. Think something like Legolas from LOTR. Currently I'm level 7 and in Grymforge so no spoilers please.

So far I'm a 20 dex, 8 str Battle Master Fighter and at this level or the next it feels like if I'm gonna multiclass at all, this is the time to do it. Currently I think my character's lacking proficiency in stuff like sleight of hand and some dialogue stuff like persuasion, so I'm looking at going into rogue, potentially for thief or swashbuckler, though I'm not really interested in doing stealth in combat.

I've seen people recommending me swords bard for this and I feel like that wouldn't fit my character so I'm looking for other options, which I guess includes just staying battle master till 12.


r/BG3Builds 4h ago

Build Help Advice on full caster class/multiclass for solo HM run

4 Upvotes

I've solo'd the game with all the martial classes now. The closest I've come to using a caster is a bardadin and a sorcadin, but they don't really count as I'm just using the slots for my smites.

I want to run a full caster, but each time I try, I end up dead, and normally before leaving Act I. I struggle with the low AC and lack of crit protection of full casters, which means one lucky shot from an enemy is enough to end the run there and then.

Any advice on a build, and special tactics I should use,


r/BG3Builds 19h ago

Specific Mechanic How long is Shillelagh good for?

38 Upvotes

I am a recent Shillelagh convert, and using it on my spore druid. Just got to level 4 in the goblin camp, and wondering how long until I should switch to a different weapon? I like the druid being able to get up in melee a bit but wild shape and other weapons are obviously powerful.

When I look up info online, I often just see 'first few levels' or 'early game' - what are some of the weapons I should be looking for to replace torch + Shillelagh?


r/BG3Builds 1h ago

In-Game Mods Need help on building a kinda sorcadin (modded)

Upvotes

So im gonna run chaos divine soul (its great) but in deciding in my second class, frozen wild paladin, conquest, vengeance, maybe even the night bringer mod, any suggestions? (Aldo running it to level 20, and need kinda gear and spell list)


r/BG3Builds 1d ago

Build Review Theorycrafting an Odysseus build: 6/4/2 Swords bard archer

14 Upvotes

With the new Nolan Odyssey out (go see it!) I was thinking about how you might build an Odysseus character. This is not a meta build but I'm thinking

6 swords bard: Odysseus is a fighter but he's also a talker who tells (and invents) stories to cruise past dialogue checks. He uses disguises. He's also associated with archery, so I'm going to recommend going archer with this build.

4 battlemaster fighter: He's a strategist and a deadly warrior. Nuff said.

2 rogue: Odysseus definitely has some roguish elements. He has maybe the greatest "sneak attack" in the literary canon plus two other great ones: the night raid in Iliad Book X and poking out Polyphemus' eye.

For gear the only thing I think you definitely want is the classic Titanstring/Hill Giant club pair, since Odysseus is famously the only one who can bend his bow. Pretend that the club is actually the stick that poked Polyphemus's eye and it's magically endowed, idk.

Any other ideas for such a build? I thought about potentially going 4 swashbuckler 2 fighter instead of 4 battlemaster 2 rogue. The bard spell slots are probably not going to get a ton of action unless you use the band of the mystic scoundrel, but they aren't the primary draw anyway. You could just do classic 10/2 SB archer/fighter but who hasn't done that already?

Edit: Also, how does sneak attack work with ranged slashing flourish? Does it hit twice or just on the first attack? Does it matter whether you're targeting one or two enemies?


r/BG3Builds 1d ago

Build Help [SOLO] What is the best abuser of the Sentinel feat?

17 Upvotes

By moving an ally to trigger an opportunity attack, Sentinel allows the user to attack, triggering Extra Attack and Improved Extra Attack so long as the user has not yet used their attack action this turn.

Presuming that Wild Strike and Improved Wild Strike are also triggered by Sentinel, I believe that Bladesinging wizard, Beast Master ranger and Circle of the Moon druid would likely be the best potential abusers of Sentinel in a solo playthrough. Each has the ability to make two or more attacks per round with high-quality summons.

I will discount the wizard for now, as Sentinel seems awkward with their preferred hit-and-run playstyle induced by Bladesong Impeded pushing them towards light armour and cloth.

The druid, presuming that Wild Strike works with Sentinel, may have the strongest late game with Tavern Brawler, Alert, Sentinel and Earth Myrmidon to trigger Sentinel, though between Tavern Brawler and your best summon being Flaming Sphere or scrolls until level 7, this build doesn't seem like it would abuse Sentinel until the mid-game.

The ranger, on its face, looks like it should be the best abuser of Sentinel. Two-weapon fighting gets you four attacks with your full attribute modifier at level 4 and 6 at level 5. Ranger Knight allows you to wear the Adamantine Splint. Hunter's Mark adds to all 7 of your attacks every turn and does not have the harmful flag, so can be used to trigger surprise rounds without costing you an attack.

The problem? Ranger's Companions are not designed to take the brunt of enemy attacks plus opportunity attacks every turn. The wolf, the bear and the boar seem like the most suited to tanking and none of them will last more than a round or two and require significant healing afterwards.

