r/webgpu • u/AmyangXYZ • 1h ago
Made a real-time WebGPU shader graph editor for my anime render engine
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I've been building reze-design, a web-native MMD scene composer. The part this sub might like: every material is a Blender-style node graph that's validated, compiled to WGSL, and hot-swapped onto the WebGPU render pipeline.
Editor is built on React Flow, the graph->WGSL compiler and the render engine is Reze Engine.