I can get that gun in a playthrough and a half now haha I've had that game on so many consoles I don't consider it a playthrough until I have the Chicago typewriter and the infinite ammo rocket launcher
Same, i also have a route prepared if I start a brand new run (no NG+) and need to get 30 spinels for the exclusive ticket, by the time I reach castle.
I really like how they made both OG and RE very replayable. Shame the other titles didn't follow suit. RE9 tried, but it's a different kind of replayability. RE8 is ALMOST like 4, but the only thing I didn't like about it is, the guns. You sell them fully upgraded, you buy them fully upgraded still. Unlike in 4, you get to upgrade them again, giving you a goal to grind for money.
funny thing is, the most replayable modern RE games are 2 and 4 remakes, and they were made by the same team that's now working on Veronica (another masterpiece i hope). Meanwhile, the modern games that lack replayability are 7, 8, and 9 which were all made by Team A. It really shows that the main teams been struggling to create a great RE experience that understands what made re so unique, while the remake team is leagues ahead in understanding the classics philosophy. Tho tbf, the remake team has goated blueprint to work with, whereas the main team had to start from scratch.
I love speedrunning it but I sometimes drop it and just vibe with the combat because the gameplay loop feels rlly good to me. W bro, enjoy it when you hop on
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u/Miserable_Health6788 10h ago edited 6h ago
Both remake and original are so insanely replayable I’m struggling to drop them and play new games I bought.
4 og never gets old and the remake has what I believe is the best gun gameplay ever.