In the late game, one might use Viconia's shield to bolster their companion with Warding Bond, but until then, what? Abyss Beckoners seem ideally suited to this role, but it's unclear how to prevent your companion from going mad. Hellrider's Pride could potentially give resistance a few times per long rest, but as a half-caster your spell slots are limited and a ranger's healing costs an action or at least part of one with thrown potions. A one-level dip into fighter at level 6 could make sense to get the Protector fighting style, meaning that this would be a sword-and-board build from the end of act one.

It all feels very close to working, but I'm struggling with the last few tweaks required to make this a truly great build.

Thoughts and opinions appreciated, particularly if you have tried something similar yourself.


r/BG3Builds 14h ago

Build Help Bardlock or hexadin?

0 Upvotes

I’m running a Hald-orc, so it seems hexadin would fit better. But I’m also wondering if barlock would be better for CC, since I have none.

Thinking sword bard and hexblade fit CC? And I’m not sure it matter the subclass if I go the Paladin route.


r/BG3Builds 18h ago

Build Help achilles build

1 Upvotes

Now that The Odyssey is in theaters and as someone who has read both the Iliad, The Odyssey, and The Song of Achilles I am thinking of running a roleplay game featuring Achilles and Patroclus.

Any build ideas? A safe choice for Achilles might be at least 11 levels of Fighter / 1 level of Cleric, and maybe a Cleric build for Patroclus. I’m planning to play my Tav as Achilles and have Gale as Patroclus. Even though their personalities are quite different, I don't really know who else could fit the role while still allowing for a romance option.

For the setup, I'm thinking medium armor + shield, taking the Sharpshooter feat, and using a spear as the main weapon.


r/BG3Builds 1d ago

Build Review Dual-wielding rainbow salami build Spoiler

Thumbnail gallery
24 Upvotes

5 Vengeance Paladin / 4 Spore Druid / 3 Thief

Cold: Draconic Weapon

Poison: Broodmother’s Revenge

Force: Wild Magic Surge Enchant Weapons

Acid: Caustic Band

Necrotic: Symbiotic Entity

Fire: Helldusk Gloves

Psychic: Strange Conduit Ring

Radiant: Divine Favor

Lightning: Cloak of Elemental Absorption

Thunder: Thunderous Smite


r/BG3Builds 14h ago

Party Composition Is this a good enough party?

0 Upvotes

I saw that theres like 0 guides for spanish people, both honour mode guides and build guides are mostly in english... So i wanted to make a yt channel to make a "How to beat honour mode easily" kind of series and i wanted to make a strong team that wouldnt have a problem beating the game. I was thinking about...

Bardadin (10 Swords bard/2paladin vengeance)

Firesorc(11draconic sorc /1 fiend warlock)

Death cleric (8death cleric/2 necro wizard/ 2 Sorc

Some kind of rogue multiclass with ranger like

(7 horde breaker ranger /3 thief/ 2 fighter)

Is it good enought or do yall miss something?


r/BG3Builds 20h ago

Build Help Druid / Light Domain Cleric Perception Skill proficiencies

1 Upvotes

Hi BG3 Community,

I had respec shadowheart to become a Druid/Cleric,
I checked off Perception + Survival in the skill proficiencies

But noticed, when I multiclassed to a light domain cleric at level 3, it.. the "stars" goes to animal handling/medicine?

Won't let me pick Perception and Survival again

Is this a glitch?

TIA


r/BG3Builds 1d ago

Build Help "Magic isn't real dumbass" build

50 Upvotes

I think one of the most underutilized effect of a paladin is the auras. Hypothetically, if your charisma is high enough, don't you just suceed every saving throw? You can have a +7 on saving throw if you max charisma and have aura of protection (AoP) at paladin level 6, add your proficiencies (paladins get in on a wisdom save which is really good), the number could be good.

Oath of Devotion (OoD) in particular get immunity to being charmed while Oath of Ancient (OoA) receive less spell damage at level 9.

A pretty good bonus is that OoD can also get sacred weapon that could get a +7 on attack rolls with no concentration required.

The problem would be paladins are pretty MAD. 1 level dip in hexblade could fix the problem.

Do you guys have a different idea for a completely resistant build?

Edit: forgot to add OoD gets silence which denies thunder damage and most spells. Absolutrly goated.


r/BG3Builds 1d ago

Build Help A idea for a evil durge run

4 Upvotes

I’m starting as a oath of the crown paladin, and my durge is trying to resist killing up until halfway through act 2 when I free the moonrise prisoners for roleplaying reasons, which I will then switch over to oathbreaker. Once I reach level 5-6 I was thinking of picking up warlock hexblade for maybe a few levels, and then rogue assassin when I become Bhaals chosen. I was going to use the following items:
Hood: Bhaalist hood
Chest: potent robes until I kill Orin and then switch to Bhaalist armor
Gloves: gloves of dexterity(I know that as a hexblade I don’t need dexterity to attack, but I’m acting as the parties lockpicker, etc.)
Boots: disintegrating night walkers (I was going to use these if i don’t take warlock beyond level 1 for misty step, unless someone has a better idea).
Ring 1: killers sweetheart. I would take this off when I use these benefit and then switch to ring of protection for more AC
Ring2: if I took the assassin subclass like I’m thinking I want advantage for sneak attack. (I’m
Unsure what else ring I could maybe use for this character instead).
Amulet: amulet of greater health
Weapon: crimson mischief
Shield: viconias walking fortress.
Cloak: death stalkers mantle

