r/3Dmodeling 6h ago

Art Showcase My computer broke down, so I'm doing it on my phone instead

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2 Upvotes

r/3Dmodeling 17h ago

Questions & Discussion Any recommendations for learning high poly?

0 Upvotes

So... youtube seems to only show how to make high to low poly or only how to make low poly models, not how to make high poly first. Any suggestions on videos that explore actually learning high poly? I have a preference for scifi so anything hard surface or alien related would be cool.

Im also using blender so id prefer the content be focused on using blender to do that.


r/3Dmodeling 3h ago

Questions & Discussion How can I edit this model to make it unique?

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0 Upvotes

So I have the spoiler for a car I have, and I wanna edit it and give it more curves and make it more “1:1” if that makes sense. I just want a more aggressive look while not changing how it mounts to the trunk. I currently have been trying to work with it in solidworks mesh as well as blender (which I’m very new to) so I’m here asking what would be the best software so I can kinda “mold” it like clay?


r/3Dmodeling 23h ago

Art Showcase FL35H-TR4P - Close Up Before Temporarily Tabling The Project.

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0 Upvotes

r/3Dmodeling 23h ago

Art Showcase Military Frag Grenades

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6 Upvotes

Recently finished this pack of four game ready military frag grenades for the Unreal Engine weapon combat system I'm currently developing


r/3Dmodeling 19h ago

Questions & Discussion where to get modeling work

0 Upvotes

I currently advertise custom 3d modeling on FM marketplace for 3d printers i use onshape what platforms can i use to get more customers


r/3Dmodeling 20h ago

Art Showcase Blue Stylized Dagger

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5 Upvotes

Today’s model this is post is a new start here


r/3Dmodeling 11h ago

Art Showcase My first stylized apple made in Blender – feedback appreciated!

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4 Upvotes

Hi everyone!

I made this stylized apple in Blender as practice.

I'm still learning, so l'd really appreciate any

feedback or suggestions on the modeling,

materials, lighting, or composition.

Thanks for taking a look!


r/3Dmodeling 13h ago

Art Showcase 6B47 Helmet

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4 Upvotes

https://www.artstation.com/artwork/q0AWm2
This asset represents the 6B47 Russian combat helmet, created for DayZ as a mod.
The full production pipeline was handled end to end. Both the highpoly and lowpoly models were created in Blender, with baking completed in Marmoset Toolbag. All textures were authored in Substance 3D Painter, following a PBR workflow optimized for real-time performance. The helmet uses two texture sets (one for the helmet and other one for the cover) and is optimized at approximately 20k polys, making it suitable for in-game use while preserving visual fidelity.


r/3Dmodeling 17h ago

Art Showcase Alien DJ

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199 Upvotes

Sculpted this new alien, made him bust some interesting moves in Blender, and composed the silly retro soundtrack. (If it's bad... then the alien made it.) Enjoy 👽


r/3Dmodeling 3h ago

Art Help & Critique Which render is better for portfolio?

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15 Upvotes

The first one is done in substance painter, I overall like how it looks but I hate that theres no light behind to kind of separate the scales from the black background, and the second one is from blender, im not the best at setting lights but ive tried to add that background light and make the background overall a little more interesting, and now I just cant decide what looks better, also blender took the colors away a little bit


r/3Dmodeling 21h ago

Art Showcase Character WIP

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28 Upvotes

r/3Dmodeling 19h ago

Art Showcase Learning Blender and modeling som Batmobile.

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115 Upvotes

Whenever I learn a new software I practise by modeling a Batmobile or two. Here's what I've been doing with Blender lately. The Batman: Animated Series one I did from scratch. The 1989 one I copied over my old Maya model and cleaned it up a bit.

I havent put much work into lighting and shading but what I love about Blender is how you can get such a better look in the viewport compared to Maya.


r/3Dmodeling 6h ago

Art Showcase Speedsculpt based on a concept by Dave Rapoza

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112 Upvotes

Made in 3-4 hours just sculpting just for fun though I'll probably continue this one because I'm enjoying the look of it, the material in Zbrush is from Bruno Camara


r/3Dmodeling 46m ago

Art Showcase Traffic Racer (2013) - Lada Niva

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Upvotes

r/3Dmodeling 13h ago

Free Tutorials Character Head modelling part-1

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1 Upvotes

r/3Dmodeling 14h ago

Art Showcase Prime 1 Studios - Attack on Titan

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35 Upvotes

Hi Everyone, I want to share my latest work that i contribute with prime 1 studios.
This was done by multiple talented artist,

I was responsible for sculpting the overall base, some parts of the titan, all of the building, props, environment, and some of the effect.

AD Wandah Kurniawan
Creative director by Johnny Matsumoto
Prime 1 Studio paint and design team
It's all team effort, congratulations to everyone involved.

you can check more image on my artstation :
https://www.artstation.com/artwork/DYxe6A


r/3Dmodeling 16h ago

Art Showcase Sony wh-1000xm5 headphones

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3 Upvotes

r/3Dmodeling 19h ago

Art Showcase Beats Pro Headphones. Modeled in 3ds Max, rendered in Corona

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5 Upvotes

Tried to capture a clean, studio lighting look.Done using 3ds Max and Corona Renderer.

Let me know if you see anything that could be improved, especially regarding the leather texture or overall lighting setup!


r/3Dmodeling 21h ago

Art Help & Critique I need opinion about my texturing

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27 Upvotes

First time texturing in substance painter, let me know what I can improve and what might be wrong with this model’s texturing


r/3Dmodeling 22h ago

Art Showcase Procedural Aged Terracotta Tile Material (Substance Designer)

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7 Upvotes

Hey everyone 👋
I created this terracotta tile material fully in Substance Designer.
I focused on:
Natural cracking patterns
Edge damage
Subtle moss between tiles
Variation in color and roughness
Would really appreciate your feedback 🙏


r/3Dmodeling 23h ago

Art Showcase Dinosaur

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8 Upvotes

r/3Dmodeling 23h ago

Art Help & Critique How to use get high poly model to cut into another high poly model (like boolean subtract)

2 Upvotes

I've tried with Blender but it keeps cutting strangely and no where close to accurate.


r/3Dmodeling 23h ago

Art Help & Critique Is My hard surface modeling attempt done correctly.

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2 Upvotes

I know that question is rhetorical lol. What do I need to fix in my model this time around? I made a cut on the left side of the model and extruded down and around the handle of the drill and then filled the faces in the middle. IS THIS CORRECT METHOD? IF NOT WHAT SHOULD I DO TO FIX THIS?


r/3Dmodeling 12h ago

Art Help & Critique Conan WIP

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10 Upvotes

I'm upgrading old model which I've never been satisfied with cause it looks wierd and funny. After refinement face and blocked hair looks much better now.