r/AppDevelopers 16h ago

App/Website Developer

13 Upvotes

ISO of someone who can help me develop an app and website. I have an idea that I want to make come to life and can handle all of the business side of things.

Serious inquiries only. Will setup a meeting for an overview discussion.


r/AppDevelopers 7h ago

Flutter V/S React Native

3 Upvotes

I have been trying to develop some APKs. From what i have heard, Flutter is good for its UI and Efficiency and for all other stuffs React Native is good. IF someone have experienced anything about those. Please Suggest me something,i personally think React Native would be a better choice as i am from web development. Thanks!


r/AppDevelopers 8h ago

Sanity-checking budget/timeline before I post an RFP for a contractor build — feedback welcome

2 Upvotes

I'm getting ready to post an RFP for a fixed-fee dev build and wanted a gut check from people who actually do this kind of work before it goes out.

It's a real-time multiplayer app (think social game, players in a shared room, live score sync, sessions that can run over several days instead of one sitting).

Building it web-first (React/Vite + Supabase for auth/db/realtime), then wrapping it for iOS and Android with Capacitor, with Stripe on web and native IAP on mobile.

Budget I'm working with is $16–26k fixed fee for the whole build (web + native wrap), paid out over milestones. Timeline is roughly 3 months, kickoff to app store submission.

Trying to figure out before this goes live:

Does that budget range seem reasonable for this scope, or am I off somewhere?

Is 3 months realistic for one dev or a small team, especially with native IAP in the mix — that's usually the part that eats time. Any concerns with Supabase Realtime for this kind of multiplayer sync at small-medium scale?

And is fixed-fee + milestones the right structure here, or would you expect to bid this hourly instead?

Not trying to lowball anyone, just want the numbers to be realistic before real people are quoting against them.

Thanks!


r/AppDevelopers 23h ago

Detecting Performance Issues Across Devices

2 Upvotes

How do mobile teams detect performance issues that only happen on certain devices, OS versions, or network conditions?

Some users may experience slow loading, freezing, or failed screens while the app works fine for others.

Do you segment monitoring by device model, OS version, app version, region, network type, or user session behaviour?

Interested in how developers identify these hidden performance problems before they become widespread complaints.


r/AppDevelopers 30m ago

Bombo Farm Mart — helping Tamil Nadu farmers order fertilizer, seeds & pesticides from local shops, with delivery

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Upvotes

r/AppDevelopers 37m ago

a travel app

Upvotes

ive spend some time doing this but still kinda basic, i want some feedback even tho it isnt done

payment managment
available days

r/AppDevelopers 9h ago

Anyone got fully offline vector maps working in React Native?

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1 Upvotes

r/AppDevelopers 12h ago

Hiring | Senior Mobile App Developer | 🇺🇸 USA and LATAM candidates strongly preferred | $6-8k/month

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1 Upvotes

r/AppDevelopers 16h ago

How can I let reviewers bypass a paywall in an app with no account system?

1 Upvotes

My last app was more straightforward: "here's a login for a free account, here's a login for a premium account" - but this app doesn't actually use a traditional account system and just makes use of Revenuecat with "restore purchase" buttons etc included.

So my question is, how can I give Google access to the paid content if they need it? Is it acceptable to have a secret menu (i.e, tap 'about' 7 times and the prompt screen will open) where they can enter a code to unlock the app?

And is there anything I need to consider with iOS if I do this?


r/AppDevelopers 23h ago

Do you guys ever get the urge to go down random rabbit holes?

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1 Upvotes

r/AppDevelopers 20h ago

App review please give honest feedback

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0 Upvotes