My main question/issue is whether I keep with the class split idea I’m thinking, or drop either hexblade or rogue.


r/BG3Builds 2d ago

Specific Mechanic 1 Rogue, 11 Ranger is hilarious

462 Upvotes

Starting as Rogue = Proficiency into 4 skills.

Multiclassing into Ranger, 1 more skill.

Idol of Sylvannus free Nature+ Animal Handling profficiency, so 2 more skills.

Ilithid Expertise, free expertise in Persuasion, Deception and Intimidation, so 3 more skills.

Ranger gets 4 more free skills from natural explorer/ bounty hunter class features.

Right Tav background, 2 more skills.

Human versatility =1 more skill. ( Probably medicine, since neither Rogue nor Ranger can get it naturally)

That's proficiency in 17 out of 18 skills in the game , with expertise in some.


r/BG3Builds 1d ago

Build Help Mourning Frost Bladesinger / Star Druid / Paladin - 6/4/2

13 Upvotes

Hey y'all,

I was thinking about what to play for my next run. And I thought it would be fun to try a Shillelagh Mourning Frost build.

The build is as follows:

6 Bladesinger for extra attack and the versatility to scribe any spell I'd like
2 Paladin for Divine Smites
2 Druid for Shillelagh and Starry Form Dragon (concentration saves)

Then the last 2 levels can be either in Bladesinger or Star Druid, and in this case Star Druid would give access to enhance ability and Spike Growth.

Gear:
Basically all the Frost Enhancement gear

I'm curious has anyone tried anything similar? To me it seems like a fun and versatile build.
But maybe I am missing some obvious weaknesses here.
This would be for a 3-man hardcore run.

Thanks!


r/BG3Builds 2d ago

Specific Mechanic Is there no point in using a hexed weapon as a hexblade warlock if Shadow Blade exists?

53 Upvotes

I’m doing a hexblade Wyll run, and I’ve honestly been avoiding Shadow Blade so far. There’s so many cool weapons, and I feel like I’m wasting the hexblade’s main gimmick if I used it. Everyone’s always saying how OP the spell is though, so l’m wondering if I’m seriously gimping myself


r/BG3Builds 1d ago

Build Help Stars Druid / Tempest cleric?

0 Upvotes

Does a 2/10 split work well for a Call Lightning bot? I’ve done the spirit guardians build so I want to try something new.

If not, is there a better damage-oriented concentration build that economizes spell slots by successfully maintaining concentration? I hear moon beam is good also.

I just figure if I’ve got access to water and a spell slot efficient lightning attack, it might work really well.


r/BG3Builds 1d ago

Build Help Tempest Domain/Lightning Sorc Dragonborn??

2 Upvotes

Hey, I’ve been trying to really roleplay and dive into being a cleric who can cast lighting, but most builds I’ve found really just make an elf that acts more like Storm from Marvel, and not really Thor, if what I’m saying makes sense.

I’m hoping you guys might have input on how I can spec out a Dragonborn (Lighting of course) Cleric that dips into Lightning Sorc stuff. I know the Dragonborn bloodline would add my Charisma modifier and not my Wisdom, what’s the best way to do this?

Thank you!


r/BG3Builds 1d ago

Build Help What Gear did you folks give your Moon Druid?

0 Upvotes

Im in the Lower City and just went around to the shops to kit out my squad. Everyone got upgrades except my Moon Druid table, haha. I've so far built her using mostly just "good stuff" because I tend to just start fights with Ice Storm, then wild shape.

Right now she's got:

Helm- Fistbreaker Helm

Cloak- Cloak of Protection

Armor- Adamantium Scale Mail

Gloves- Wonderous Gloves (just because the 1 AC seems better than other options)

Boots- Evasive Shoes

Rings- Crushers and Rejuvenation

Amulet- Misty Step

Staff- Mel's First Staff (might give her Markoheskir for fun, even though it'll probably be better on my Lorelock Revurb + Radiant Orb Eldritch Blaster)

Shield- Sentinel Shield

Is there any act 3 stuff I should hunt down? Or just kind of go with the mid "good quality, not really a build" gear since I wild shape so often?


r/BG3Builds 1d ago

Build Help Monoclass Abjuration Wizard

10 Upvotes

To keep things relatively lore friendly with Gale, I would like him to sit back and cast damage spells, but be relatively tanky if caught (not immortal abusing AoA and doing stacks out of combat). I am curious how the Abj Wizard would do as a monoclass in tactician/honor mode.