r/3Dmodeling 17h ago

Art Showcase Alien DJ

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200 Upvotes

Sculpted this new alien, made him bust some interesting moves in Blender, and composed the silly retro soundtrack. (If it's bad... then the alien made it.) Enjoy 👽


r/3Dmodeling 19h ago

Art Showcase Learning Blender and modeling som Batmobile.

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113 Upvotes

Whenever I learn a new software I practise by modeling a Batmobile or two. Here's what I've been doing with Blender lately. The Batman: Animated Series one I did from scratch. The 1989 one I copied over my old Maya model and cleaned it up a bit.

I havent put much work into lighting and shading but what I love about Blender is how you can get such a better look in the viewport compared to Maya.


r/3Dmodeling 5h ago

Art Showcase Speedsculpt based on a concept by Dave Rapoza

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100 Upvotes

Made in 3-4 hours just sculpting just for fun though I'll probably continue this one because I'm enjoying the look of it, the material in Zbrush is from Bruno Camara


r/3Dmodeling 10h ago

Art Showcase Pinocchio 1940

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39 Upvotes

Hey Everyone i'm glad to share you a quick sculpt of my favorite Disney Character I Hope you liked It


r/3Dmodeling 8h ago

Art Showcase Look! There's a dog, oh my god!

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35 Upvotes

I continue my hard work of stealing other people's colors.


r/3Dmodeling 14h ago

Art Showcase Prime 1 Studios - Attack on Titan

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36 Upvotes

Hi Everyone, I want to share my latest work that i contribute with prime 1 studios.
This was done by multiple talented artist,

I was responsible for sculpting the overall base, some parts of the titan, all of the building, props, environment, and some of the effect.

AD Wandah Kurniawan
Creative director by Johnny Matsumoto
Prime 1 Studio paint and design team
It's all team effort, congratulations to everyone involved.

you can check more image on my artstation :
https://www.artstation.com/artwork/DYxe6A


r/3Dmodeling 21h ago

Art Help & Critique I need opinion about my texturing

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27 Upvotes

First time texturing in substance painter, let me know what I can improve and what might be wrong with this model’s texturing


r/3Dmodeling 21h ago

Art Showcase Character WIP

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25 Upvotes

r/3Dmodeling 2h ago

Art Showcase REMASTERED!

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13 Upvotes

I decided to revisit and remaster one of my previous texturing projects to see how much I could improve the final result!

In this new version(Spaceship)

I mainly worked on:

• Scene lighting and composition

• Camera positioning and framing

• Rendering atmosphere

• Post-production and visual refinement

Very happy with the result!


r/3Dmodeling 2h ago

Art Help & Critique Which render is better for portfolio?

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10 Upvotes

The first one is done in substance painter, I overall like how it looks but I hate that theres no light behind to kind of separate the scales from the black background, and the second one is from blender, im not the best at setting lights but ive tried to add that background light and make the background overall a little more interesting, and now I just cant decide what looks better, also blender took the colors away a little bit


r/3Dmodeling 12h ago

Art Help & Critique Conan WIP

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7 Upvotes

I'm upgrading old model which I've never been satisfied with cause it looks wierd and funny. After refinement face and blocked hair looks much better now.


r/3Dmodeling 6h ago

Art Showcase Mira-Character Modeling

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7 Upvotes

r/3Dmodeling 22h ago

Art Showcase Procedural Aged Terracotta Tile Material (Substance Designer)

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8 Upvotes

Hey everyone 👋
I created this terracotta tile material fully in Substance Designer.
I focused on:
Natural cracking patterns
Edge damage
Subtle moss between tiles
Variation in color and roughness
Would really appreciate your feedback 🙏


r/3Dmodeling 22h ago

Art Showcase Dinosaur

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6 Upvotes

r/3Dmodeling 4h ago

Art Showcase Slaanesh demon, by me :)

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6 Upvotes

Made in nomad sculpt and finished in procreate


r/3Dmodeling 5h ago

Art Showcase Pennywise

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5 Upvotes

Wanted to share this sculpture I made in Blender some months back.


r/3Dmodeling 13h ago

Art Showcase 6B47 Helmet

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8 Upvotes

https://www.artstation.com/artwork/q0AWm2
This asset represents the 6B47 Russian combat helmet, created for DayZ as a mod.
The full production pipeline was handled end to end. Both the highpoly and lowpoly models were created in Blender, with baking completed in Marmoset Toolbag. All textures were authored in Substance 3D Painter, following a PBR workflow optimized for real-time performance. The helmet uses two texture sets (one for the helmet and other one for the cover) and is optimized at approximately 20k polys, making it suitable for in-game use while preserving visual fidelity.


r/3Dmodeling 45m ago

Art Showcase From a Rhino 3D model to a cast sterling silver ring.

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Upvotes

I designed this ring in Rhino and rendered it in Blender.

Thought I'd share the process from the 3D model to the finished sterling silver piece.


r/3Dmodeling 3h ago

Art Help & Critique Rate my WH Halberdier model

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4 Upvotes

Hi guys, been working on this character for a week (only the armor and clothing, haven't touched the face yet, this is a placeholder I found on sketchfab) and I'm in that phase where I feel I'm pretty much done but still don't know if everything looks good. Would be happy to hear some comments and critiques.

Also note that I plan on making bunch of other smaller details in substance painter, I'm sculpting in blender so I can't get the desired quality without making my pc explode


r/3Dmodeling 10h ago

Art Help & Critique Looking for critique and advice on my guts model

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5 Upvotes

This is just a bust model of guts from berserk. I'm thinking about rigging his face and make a few expression rendering but before that i want to know if there's anything that i can improve. Could be the hair (i'm using maya xgen), model, texture, lighting or even render settings (arnold). Thanks in advance.


r/3Dmodeling 11h ago

Art Showcase My first stylized apple made in Blender – feedback appreciated!

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5 Upvotes

Hi everyone!

I made this stylized apple in Blender as practice.

I'm still learning, so l'd really appreciate any

feedback or suggestions on the modeling,

materials, lighting, or composition.

Thanks for taking a look!


r/3Dmodeling 19h ago

Art Showcase Beats Pro Headphones. Modeled in 3ds Max, rendered in Corona

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5 Upvotes

Tried to capture a clean, studio lighting look.Done using 3ds Max and Corona Renderer.

Let me know if you see anything that could be improved, especially regarding the leather texture or overall lighting setup!


r/3Dmodeling 23h ago

Art Showcase Military Frag Grenades

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4 Upvotes

Recently finished this pack of four game ready military frag grenades for the Unreal Engine weapon combat system I'm currently developing


r/3Dmodeling 1h ago

Art Showcase My Latest Stylized Character Sculpt

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Upvotes

Finished this stylized samurai sculpt in ZBrush and rendered in Blender. I focused on creating dynamic clothing folds, expressive proportions, and a pose suitable for a collectible statue.

I'd love to hear your thoughts! Any feedback or critiques are greatly appreciated.


r/3Dmodeling 19h ago

Art Showcase Blue Stylized Dagger

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4 Upvotes

Today’s model this is post is a new start here